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There could be a turret like a ram. When you press the spacebar the ram lowers down to the very front of the hull- Speed and armour will be increased at this point, but the hull will not be able to turn very fast. As soon as the ram hits the opponent they will receive about as much damage as a railgun shot. The whole tank then bounces back and it's movement speed will be decrease to the speed of a frozen hunter, this bounce back could be the substitute for the reload, so you will have to come in with another attack at normal speed after the tank has defrosted, but before it has defrosted it will move very slowly. A name for this turret could be 'Rhino'.

Edited by killbum
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EVERYONE lisen !!!!!!!!

A beep sound or a alarm sound must recive by the players when using shaft . So, they can be alert

Use of this beep system

When a oppoent is under 10m near to us this sound will produce

Basically you want an early warning system so that you can kill any close range turrets that sneak up on you. How about no. It gives an unfair advantage to the shafter in question and makes it nearly impossible for anyone to sneak up on them.

A similar example would be the reason Cross team chat in WoT was removed. To prevent allies from giving away locations to the enemy team. Same thing here.

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..and it's not only about design, function and balance.. they also have to programm new things into the game.

 

Up to now

- no turret featured a lock-on mechanism

- no projectile was a shown 3d object like a rocket

- no shot was auto-finding a path towards a target

- no turret could be lifted up/down

- no turret could fire rounds, that follow a balistic path (today all projectiles fly plain straight)

 

This is not just "make a 3d model, craft it to a sellable item and define some parameters". Those turrets are true work.

don't forget paints with protection

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Ack, don't ask me, I'm not the dev team or Cedric. I've heard rumors that an artillery style turret is on the proverbial table of ideas, but the devs are working on the Rocket Launcher turret at the moment, so it's possible that the artillery may have already been started but is on hold for the time being, until they release the Rocket Launcher. Also, about the Rocket Launcher, it'll be released after New Years (It was announced in the V-Log so i can safely say it here) ;)

Yes the "Howitzer" turret was my idea.

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Gotcha. I didn't see in the original post for the turret anything about minimum damage range or shell speed, so my fault. Still, I really like the idea and think it's probably very good against heavy hulls, but less effective (but still usable) against lighter ones.

:)

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Not a turret or even an alteration, but an extraneous piece of equipment.

 

How about a birds eye view?  With the quick toggle of some key, you can get the view you get when you use "Page Up".  

 

We can get this view now, but it takes time to page up then page down again.  This add-on could be sold...M0 would be almost the same view as "Page Up"...M1 might be the same view as "Page Up"...M2 might expand the cone's base view..., M3 even more expansion.  Call it a Drone or Drone View.

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He's thinking in World of Tanks terms. There, ambushers are the Tank Destroyer class, with extremely high damage and low reload, with low accuracy. (so not good for long range sniping)

Except for the SU-85, because it's DpM is incredible for a tier V, and it's fairly accurate with good damage. I'm talking about the Tier VII 85mm gun it mounts though. lel.

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Except for the SU-85, because it's DpM is incredible for a tier V, and it's fairly accurate with good damage. I'm talking about the Tier VII 85mm gun it mounts though. lel.

I use Object 704, so the only thing it has going for it is the high alpha damage. But since Tanki's hulls are on a spectrum (more hp-less speed, vice verse) a gun like that would be a bit OP.

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Please make a turret that will shoot mines that hang on to different tanks, then slowly do damage until it wears away. For instance, a turret that has one barrel, shoots round ''mines'' that are kind of like leeches that stick on to a tank and slowly do damage even after the player has got destroyed. Even thought this turret has some cons, can it be about 20,000-30,000 in cost in the garage. And available to all players above warrant officer? Can it do at least 1/3 of a pretty good players hull? You guys can decide on the rest! 

 

-thetrender

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Not a turret or even an alteration, but an extraneous piece of equipment.

 

How about a birds eye view?  With the quick toggle of some key, you can get the view you get when you use "Page Up".  

 

We can get this view now, but it takes time to page up then page down again.  This add-on could be sold...M0 would be almost the same view as "Page Up"...M1 might be the same view as "Page Up"...M2 might expand the cone's base view..., M3 even more expansion.  Call it a Drone or Drone View.

if you really like to have this, change the vertical speed of the camera in the conols.

It can be damn fast if you like to

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Please make a turret that will shoot mines that hang on to different tanks, then slowly do damage until it wears away. For instance, a turret that has one barrel, shoots round ''mines'' that are kind of like leeches that stick on to a tank and slowly do damage even after the player has got destroyed. Even thought this turret has some cons, can it be about 20,000-30,000 in cost in the garage. And available to all players above warrant officer? Can it do at least 1/3 of a pretty good players hull? You guys can decide on the rest! 

