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A mix of thunder with firebird and a mix with rail and freeze. Thunder+ firebird should be name. Thunfire. And rail+freeze raileeze. Raileeze would stop your enemy for 4 second he won't be able to move and thunfire. Would make your enemy lose health and make him take fire and his life will be lose slowly like firebird

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 My Idea Is About Showing Damage It will Be Better to Show Self Damage for Weapons Like : Thunder + Striker Like How Much Damage You Did to your Self And Thanks

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A mix of thunder with firebird and a mix with rail and freeze. Thunder+ firebird should be name. Thunfire. And rail+freeze raileeze. Raileeze would stop your enemy for 4 second he won't be able to move and thunfire. Would make your enemy lose health and make him take fire and his life will be lose slowly like firebird

Or the devs add alterations for Thunder and Rail M1 called Incendiary Ammunition and Nitrogen Ammunition, respectively.

It would be much easier that way.

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Turret attachments are stuff that add another special ability to your tank,you can upgrade these and make the game more harder/easier/complicated,these are what I think should be the attachments

 

Smoky-machine gun-after each shot you fire the machine gun will shoot 20 bullets into the tank you shot,but each bullet does only 1 damage.the machine gun,though unaffaceted by critical shots,still does fire after critical shots,but you won't get any extra damage from it.

 

Firebird-extra fuel tank-simply makes the fuel tank bigger

 

Freeze-blizzard-kills/freezes faster than usual

 

Thunder-explosion sensor-a minimap which shows you and a circle in front of it (the explosion radius) appears at the bottom of the screen,if there is a part of a tank in the circle,it means that the tank which is in the circle will be affected by the explosion.

 

Railgun-laser fry-burns enemies for 20 more damage after each shot.

 

Isida-multi target hitter-you can hit many enemies within your cone angle,so you can heal a teammate and destroy an enemy at the same time if both are in your cone angle.

 

Striker-target memorized-no matter how long it takes,maybe even a full match,the striker will not lose its lock on to an enemy tank,striker already does this but if you take more than 2 seconds the striker loses the lock on on the targeted tank.

 

 

Hammer-bigger clip-simply just one more shot in your clip

 

Vulcan-overheat reducer-just simply reduces overheat damage

 

Twins-plasma bullet speed-increases bullet speed

 

Ricochete-tank bouncer-bullets bounce off tanks but still do damage to the tank

 

Shaft-close combat alert siren-a siren pops up and beeps when an enemy is nearby

 

They cost more than alterations since we DEFINITELY don't want a 1 cry shaft close combat siren.Feel free to share your own attachments ideas too if you like this idea.or maybe since tanki x is the game getting these skins and special crates why not add it to tanki x? Thank you for reading!

Edited by etha2007_awesome

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Turret attachments are stuff that add another special ability to your tank,you can upgrade these and make the game more harder/easier/complicated,these are what I think should be the attachments

 

Smoky-machine gun-after each shot you fire the machine gun will shoot 20 bullets into the tank you shot,but each bullet does only 1 damage.the machine gun,though unaffaceted by critical shots,still does fire after critical shots,but you won't get any extra damage from it.

 

Firebird-extra fuel tank-simply makes the fuel tank bigger

 

Freeze-blizzard-kills/freezes faster than usual

 

Thunder-explosion sensor-a minimap which shows you and a circle in front of it (the explosion radius) appears at the bottom of the screen,if there is a part of a tank in the circle,it means that the tank which is in the circle will be affected by the explosion.

 

Railgun-laser fry-burns enemies for 20 more damage after each shot.

 

Isida-multi target hitter-you can hit many enemies within your cone angle,so you can heal a teammate and destroy an enemy at the same time if both are in your cone angle.

 

Striker-target memorized-no matter how long it takes,maybe even a full match,the striker will not lose its lock on to an enemy tank,striker already does this but if you take more than 2 seconds the striker loses the lock on on the targeted tank.

 

 

Hammer-bigger clip-simply just one more shot in your clip

 

Vulcan-overheat reducer-just simply reduces overheat damage

 

Twins-plasma bullet speed-increases bullet speed

 

Ricochete-tank bouncer-bullets bounce off tanks but still do damage to the tank

 

Shaft-close combat alert siren-a siren pops up and beeps when an enemy is nearby

 

Feel free to share your own attachments ideas too

 

Topic merged.

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Have a brilliant idea for a new turret? Post it here!

Though the developers aren't currently accepting hull and turret ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

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I d'like thunder to reload faster.

Thunder already has a higher DpS rating than Railgun, and if the developers were to further decrease the reload, Thunder could possibly rival Smoky in terms of DpS, making it one of the most OP turrets in the game, and at M4, it would be confirmed as the most OP. No reload buffs for Thunder.

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I'd like for XT turrets to have a natural special ability. For instance, electricity conducts through metals easily, so when you shoot an enemy with XT Railgun, any enemy within a couple meters take a little damage, maybe 20% of what the enemy hit took, so if he took 1,000 damage, the guy(s) next to him take 200 damage.

 

For Thunder XT, the user takes 25% less damage from the splash damage

 

Vulcan XT Overheats slower and does slightly less self damage

 

Afterburn damage in unaffected by the counter from friendly Freeze fire. Heh. Freeze fire xD To add onto that since it's a rare occasion a Freeze saves your life, Firebird XT burns the enemy a little faster.

 

It seems OP but If I need to pay money to get Premium and waste 500,000 crystals to get one, I want it to be OP other than extra details. Also to make up for the fact XT turrets can't be used with alterations.

