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Can you please, please, learn proper English. It hurts my brain having to read such disjointed babble.

Anyways. Yes, unpopular maps. It's a new concept to ye who be small minded, but unpopular maps, if it reduces the magnum population, are well worth it.

The shell from an M0 Magnum takes about 3-4 seconds to go to the other side of the Sandal map.

The reload speed is slow enough. It's longer than Railgun, shorter than Shaft, and less reliable than both.

*coughs* Did you seriously just say you can't hide from it? Have you heard of a tunnel/wall, you utter pleb?

And a blue team Magnum can do the exact same thing, hence that point is rendered irrelevant.

It isn't unbalanced. It already has a horrible reload and a lack of a rotatable "turret". Yes the damage is highest in game but you need to land direct hits and that's hard to do. 

 

In terms of map size, Polygon is Small and Noise is XSmall (Its size goes upward, not outward)

Not going to argue with that, seeing as it's an irrelevant and redundant point, being brought up late into a debate.

No, I wouldn't be. It's just like Thunder. Plebs are willing to drug a DD to derp that annoying Freeze who's been harassing their team all game and it requires sacrifice of your tank...

I don't wear headphones, so sadly I don't hear the boom. Any other stuff, regardless how distracting and annoying, is still more warning than the "low boom" (skepticism) you already hear. Also, removing domination areas on maps would require MONTHS of maintenance and rebalancing.

you're a moron honestly

it's more overpowered than Shaft in every way

it reloads slower but can hit an enormous area at once and can hit from almost any place in the map to any place in the map

Not  every map has tunnels.Your logic makes no sence."theres a magnum in the game lets just go in a tunnel and never go out"

And how exactly is my grammar bad?

And you do realise  that it's better than some guns in a close 1v1, it dominates big and normal maps, the damage is ridicilous,you can hardly hide from it, splash damage is enormous and it's super easy to farm kills with

You obviously have absolutely no idea what you're talking about

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you're a moron honestly

it's more overpowered than Shaft in every way

it reloads slower but can hit an enormous area at once and can hit from almost any place in the map to any place in the map

Not  every map has tunnels.Your logic makes no sence."theres a magnum in the game lets just go in a tunnel and never go out"

And how exactly is my grammar bad?

And you do realise  that it's better than some guns in a close 1v1, it dominates big and normal maps, the damage is ridicilous,you can hardly hide from it, splash damage is enormous and it's super easy to farm kills with

You obviously have absolutely no idea what you're talking about

If I'm a moron, what does that make you, kid? Because you aren't too bright.

It isn't more OP than Shaft because again, it needs to land direct hits to do full damage. Shaft can pop a DD and oneshot you as long as he has line of sight.

Magnum's splash range is terrible. The radius is best in game yes, but the rate of damage drop-off within that splash is the worst in the game.

No, not every map has tunnels, but every map has at least some sort of building or wall one prop (5 meters/ Hornet length) high which renders you safe for a few minutes at a time.

Your grammar is bad because you appear to have a hard time spelling and a hard time forming complete sentences, like I do.

I do realize that it's better in 1v1s sometimes but I did say an Isida TRAIN did I not?

Overall I know what I'm talking about and you simply don't want to accept that fact.

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If I'm a moron, what does that make you, kid? Because you aren't too bright.

It isn't more OP than Shaft because again, it needs to land direct hits to do full damage. Shaft can pop a DD and oneshot you as long as he has line of sight.

Magnum's splash range is terrible. The radius is best in game yes, but the rate of damage drop-off within that splash is the worst in the game.

No, not every map has tunnels, but every map has at least some sort of building or wall one prop (5 meters/ Hornet length) high which renders you safe for a few minutes at a time.

Your grammar is bad because you appear to have a hard time spelling and a hard time forming complete sentences, like I do.

I do realize that it's better in 1v1s sometimes but I did say an Isida TRAIN did I not?

Overall I know what I'm talking about and you simply don't want to accept that fact.

idk dude are you dellusional or something but I didn't mispell anything

if I did it was a mistake

And 90% of people can agree that magnum is the most overpowered turret in the game

Perhaps they can do a poll

and "every map has at least some sort of building and a wall"

that lowered my iq down

so you're suggesting that people just hide behind that wall and never come out just so they don't get shot?

you do realise people have to move to get kills and score and not just stand at one place?