 

-thetrender

Topic merged.

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I use Object 704, so the only thing it has going for it is the high alpha damage. But since Tanki's hulls are on a spectrum (more hp-less speed, vice verse) a gun like that would be a bit OP.

o_O Obj. 704 is one of those TDs that make me question whether or not it was a TD in real life or an artillery. Like you said, the only good thing about the gun is the alpha, everything else sucks. Its reload is longer than the bass cannon (BL-10 gun on ISU)

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Hey hey hey. I made a dummy account yesterday to test Striker M0, and it's OP in most respects. If you manage to lock on to a target, the 4 rockets are instantly released, and if you have double damage, the M0 will obliterate M1 Titan (Most armored M1 in the game currently). I expect a nerf in the near future. A really big nerf. Oh yeah, it also reloads faster than railgun and at 4 times the damage of thunder, I expect some outcry.

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Hey hey hey. I made a dummy account yesterday to test Striker M0, and it's OP in most respects. If you manage to lock on to a target, the 4 rockets are instantly released, and if you have double damage, the M0 will obliterate M1 Titan (Most armored M1 in the game currently). I expect a nerf in the near future. A really big nerf. Oh yeah, it also reloads faster than railgun and at 4 times the damage of thunder, I expect some outcry.

It's quite underpowered and needs a buff. The reason? In red.

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NEW tank Idea!! 


Kamikaze Tank! Crazy Tank! Suicide Tank!! Call it what ever! It's a turret! Turret does absolutely Nothing in a range... but upon the "Fire" key, a 3 sec delay and a BIG BOOM!! Goes off! Range of blast is MUCH farther than that of a Mine blast, or Thunder Splash Damage, or even that of the Hammer splash. The BOOM does Total damage to ALL in area of say... (guessing, lets say) 1000 damage (obviously increasing with new levels). It divides the blast among all targets in range... 1? 3? 5? How ever many Target, the Damage is divided by and all get close to equal the damge, likely destroying many target simultaneously! Range is verticle as it is Horizontal! So the Kamikaze on the Brest Map, having 3 Shafts on top deck, if the Kamikaze goes off on the Ground level, everyone within range of ground Zero including those above, are hit with blast! Maybe a large black cloud of smoke is seen from distance as well.


Maybe to compensate for the drive and taking shots without having any attack of it's own, the Turret provides a +50% boost to the Hull Defense to give it more surviveability! Seen the movie Lord of the Rings, The Two Towers? Remember the near end of movie battle scene, Defending Helm's Deep, the castle amidst a giant Mountain which is supposed to be Unbreachable... Remember as the battle taking place, despite the hordes of Uruk-Hai orcs, the Helm's Deep defenses of peasants, and Arragorn Archers held up pretty well... until an Orc with a massive pack on his back was seen with a lit fuse charging the sewage under the wall, and Arragorn (i think it was) seen it, ordering all archers to strike him down... but was too late as the BOOM took out a major peice of the fortified walls... if you recall that awesome scene... you can picture what I am... A kamikaze tank charging the enemy lines... a Shaft sees him, and one sniper after another tries to stop him before the Kamikaze tank goes BOOM taking out half the front lines!! This would be awesome!! Even to the fact... as the Enemy Shafts, Rails, and other range weapons distracted trying to stop the Kamikaze, his own Shafts and Rails on his side could be busy hitting the Enemy Shafts and other targets distracted by this Kamikaze! So even if the Kamikaze is destroyed without a Boom, or the Boom is early... to distract the Enemy defenses above could prove a worthy cause if contributes to the team's win... Than again... They could also have their own Kamikaze's!!


 


Oh... THE MAYHAM!!


 


The tank with the Kamikaze Turret also dies with the blast, to help control it from being OP... even if it made to survive and has a LONG delay before it can go off again, still be OP! So... offset this, the tank with the Kamikaze turret Dies with blast automatically, no matter his health at detonation, no matter how much defense it has, it goes too!! However... maybe (dev's consider this), If atleast One target destroyed... the Kamikaze Tank does NOT get dinged a Self Destruct point against, as in others do when they kill selves. If the blast goes off, and no one dies, than he Self Destructed himself losing a kill point! The Kamikaze tank gets a kill point for every target he destroys with blast. 


