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The Dualfire turret, which is a combination of several turrets or a completely different one depending on how you look at it. It can fire twice in very quick succession but takes a fair amount of time to load between shots. You can also fire only one shot with just tapping the spacebar if you have it greater than halfway loaded.

 

The image is at this link: https://ibb.co/nzD4Qk

Any feedback for balancing or comments would be greatly appreciated!

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The Dualfire turret, which is a combination of several turrets or a completely different one depending on how you look at it. It can fire twice in very quick succession but takes a fair amount of time to load between shots. You can also fire only one shot with just tapping the spacebar if you have it greater than halfway loaded.

 

The image is at this link: https://ibb.co/nzD4Qk

Any feedback for balancing or comments would be greatly appreciated!

 

Idk man, m0 sounds really strong while m3 and m3+ seems a bit too weak

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Idk man, m0 sounds really strong while m3 and m3+ seems a bit too weak

I do not have any m3's, so I don't know how weak/strong it would be. Also, the stats were estimated in comparison to other statistics in the shop. They are not fixed and I am sure they would have to be balanced before introduction to the game, if it was added.

I am really just introducing the idea with example stats.

Edited by qwerty8_TO

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What if I imagine that there could be a double thunder in one turret like twins. All you have to do is apply the other thunder to the middle/between them. If you make thunder into like "Thunderbolt". It would be more like the same reload like thunder but acts like twins. This is my idea.

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:)  :)  :)

 Hi everyone i would like to share my idea about a turrent called  shocker  :excl: It will just zap the opponents (1) tank per shot.Its damage would from 60 to 100 (if used double damage then the damage would be 550 to1100 :excl: Its range would be short.The opponentt tank would also be not able to shoot for 1 to 3 seconds.HOPE YOU GUYS WOULD LIKE IT :)  :)  :D  :D  

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It will just zap the opponents (1) tank per shot.Its damage would from 60 to 100 (if used double damage then the damage would be 550 to1100 :excl:

Double damage is called like this, because it doubles the damage. Therefore, while using the DD, it would do only 120-200 damage per shot.

 

ts range would be short.The opponentt tank would also be not able to shoot for 1 to 3 seconds.HOPE YOU GUYS WOULD LIKE IT :)  :)  :D  :D  

In my opinion, it would feel like only the reload is little longer :P

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6Y0MNiR.png

Have a brilliant idea for a new turret? Post it here!

Though the developers aren't currently accepting hull and turret ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

 

 hi my naem is lord of the game and i will show you my ideas for new turret !!!!

 

 

1430qch.jpg

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Hi im here to to ask you if you liked my new turret?1430qch.jpg

 
i made this turret on one account named Gideon-killer http://ratings.tankionline.com/en/user/gideon-killer/ but it was band do to me hacking :( :( :angry:
god-cat was my new account but it got band because i made this turret and stuck it on my account but whene i went to look at my profile of god cat the turret was gone.

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This turret should be a turret that shoots a beam similar to the isida beam that will increase over time. For instance, it should start out doing 45 damage at m0 then increase by multiples of 5 until it gets to its max damage of 800 per second. The starting and ending damage and multiples of damage for the turret will traditionally increase the farther it goes. [m1, m2, m3, xt m3]. This turret should have one barrel.

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This turret should be a turret that shoots a beam similar to the isida beam that will increase over time. For instance, it should start out doing 45 damage at m0 then increase by multiples of 5 until it gets to its max damage of 800 per second. The starting and ending damage and multiples of damage for the turret will traditionally increase the farther it goes. [m1, m2, m3, xt m3]. This turret should have one barrel.

Topic merged

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Nuclear Missile !:

 

Nuclear Missile can shoot a missile for every 5 minutes ( duration time for landing 1 second minimum 2 seconds maximum for Nuclear Missile ). this missile will kill all tanks on the map ( exclude you ) this new turret can shoot in 2 options every 5 minutes a Nuclear Missile and every 5 seconds small missile ( You can set up Nuclear Missile option button and small missile ) The small missile has no self damage but it has splash damage.

