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There can be a turret that shoots lightning bolts like the old Isida but it doesn't heal. Its special ability can be to create a chain of lightning branching out to enemies nearby your primary target. The chain will cause damage but not as much as the first one- In other words the damage decreases every time the chain branches to another enemy. It could be called something like Chain Reaction or of that sort.

 

Make ideas and suggestions for better names and improvements. :D  

I already thought of a name, way before you did, it's name is the Tempest

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Text-eruption.jpgThis turret has slightly stronger splash damage than Thunder. It fires three bullets in quick succession. It loses it's splash damage effect over range.

 

M0                              

Damage: 100-120 per missile.

Impact Force: 40-60 per missile.

Reload Time: 4.5 seconds.

Rotation Speed: 65.

Range: 95.

 

M1                              

Damage: 110-140 per missile.

Impact Force: 50-80 per missile.

Reload Time: 4.2 seconds.

Rotation Speed: 92.

Range: 120.

 

M2                              

Damage: 135-180 per missile.

Impact Force: 65-100 per missile.

Reload Time: 3.5 seconds.

Rotation Speed: 98.

Range: 160.

 

M3                              

Damage: 150-220 per missile.

Impact Force: 70-110 per missile.

Reload Time: 3.2 seconds.

Rotation Speed: 105.

Range: 185.

 

M3+                            

Damage: 200-255 per missile.

Impact Force: 80-120 per missile.

Reload Time: 3 seconds.

Rotation Speed: 108.

Range: 200.

Edited by GeeVuh
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Text-eruption.jpgThis turret has slightly stronger splash damage than Thunder. It fires three bullets in quick succession. It loses it's splash damage effect over range.

 

M0                              

Damage: 100-120 per missile.

Impact Force: 40-60 per missile.

Reload Time: 4.5 seconds.

Rotation Speed: 65.

Range: 95.

 

M1                              

Damage: 110-140 per missile.

Impact Force: 50-80 per missile.

Reload Time: 4.2 seconds.

Rotation Speed: 92.

Range: 120.

 

M2                              

Damage: 135-180 per missile.

Impact Force: 65-100 per missile.

Reload Time: 3.5 seconds.

Rotation Speed: 98.

Range: 160.

 

M3                              

Damage: 150-220 per missile.

Impact Force: 70-110 per missile.

Reload Time: 3.2 seconds.

Rotation Speed: 105.

Range: 185.

 

M3+                            

Damage: 200-255 per missile.

Impact Force: 80-120 per missile.

Reload Time: 3 seconds.

Rotation Speed: 108.

Range: 200.

I think the devs are working on a gun that's similar to the one you suggested.

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I think the devs are working on a gun that's similar to the one you suggested.

We'll see how the codenamed "Rocket Launcher" turns out, then we'll see. 

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my idea is like this.a tank that can shoot a bullet every amount of reload time,like shaft.this bullet,shoots right away to the player in front of you,you can turn the bullet while its moving turds the enemy tank sideways while the bullet moves forward. it will take around 3-5 seconds to hit the target depends how far the target you shoot is. if you shoot someone standing very far like in berlin it will take maybe a extra second to hit the target.the bullet can only be turned little to side in mid air sideways not turned left or right or back you need skill to move it fast enough while its flying at the enemy tank.if the enemy tank is hit by the side of the bullet it does less damage.this is a good idea cause it requires different type of skill and there's no other turret in the game like this.this can be very good in dm mode,by the way the damage this turret can deal would be enough for each shot to kill hunter.

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I really supported the ideas for a Rocket launcher and an Artillery cannon/Grenade launcher. :)

 

The Grenade Launcher Stats: (composed by deadtoyou, subject to change)

 

Weaknesses:

Unable to aim lower than 15 degrees.

The reload time should be twice that of Shaft, but the damage would be increased as a result.

The turn radius would be more than Railgun but less than Shaft.

Once in MiniMap mode, you are immobilized and vulnerable.

Enemy team will see the laser point on the ground where the impact point will be.

 

Strenths:

Very high damage, almost as much as Shaft.

The ability to hit targets under cover.

The damage would be split between 3 grenades, allowing for a bigger hit radius.

3 grenades fired consecutively equals the damage of 1 shot.

