Jump to content
EN
Play

Forum

Ideas for Turrets!


 Share

Recommended Posts

Railgun can not shoot out of nowhere because the barrel lights up for 1 second (after pressing Spacebar) before shooting. Camping enemy Thunder has enough time to hide behind a wall/building or to shoot the Railgun and knock its aim.

 

High Caliber alt costs 100000 crystals and that is just too much. It is basically the price of M2 Railgun. If that alt is really needed then Railgun player must pay 200000 crystals (for M2 Rail and HC alt) to be competitive against Thunder?

 

Damage of Railgun with High Caliber alt also needs a buff. Logically. Railgun needs lots of skill so it should be rewarded for that skill.

*cough* peekaboo * cough*

you're only comparing it against thunder , that's not fair , every turret must have a weakness , there is no perfect turret whatsoever , and you gotta live with it

  • Like 2

Share this post


Link to post
Share on other sites

*cough* peekaboo * cough*

you're only comparing it against thunder , that's not fair , every turret must have a weakness , there is no perfect turret whatsoever , and you gotta live with it

*cough* Fagnum *cough*

Share this post


Link to post
Share on other sites

Suggestions for changing twins are silly. Twins is very much the middle turret. I don't know why Twins use seems to be up, but it does, two or more twins in every battle now, sometimes 3 or 4 per side. I don't understand it. It just isn't that good. I use it because it suites my preference for close-in aggressive combat.

 

Vulcan, however, is sad. It lost its uniqueness when you took away the gyro. (What is left is meaningless. A ricochet can knock off its aim.)

Vulcan is absolutely the weakest turret, and now with the overheat problem, it is counterproductive to play with. If it is well supported, it can get adaquate kill ratio, but in DM it is useless.

 

I use M1 Vulcan on secondary account. It is good when playing against only M1 equipment, but it still needs support, and I self-destruct from overheat about once each three minutes of play, whereas I used to self-destruct from overheat  about once per 12 matches.

 

With my M3.17 Vulcan on a full M3+ Titan, it is hardly supportive of teamplay. I have to be too careful of the overheat, and the damage-per-second is just too low. It plays like a weak, slow-motion Shaft. Anyone with even a few percent protection against it can pay it little heed.

 

Vulcan primarily needs the overheat change fixed. It also needs the damage-per-second increased. It is simply too weak. It is a ridiculous waste of crystals now, a theft on your part, as I see it at the moment.

  • Like 1

Share this post


Link to post
Share on other sites

Regarding modules, eight turrets (including Ricochet) can hit you from too far away to respond to. Five of those can kill many a tank in essentially one shot. And that isn't even considering the three strongest turrets. Having only three module slots is a woefully deficient situation.


 


Three protections against 13 turrets is a defect in game balance. Something needs to change.


 


Garage change delay times are too long.

Share this post


Link to post
Share on other sites

Camping enemy Thunder has enough time to hide behind a wall/building or to shoot the Railgun and knock its aim.

apparently I forgot to reply to that part , and no they don't . 1 second is not enough to do anything .

 

if 1 second is enough , you should run away from magnum shots while they're mid-air , they take longer than 1 second to reach , and if you can do that then congrats , you can easily run away from railgun shots.

Edited by mhh.2000

Share this post


Link to post
Share on other sites

*cough* peekaboo * cough*

you're only comparing it against thunder , that's not fair , every turret must have a weakness , there is no perfect turret whatsoever , and you gotta live with it

Skilled Thunder players (or Railgun players who switched to Thunder) also use peek-a-boo tactic. I compare Railgun with other long range turrets. Railgun is now stronger than Vulcan (I suggested also 25% damage buff for Vulcan) so Railgun, Thunder and Vulcan would be perfectly balanced.

 

Even more, Railgun is really weak at close range because of slow turret turning and low DPS compared to Thunder and Vulcan. Thunder is the only turret truly effective at all ranges and that makes it OP.

 

Thunder is much stronger than Railgun and Vulcan so something should be done with it.

Share this post


Link to post
Share on other sites

rXBLn0N.gif

Cool picture but I would rather have higher DPS than being able to penetrate a specific wall after 7 seconds of continous firing (wasting ammo) and run out of ammo (machine guns usually have 100-250 rounds in ammo box) few seconds later.

