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Ideas for Turrets!


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Not a good idea. Battle gasses killed thousands of soldiers in WW1.

A good Idea, Gas weapons was part of wars. In Tanki what we do is similar to wars

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Lol, I really don't see how a tank is supposed to suffocate from this. ._.

Through the periscopes, cooling system, exhaust, gun barrel...lol no. Modern tanks are completely immune to battle gasses.

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Through the periscopes, cooling system, exhaust, gun barrel...lol no. Modern tanks are completely immune to battle gasses.

Unless someone brings a can of beans and some Limburger Cheese. I know, Limburger Cheese doesn't produce gas, but the smell is bad enough to chase anyone out of a tank. 

 

The bacteria that gives Limburger Cheese its distinctive odor is the same bacteria that causes body and foot odor.  :huh:  

Edited by u812ic
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Unless someone brings a can of beans and some Limburger Cheese. I know, Limburger Cheese doesn't produce gas, but the smell is bad enough to chase anyone out of a tank.

 

The bacteria that gives Limburger Cheese its distinctive odor is the same bacteria that causes body and foot odor. :huh:

Limburger is a very good cheese xD

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Limburger is a very good cheese xD

That's what I'm told, provided you can get it past your nose. I've smelled Limburger. My stomach would put an Olympic Gymnast to shame. No, thanks. 

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When a turret is full upgrade it's color should be change to Blood red because it's color of blood which is like destruction. Imagine blood red Railgun shot or Blood red Isida.

Topic merged

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The possibility to hire turrets for 1 day for 5000 crystal would be great. I always wanted to try for example the Striker, but I dont want to spend 117 100  - the available version at my rank - just hoping it will fit my playing style...

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The possibility to hire turrets for 1 day for 5000 crystal would be great. I always wanted to try for example the Striker, but I dont want to spend 117 100  - the available version at my rank - just hoping it will fit my playing style...

you could just make a new acc just for testing it :P or try it out on the test server, if there open

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Isida Reminder

 

I wanted to take time and remind you that if isida heals someone and dies while healing him the isida wont get any experience, you must change the code from only adding the experience after ceasing the pressing of the space bar, to also adding the experience harvested from healing when a player dies. I believe this will bring isida back into the game :)

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Shaft

 

Shaft has been an underrated weapon for a while now, especially after the adding of the laser. You should add splash damage to basically give it a chance against other turrents, also, it should be the only weapon with absolutely equal splash damage.

 

Alternatively give it a ricochet option that would allow its strategic use :)

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Not sure if this is how they meant it to be or it is just a minor thing they forgot to change but when you're under heavy attack and you're healing an ally, you have to make the choice of whether you gonna keep on healing and die doing that or simply gaining the experience and sacrificing some of the health you could have given to your ally.

 

For me, if I have experience mission and I'm about to die, simply I let it go and gain the experience meanwhile if I'm totally into the battle, I don't care the experience that much.

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Before when Shaf's shoot could go through enemy tanks, that was a bit powerful since Shaft didn't have the laser but now that it got the laser pointer as well as that ability removed, I personally wouldn't mind having a small splash damage so when couple enemies are next to each other, you could do a bit of damage to all of them at the same time, the splash doesn't have to be too much. 

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Its currently the most underrated weapon and there shouldnt be an underpowered weapon in a balanced game

 

It's not underpowered, I have shaft and I can do quite well with it.

you might be a great player, but you would do better with twins and you know it :)

 

as ofcourse you would do better with a weapon like magnum

 

also there are only certain maps that you can play shaft which is UNBALANCED

Edited by Zehmiel

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Better to heal your ally. Lay down your life for others.

definitely, thats how i am when i play healer, or am defending the flag carrier. When I'm defending a carrier i will stop directly infront of whoever is chasing him to help them make it back to base, usually its pointless cause the person who has it is a noob and dies but sometimes they end up being a decent player and sometimes even give you the flag so you can cap it

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Its currently the most underrated weapon and there shouldnt be an underpowered weapon in a balanced game

The ability to one-shot mediums makes Shaft anything but underpowered in my book.

 

Also it has alterations that it shouldn't have. Heavy Capacitors are relics from an older state of balance.

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