Holding down space would bring up a 2D version of the map, allowing you to hit targets anywhere on any map. This option would have a weakness, though: You cannot see the enemy team, just the map, meaning you have to pick your targets BEFORE you fire.

The map will show you where your turret is pointing, and where the impact point will be in the form of red crosshairs.(changable by using the Arrow Keys or W, A, S, and D)

GENIUS

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=====================

Supressed-Fire Turret

=====================

 

My idea is a long range turret that will not produce lights or lasers, this is the turret of a SPY

=M0=

 

Rank Available At = Gefreiter (Players who can not turn their turret would find this a very easy weapon to use against other beginners)

 

Modification Price = 400 crystals (This weapon is not useful in several environments and a Gefreiter has no very much maps to choose, 400 crystals will not be a waste)

 

Damage (Single Shot) = 55 (Even a medium tank user could show fear with this, with double power it is devasting, however a tank with full HP could become a serious problem if it is aproaching at your position)

 

Reload Time (Single Shot) = 10 seconds (This is the weak side of an extremelly powerful turret)

 

Damage (Burst) = 35/105 (Here is the second attack of the silenced turret, it fires three less powerful bullets that can destroy a medium tank if they are all fired correctly, a burst increases drasticaly the spread making it a risky strategy even in close range battles)

 

Reload Time (Burst) = 25 seconds (The burst requires the full energy of th gun, you need to hide after missing one of its shots)

 

Impact Force = 205 (The reload time is covered by a great impact force that should be useful at any distance)

 

Rotation Speed = 31 degrees per second (Good for long distances but my true idea is to make a special system that increases the rotation speed in function of the camera's position)

 

Recoil = 222 (An overly unbalanced distribution of the power, the burst is devasting againts tanks at very very close range, but if a tank is pushing you, your recoil will make your tank to flip over and your enemy will survive easily)

 

Auto-Aim Upwards = 16 (Better than most part of the turrets)

 

Auto-Aim Downwards = 16 (The auto-aim is good but the burst mode will make it completely useless...)

 

Piercing Power = 90% of Damage (Another advantage, its penetrating power is really dangerous)

 

Effective Range = 180 meters (It has no comparison against Smoky, Thunder and Vulcan but it is still weaker than Railgun and Shaft at extreme distances)

 

Damage beyond 180 meters = 50% (It is not reduced very much...)

 

=M1=

 

Rank Available At = Master Sergeant (A Master Sergeant must fight againts M1 Firebirds very frequently, this weapon will be a choise for snipers who are getting bored of their Railguns)

 

Modification Price = 9500

 

Damage (Single Shot) = 85 (A Hornet M0 is not problem even at close ranges)

 

Reload Time (Single Shot) = 9.5 seconds

 

Damage (Burst) = 55/165

 

Reload Time (Burst) = 22

 

Impact Force = 240

 

Rotation Speed = 38 (Do not forget my idea about the camera!)

 

Recoil = 240

 

Auto-Aim Upwards = 16

 

Auto-Aim Downwards = 16

 

Piercing Power = 90% of total Damage

 

Effective Range = 250 meters (The silenced turret may be the worst nightmare of a Railgun user in Stadium...)

 

Damage beyond 250 meters = 55% of total Damage

 

=M2=

 

Rank Available At = Captain

 

Modification Price = 125000 (Extremelly expensive but these new parameters are great)

 

Damage (Single Shot) = Not Decided (Should it destroy a Hornet M2 woth a single shot?)

 

Reload Time (Single Shot) = 8

 

Damage (Burst) = 80/240 (Even a Viking M2 will show fear!)

 

Reload Time (Burst) = 18

 

Impact Force = 400

 

Rotation Speed = 48

 

Recoil = 260 (the recoil problem is going to disappear, the spread will not do the same)

 

Auto-Aim upwards = 16

 

Auto-Aim downwards = 16

 

Piercing Power = 90%

 

Effective Range = 450 meters (Kungur will love it)

 

Damage beyond 450 meters = 85% of total damage

 

=M3=

 

Rank Available At = Field Marshall

 

Modification Price = 220000 (It would be higher)

 

Damage (Single Shot) = Not Decided

 

Reload Time (Single Shot) = 7 seconds

 

Damage (Burst) = ¿100?