 


If the tank is destroyed by enemy fire, no Blast goes off! However... A skilled Kamikaze driver would know if he close enough even being far from enemy, and knows his health is low enough, he might decide to take chance if knowing he not going to make it, and set off his blast early... hoping to Hit someone!! As I mentioned earlier... there is a 3 sec delay when Driver hits the FIRE to go BOOM... so maybe, if the Tank is destroyed After the trigger hit, before the BOOM blast, maybe the destruction from enemy fire still creates the BOOM! Again, only IF the 3 sec delay already hit before killed. 


 


Also... To offset the OP power of BOOM, spawn, drive and BOOM!! The Turret also has a long delay from first spawn...even though the inital spawn delay expires, can not go BOOM for, say, 30 seconds after it's spawned!! So... explaining... Game first starts, you with Kamikaze turret, and rest of team without, all spawn same time on your side of map. You become solid, regular tank after 3 seconds like everyone else... but you can not use the BOOM for 30 seconds. It may take 30 seconds to drive to target, so maybe you take off to enemy anyway, but if your met in the middle by many tanks, and it's not 30 sec yet, you can't go BOOM on those in middle... this makes those with the Turret consider waiting behind safe lines til they can boom, than drive out... or risk driving out early unable to boom in the middle! After you reach a target, or after you'r killed, once your dead from either, and respawn, and come to be solid after spawn, you can not go BOOM for 30 seconds again. Through game, everytime you wait to respawn, no matter the reason why, you have to wait to use the BOOM!! So even as you respawn in your own base, and you see 5 Tanks on approach and breaching your front lines... you must wait to go BOOM until it's ready! 


 


Last point to make... or consider... Friendly Fire?? Does the Kamikaze Turret BOOM cause Damage to Friendly Tanks as well as the Enemy?? This is something the Dev's need consider when making! Yes? To offset the OP against the enemy, can also damage your friends... or No, cause no other tank has Friendly fire effect? 


 


Consider if NO Friendly fire damage... than few Kamikaze's could rush into base... First one Clears the area with his blast, 2nd grabs flag, and the 2nd and 3rd run out of base with flag... if pursuers catch up, and close on the Flagg carrier... the one escorting can go Boom to break off the persuers... and if more get close, the one with flag will go Boom, leaving flag their on ground, only to clear any persuers from behind and saving flag, so own team can grab it?? Could be one Scenario Dev's must consider if NO FRIENDLY Fire!! 


 


Consider, If YES friendly fire from the BOOM... than everyone on team must keep distance from their own ally as the Boom could have big reach of blast... maybe something meet in middle... More damage applies to enemy targets, and they hit first, with Ally tanks considered to hit by blast after wards, and only get half the damage hitting them... or something? Idk! 


 


Other things to consider... with the blast of the BOOM being sooo powerful... Should Drugs have effect? Double Attack? Multiply that Blast Power by X2? Idk... OP!! Doubleing the Defense, especially if turret also adds the +50% defense? Maybe to offset the OP of the Turret blast and Defense... any Drug bonus applies to tank only 50% of the duration as other tanks?? Idk! 


 


Too many uncertainty about the idea... I STILL think it's a great Idea!! Would surely like to see this developed! I don't know if I put this in the right thread though! Those uncertainties can be considered by the Dev's!!


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It's quite underpowered and needs a buff. The reason? In red.

Yes. I agree with the responder! I tried out the Turret, only at M0.6 Striker... (@ micro), and yes I was able to Obliterate some targets with barrage of 4x rockets! You know how many times I got a barrage of rockets off, only for target to move as the rockets seeking adjusted course, only one, or some, to hit buildings, walls, rocks, trees, or other tanks... and NOT the target!? As the responder also mentioned... Many times trying to get a lock, target moves and I lose it? 

 

You know how hard it is in the Striker driver seat when a Frost, Flame or Isida outflank you, and your trying to maintain lock, and lose it, trying to catch them as they cricle you, constantly getting, losing lock, forgetting the fact you can still fire single shots? Only to be destroyed because you never had a chance?? 

 

OP?? noo... I think not!! It's got a learning curve! For all players! 

 

Just like the Rail "could" be OP with it's massive burst of attk hitting target, it's not because of it's delay before/after each shot...just like the Shaft OP massive boost of ATTK when zoomed in at max... it's not, becuase you can't move tank, and blind in all dir except where your focused!! Or the Ricochet is OP with it's disruptive blast moving target, and bouncing off walls, creating big disadvatage of target if hitting it around corner... it's not! Even those I mentioned, Frost, Flame, Isida... can be OP if you let them get in close enough, and they are hard to contend with cause they have such a high attack in close range... their NOT OP either, as they can't attack even med range!! Dispite all the OP tanks I mentioned, as I mostly drive Shaft and Thunder, i've killed all those mentioned many times, with either flavor I drive!! 