 

This is a good idea with no downsides other than the fact you still payed 500,000 crystals for extra detail -_-

Edited by Epic_Space_Mango18

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I'd like for XT turrets to have a natural special ability. For instance, electricity conducts through metals easily, so when you shoot an enemy with XT Railgun, any enemy within a couple meters take a little damage, maybe 20% of what the enemy hit took, so if he took 1,000 damage, the guy(s) next to him take 200 damage.

 

For Thunder XT, the user takes 25% less damage from the splash damage

 

Vulcan XT Overheats slower and does slightly less self damage

 

Afterburn damage in unaffected by the counter from friendly Freeze fire. Heh. Freeze fire xD To add onto that since it's a rare occasion a Freeze saves your life, Firebird XT burns the enemy a little faster.

 

It seems OP but If I need to pay money to get Premium and waste 500,000 crystals to get one, I want it to be OP other than extra details. Also to make up for the fact XT turrets can't be used with alterations.

 

This is a good idea with no downsides other than the fact you still payed 500,000 crystals for extra detail -_-

Justice. XTs are expensive and have no real purpose except looking pretty. Adding a unique bonus would make spending 500k crystals for XT equipment worth the money.

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For some reason I think the developers got lazy and took my idea and merged it with some other person's idea

by the way Striker is already the worst turret idea ever it may sound good in the forums but it has already proven itself as broken and in need of removal

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So this urks me because now there is a shaft/thunder/twins in the game but they refuse to add a classic single-shot howitzer. 

 

Rip tanki society

Edited by micah3

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So this urks me because now there is a shaft/thunder/twins in the game but they refuse to add a classic single-shot howitzer. 

 

Rip tanki society

A Howitzer is essentially the Artillery turret that will be entering the game in an upcoming update.

 

Remember, Tanki Online is in no way related (apart from the concept of course) to real life Tank/war combat.

 

If you wish to find realism, go play World of Tanks instead :)

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Hello,

I have a great idea about a new gun (or selection of them) that could be added to that game. I understand that the Striker turret has been recently added into the game however I do believe my idea is worth a consideration.

My idea would be for a turret called Thunder DXT M3 (or Ricochet DXT/ Vulcan DXT/ Twins DXT) which will be short for Thunder DroneXT. It will be a normal XT weapon which can be mounted on any hull and can built drones, like laying mines, in the area infront of the tank and will have the same turret as your tank.

The drones will not be able to move and you will be able to built a maximum of four drones. Each time you build a drone, your turret damage will decrease, for example the first drone will do 1/4 the normal damage and your turret will do 3/4, then for two drones each will do 1/6 damage and yours will do 2/3, for three drones each will do 1/6 damage and yours will do 1/2, finally for 4 drones each will do 1/8 damage and yours will do 1/2.

These are only my ideas and can be changed to suit game balances. I think my idea should be availiable to the rank Marshal and above for 500k crystals but also requires premmium pass to buy. There won't need to be any new resistences made as a resistence of 20% against thunder should be possible to use against a drone thunder. I think my idea is worthy because it allow players to place drones in places like bushes and behind buildings to aid themselves or their team. It is also fair as each time a drone is placed your damage and the drones will always total the original damage of the gun. The drone hitpoints should be half your hulls hitpoints otherwise they will be too weak and if your tank's hitpoints decrease then your tank may be too weak. When you place a drone there should be mini screen which shows the view of the drone. There will be for screens on each corner representing all four drones at once maximum, these screens should be dragable to anywhere in the browser but this may be a problem in mouse controls mode. The drones will regularly scan the area, when an enemy comes into close enough range and is hittable i.e. not behind an obstacle, the drone will open fire. When you die or self destruct your drone will not. A drone will be equipped with the same power ups as long as you have them, these will only be for the health box, double damage and double armour. The drones will be half the size of wasp not including the turret. A drone should take 5 seconds to build and you will be able to build drones as long as you haven't reached the maximum and there are no other drones in construction. Drones can be damage or killed when being constructed. If there are multiple enemies in the drone's range, it will target the closest possible enemy. Drones will be able to target other drones as long as they are not on the same team. Drones will be able to self inflict damage but not for vulcan as this would make it too weak. Firebird and Freeze should have their freezing and burning effects on the drones and Isidas on the same team as the owner of a drone will be able to heal them. Micro-upgrades will affect drones including alterations. You will not be able to damage your own drones or self destruct them. A drone will have the same resistance as you have equipped and also the same paints. Drones must be placed on a flat surface of the map and not on pipes,in flag range, ramps/slopes and power up box spawns (although this may be an exception on maps like Massacre).

I hope you like my idea. Give it a like of you would like these turrets to be implemented into the game and I hope this will have a chance in turning into an great update. Thank you all.

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Been too long since I cranked out a turret idea. Time to get one out of my system though lol.

 

Turret Name: (Concept) Revovler

Description: 6 shot semi automatic turret.

M0 Stats:

Dmg: 150-200

Impact Force: 90kg/cm2

Reload: 4 sec

Rotation: 75 deg/sec

Auto Aim Up: 6 deg

Auto Aim Down: 10 deg

Range: 70 m

% of Dmg at Max Range: 10%

Shots per Mag: 6

Reload between shots: 0.5 seconds

 

Info: Designed as an effective mid range counter to turrets like Twins, Hammer, Smoky, and Ricochet. Due to the rapid reload between shots and relatively short magazine reload it has a decent DpM. It's recoil is quite insignificant, barely being able to move a Wasp anything past 3 meters.

 

 

Let me know what you guys think. I feel that this is a good idea. If you have any feedback, please post it. Constructive and halpful feedback is appreciated!

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