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I am thinking of a turret that is based on Vipermonsters 'molten'

Its very similar to mines but with less damage (m0 based around 500-700 damage on a normal shot)

Also if you hold the spacebar longer it will shoot farther but with slightly more damage (600 -850  damage)

I would have the same reload as a shaft and would have 3 normal shots before reloading and 2 long shots before reloading.

It would look like hammer and would have a large barrel.

It would be very useful as a defensive turret and wouldn't be too good at attacking.

If the tank dies the molten mines would fade and die.

What do you think?

please respond and comment!

500-700 damage per hit is awfully a lot for an M0 level turret, unless you're talking shaft. Since your turret reloads similarly to shaft, I would consider altering your turret characteristics to decrease the similarity between Molten and Shaft. However, I do like your design idea for your turret. Also, does this turret shoot "molten projectiles" that deal 500 to 700 hp per hit, or is it an instantaneous shot like smoky or thunder?

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iTanki_222 you are right

I think it is a bit too much damage.....

should I put it as 400-600??

It puts a flat lava shaped projectile on the ground and has a slight lava effect like the firebird.

I admit it isn't my idea and its Vipermonsters,

but I have come up with some slight differences.

I'll give the link to the youtube video soon.

Also iTanki_222 are you an XP player?

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                                                             Electer   

New turret Electer would shock enemy with electric. For example:

If you have raiulgun and your enemy Electer and he shock you when you want to shoot him he schock you and you need to start again. To see Electer click this link: https://scontent-fra3-1.xx.fbcdn.net/v/t34.0-0/p280x280/16699858_571653453043938_751772482_n.jpg?oh=0aaeb2f8180fb0e079a4f202c971226a&oe=58A24F9F

 

 

 

Authorized by: dxyz

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:D (Ideas May be already posted Idk ) 2-4 ideas (finish soon)

 

Emp cannon -    <------ another Great Idea

 

Pro's - Can disable enemies ,

Cons - Can hit yourself if not careful , low Xp , low damage , shortish range

 

How it works- It has a laser beam/pointer (same as shaft or striker) with a cross/circle and end of it (crosshairs?) sort of like this image?  www.clipartbest.com/cliparts/dc7/o89/dc7o89Mqi.png

When you press and hold space it will appear and move backward/forward (length approx., mammoth and wasp) as long as you hold space when you let go it will fire

disables tanks for 5-25 seconds deals 1-10 damage, gives you 1-5 Xp for each tank hit

reload time very slightly faster  seconds faster then Rail gun

First Weapon Idea that Doesn't Do Much damage

Hornet length = blast radius

 

Check This Weapon idea too

 I

 I

V

Plasma Grenade launcher (Plasma Grenadier) (Check Raze game Kongregate  for comparison X-D )

Has a clip of 10 plasma grenades they deal about 100-200 damage to a enemy has a range of about hmm maybe Ricochet (Hold space to launch further (because it will hit your self if you don't) grenade will go and stick to what ever it touches and 5-10 seconds it will explode(press space it will launch right in front of you)

has a 10 second cool down before your can launch again when empty will have a 20-50 second reload (Developers can decide reload speed) the grenades will be pink for M0 red for M1 orange for M2 and yellow for M3 and Pale yellow or white For a fully Upgraded M3

 

Ruffisse Has A funny Idea that would be Cool and Weird at the same time hahahhahaa Cool Idea DuDe :lol: :D :lol:             :ph34r:  

Edited by GENERALSpidy

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i have an idea for a turret i call it magnum it is a bullet based weapon ( you could probably tell from the name) it fires six shots in total and has a reload time slightly slower than that of shaft and has higher damage than hammer  and lower than the fear machine ( aka rail) ,it fires in slightly faster interval time than that of a hammer shot, it has two fire modes precision and burst, precision mode is when you tap fire it shoots one at a time and has six shots of such ,burst mode is when the fire button is held it empties the clip fully when it begins to fire in burst mode regardless of how much ammo you have left the damage however is less than that of a full clip of precision shots. the damage decreases over distance it and  has ridiculous recoil and impact ( which also decreases respectively according to distance), at m3 it has very small splash damage which comes from shrapnel or can be put into an alteration called hollowpoint bullets which gives splash damage and decreases base damage slightly ( the splash damage will do just about borderline damage of one hammer pellet and only five surrounding player can be hit). If implemented this turret would have enough power to throw a mammoth of balance or aim and to put it into perspective if used with wasp it..... well might flip about 90 times in a 10 minute match. it would work well and be stable with any hull  from viking onwards and if you want to use it any lower than that use at your own risk. this turret will enable player to do parkour with mammoth because of the sheer recoil and impact.