 

All tanks have a learning curve. For both players. To drive the tank, you have to learn it's advantages and disadvatages, and if your against the tank, at any range, you have to learn it's advatages and disadvantages... and that's... 

 

ALLLL PART OF THE FUN!! 

 

I don't think the Striker is OP  at all!! I just need to get better at it... and be more aware of it when I'm playing... i've learned to move back when I see the laser of other team cross the sky in my direction, now because both Shafts and Strikers! 

Edited by DmanBattleMaster
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Please refrain from using walls of text, because it makes everyone's life terrible. I'm not even going to read this post it's so long.

No better way to explain my idea than listing all the details. 

 

If all I said was Kamikaze Turret creating big BOOM on enemy unable to fire any range weapon... would you understand everything I wrote on top?? NO!! you would not! Too many un answered! If you don't wish to read it... Don't! I'm not making you! But I'm sure one of the Dev's will... maybe some others as well! 

 

For what it's worth, I'm sorry if my text of idea or length of, bothers or insults you! Unfortunately I still disagree with your conclusion. 

Edited by DmanBattleMaster
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No better way to explain my idea than listing all the details. 

 

If all I said was Kamikaze Turret creating big BOOM on enemy unable to fire any range weapon... would you understand everything I wrote on top?? NO!! you would not! Too many un answered! If you don't wish to read it... Don't! I'm not making you! But I'm sure one of the Dev's will... maybe some others as well! 

 

For what it's worth, I'm sorry if my text of idea or length of, bothers or insults you! Unfortunately I still disagree with your conclusion. 

Ok.... Let's hash it out like this... Basically, you're saying that this isn't technically a "turret" but it's not just a tank with no way to attack or defend. The weapon in question is similar in function to a nuclear bomb, however, much smaller in scale. The turret is mounted on a fast tank, and used to clear large areas of enemies without worry of harming your allies... Similar to a Kamikaze, or "Divine Wind" pilot from the Japanese airforce in WW2.

 

That or you're referring to the old "Test Box" series Tanki had on the V-Log, the one nicknamed Kamikaze, where a vehicle uses the box, drives toward the target vehicles, and detonates, clearing the way for allies to capture flags/points.

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NEW tank Idea!! 

Kamikaze Tank! Crazy Tank! Suicide Tank!! Call it what ever! It's a turret! Turret does absolutely Nothing in a range... but upon the "Fire" key, a 3 sec delay and a BIG BOOM!! Goes off! Range of blast is MUCH farther than that of a Mine blast, or Thunder Splash Damage, or even that of the Hammer splash. The BOOM does Total damage to ALL in area of say... (guessing, lets say) 1000 damage (obviously increasing with new levels). It divides the blast among all targets in range... 1? 3? 5? How ever many Target, the Damage is divided by and all get close to equal the damge, likely destroying many target simultaneously! Range is verticle as it is Horizontal! So the Kamikaze on the Brest Map, having 3 Shafts on top deck, if the Kamikaze goes off on the Ground level, everyone within range of ground Zero including those above, are hit with blast! Maybe a large black cloud of smoke is seen from distance as well.

Maybe to compensate for the drive and taking shots without having any attack of it's own, the Turret provides a +50% boost to the Hull Defense to give it more surviveability! Seen the movie Lord of the Rings, The Two Towers? Remember the near end of movie battle scene, Defending Helm's Deep, the castle amidst a giant Mountain which is supposed to be Unbreachable... Remember as the battle taking place, despite the hordes of Uruk-Hai orcs, the Helm's Deep defenses of peasants, and Arragorn Archers held up pretty well... until an Orc with a massive pack on his back was seen with a lit fuse charging the sewage under the wall, and Arragorn (i think it was) seen it, ordering all archers to strike him down... but was too late as the BOOM took out a major peice of the fortified walls... if you recall that awesome scene... you can picture what I am... A kamikaze tank charging the enemy lines... a Shaft sees him, and one sniper after another tries to stop him before the Kamikaze tank goes BOOM taking out half the front lines!! This would be awesome!! Even to the fact... as the Enemy Shafts, Rails, and other range weapons distracted trying to stop the Kamikaze, his own Shafts and Rails on his side could be busy hitting the Enemy Shafts and other targets distracted by this Kamikaze! So even if the Kamikaze is destroyed without a Boom, or the Boom is early... to distract the Enemy defenses above could prove a worthy cause if contributes to the team's win... Than again... They could also have their own Kamikaze's!!