In maps like Silence 2 magnums can just destroy everyone with ease, 1 can stand behind the flag and shot the blue's flag area and the other one under the platform and shot every other spawn place

Don't even have to mention polygon, it's ridicilously good in there

and about the "isida train", are you serious? You expect people to go in random battles and tell random people to "take isida plzzz we do an isida train ok" ? In a lot of battles there's not even 1 isida in the team and especially 2.Even if there were most of people don't talk, don't listen to chat and simply don't give a damn. Your points make no sence

Look at it this way, Shaft can only shot 1 person at time.The damage is a little bit bigger when fully loaded but magnum reloads almost 45% faster (taking in consideration shaft's sniper mode reloading) and it makes up for it. Plus the splash dmg radius is huge

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And you started the roasting crap, we were just arguing about a tank game turrets and you get all salty and toxic.Smh

You can't handle when someone has better arguements than you so you start annoying them with crap like "learn english" or "pleb" which is the cringiest roast I've ever heard

you get salty over nothing

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idk dude are you dellusional or something but I didn't mispell anything

if I did it was a mistake

And 90% of people can agree that magnum is the most overpowered turret in the game

Perhaps they can do a poll

and "every map has at least some sort of building and a wall"

that lowered my iq down

so you're suggesting that people just hide behind that wall and never come out just so they don't get shot?

you do realise people have to move to get kills and score and not just stand at one place?

In maps like Silence 2 magnums can just destroy everyone with ease, 1 can stand behind the flag and shot the blue's flag area and the other one under the platform and shot every other spawn place

Don't even have to mention polygon, it's ridicilously good in there

and about the "isida train", are you serious? You expect people to go in random battles and tell random people to "take isida plzzz we do an isida train ok" ? In a lot of battles there's not even 1 isida in the team and especially 2.Even if there were most of people don't talk, don't listen to chat and simply don't give a damn. Your points make no sence *Sense 

Look at it this way, Shaft can only shot 1 person at time.The damage is a little bit bigger when fully loaded but magnum reloads almost 45% faster (taking in consideration shaft's sniper mode reloading) and it makes up for it. Plus the splash dmg radius is huge

Alright. Look at it this way. If you played Call of Duty Black Ops 3, you would know of a shotgun called the Brecci. It's the most powerful shotgun in the game. It's a certain two shot kill up to medium range, or about 10 meters.  But just because it's a two shot kill everytime does not make it OP. Yes, it's ridiculously good but not OP. In order for anything to be "OP" it needs to be essentially invincible when used, OR gives enemies no chance to react. Magnum does neither. It cannot make the player using it invincible as it is fairly easy to find and kill, and it gives enemies a tremendous amount of reaction time. 

 

Part of my reasoning as to why so many people feel Magnum is OP is that it forces them to play outside of their comfort zone, using turrets and hulls they dislike. That's my reasoning. There's also the issue of minor power creep and over buffing/nerfing. Look at Isida. At one point it used to be the most powerful close range turret in the game but it got over nerfed and now, while it still has the highest single DpS of the close range turret, it lost the traits that made it a powerful and viable option for fighting. Then look at Railgun. It used to be better than Shaft most of the time and it dealt enormous amounts of damage in short periods of time. But then it got nerfed to have a faster reload but WAYYYY less damage a shot, almost 50% less if I remember correct. 

 

I went off on an irrelevant tangent, anyways. The short of it is that I don't view it as OP, just ridiculously powerful in the right hands. If the devs think its's OP, they'll notice it and nerf it until it becomes balanced. End of story. Please stop trying to argue back at me saying I don't know what I'm talking about, etc. I know what I'm talking about, simple. 

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Striker would be better if not for the speed of the rockets. You can easily hit stuff with Thunder, not so much with Striker, especially moving targets.

 

No, you really can't hide from it, since it can shoot over walls. Tunnels are somewhat rare and it's unlikely you are going to spend a lot of time in them.

What if blue team doesn't have Magnum? What if red team has more Magnums?