 

Reload Time (Burst) = 15

 

Impact Force = 550

 

Rotation Speed = 57

 

Recoil = 290

 

Auto-Aim upwards = 16

 

Auto-Aim downwards = 16

 

Piercing Power = 90%

 

Effective Range = 550 meters

 

Damage beyond 550 meters = 90% of total damage :o

 

 

More details and images (PM me :P)

My old concept. I still ike it

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I got and idea for a new turret to be added to Tanki Online and Tanki X. The name is Vortex. Its pretty same with the ricochet and thunder and rail combined. It damages like 40-50 but never drops below 40 at far range. It's splash damage so when you shoot and enemy it hit them and a other enemy tank within the length of a hornets radius. Can be bought starting from warrant officer. M1 comes at warrant officer 4. M2 at Marshall. M3 at generalissimo. But it will be shown earlier in the kits  so it probably show up at the eight rank as M0 Vortex and M1 Wasp. But incredibly weak against any fat tank. Works well on hornet wasp and viking. But whne its to hunter, titan and mammoth its troubled.

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I got and idea for a new turret to be added to Tanki Online and Tanki X. The name is Vortex. Its pretty same with the ricochet and thunder and rail combined. It damages like 40-50 but never drops below 40 at far range. It's splash damage so when you shoot and enemy it hit them and a other enemy tank within the length of a hornets radius. Can be bought starting from warrant officer. M1 comes at warrant officer 4. M2 at Marshall. M3 at generalissimo. But it will be shown earlier in the kits  so it probably show up at the eight rank as M0 Vortex and M1 Wasp. But incredibly weak against any fat tank. Works well on hornet wasp and viking. But whne its to hunter, titan and mammoth its troubled.

How do you have 0 posts, yet have a post right here?  :huh: (I'm just a nub in the forums...  -_-)

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I have an idea.A turret that can lay mines that do around 250 damage.You can place 5 mines,(you can not stack mines on top of each other and like other and like the other mines it will not allow you to plant a mine on the flag and control points) then you can only place more when one or more has exploded.It will also have a missile swarm that fires 5 rockets that do 50 damage and come out staggered;every one second. (does not follow tanks)You will switch weaponry by holding down the space bar like the how the shaft goes into its scope .The reload for the rockets will be 5 seconds.It works best with fast hulls.Good on team matches and being a fast flag and control point defender.  

Edited by ploop56

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I have an idea.A turret that can lay mines that do around 250 damage.You can place 5 mines,(you can not stack mines on top of each other and like other and like the other mines it will not allow you to plant a mine on the flag and control points) then you can only place more when one or more has exploded.It will also have a missile swarm that fires 5 rockets that do 50 damage and come out staggered;every one second. (does not follow tanks)You will switch weaponry by holding down the space bar like the how the shaft goes into its scope .The reload for the rockets will be 5 seconds.It works best with fast hulls.Good on team matches and being a fast flag and control point defender.  

please next time before posting an idea think it all over and compare it to the other turrets and what all the other people will think about your idea

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tesla coil
shotgun
grenade launcher
melee weapon
rocket launcher
artillery
laser emitter
phaser array
rotary cannon
microwave cannon
flak cannon
emp cannon
self aiming missile launcher
 
These are the new guns that i found
 
Choose anyone you like
 
 
 
 
 
Edited by GENERALSpidy

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New turret idea: It's a merge of Vulcan,Hammer,Twins and Shaft.

 

What it looks like. Basic structure of hammer, with shaft optical scope. Fires a spray of 4 energy bullets at speed of vulcan, and has 2 spinning twin barrels. To make it balanced(hopefully), if you fire for an extensive period, radiation begins to leak and will damage any tanks within a small radius(friendly or non friendly). Also, will automatically show sniper crosshairs when firing, or to make it less confusing, the screen will automatically have targeting cross hairs, and when you hold space, zooms in on center of your screen, can snipe like a normal shaft, except slower (with the barrels and all).

 

Damage (per bullet):20

Damage if all bullets hit target: 80

Reload time: equivalent to shaft

Impact force: equal to twins

Max range: Shaft's range with scope

Maximum effective range: Thunder range.

Damage at max range per bullet:5

Recoil: Equal to railgun.

 

Please note that radiation damage will amplify if fired for an extended duration.

 

Gimme a thumbs up if you like it.

 

-R3VOLUTION

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