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Ricco with MFS alteration is a lot like assault rifle.

 

Rapid fire for short duration then need to recharge (reload).  Effective range is also quite similar.

Only diff is you substitute plasma balls for bullets.

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Dear Hackers. do you think it would be possible to change the moronic "DUM DUM DUM DUM" of Twins to a cartoon duck quack?

 

At least I would get a laugh out being killed constantly by drugged up twins players who have a coke can resting on the space bar.

Edited by Matt_Black

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Twins and Ricochet can not be used at long range like Thunder or Vulcan. SCAR, FAL, M16, M4, Steyr AUG and other western type assault rifles can be used at long range effectively because of great accuracy and powerful 5,56mm ammo. Adding a long range weapon with magazine would be a great idea because the player would have to pay attention of the ammo.

Actually twins and Ricco are a interesting comparison between .308 weapons like FAL and weapons that use the much smaller .223 or 5.56. The former is better at long range and can work for hunting, much like the Russian version x54r. The 5.56 or 5.45 for my Russian friends does not carry power out as far as larger rounds and thus works much like twins...it is good for rapid short to medium range engagements. There is a reason twins works so well in so many circumstances just like your average soldiers rifle today

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Ricco with MFS alteration is a lot like assault rifle.

 

Rapid fire for short duration then need to recharge (reload).  Effective range is also quite similar.

Only diff is you substitute plasma balls for bullets.

Guys, you guys are missing the important concept of this.

 

The main difference between the SCAR's reloading ability and any turret in the game is you can press a button and you are automatically reloading. Of course, once you decide to reload, you can't shoot. Instead of a hammer, where you have to actually fire all of your clips before reloading, SCAR can be more versatile. 

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Actually twins and Ricco are a interesting comparison between .308 weapons like FAL and weapons that use the much smaller .223 or 5.56. The former is better at long range and can work for hunting, much like the Russian version x54r. The 5.56 or 5.45 for my Russian friends does not carry power out as far as larger rounds and thus works much like twins...it is good for rapid short to medium range engagements. There is a reason twins works so well in so many circumstances just like your average soldiers rifle today

FAL uses 7,62mm NATO? I did not know that, I thought it is only for sniper rifles (M14) and machine guns (M60). That ammo is really amazing, it is much better than its Russian counterpart used in AK-47.

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Guys, you guys are missing the important concept of this.

 

The main difference between the SCAR's reloading ability and any turret in the game is you can press a button and you are automatically reloading. Of course, once you decide to reload, you can't shoot. Instead of a hammer, where you have to actually fire all of your clips before reloading, SCAR can be more versatile.

I really like that concept. Just peek out of wall, shoot until you get under fire or your magazine runs out, hide behind a wall, reload (even if some ammo left in the magazine) and repeat the same again. Something like more professional version of Vulcan. Noobs would not be able to use it effectively because...aaaargh I have no ammo!

 

It should also have Extended Magazine alt which gives you more ammo but longer reload. Nothing for noobs xD

Edited by GorgoBlesk

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no . . u know i wrote 500 mill for turret, and another 500 million for the hull

and if you dont think 500 mill is that much for a buyer, get your head around this, if a tanki online crystals is about the size of a 1 karat diamond, and you put all the crystals to buy only the hull, side to side, the line of crystals would be over 2000 miles long, if you started the line at one end of the US/Mexico border, it would go across it and 100 more miles into the ocean, thats how big 500mill crystals is

Edited by Aigaion

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Yes it is true freeze needed a little buff. But latest update wasnt little. It was a huge mistake that breaks the whole game. Few expamples: M2 freeze which costs 60 000 crystals, deals more damage Than M3 firebird, which costs 232000 crystals. It happens on every M level, Lower level freeze deals more damage. Also it deals more damage than isida, which should be most powerful because of its disadvantages. Also you can see if a turret is overpowered, if everyone uses it, you cant find juggernaut battle without freezes in it, it breaks the gamemode. When one joins the JGR game. he has advantage and can take the juggernaut more easily and control it whole game, even if he/she dies, he can just use the overpowered freeze to get juggernaut again. I suggest you to adjust the damage values, and looking how much other turrets deals damage. OR, give it more disadvantages, more reload time, smaller clip size, bigger price( doesnt help really much), and weaker freezing effect. 

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no . . u know i wrote 500 mill for turret, and another 500 million for the hull

But buyers who could afford that would dominate. And plus, it would just mean that at a certain rank, all players would have them who were buyers, and all non buyers would leave.

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But buyers who could afford that would dominate. And plus, it would just mean that at a certain rank, all players would have them who were buyers, and all non buyers would leave.

no one can afford 500 mill

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I think the point of Magnum not being able to turn is to prevent it from being able to quickly retaliate when being backstabbed or flanked, which I agree it shouldn't be able to do since it's a long range sniping weapon and quite a good one too. 

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I suggest adding Drill to Tanki. It would be the only close range turret with recoil and impact force. It would have the biggest DPS of all turrets but also the smallest range. It would work like a real drill so it could damage enemies through walls and tanks. It would overheat like Vulcan so it would not be OP.

Damage-75 (M0), 120 (M4)
Reload-0,125 (M0), 0,1 (M4)
DPS-600 (M0), 1200 (M4)
Range-8 (M0), 12 (M4)
Recoil-5 (M0), 10 (M4)
Impact force-10 (M0), 20 (M4)
Overheat-Same as Vulcan

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In my opinion the shooting mechanic of Striker needs to be adjusted. For instance, when using Hammer, you can just hold down the Spacebar and the next shots will be shot without any problems. However, if you hold the Spacebar directly after shooting with Striker, the second rocket doesn't fire automatically. Instead, you get the laser for the Salvo Mode (which kind of makes me question the advantages of a reduced reload time).

Hammer M3 and Striker M3 should reload and fire at the same time (1.96 seconds), but Striker definitely will exceed those 1.96 seconds.

In order to solve this problem, one could change the shooting mechanic of Striker in a way so that it can directly fire like Hammer. And if you want to use the Salvo Mode, you have to let go of the Spacebar and then tap on it again.



TL;DR: Striker should fire single rockets when you put a brick on your Spacebar (like at Twins), and the Salvo Mode can be used after removing the brick and tapping Spacebar again  :) Provided you have fully reloaded etc.

Edited by T879
  • Like 1

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Railgun desperately needs a buff in some way since it got nerfed to nothing.They don't need to necessarily buff the average damage but increasing other parameters like fire rate, rotation speed, vertical aim, projectile speed or impact force. I personally think Railgun's damage range is too broad. Thunder outclasses it on everything. Preferably minimum damage has to be raised significantly so that railgun can compete with thunder at mid to long ranges.

Edited by SageoftheSixPaths

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Why do you think people equip Rail modules so much? The best buff to Railgun would be either a nerf to it (ironic) or a buff to some other turrets. Although maybe minimum damage or impact force could get a buff. Maybe. 

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If you think so, what's the point of putting up Jugger and Terminator up for sale?

to make people slowly crazy over time and go insane for wanting to buy it 0_o

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