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Ideas for Turrets!


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Hmm, well, for now, we were told that most turrets will get some moving parts, we kinda already have a decent set of short range, mid range, and long range turrets. I'm sure many may have suggested this, but we have turrets that are like magic per say if I refer to animes, so our tanks are mages. Can we also get a few knights too? maybe a turret that kinda 'melee', instead of 'magic' as to per say, some pincers? a log hammer to ram into tanks.

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What about a turrret that shoots Laser.. similer to this. This Laser can be used just like the rocket launcher in TO but with laser which has a medium powered damage.3E60FAA000000578-4325058-image-a-2_14897

It's just like Vulcan with more damage and no impact force or overheating. Way too similar still.

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It's just like Vulcan with more damage and no impact force or overheating. Way too similar still.

Actually not so. It lacks overheat and impact, key features of Vulcan. Therefore, it would be very different from Vulcan. I'm guessing it would also have a WAYYY firing time (M0 Vulcan is 4 sec to overheat, so this would likely be 2, with a 4sec reload.)

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Twins splash damage is only a con, there is nothing good about it. This makes the Stable Plasma alteration OP. Increase the splash radius to something like 6 metres to make it useful. Maybe upgrade it's range slightly to match up.

Edited by TakeAShower
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An Assault Rifle. It would fire streams of bullets like Vulcan. Range and damage drop-off simmilar to Thunder. It would not have to spin up and spin down, and would have no burning. When you press space, it will fire for 1.5 seconds. You cannot stop it firing until those seconds are up. Then it will have a short 2.5-second reload at M0 and 1.8 at M4 and it's ammo bar would be 2/3 full (like hammer). Then, this would happen again and again until ammunition is empty. When that happens, there will be an 8-second reload. During these short "bursts" of firing, it would have a DPS of 500 at M0 and 1000 at M4. That's right, same as Isida. It would fire for such a short period of time though, that it could not even kill a light hull with one "burst". Turret rotation speed would be simmilar to Railgun. It would have decent vertical aiming, somewhere around the same as Smokey. Impact force would be higher than Vulcan's, but only just noticeable on light hulls and the Viking.

 

This is not the same as having hammer with a longer reload, less impact force, more range and 750 damage-per-shot instead. It does require a constant line of sight like Vulcan. Hopefully it would be an interesting new weapon.

Edited by TakeAShower

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A laser weapon would be nice. You can press space and a small laser would shoot out and do a bit of damage. If you hold space, the laser gets thicker and stronger and more damage. The reload is like firebird, only a lot more firing time. It can't shoot through tanks or buildings. While the laser is on, the turret rotation speed is decreased. It would be long range, but the damage is slightly decreased with distance. There is a maximum power, after which the laser starts to overheat. Alterations can give it burn ability, like firebird only a lot weaker; freeze ability, like freeze effect but weaker; or isida ability, like isida healing effect but weaker. These alterations would lead to less firing time, because the bar would run out sooner

 

 

 

There would not be an option to give a powerful burst immediately because that would be OP and too similar to railgun.

Edited by r_trooll15

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I got into the HTML5 update and noticed, that when using Magnum, you can now look around using the mouse. I understand the reasons for this, this turret makes you a bit less aware, but I think it will be hard to use when driving and changing the aim, like when in close combat.

 

And another opinion- Vulcano's target lock-on aiming is really frustrating... I think would it be better and fun as normal.    

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My new weapon : BALLISTA

 

Details:

The Ballista's Damage is considered ridiculously high for a medium ranged turret, But don't let the damage deceive you, as the turret itself is very, very sluggish, reaching a reload of about 7.31 secs and a rotation speed of only 50, it isn't really good for point blank attacks, but because it loses damage over distance, it really isn't good for long range attacks too, but more suited for medium-ish, the turret includes high splash damage similar to that of a magnum, added to that it's shells' also tend to explode when they reach max distance (as in explodes after Ex. 110 meters) this feature can come in handy if you use it well enough, another point is that the impact force is also extremely high, and pairing the impact force with the High Impact Shells alt could even help you flip a light tank over, but if you're not careful then the joke's on you, or in other word's flipped over.