Thank you :)

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I have an idea for a turret and I call it the Enerdrive.

2017-01-21.jpg

Picture of Enerdrive.

 

It shoots a single beam out, and the longer it remains on the same target, the greater the damage dealt. However, you must be careful NOT to use all your ammunition, or you will deal quite a large amount of damage to yourself. You will also deal a similar amount of damage to your enemies around you. 

What do you think?

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if there is any turret that i would suggest, it would be something that could combat the shaft, a second sniper, but has clip, and splash damage more or less, the shaft could use a few upgrades

Edited by beldar_TURBO

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I have an idea for a turret and I call it the Enerdrive.

2017-01-21.jpg

Picture of Enerdrive.

 

It shoots a single beam out, and the longer it remains on the same target, the greater the damage dealt. However, you must be careful NOT to use all your ammunition, or you will deal quite a large amount of damage to yourself. You will also deal a similar amount of damage to your enemies around you. 

What do you think?

this is a really good idea, i think it should become a reality

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Idea for Freeze: after effect like at Firebird. If you MOVE when you're frozen you receive damage! I thought that it can be like that: 1 damage per CMs went, so a lot of 1 number you can see at the damage numbers per CMs went the frozen enemy. It could be an alteration, too.

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Idea for Freeze: after effect like at Firebird. If you MOVE when you're frozen you receive damage! I thought that it can be like that: 1 damage per CMs went, so a lot of 1 number you can see at the damage numbers per CMs went the frozen enemy. It could be an alteration, too.

Any reason why it would deal damage? It's quite logic that the burning effect of firebird will continue to damage you but freeze.. errrmmm doesn't seems right.

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Lazer Turret_

 

It produces a lazer (close range only) like isida it only hits the target when you got it in the right area.

it deals very low damage, but the turrets rotates super fast and it takes 2 times longer for the bar to run down to 0 than the isida, firebird, and/or freeze.

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I have an idea for a turret and I call it the Enerdrive.

2017-01-21.jpg

Picture of Enerdrive.

 

It shoots a single beam out, and the longer it remains on the same target, the greater the damage dealt. However, you must be careful NOT to use all your ammunition, or you will deal quite a large amount of damage to yourself. You will also deal a similar amount of damage to your enemies around you. 

What do you think?

How would it look on a tank? 

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CYCLOPS!!

Need I say more??

 

I say for a Turret Idea, we build a turret that fires a Cyclops like Ion beam! The beam would look something like these pictures below. The turret itself? I don't know exactly. Maybe the turret could be like a bubble sort of metal frame look on top of selected hull. The middle top of the turret frame would be a square window looking hole, with a glow within it. 

 

The Cyclops beam? No range limit, crosses map edge to edge.

Pierces everything, including walls. However, every object the Cyclops beam passes through, the destructive power is lost by 50% (or however much) per object, whether it's a wall, or a tank, or a bldg. So If Cyclops tank is on the ground, outside, and facing a tank 10, 30 or 100 ft away, nothing in between, and Cyclops fires at target, the tank being first object the beam hits, gets 100% damage from beam continuously til it stops, or destroyed. The cyclops beam holds steady continuing through target, maybe it hits a wall next... than another target after. The wall reduced the power by another 50%, so the 2nd target now gets only 50% what's left, or about 12.5% of the overall damage. Beam continues, no one gets hit, and it's seen passing out of edge of map. 

 

Say the Cyclops tank is sitting in the Brest map, top deck level where Shafts camp out. The Cyclops hiding behind wall, fires at the other side of map towards the other base upper deck wall. Hits target behind wall. The Cyclops beam having passing through two walls first is only hitting target with 25% of it's power. Hard to explain. I don't know how to put custom pictures on here like I see everyone have. 

 

                                                   

       |                                  beam   ||   beam                 beam ||    beam                     beam    |         beam continues off edge.

edge|     [CYCLOPS TANK} = = = = || = = = [target tank} = = = || = = = = {target tank] = = = =  |edge = =

       |                                  100%   ||   50%                    25%  ||    12.5%                    6.25% |

                                                     ^                                      ^

                                                    wall                                 wall

 

Also... to create two disadvantages to the Cyclops Turret;

 

One, the turret does not Rotate. The turret is permanent to the Hull, so one must maneuver the tank to control the aim of the turret.