The lack of a turret and long reload are hardly cons. Given that your average Magnum player sits deep inside base and rarely moves, turning the turret isn't necessary. The damage compensates for the reload, and unless you've played with Magnum for less than half an hour, landing hits is NOT hard, especially given the huge splash damage and radius.

 

Low boom is actually in the game. If you check out the V-log in which Magnum was introduced you can hear it clearly. Removing areas would not take that long. It's nothing super complex. Example: there is an area in Lost Temple which is a little tricky to get to but completely doable provided you have a light or medium hull. It's completely useless for normal turrets, but provides a huge advantage for Magnum because no one can hit you there, even if enemies are overwhelming your base.

Agreed with everything else besides striker thing

they don't travel that slow, only with hornet and wasp you can sometimes avoid the rockets

in other cases if you just played for about 2 hours with the gun you'd master the skill and could shot moving targets with ease and super fast reload with a lot of damage and a special ability that destroys all tanks besides titan and mammoth

 

 

p.s idk where to put this but they HAVE TO CHANGE THE PHYSICS FOR LAGGERS

It's incredibly annoying when youre pushing someone and he just climbs on top of you and takes a gold box lmao

every single time

Edited by HD-3-4-5R-2

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 I have a new Idea for a new gun. It is called, LightingBolt.

 

Description: This gun is great for big battles. Lighting loves striking metal! (Tanks)
The User aims at the opponent, and fires. A Powerful LightingBolt (Ground to Sky Lightning bolt) then strikes that opponent. Perfect for long Ranger Battles. Can possibly also damage other opponents that are near the victim, although damage is reduced for them due not being hit directly.

Range: Long

Damage: High

Reload time: Slow

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 I have a new Idea for a new gun. It is called, LightingBolt.

 

Description: This gun is great for big battles. Lighting loves striking metal! (Tanks)

The User aims at the opponent, and fires. A Powerful LightingBolt (Ground to Sky Lightning bolt) then strikes that opponent. Perfect for long Ranger Battles. Can possibly also damage other opponents that are near the victim, although damage is reduced for them due not being hit directly.

Range: Long

Damage: High

Reload time: Slow

we have too many guns already, and every following gun added would basically just be a replacement for Thunder magnum or shaft

basically what you said is Magnum just with a  lightning strike

they have to focus on balancing overpowered guns like Isida magnum and striker now tbh

Edited by HD-3-4-5R-2

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Magnum IS essentially invincible. If a Magnum sits deep inside their base (which is what they do 90% of the time), in order to destroy it you must fight through all of the enemy team's defenses to at least gain line of sight. This is simply not practical. And even if you do manage to break through and kill the Magnum, it'll respawn in a few seconds anyway and continue raining shells down on your base.

 

Magnum's enemies have no reaction time whatsoever. In order to react, they must know there is a Magnum shell coming for them. How are they supposed to react, if they can't even see where the Magnum is, much less know whether it has fired or not and whether it is aiming for them? You said that you play without sound, so you can't even hear the boom it gives off. Even if you do somehow anticipate the shot, you can only move so far in the few seconds it takes for the shell to reach you, and most likely you will still take a hefty amount of splash damage.

The largest amount of damage I've ever taken after seeing where a magnum is shooting is around 500, and that's splash. Mind you, I have M1 Hunter and Viking so that's a fairly small chunk of HP. 

And yes, I said SEEING where a Magnum is shooting. Hearing it is one thing, pinpointing the smoke tracer is another. It's not hard either, assuming you play like I do, with my camera low-ish to the ground.

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I guess you see Magnums on the other side of the map behind walls and bushes? What maps do you play on?

Also, I don't see how losing 1/4th of your hitpoints just to splash is "a small chunk of HP."

I tend to prefer Large to XL maps. I also play Sandbox on a regular basis (Who says a CP on Sandbox can't be fun). My main preference for maps is Highways and that other map with the 2 forts on opposite sides. Maps with lots of line of sight, because I main Shaft (Part of the reason Magnum seems less powerful, because I don't LET them shoot at me.)

 

A fourth of my hitpoints is nothing when I've been clipped by M1 Shafts and M2 Railguns for 3/4ths my HP. 