 

Oh... THE MAYHAM!!

 

The tank with the Kamikaze Turret also dies with the blast, to help control it from being OP... even if it made to survive and has a LONG delay before it can go off again, still be OP! So... offset this, the tank with the Kamikaze turret Dies with blast automatically, no matter his health at detonation, no matter how much defense it has, it goes too!! However... maybe (dev's consider this), If atleast One target destroyed... the Kamikaze Tank does NOT get dinged a Self Destruct point against, as in others do when they kill selves. If the blast goes off, and no one dies, than he Self Destructed himself losing a kill point! The Kamikaze tank gets a kill point for every target he destroys with blast. 

 

If the tank is destroyed by enemy fire, no Blast goes off! However... A skilled Kamikaze driver would know if he close enough even being far from enemy, and knows his health is low enough, he might decide to take chance if knowing he not going to make it, and set off his blast early... hoping to Hit someone!! As I mentioned earlier... there is a 3 sec delay when Driver hits the FIRE to go BOOM... so maybe, if the Tank is destroyed After the trigger hit, before the BOOM blast, maybe the destruction from enemy fire still creates the BOOM! Again, only IF the 3 sec delay already hit before killed. 

 

Also... To offset the OP power of BOOM, spawn, drive and BOOM!! The Turret also has a long delay from first spawn...even though the inital spawn delay expires, can not go BOOM for, say, 30 seconds after it's spawned!! So... explaining... Game first starts, you with Kamikaze turret, and rest of team without, all spawn same time on your side of map. You become solid, regular tank after 3 seconds like everyone else... but you can not use the BOOM for 30 seconds. It may take 30 seconds to drive to target, so maybe you take off to enemy anyway, but if your met in the middle by many tanks, and it's not 30 sec yet, you can't go BOOM on those in middle... this makes those with the Turret consider waiting behind safe lines til they can boom, than drive out... or risk driving out early unable to boom in the middle! After you reach a target, or after you'r killed, once your dead from either, and respawn, and come to be solid after spawn, you can not go BOOM for 30 seconds again. Through game, everytime you wait to respawn, no matter the reason why, you have to wait to use the BOOM!! So even as you respawn in your own base, and you see 5 Tanks on approach and breaching your front lines... you must wait to go BOOM until it's ready! 

 

Last point to make... or consider... Friendly Fire?? Does the Kamikaze Turret BOOM cause Damage to Friendly Tanks as well as the Enemy?? This is something the Dev's need consider when making! Yes? To offset the OP against the enemy, can also damage your friends... or No, cause no other tank has Friendly fire effect? 

 

Consider if NO Friendly fire damage... than few Kamikaze's could rush into base... First one Clears the area with his blast, 2nd grabs flag, and the 2nd and 3rd run out of base with flag... if pursuers catch up, and close on the Flagg carrier... the one escorting can go Boom to break off the persuers... and if more get close, the one with flag will go Boom, leaving flag their on ground, only to clear any persuers from behind and saving flag, so own team can grab it?? Could be one Scenario Dev's must consider if NO FRIENDLY Fire!! 

 

Consider, If YES friendly fire from the BOOM... than everyone on team must keep distance from their own ally as the Boom could have big reach of blast... maybe something meet in middle... More damage applies to enemy targets, and they hit first, with Ally tanks considered to hit by blast after wards, and only get half the damage hitting them... or something? Idk! 

 

Other things to consider... with the blast of the BOOM being sooo powerful... Should Drugs have effect? Double Attack? Multiply that Blast Power by X2? Idk... OP!! Doubleing the Defense, especially if turret also adds the +50% defense? Maybe to offset the OP of the Turret blast and Defense... any Drug bonus applies to tank only 50% of the duration as other tanks?? Idk! 

 

Too many uncertainty about the idea... I STILL think it's a great Idea!! Would surely like to see this developed! I don't know if I put this in the right thread though! Those uncertainties can be considered by the Dev's!!

 

Yeah what this would do is waste a players time cus he'd be trying to get to an enemy before he gets killed just so he can blow himself up and then respawn to go all over again.

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@DmanBattleMaster

Well, that is no offence, a pretty (very :P) bad idea as it is just a tank that blows itself up....nothing to do with turrets, cannot actually be bothered to read it all xD but the overall aura given off is bad 

It would make the game boring, not to mention everyone using it etc and it is VERY impractical and not an idea one would think the devs would consider :)

 

'preciate the effort put in .....

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