 

Alts:

High Impact shell : 40% more impact, but will also reduce the damage by 30% 

 

stats for M0:

Damage-  400-1700

Impact Force- 290

Reload Time- 7.31/secs

Rotation Speed- 50

Range- 110

 

preview:

 

B6gHTyW.png

 

 

 

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My idea is less of a turret and more of a deterrent; It's a single radio dish affixed to your tank, and it serves no combat purpose. It can be rotated and a cone of vision will appear in front of it similar to how hitscan weapons work; this cone will begin scanning the enemy and will produce a light on the turret and a small hud notification for the enemy. If scanning is complete, it will transmit that player's location to all teammates as if it were a teammate's healthbar. It can scan a maximum of three players per attempt, and track a maximum of six. If the user is killed, the tracking is lost. If the enemy is killed, the tracking is lost. Multiple users cannot attribute above the maximum limit of tracked players, making one per team enough. 

 

Thoughts?

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my idea is a short-ranged turret, possibly called acid. It would shoot like fire/freeze but be green and would have slightly less damage than them. it would have a power to decrease the enemy's armor. so, lets say it was shooting an enemy for 10 seconds (this may be inacurate) and makes them have 5% less armor. If another tank on his team OR another enemy of the tank the acid was shooting shot the tank that the acid was shooting, it would do 5% more damage. (it might not be those numbers)

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My idea is less of a turret and more of a deterrent; It's a single radio dish affixed to your tank, and it serves no combat purpose. It can be rotated and a cone of vision will appear in front of it similar to how hitscan weapons work; this cone will begin scanning the enemy and will produce a light on the turret and a small hud notification for the enemy. If scanning is complete, it will transmit that player's location to all teammates as if it were a teammate's healthbar. It can scan a maximum of three players per attempt, and track a maximum of six. If the user is killed, the tracking is lost. If the enemy is killed, the tracking is lost. Multiple users cannot attribute above the maximum limit of tracked players, making one per team enough. 

 

Thoughts?

It would make Hornet's soon-to-be overdrive somewhat redundant. :p

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A VERY GOOD IDEA:

Maybe you can make a laser turret, with the range around 70-100m. The turrtet will fire using clips like hammer, but there will be 10-25 shots in 1 clip, the fire rate between shots will be 0.2-0.4 seconds, the reload between clips will be 5-10 seconds, the turret cannot reload before expending an entire clip.the damage will be 75-150 per shot,the turret turing speed will be as quick as firebird. However, it has MASSIVE impact force, and little recoil, the impact force can knock a still standing light hull back 1.5 meters with each shot,1 meter for a medium hull, and 0.5 meters for a heavy hull.The recoil will be like striker. The laser will hit only one tank with each shot, and travels at a straight line in light speed. It'll make a great support teammate, keeping the firebirds and freezes away from the heave tanks, or just messing with the enemy team's defence line. that's basically my idea, please consider adding this turret to the game. Thank you for reading. Tanki Online is an amazing game, keep improving it, I'm also thinking about a hull that can counteract the effects of this turret.

PS: give this turret a codename!

Edited by QiQi5314

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Why would something like a laser have any impact force? Rico is at least explained as being unstable plasma, but technically a laser bolt would pass right through most objects and leave a burning hole in them if Star Wars taught me anything.

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Why would something like a laser have any impact force? Rico is at least explained as being unstable plasma, but technically a laser bolt would pass right through most objects and leave a burning hole in them if Star Wars taught me anything.

Star Wars blasters fire super condensed, super heated bolts of plasma. They do actually have a physical impact on targets due to the plasma being incredibly dense.

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What about a turret that can shoot delayed sticky bombs?

 

It's damage would be around 500, thus it has a moderate reload time (4-5 secs) once fired, the projectile of this turret will stick to "almost" any surface (even a tank), and explode about 2-3 seconds later, this would gave an advantage to some strategic minds, the only cons of this turret is that it has a somewhat sluggish rotation speed, it also lacks some impact force, its splash damage is a con and pro itself, as it can help take out more than one tank at once, but can also help take out your own tank, for this reason it's best for use at medium-long range.