 

Two, the Turret can Overheat, Overload, and explode! The Tanki tank will simply Self Destruct if it Overloads. Basically the Cyclops beam continues to fire as long as the energy bar has something in it... but instead of simply running out and waiting for it to recharge like other Tank Turrets do, even similar to Firebird/Frost/Isida, when they run out, they stop, if you let go of the firing button and press again with little recharged, it continues to fire and runs out again. However... With the Cyclops, that power charge (however long the Charge drain is set to last) lasts say 20 seconds or 30 seconds... IF that charge hits (Zero) 0% the Tank Self Dectructs without warning! SO... the trick is the Cyclops Tanki must manage his power usage, and not Overload his Cyclops charge, discontinuing his shots at will before it hits Zero. If he continues seconds later before it's full... must keep in mind what's left, or risk Overload. If he hangs in their trying to get the last once out to destroy target, the closer he gets to 0% the more he risks Overload, and a SD. 

 

  

 

513143-cyclops_ult.jpg

 

 

 

What does everyone think of My CYCLOPS Idea? 

IF you like Cyclops Turret, please... 

LIKE THIS

Below

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ADD THE GRAVITY TURRET

THE GRAVITY TURRET DOES A CERTAIN AMOUNT OF DAMAGE DEPENDING ON HOW HEAVY THE HULL IS

EX:THE MAMMOTH=1000%DAMAGE

 

ACTION=LAUNCHES OPPONENT INTO THE AIR

 

THIS IMAGE IS WHAT IT LOOKS LIKE-----NO THIS IS NOT A HACK

 

THIS WOULD ALSO BE THE PERFECT TOOL FOR PARKOUR SINCE YOU COULD USE IT ON YOURSELF.ALSO THIS COULD NOT HURT YOU IF YOU USE IT ON YOURSELF.

 

 

 

 

 

 

 

maxresdefault.jpg

Edited by jhonny6

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SHIELD 

Creates an energy shield that extends abit past the edges of your tank(this means you can also shield teammates)

Deals damage if an enemy hits the shield

 

PROS: It shields against enemy fire. What more to say?

 

CONS: It doesn't completely shield your tank, also when your energy runs out the shield stops. Also it blocks ALL fire including your own teammates.

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New Weapon Idea:


 


                                                 Radio Wave


 How it works:


Image those bars next to the trapezoid of the volume changer. If you don't know what I mean look in here... https://ulpancom.r.w...olume-icon.jpg  Now put those same exact bars in front of the weapon turret. This is basically how it looks when it shoots. This ray is the color of this writing. Now, to the part of what happens when it shoots at a tank. It changes the controls of the turning tank. The left arrow (or A for some people), now turns to the right and the right arrow (or again, D for some people) now turns to the left. Simple right? You might think this is to op but it is actually not. It slows down your own tank when you shoot. Well lets just say it slows it down by half of the original speed. This is sort of bad for the wasp, but can you even imagine the mammoth? Now that things are balanced, you'll get to know about the amount of damage it takes away from the enemy tank. Remember that it is a hold-down-to-shoot weapon type, like the Firebird or the Freeze. So, enough about that, right? It takes away the EXACT same amount as the Freeze. But as you know, the damage doesn't matter, what matters is the effects. 


 


Freeze vs. Radiowave:


Now that you think about it, don't the Freeze and the Radiowave  act sort of the same way? I mean they both change how the tank moves, so pretty much the same right? Well not exactly. The Freeze slows down the tank, while the Radiowave confuses the opponent and makes him either not move at all, or move poorly. So if the Freeze shoots you, you can't get out of it (unless a team member shoots you with the firebird). But the Radiowave is different. If you've experienced the Radiowave shooting you quite a lot (If it ever existed), than you will eventually get used to it an learn to drive properly when he shoots. But, it will still be hard for you to shoot someone correctly or avoid a railgun fast enough, so the weapon is unique in its own way. Now that you've learned about these things, you fully understand that both weapons are unique in their own way but none of them are better. (Personally, I'd prefer the Radiowave   :D). Now for the Pro's and Con's!


 


Pros:


* Effects enemy almost instantly


* Effects enemies from below and above the shot not only directly in front


* Enemies will easily get confused and poorly control the vehicle.


* Has same turret turning speed as the smoky (which is pretty good)


 


Cons:


* Short range, making it hard for you to kill snipers like the railgun or the shaft


* Poor reload time (takes 10 seconds to fully reload)


 


M1 and higher:


I'd have to explain a lot so its up to tanki online workers to figure this out!   :) 


 


 


 


                So these are my thoughts on this weapon. To check this weapon out in 3D, go to the site shown below!


                                                                                              ;) 


                                                     https://www.tinkerca...ngs/0Rsp6RCdEgL


Edited by TheObsidianHiss
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How about a boxing glove on a retractable spring?

 

Damage: 120

 

Range: smaller than a firebirds range.

 

Reload: 3 seconds at m0.

 

Impact force: 450 for m0.

 

 

It's main use is the impact force. It will be very interesting in parkour. And we can call it "boxer".

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