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I tend to prefer Large to XL maps. I also play Sandbox on a regular basis (Who says a CP on Sandbox can't be fun). My main preference for maps is Highways and that other map with the 2 forts on opposite sides. Maps with lots of line of sight, because I main Shaft (Part of the reason Magnum seems less powerful, because I don't LET them shoot at me.)

 

A fourth of my hitpoints is nothing when I've been clipped by M1 Shafts and M2 Railguns for 3/4ths my HP. 

not really 1/4 lmao a magnum with double damage kills me (m3 viking) almost every single time, even if it doesn't shot directly in me. The splash damage is enourmous and the damage within the circle can kill almost any tank with double damage

Magnum in silence red team has 40+ kills in 90% of times (in the 15min battles)

when it has the double damage it's almost impossible to get near it

Edited by HD-3-4-5R-2
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not really 1/4 lmao a magnum with double damage kills me (m3 viking) almost every single time, even if it doesn't shot directly in me. The splash damage is enourmous and the damage within the circle can kill almost any tank with double damage

Magnum in silence red team has 40+ kills in 90% of times (in the 15min battles)

when it has the double damage it's almost impossible to get near it

You do realize that in order for a Magnum to do 3,000 (I assume you have M4 Vik) it needs to be an M4 itself? And that's with drugs. Remove drugs from the game and Magnum becomes just another annoying turret.

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You do realize that in order for a Magnum to do 3,000 (I assume you have M4 Vik) it needs to be an M4 itself? And that's with drugs. Remove drugs from the game and Magnum becomes just another annoying turret.

"remove drugs from the game" huh? You do realize it's not my decision to make lmao I'm not a developer here, and don't tell me to "Play pro battles" because they made missions only completable in non pro battles

And in battles without drugs it's even more op. It can shot any moving oponents from any distance and it's almost impossible to get near the flag

Since it can shot almost any place in the map and the splash damage is enormous at least the damage should be greatly nerfed

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Also id like to point out that Striker is better than Thunder in every way.

The damage is a little bit lower but the super fast reload speed and the Special ability that deals an incredible amount of damage make up for it

it can easily beat a thunder in a close 1v1 and it's just a better replacement for it

they have to boost thunder at least a bit in reload speed or damage

It can beat thunder in 1v1 because Striker is a High-DPS turret and Thunder is a Medium-DPS turret. This means that Thunder will win a 1v1 against around 50% of the game's turrets. It will loose to the others. Striker is not OP, however. I bet you have never used it ^_^. It is very annoying to lock onto enemy tanks. And the bullets can be dodged, unlike with Thunder.

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Okay so, Magnum is INCREDBILY overpowered.Like hammer when it was first released.I'm suprised it hasn't been nerfed yet

I'll point out the most important things

It's ridicilous that it can shot EVERYWHERE in the map, but i guess they won't be removing that since that's the point of the gun

Right now magnum is so much more better than shaft. So, Magnum has enormous splash damage. It can shot at any place in the map. I'm not sure about this, but the reload speed  is almost the same.And with shaft not only you have to wait till it reloads but after you have to wait more in order for it to deal full damage which just isn't worth it.Magnum can deal 2000 damage every 5 seconds  which is ridicilous and with 20 micro upgrades it's by far the most overpowered gun this game has ever had. Here are my suggestions(for m3)

Damage = 860 - 1800

Reload speed =  6 seconds

(since it's basically a cannon it should rotate really slow)  (from 82.9 to 67)

 

It would still be one of the strongest guns and it's incredibly easy to farm kills with it but at least some nerf is in order

 

Striker is pretty overpowered now aswell, it reloads much faster than thunder and basically deals the same amount of damage.

Damage=  620 -  790

 

Here's an idea for Ricochet

Right now it's one of the strongest guns in the game as well

But it's very unpopular so only a nerf wouldn't be great for it

But, here's the idea

 

Add SPLASH DAMAGE to ricochet

Would create a whole new aspect for the gun and make it more fun

Damage nerfed =  225 -  315

Reload speed = 0.589

 

Thunder should be boosted a bit since it's pretty unused now and it used to be the most popular weapon in the game after railgun

 

And the weird bullet spread just ruined hammer

It's super hard to aim with it

 

 

 

Last thing, not related to this but why do m3 Hunter Viking and Dictator have the same health? What's the point of that,hunter is by far the best tank in the game rn.No point of having 3 hulls with the same amount of health

When you think certain weapons are OP, it is usually because they work against your tactics. Buy Magnum, Striker and Rico protection... Oh I forgot, devs have not added it yet. You will have to wait. And as for medium hulls' HP:

Viking is fastest but unstable.

