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Ideas for Turrets!


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The necromancer tank would be a tank creating tiny tanks with different turrets. It would be great defend, and the little tanks would attack enemy's automatically. Of course, the tiny tanks wouldn't be as good as a real person playing, with less damage then the real turrets. The max tank shot could be 3 or 5 and you could control them by shooting a ball that sticks to the thing he touched. If u shot it to an enemy, it will attack. Of course, this could only be a mode of the gun, and a other mode could be auto-attack. This is the tank I think we should get in the game.

I could just imagine summoning 3 mini Wasp isidas as the same time to heal you and attack other players... so cute :wub: :wub:  they are like babies

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Electro Turret

Each shoot stun enemy tank for 5-10 sec depending on M Version

Area of effect damage: Can stun 3-4 tanks

Has a light beam on side show where shot will hit.

Drawbacks: Very low damage. Say 50 per hit or less depending on M version.

                    Long reload time. Say 20 sec or less depending on M version.

                    Not very useful in DM Mode.

                    Only useful against large groups.

Pros: Good for taking enemy flag or stopping enemy invaders in CTF

          Easy to aim.

          Very useful in team battles.

Description:

Lightning Bolt-like shots. Upon collision causes an electric field stunning tanks.

M0: White colored bolt.       5 sec stun.    700 Crystals        Corporal               40 Damage  20 Sec Reload

M1: Light blue colored bolt  7 sec stun.    20000 Crystals    Sergeant-Major    43 Damage  15 Sec Reload

M2: Dark blue colored bolt. 8 sec stun.    129900 Crystals  First Lieutenant    45 Damage   14 Sec Reload

M3: Black colored bolt.       10 sec stun.   430000 Crystals  Marshal                50 Damage   13 Sec Reload

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So... could we design a turret and share it via deviantart? Or a whole tank? [i kinda have a few designs :3]

 

 

 

edit: If not, can we post it via google? Some people that like it have added the image there.

Edited by Januchi

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My new weapon : BALLISTA

 

Details:

The Ballista's Damage is considered ridiculously high for a medium ranged turret, But don't let the damage deceive you, as the turret itself is very, very sluggish, reaching a reload of about 7.31 secs and a rotation speed of only 50, it isn't really good for point blank attacks, but because it loses damage over distance, it really isn't good for long range attacks too, but more suited for medium-ish, the turret includes high splash damage similar to that of a magnum, added to that it's shells' also tend to explode when they reach max distance (as in explodes after Ex. 110 meters) this feature can come in handy if you use it well enough, another point is that the impact force is also extremely high, and pairing the impact force with the High Impact Shells alt could even help you flip a light tank over, but if you're not careful then the joke's on you, or in other word's flipped over.

 

Alts:

High Impact shell : 40% more impact, but will also reduce the damage by 30% 

 

stats for M0:

Damage-  400-1700

Impact Force- 290

Reload Time- 7.31/secs

Rotation Speed- 50

Range- 110

 

preview:

 

B6gHTyW.png

 

 

you have just the Current turrets. Hammer + Railgun + Magnum = Ballista 

Electro Turret

Each shoot stun enemy tank for 5-10 sec depending on M Version

Area of effect damage: Can stun 3-4 tanks

Has a light beam on side show where shot will hit.

Drawbacks: Very low damage. Say 50 per hit or less depending on M version.

                    Long reload time. Say 20 sec or less depending on M version.

                    Not very useful in DM Mode.

                    Only useful against large groups.

Pros: Good for taking enemy flag or stopping enemy invaders in CTF

          Easy to aim.

          Very useful in team battles.

Description:

Lightning Bolt-like shots. Upon collision causes an electric field stunning tanks.

M0: White colored bolt.       5 sec stun.    700 Crystals        Corporal               40 Damage  20 Sec Reload

M1: Light blue colored bolt  7 sec stun.    20000 Crystals    Sergeant-Major    43 Damage  15 Sec Reload

M2: Dark blue colored bolt. 8 sec stun.    129900 Crystals  First Lieutenant    45 Damage   14 Sec Reload

M3: Black colored bolt.       10 sec stun.   430000 Crystals  Marshal                50 Damage   13 Sec Reload

You can't do a kill in this. :"-\

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^_^ Ummm you know freeze shoots water already :D

true... but it's frozen... a jet of water shooting gun would also be nice... it would slice trough multiple enemies...

