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Ideas for Turrets!


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I can't create my topic because my rank is too low so I will post my idea here.

Striker and magnum product kits should be able to be purchased by crystals.

Lmao. There already are Striker and Magnum kits. They're just offered on a rotation cycle.

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I dont know where to post this idea in so i posted it here ...

 

So when you fire at the enemy thunder and you are werry close to make a kill but then he shots in a buliding and self destruct... Well you dont get any XP. This means you fired for 10 seconds and dealed alot of damage to your tank for nothing... So my idea is to get XP for hitting a enemy before he self destructed

 

Here is a Example

 

For 1 Kill you get 100 XP (lol)

Enemy has 1000 HP--- Your turret deals 100 Damage per shot. You shot 5 times, And then he self destructs ... So you get 50% of 100 % points for killing him. This means you still get 50 Points and it was totaly worth it.

 

This is werry usefull for Low-Rank players because there is many noobs that self destruct just to make you not get points.

 

 

Dont mind on my low rank. I have some Hig rank accounts :P

 

  • Like 4

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Hello Everyone!

 Another Day Another Crazy Machine, I call It BREEZE, It’s a Lean Mean Fan Propelled Machine, It Has Massive Impact Force and a Fast reload time+a speedy Turret But immensely Lacks Damage and is a little Short ranged (a little More than firebird)and to add to that,  The Recoil of The Turret Is Crazy (A lot More than that Of shaft) But It Has Infinite Ammo supply to Make up, However With Every second Past The Recommended Ammo Limit, The recoil Keeps Increasing and increasing and increasing till it could flip your tank over even if you had a Mammoth. So here are your Choices If U want to Attack,Select a light Hull and risk Flipping Over,Or select A heavy Hull And Get pounded Because of your Slow Speed And Short Range.so I would Prefer A medium Hull Like Viking.

But This Turret Is Really Good For Point Blank flag Defence. As it Can Easily flip A Light tank over, But Finds It a little Difficult Flipping Heavier ones, Another Feature Is when You Upgrade it to have enough impact Force, It could Make Light Tanks Fly In Sky.                                                 

(NOTE)the Impact Force Won't Work on Teammates so no trolling!                                  

 

Pros B):

-Good for Defence.

–Massive Impact Force.

-Infinite Ammo(Like Vulcan But has a faster Reload).

-Fast Turret Speed.

-Flip over Tanks easily.

 

Cons <_<:

-Little Damage.

-Extremely High Recoil.

-Not Better Than Firebird or Freeze at attacking.

                         RbyHIYV.png

Edited by r_Mr.Mars7
  • Like 2

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I have a awesome thought of a new gun, it would be called the "Harpooner". What is does, basically, is fire a harpoon at enemy tanks, holding down the space bar, you can pull the tank towards you, which would be great for capture the flag because you can stop the flag carrier in their tracks. But, you can only pull for so long (5 seconds roughly) for the harpoon will soon explode and deal 300 damage to the tank that it implanted itself into. This weapon would be mid ranged, once out of range, the harpoon with stop and fall. Here are some alternations for it:

1. More range, but less distance.

2. Less range, but more distance.

3. Longer pull time, but less damage.

4. Shorter pull time, but more damage.

5. Aim up and down, instead of left and right (kinda like the mangum).

 

It would, in fact, kind of look like a mangum, long and narrow. You will be able to see the harpoon hook sticking out the barrel, which, at the end of the barrel, you can see a line connected to a roll of line. When fired, the line follows the harpoon, and the roll of line will start disappearing. Note, the harpoon will travel about 2/3 thirds the speed of a shot from the mangum. As you upgrade, you get more damage, range, reload speed, and more pull time.

 

Stats for m0:

Damage: 300 (20% more per level.)

Pull time: 5 seconds (10% more per level)

Length:    about ricochet length. (15% more per level)

reload:     5 seconds. (10% less per level.)

 

Please support me on this.

Edited by r_Davidsc1

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Hello Everyone!:

 

The Turret I thought of Today Works on Gas, Though Not Any Normal Gas(no it's not a fart gun), As this Gas Spray Mixture is made from the Most Toxic Gasses in the World Including Sarin, the Gas that This Turret Emits Cause Moderate Damage,but it has slightly more damage than Firebird,this Turret Works Almost Like Firebird and freeze but Due To the Gas Being Closely Similar to Fog, it Has The Ability to make a small cloud which is four times weaker than a direct hit stay in The Air for A while(Approx 5 Seconds)this Makes it Almost like A poisonous Barrier so when your enemies move in it they will start receiving Damage but you will also start receiving self Damage when your tank Stays in it, The Turret Has No recoil But is Very Short Ranged,and the turret is almost as slow as a railgun +The Reload is Very Sluggish(Approx 12 seconds for a full reload)however the gas has a Color Similar to a very thick Dark Green so your enemies will find it very difficult seeing you but you (and your teammates) will also find it hard seeing them too. the Gas gun is also good at flag defence as you can spray a lot of gas around the flag area making it harder for your enemies to enter your flagspace.