Dictator has best shape but is slowest.

And hunter is in between.

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It can beat thunder in 1v1 because Striker is a High-DPS turret and Thunder is a Medium-DPS turret. This means that Thunder will win a 1v1 against around 50% of the game's turrets. It will loose to the others. Striker is not OP, however. I bet you have never used it ^_^. It is very annoying to lock onto enemy tanks. And the bullets can be dodged, unlike with Thunder.

50% ? lol

 

Magnum can beat it in most cases

Striker can

Isida can

freeze can

Firebird can

Twins can

Hammer can

Smoky can

Ricotech can

Shaft can

 

you mispelled 7% lmao

 

And thunder gets a lot of unlucky hits and the min damage is very low while it's much higher in Striker

And the bullets don't travell very slow and only hornet and wasp can avoid it unless the shooter is really bad at aiming

Okay so the damage is about equal, striker reloads almost 2 times faster + the special ability can kill almost any tank from any distance

o v e r p o w e r e d

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o v e r p o w e r e d

Thunders reload takes only 25% longer then Strikers reload (single shots).

The direct damage is the same, but Thunders splash is more powerful (more radius, more damage at the outer edge of the radius)

While you can not dodge a thunders shot if it was aimed well, you can easily dodge a Striker shot at larger ranges (Rio, Sperpuchov, ..).

Striker is very much more powerfull in terms of damage on long ranges - but as it misses more then 50% on large distances this is more then compensated.

On MEdium range (across the pit in polygon) a Striker missile does very often fly over a Viking if the missile originally aimed the turret and the turret moved a meter to the left or right. Each other turret would at least hit the hull in that case. With striker you can hardly aim at alavated targets that move perpendicular to your view line, except you are very very lucky.

 

IMHO both are pretty much heads up at the moment.

 

The only advantage that Striker has, is that it is less used (more misses then with Thunder, most players try to play the salve mode mainly and fail, ..) and so the number of modules that a skilled Striker pilot faces out there is low. For thunder on the other hand, a lot of players have protections and use them (combined rail/Thunder/.. or Smoky/Thunder/.. protections).

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What about a close range turret that is similar to firebird, but when an enemy is shot, the effects will spread to nearby tanks. It will be like a virus that spreads and infects other tanks. I think the damage will have to be lower than firebird otherwise it would be OP. Or maybe tanki could make a turret like magnum and the splash damage inflicts the damaging virus. And if they implement it onto magnum, they should make it an alteration, I would definitely use magnum more often if it could do that.

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What about a close range turret that is similar to firebird, but when an enemy is shot, the effects will spread to nearby tanks. It will be like a virus that spreads and infects other tanks. I think the damage will have to be lower than firebird otherwise it would be OP. Or maybe tanki could make a turret like magnum and the splash damage inflicts the damaging virus. And if they implement it onto magnum, they should make it an alteration, I would definitely use magnum more often if it could do that.

yeah why not make the most overpowered gun in the game even better

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He literally wrote M3 Viking. Here's my two cents: I was playing DM with Viking M2 9/10, full HP with Firebird M2. Magnum M2 spawns nearby. I think he's an easy kill, except he presses "2" key and just one-shots me the instant he materializes. I checked with the R key, he was M2 without micro-upgrades. How is it fair that a turret can one-shot a medium hull a modification higher with DD without even entering line of sight?

Shaft M0 can oneshot an M3 medium hull on DD, yet you still complain about Magnum.

 

9/10 M2 isn't M3, therefore, point invalidated.

Edited by GunslingerMongoose

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Shaft M0 can oneshot an M3 medium hull on DD, yet you still complain about Magnum.

 

9/10 M2 isn't M3, therefore, point invalidated.