Share this post


Link to post
Share on other sites

Railgun can not shoot out of nowhere because the barrel lights up for 1 second (after pressing Spacebar) before shooting. Camping enemy Thunder has enough time to hide behind a wall/building or to shoot the Railgun and knock its aim.

 

High Caliber alt costs 100000 crystals and that is just too much. It is basically the price of M2 Railgun. If that alt is really needed then Railgun player must pay 200000 crystals (for M2 Rail and HC alt) to be competitive against Thunder?

 

Damage of Railgun with High Caliber alt also needs a buff. Logically. Railgun needs lots of skill so it should be rewarded for that skill.

i agree with u 100000000000000% u are right one milion trilion zrilion krilion 100% right railgun needs  buff thank u for ur feedback but this topic is dead no one enter no one see no one care no one hear go pm the community manager or copy ur comment and post it in the community hq which is the only place where our feedback really getting heard.

Share this post


Link to post
Share on other sites

Well there's nothing stopping them from nerfing the alt if normal Railgun gets buffed  :D

 

Although i agree Railgun does not need a buff. Railgun appearing underpowered is not an issue with the turret itself (it's pretty good against most turrets in the game) but rather in Smoky, Thunder, and Magnum. I think these turrets are a bit too powerful against Railgun, with Smoky and Thunder having both high DPS and high knockback (for Smoky also a chance of a powerful long-range snipe via crit at M0 and M1, and for Thunder splash damage), and Magnum being able to deal crippling damage to almost any tank on the map. These turrets probably could use a nerf, at least to their anti-Railgun power. Don't buff Railgun itself, unless it's just a minor one to impact force. 

 

There's also the thing with protection modules being broken and unfair to certain turrets but that's a different story

Smoky needs critical chance nerfed at range, then it'l be fine. Magnum will probably never be balanced, as it is outside of the scope of the game, and Thunder needs less impact...

And there's something about it's damage with double damage that is scary, even more so than with Magnum or Railgun... I don't know how that can be fixed...

Edited by TakeAShower

Share this post


Link to post
Share on other sites

For you people arguing that Railgun is weak because of the 1s delay that allows everyone to shoot you, have you considered pre-firing? 

 

Basically you fire while you're behind cover, and then you start moving out of cover so that the delay finishes and you fire just as you leave cover, thus preventing enemies from taking advantage of your delay. 

 

There are many variations of this strategy, but they all focus on one thing: start firing in a safe place, and expose yourself only when you're about to fire. 

 

It's a very effective strategy and I almost guarantee you'll find Railgun much stronger once you master it. 

Share this post


Link to post
Share on other sites

I would like to prove to them that railgun is awesome and really powerful just by recording myself play , but setting up the game recorder every time I want to play is a tiresome thing

Share this post


Link to post
Share on other sites

apparently I forgot to reply to that part , and no they don't . 1 second is not enough to do anything .

 

if 1 second is enough , you should run away from magnum shots while they're mid-air , they take longer than 1 second to reach , and if you can do that then congrats , you can easily run away from railgun shots.

Well difference between running away from a magnum shot and avoiding a railgun shot is this: the magnum shot will land there after 1 second no matter what, and there's no way to stop that, while if you knock off the Railgun's aim ANYTIME during that 1 second you've successfully evaded a Railgun shot. 

 

Yes I'm on your side but i kind of want to clarify this

  • Like 1

Share this post


Link to post
Share on other sites

Thank u for supporting the topic and yes the mods pass railgun buff feedback to the devs I asked them .

 

 

If u have any railgun buff suggestion just pm me or the CM ,

 

Tank you.

Share this post


Link to post
Share on other sites

THIS IS MY IDEA ABOUT SAVING THIS GAME FROM 'DESTRUCTION'!!!

 

Idea : The relative between Magnum and save this game

Suggestion : Decrease the Magnum's damage and everything

New damage (normal) : M0 = 500

                                      M1 = 600

                                      M2 = 700

                                      M3 = 800

                                      M3 XT = 900 (if available)

Other : 1. Warn or ban a player that use Magnum's heights more than 50%, except for parkour mode

            2. Warn or ban a player that use Magnum's firing steady more than 60%, except for parkour mode

 

p/s : Double means double, so I deleted it...