The name of The Turret is undecided but APOTOXIN will remain the name until its decided,

Pros B):

1.Good melee Damage.

2.Almost Completely Impairs Enemy Vision.

3.Can setup A Cloud Almost Like a barrier.

4.very Good at flag Defence.

 

Cons :o:

1.slow reloading.

2.slow turret speed.

3.Almost Completely Impairs you and your teammates Vision.

4.Self Damaging.

5.Very Short Ranged.

nfB62kH.png

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Hello (again) Everyone!

 

This Turret Idea might have been thought of before But i made my own Version of it.It's called B-LAZER, this Turret fires a Beam of Directed energy onto an enemy tank, it's best suited for mid to long range combat situations as this weapon has an infinite range, but unlike shaft and railgun this turret can fire continuously for 5 second's straight after a slight start up dealing 170 damage each second.meaning a total of 850 damage for 1 beam which is great, however once you start firing you cannot stop like vulcan, and the reload of this weapon is very sluggish(approx 6.00- 5.00 seconds)+ the weapon has almost no recoil but having not a lot of recoil means not a lot impact force of course, the turret speed is moderate but once you start firing it becomes very sluggish meaning that the enemy has a chance of outrunning your turret speed if your not careful(not all of the beam will hit him)but on the bright side of this the turret has an afterburn rate similar to firebird but this one lasts longer, if all of your beam hits an enemy they will receive 8 secs of afterburn,The Above was an explanation of the M0 Version and all stats stated in this post are upgrade able

 

Pros :):

1.High Damage rate.

2.Infinite range.

3.Afterburn effect.

4.Very low recoil.

 

Cons :(:

1.Can't stop weapon once fired.

2.Slow turret speed.

3.sluggish reload.

4.almost no impact force.

IudJXxv.png

Edited by r_Mr.Mars7

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I dont know where to post this idea in so i posted it here ...

 

I dont know where to post this idea in so i posted it here ...

 

So when you fire at the enemy thunder and you are werry close to make a kill but then he shots in a buliding and self destruct... Well you dont get any XP. This means you fired for 10 seconds and dealed alot of damage to your tank for nothing... So my idea is to get XP for hitting a enemy before he self destructed

 

Here is a Example

 

For 1 Kill you get 100 XP (lol)

Enemy has 1000 HP--- Your turret deals 100 Damage per shot. You shot 5 times, And then he self destructs ... So you get 50% of 100 % points for killing him. This means you still get 50 Points and it was totaly worth it.

 

This is werry usefull for Low-Rank players because there is many noobs that self destruct just to make you not get points.

 

 

 

What do you do when people get healed?  It'd have to be 0 or you'd have xp mining going on.  You must play with some strange people.  Although I know plenty of thunders will fight to the death, trying to get that last shot in at you, I don't know any that go out of their way to suicide.

 

Aunty

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Isida needs to have 2 modes in DM Maps. Because tankers do teams of 2 or 3 and Isida needs to heal them.

And Isida needs a Vamp mode.

Noooooo! DM teaming should NOT be encouraged, it should be eradicated!

  • Like 3

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There should be a turret made of electricity, like freeze and firebird this turret is close range. This could be a mixture of firebird and freeze, for example: the turret could temporarily stun the opponent (like 0.2 seconds) and the electricity could do small amounts of damage over time until it runs out

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There should be a turret made of electricity, like freeze and firebird this turret is close range. This could be a mixture of firebird and freeze, for example: the turret could temporarily stun the opponent (like 0.2 seconds) and the electricity could do small amounts of damage over time until it runs out

Isida is the electricity turret. Don't tell me nanobots are different.

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New Turret: Soundwave or Echo

 

I had an idea that there should be a turret called Soundwave (or Echo). It basically fires soundwaves at high frequency that causes the enemy hull, on a molecular level, to vibrate so much, it breaks apart. This turret is a short range gun like Freeze & Firebird. In addition to this, it has an after effect which affects the enemy tank for a short while after. The vibrations affect the tank for a short while after, just like Firebird. 

Finally, as the hull's parameters are further upgraded, the frequency of the sound waves increase, making the hull further dangerous. As it is further upgraded, the soundwaves also become thinner (because the frequency is higher).

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