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Nuclear Missile !:

 

Nuclear Missile can shoot a missile for every 5 minutes ( duration time for landing 1 second minimum 2 seconds maximum for Nuclear Missile ). this missile will kill all tanks on the map ( exclude you ) this new turret can shoot in 2 options every 5 minutes a Nuclear Missile and every 5 seconds small missile ( You can set up Nuclear Missile option button and small missile ) The small missile has no self damage but it has splash damage.

so if your not flying at the time when it shots then you are dead man .

I think player will shoot it out and kill all but they sf and they can kill again.

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so if your not flying at the time when it shots then you are dead man .

I think player will shoot it out and kill all but they sf and they can kill again.

No when a player shoots nuclear missile it will land if the player died too

Edited by GeorgeOnsiAlfy

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No when a player shoots nuclear missile it will land if the player died too

He said that the player will SD right before the missle falls down. So he will be spawned sooner than others. Anyway what is the point of killing your own teammates too? Some "mults" will use this missle to destroy the gameplay ( he will kill he the teammate when he is about to cap and so on)

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Hello!

I have an idea for a new turret wich is quite similar to isida. But isida fill teammate's/empty enemy's HEALTH BAR.This gun could fill teammate's/empty enemy's RELOADING BAR.

Edited by NejcRojnik

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this turret ive made is called electro. this turret has an electric shock stream that can hit multiple tanks at once. its just like freeze fire and isida but instead of just firing a steady stream of electricity it has a purple bar underneath the reload bar which u can hold shift to charge up.charging this bar to full will make u do alto of damage but it will drain the reload bar faster.if u dont charge the bar at all u will do a little bit of damage but u will not have to reload for a while.the turret will be a Tesla box withe the Tesla sign on the right and left.in the front it will have four wire on each side which will come down until there is enough space for the electricity to come out from.inside the wires there will be a electric ball which will change color depending on how much u charge it and what modifications u have(m0,m1,m2,m3) .

Edited by Flaming807

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He said that the player will SD right before the missle falls down. So he will be spawned sooner than others. Anyway what is the point of killing your own teammates too? Some "mults" will use this missle to destroy the gameplay ( he will kill he the teammate when he is about to cap and so on)

There would be an alteration that prevents from killing teammate  you can equip and unequip it

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[DECLINED]

 

 

Hello! My suggestion is to add turret called "Slime" which shoots green acid slime.

This turret could SLOWLY remove freeze effect (Because slime dont have that much effect on ice, but acid does (I think it does)) and this slime should quickly remove burning effect (Slimes are clill and therefore they may remove burning effect quickly.)

My idea on how it may work- When you get shot at by slime, you get slowed down by 40%. 5 seconds later your speed starts increasing and then you gain 5% speed back per second and after 15 seconds you have reached your maximum speed (135% speed compared to default speed). I think it may work like that because, slime is sticky and may slow you down and as it gets in your tank parts, it heats up and no longer is as sticky and it gets slippery and works as oil to make your tank go faster.

When you use repair box, timer for slime gets resseted and you get 40% slower again and build up your speed.

 

If you are affected by slime and reach 135% speed and use speed boost, you move with 175% of defult speed. (Its quite fast but hard to obtain because.. Wasp is easy to kill and mammoth isnt that quick anyways) and after enemy gets away from you, he gets DOT which INCREASES over time till slime effect dissapears (Lack of oil in tank so it starts to break down causing even more damage).

 

What viperMonster thinks should be done- see at 1:52

https://www.youtube.com/watch?v=mo6tYFHYXyM&t=314s

 

Here you can see "Beta" version of this turret if u want to get closer look on it.

https://www.tinkercad.com/things/7ddxcVcSxAY-slime

Click this thing to see it in 3d.

b6030138273d4199b514af473559bd8c.png

Edited by andrisrv

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