Edited by DinKonahe
  • Like 1

Share this post


Link to post
Share on other sites

THIS IS MY IDEA ABOUT SAVING THIS GAME FROM 'DESTRUCTION'!!!

 

Idea : The relative between Magnum and save this game

Suggestion : Decrease the Magnum's damage and everything

New damage (normal) : M0 = 500

                                      M1 = 600

                                      M2 = 700

                                      M3 = 800

                                      M3 XT = 900 (if available)

New damage (while using doble damage supply) : M0 = 600

                                                                                 M1 = 700

                                                                                 M2 = 800

                                                                                 M3 = 900

                                                                                 M3 XT = 1000 (if available)

New damage (while the target use double armor supply) : M0 = 400

                                                                                             M1 = 500

                                                                                             M2 = 600

                                                                                             M3 = 700

                                                                                             M3 XT = 800 (if available)

Other : 1. Warn or ban a player that use Magnum's heights more than 50%, except for parkour mode

            2. Warn or ban a player that use Magnum's firing steady more than 60%, except for parkour mode

this game needs to be saved, but that's not the way to do it, your magnum is way to weak

Share this post


Link to post
Share on other sites

So many players use Rail protection because getting 1 shoted sucks so nobody wants that. Is that enough of a reason to buff it? Although I enjoy using it (or at least I used to) I don't think the damage should be buffed, but maybe some other characteristics like impact force could be improved slightly especially since that doesn't affect me at all.

Share this post


Link to post
Share on other sites

THIS IS MY IDEA ABOUT SAVING THIS GAME FROM 'DESTRUCTION'!!!

 

Idea : The relative between Magnum and save this game

Suggestion : Decrease the Magnum's damage and everything

New damage (normal) : M0 = 500

                                      M1 = 600

                                      M2 = 700

                                      M3 = 800

                                      M3 XT = 900 (if available)

New damage (while using doble damage supply) : M0 = 600

                                                                                 M1 = 700

                                                                                 M2 = 800

                                                                                 M3 = 900

                                                                                 M3 XT = 1000 (if available)

New damage (while the target use double armor supply) : M0 = 400

                                                                                             M1 = 500

                                                                                             M2 = 600

                                                                                             M3 = 700

                                                                                             M3 XT = 800 (if available)

Other : 1. Warn or ban a player that use Magnum's heights more than 50%, except for parkour mode

            2. Warn or ban a player that use Magnum's firing steady more than 60%, except for parkour mode

This does not make sense - DOUBLE damage and DOUBLE armour are meant to be double. And banning players for using Magnum in certain ways... That's ridiculous.

  • Like 2

Share this post


Link to post
Share on other sites

So many players use Rail protection because getting 1 shoted sucks so nobody wants that. Is that enough of a reason to buff it? Although I enjoy using it (or at least I used to) I don't think the damage should be buffed, but maybe some other characteristics like impact force could be improved slightly especially since that doesn't affect me at all.

Well that just means the issue is protection modules and not railgun itself

protection modules are rather broken right now anyways

Share this post


Link to post
Share on other sites

Well that just means the issue is protection modules and not railgun itself

protection modules are rather broken right now anyways

rail good at m4 only at m0.1.2.3 its sucks weak.

Share this post


Link to post
Share on other sites

rail good at m4 only at m0.1.2.3 its sucks weak.

Rail is fine as is. You just want rail to be OP again so your silly little XP/BP tank can one-shot everything! Gosh I hate Egogun Railgun users...especially XPBP ones.

Share this post


Link to post
Share on other sites

Rail is fine as is. You just want rail to be OP again so your silly little XP/BP tank can one-shot everything! Gosh I hate Egogun Railgun users...especially XPBP ones.

i dont like xpbp that much :).

 

i just want railgun min dmg buff . will it make rail kill mamoth by 1 shot ? will it make rail kill wasp by 1 shot ? will it kill all tanks by 1 shot of railgun got 10% min dmg buff ? or even 5% ? no no no no no no !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! idk whats wrong with ppl why dont they see how clear that railgun needs a buff.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...