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i propose a quake style grenade launcher with up and down movment or an emp pulse gun that stops enemy tanks for 20 seconds

Edited by 02RISKY20

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I would like to comment on the Shotgun turret, which I feel is too vulnerable relative to other Turrets.  While it is quite powerful in terms of damage output, it often loses out in combat to several other types of turret that require less skill to use.  It seems to me that skill should be rewarded, but in the case of such combos as Twins/Mammoth hulls (no recoil, no movement required), a lack of skill often defeats skill.  This is unfortunate, because Shotgun is one of the most interesting weapons from a skill point of view.  An easy fix would be if there was more impact and recoil, allowing the user to move larger hulls even at a few yards distance, which would then make skill relevant again.  The weapon does not even need more damage, although it often seems to be outpaced in damage by some of the other weapons.  At one time, shotgun was probably overpowered (before the last few changes), but now, it seems somewhat underpowered.  As a fan of the weapon, just a little more impact force would probably be enough to make me happy.  As it stands, many hulls cannot be moved at all even at a few yards' distance, which all but renders the shotgun impotent in a clash of skills.  Thanks!

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I would like to comment on the Shotgun turret, which I feel is too vulnerable relative to other Turrets.  While it is quite powerful in terms of damage output, it often loses out in combat to several other types of turret that require less skill to use.  It seems to me that skill should be rewarded, but in the case of such combos as Twins/Mammoth hulls (no recoil, no movement required), a lack of skill often defeats skill.  This is unfortunate, because Shotgun is one of the most interesting weapons from a skill point of view.  An easy fix would be if there was more impact and recoil, allowing the user to move larger hulls even at a few yards distance, which would then make skill relevant again.  The weapon does not even need more damage, although it often seems to be outpaced in damage by some of the other weapons.  At one time, shotgun was probably overpowered (before the last few changes), but now, it seems somewhat underpowered.  As a fan of the weapon, just a little more impact force would probably be enough to make me happy.  As it stands, many hulls cannot be moved at all even at a few yards' distance, which all but renders the shotgun impotent in a clash of skills.  Thanks!

Can you please Draw  that turret , the idea is good for me? :D

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Make it so that we can chose different railgun colors

 

Rail gun is a cooool gun, and I love it but what I think would make it better was if you let us chose which color we want. This decision will make the battle more colorful and tell me HOW COOL WITH A BLACK ONE BE OR A WHITE ONE. Let the players spend like 50 crys on the cheap color like orange, and like the extraordinary colors cost a little bit more, BUT STILL AFFORDABLE. If this is added to the game it would look more cooler and people will not need to hack to change their color.

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Topic merged.

 

As far as I know this idea is already planned at least for M2s and it will be a different kind of alteration which allows you to change the colour your Railgun shoots.

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Make it so that we can chose different railgun colors

 

Rail gun is a cooool gun, and I love it but what I think would make it better was if you let us chose which color we want. This decision will make the battle more colorful and tell me HOW COOL WITH A BLACK ONE BE OR A WHITE ONE. Let the players spend like 50 crys on the cheap color like orange, and like the extraordinary colors cost a little bit more, BUT STILL AFFORDABLE. If this is added to the game it would look more cooler and people will not need to hack to change their color.

while you are at it... make it either reload faster or remove it cuz it's more annoying than sakura

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75-80 percent of the current one [25-30 percent faster

What's the downside? That's faster than Thunder with slightly higher damage and it can penetrate multiple targets. If you want something with the same punch that fires faster, try Thunder.

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                      I have come up with an idea for a new turret called "Syndrome." (No I didn't get that idea from Disney's "The Incredibles.") Syndrome is a synonym for Radiation. Its not all that explanatory in the photo demonstrations, but I'll try my best here. The syndrome is a radiation heat attacker. I've designed it to engaged on its enemies with (At first) a dim yellow light. As it takes elimination points off its enemy, the ray beam color grows darker and brighter, signaling that the damage is increasing. If however, there are no enemies around, the beam laser will remain Dim Yellow until its laser is on a tank. The Syndrome's attack points increasing, is much likely depended on how long the laser stays on the tank. If the tank escapes the attack, the enemy tank cools down (No more damage is done), and the laser beam of the Syndrome is automatically reduced back to normal. Here are the examples.

 

Example (1): http://prntscr.com/i0514n

Example (2): http://prntscr.com/i0519b

 

                   Let me know what you think about this turret I have designed. Do you think it should have a chance at Tanki Online? Why or Why Not?

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