9/10 M2 is basically 95% of M3, you're just making crap up because you have nothing to back up your opinion nobody agrees with

"Shaft m0 can oneshot a m3 medium hull  on DD"

Yet magnum reloads almost 30% faster, splash damage is ENORMOUS, and it can shot every single place in the map

 

Wasn't that Magnum? Have you changed your mind because you've been shreked by a Firebird lately? Boohoo.

Snh if  you actually bothered to read his reply

you're so desparate for attention honestly and stop trying to start a flame war because you're too lazy to read a reply.

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9/10 M2 is basically 95% of M3, you're just making crap up because you have nothing to back up your opinion nobody agrees with

"Shaft m0 can oneshot a m3 medium hull  on DD"

Yet magnum reloads almost 30% faster, splash damage is ENORMOUS, and it can shot every single place in the map

 

Snh if  you actually bothered to read his reply

you're so desparate for attention honestly and stop trying to start a flame war because you're too lazy to read a reply.

M2 9/10 isn't M3. He said "Modification higher" but it's still an M2, hence the invalidated point.

Just because a turret reload faster does not mean it is instantly better. Shaft regardless of the modification is more consistent and reliable in one shotting people than Magnum. Why? Because Line of Sight allows for quick shots on target and far more accurate shots.

 

If you want to take M3s for an example..

M3 Magnum deals 2,052 damage on a Max Dmg roll with direct impact. I should add it's nearly impossible to EVER roll maximum damage because of TO's damage algorithm. 

M3 Shaft deals 2,647 damage EVERY SHOT due to the turret's unique mechanic. 

M3 Magnum reloads every 5.47 seconds. M3 Shaft reloads every 2.241 every arcade shot, so double that for a full sniper shot. About 4.482.

Between Magnum and Shaft M3, Magnum only wins in one category: Impact Force. Magnum has 594 whereas Shaft has 548.

 

Before you use splash radius as your counter argument keep in mind that Magnum's splash radius damage drop off is more extreme than Thunder's or Sriker's.

 

I don't care what you think. And yes, I took the time to read the post and took a different half of the context.

Also, if I was trying to start a flame war of all things, I'd be trying much MUCH harder. And judging from how incompetent you are mentally, I said that'd it'd be very easy with you.

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M2 9/10 isn't M3. He said "Modification higher" but it's still an M2, hence the invalidated point.

Just because a turret reload faster does not mean it is instantly better. Shaft regardless of the modification is more consistent and reliable in one shotting people than Magnum. Why? Because Line of Sight allows for quick shots on target and far more accurate shots.

 

If you want to take M3s for an example..

M3 Magnum deals 2,052 damage on a Max Dmg roll with direct impact. I should add it's nearly impossible to EVER roll maximum damage because of TO's damage algorithm. 

M3 Shaft deals 2,647 damage EVERY SHOT due to the turret's unique mechanic. 

M3 Magnum reloads every 5.47 seconds. M3 Shaft reloads every 2.241 every arcade shot, so double that for a full sniper shot. About 4.482.

Between Magnum and Shaft M3, Magnum only wins in one category: Impact Force. Magnum has 594 whereas Shaft has 548.

 

Before you use splash radius as your counter argument keep in mind that Magnum's splash radius damage drop off is more extreme than Thunder's or Sriker's.

 

I don't care what you think. And yes, I took the time to read the post and took a different half of the context.

Also, if I was trying to start a flame war of all things, I'd be trying much MUCH harder. And judging from how incompetent you are mentally, I said that'd it'd be very easy with you.

reading your replies is lowering my iq honestly

You have no arguements to defend  your point so you make up crap like "m2 9/10 isn't m3"

No, it isn't m3 but it's 95% of an m3. There's barely any difference and you know it, you're just trying to be annoying

 

Do I really need to say it again? You're incredibly arrogant and ignorant and won't even read what I say

Shaft gains its maximum damage when it's fully reloaded, not just the regular reload but the sniper mode one too, therefore it realoads much slower than magnum. And with a good aim which isn't hard to achieve you can easily deal 90-95% of the maximum damage with a magnum. Plus the splash damage and radius is enormous and you can shot any place in the map from any place in the map

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