 

Alts:

IED sticky bombs

this would make the sticky bomb explode only on demand, as you have to press the hit button twice to cause damage, the first to lay the bomb, and the second to make it explode, this would give a massive strategic advantage to the turret, but would make it even more sluggish, this alt would add 30% more reload time + you can't reload until the bomb has exploded.

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A VERY GOOD IDEA:

Maybe you can make a laser turret, with the range around 70-100m. The turrtet will fire using clips like hammer, but there will be 10-25 shots in 1 clip, the fire rate between shots will be 0.2-0.4 seconds, the reload between clips will be 5-10 seconds, the turret cannot reload before expending an entire clip.the damage will be 75-150 per shot,the turret turing speed will be as quick as firebird. However, it has MASSIVE impact force, and little recoil, the impact force can knock a still standing light hull back 1.5 meters with each shot,1 meter for a medium hull, and 0.5 meters for a heavy hull.The recoil will be like striker. The laser will hit only one tank with each shot, and travels at a straight line in light speed. It'll make a great support teammate, keeping the firebirds and freezes away from the heave tanks, or just messing with the enemy team's defence line. that's basically my idea, please consider adding this turret to the game. Thank you for reading. Tanki Online is an amazing game, keep improving it, I'm also thinking about a hull that can counteract the effects of this turret.

PS: give this turret a codename!

The bolt will fade 0.5-1 seconds after being fired

Edited by QiQi5314

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Star Wars blasters fire super condensed, super heated bolts of plasma. They do actually have a physical impact on targets due to the plasma being incredibly dense.

 

I agree with you, going right through a person is because we're basically hollow inside our ribs, and it's only bones and tissue, now we're talking about HUGE THICK TITANIUM ARMOUR PLATES, you think plasma's gonna go through that?

So it does do quite a bit of knockback, considering th mass and momentum.

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I think there should be another turret that has the scope ability. Since I like to be the camouflaged sniper, I would want more options than Shaft. I'm thinking there should be a weapon like Thunder or Smoky that has the scope ability to target enemies better. There could also be a Shaft with splash damage, but that would undermine the one-shot ability. 

 

Please take this into consideration Tanki. 

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A VERY GOOD IDEA:

Maybe you can make a laser turret, with the range around 70-100m. The turrtet will fire using clips like hammer, but there will be 10-25 shots in 1 clip, the fire rate between shots will be 0.2-0.4 seconds, the reload between clips will be 5-10 seconds, the turret cannot reload before expending an entire clip.the damage will be 75-150 per shot,the turret turing speed will be as quick as firebird. However, it has MASSIVE impact force, and little recoil, the impact force can knock a still standing light hull back 1.5 meters with each shot,1 meter for a medium hull, and 0.5 meters for a heavy hull.The recoil will be like striker. The laser will hit only one tank with each shot, and travels at a straight line in light speed. It'll make a great support teammate, keeping the firebirds and freezes away from the heave tanks, or just messing with the enemy team's defence line. that's basically my idea, please consider adding this turret to the game. Thank you for reading. Tanki Online is an amazing game, keep improving it, I'm also thinking about a hull that can counteract the effects of this turret.

PS: give this turret a codename!

The bolt will fade 0.5-1 seconds after being fired

Kind of like railgun a bit?

Also would've been great if metallic paint could have an effect with this

Edited by r_trooll15

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I think we should stop focusing on old guns. What should they do for new guns. I heard maybe a missile that you control. only downside: you can't see your tank. Anyway, with that, i think that a. it is too over powered, and b. I don't think there would be any real action, other than missiles flying past you. Don't we play for the action and adrenaline?

 

I think there should be a gun that does shoot missiles like that, but you could only use it once every five minutes, say. It should also have something like a smokey, so that you could still defend yourself in those five minutes.

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I think we should stop focusing on old guns. What should they do for new guns. I heard maybe a missile that you control. only downside: you can't see your tank. Anyway, with that, i think that a. it is too over powered, and b. I don't think there would be any real action, other than missiles flying past you. Don't we play for the action and adrenaline?

 

I think there should be a gun that does shoot missiles like that, but you could only use it once every five minutes, say. It should also have something like a smokey, so that you could still defend yourself in those five minutes.

you talking about suicide drones? yes! I'm hoping they add them too.

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