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Thunder needs less impact...

 

And there's something about it's damage with double damage that is scary, even more so than with Magnum or Railgun... I don't know how that can be fixed...

Thunder does NOT need less impact. It is meant to be heavier and stronger than Smoky but with longer reload. It just deals too much damage and that makes it OP.

 

I already suggested 10% damage nerf for Thunder so it would not 2-shot light hulls.

 

One of the reasons why Rail needs 10% damage buff is the fact that light hulls sometimes survive 2 Rail shots which is total nonsense. Rail should 2-shot light hulls (and 3-shot medium hulls and 4-shot heavy hulls) every time (if the enemy has no Rail protection or used DA and you did not use DD against it).

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It's not that railgun needs a buff. On the field Railgun's a beast, it can inflict damage within a consistent scale at almost any range. The reload compensates that damage, otherwise, everyone would be using Railgun. Most tankers have the protection from Railgun, thus why you don't see it in MM battles. It's rendered useless due to low damage which is caused by the protection. And they can't nerf the railgun protection. Simply out of question, if they nerf one protection they'd have to nerf all of them and trust me, you don't want that. 

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Protection modules need to be removed from the game entirely. They are frustrating to fight against, create game balance issues, and are arguably the closest thing the game has to a P2W mechanic after drones(?) and low rank kits.

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with all due respect , everyone who says railgun needs a buff either haven't used it or he's a newb , railgun does NOT need a buff at all , it's already really powerful , especially if it's using the high caliber ammo alteration ...

 

whenever I see a railgun in a battle ,even if it's just 1 , I have to equip my protection module against it , because otherwise I will really suffer , on the other hand I'm using railgun on my alt account (M2 with alt) and it's extremely powerful , so -not to anyone's surprise- it doesn't need a buff .

You argument simply doesn't make sense. Most of the players requesting a buff to Railgun are skilled high ranking players who rightfully feel that it's too weak at high ranks - exactly the opposite of what you are saying. And your inability to leverage Railgun's weaknesses to your advantage does not make Railgun powerful, it's just a bad excuse.

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You argument simply doesn't make sense. Most of the players requesting a buff to Railgun are skilled high ranking players who rightfully feel that it's too weak at high ranks - exactly the opposite of what you are saying. And your inability to leverage Railgun's weaknesses to your advantage does not make Railgun powerful, it's just a bad excuse.

I'm sure high rankers are only complaining because of the high use of protection modules against railgun , and they're used widely because railgun is too common , again it's too common because it's really strong .

 

balming protection modules for railgun's ineffectiveness is not right , it means that the protection system is broken , not railgun

 

same thing applies to thunder , thunder is extremely powerful in low ranks , while in high ranks thunder is a disappointment because of the broken protection modules system .

Edited by mhh.2000
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You argument simply doesn't make sense. Most of the players requesting a buff to Railgun are skilled high ranking players who rightfully feel that it's too weak at high ranks - exactly the opposite of what you are saying. And your inability to leverage Railgun's weaknesses to your advantage does not make Railgun powerful, it's just a bad excuse.

plus you can't knock off railgun's aim from across the map if you don't use one of the few turrets that can , it's just not right .

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plus you can't knock off railgun's aim from across the map if you don't use one of the few turrets that can , it's just not right .

All long range weapons can hit a camping Rail and knock its aim.

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You argument simply doesn't make sense. Most of the players requesting a buff to Railgun are skilled high ranking players who rightfully feel that it's too weak at high ranks - exactly the opposite of what you are saying. And your inability to leverage Railgun's weaknesses to your advantage does not make Railgun powerful, it's just a bad excuse.

yes i agree hes argument make no sense . and yes im 9 yrs railgun player i have enough skills and experince to blow hazel face.

 

 

and i see that railgun very weak gun and it need a buff, agree ? 

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My friend... you are a madman. 

Wdym, protection modules DO need a nerf

 

I think that at this point, the only thing that can save Railgun is to NERF it to oblivion and remove it from all eSports tournaments. This way, people will slowly stop using and upgrading their Rail modules since that no one is overusing it anymore. 

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yes i agree hes argument make no sense . and yes im 9 yrs railgun player i have enough skills and experince to blow hazel face.

 

 

and i see that railgun very weak gun and it need a buff, agree ? 

You mean a 9-year-old railgun player? Bro, you have less than 10 hours of EXP on Railgun and its m0... of course you're gonna feel its underpowered. 

 

Plus, if you've been playing since launch, how are you still a warrant officer 4?

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It's not that railgun needs a buff. On the field Railgun's a beast, it can inflict damage within a consistent scale at almost any range. The reload compensates that damage, otherwise, everyone would be using Railgun. Most tankers have the protection from Railgun, thus why you don't see it in MM battles. It's rendered useless due to low damage which is caused by the protection. And they can't nerf the railgun protection. Simply out of question, if they nerf one protection they'd have to nerf all of them and trust me, you don't want that.

 

Actually they don't need to nerf all the protection modules, just the ones that are most seen in numbers.

 

Twins module could sure use a buff, because right now it's just not worth getting it at any modification.

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Wdym, protection modules DO need a nerf

 

I think that at this point, the only thing that can save Railgun is to NERF it to oblivion and remove it from all eSports tournaments. This way, people will slowly stop using and upgrading their Rail modules since that no one is overusing it anymore. 

On the contrary, nerfing all modules will create an imbalance in the game. It's a game of make-believe, let's not be irrational here. We both know well than to nerf modules. Why, you ask? Here's the short answer, the turrets are disproportionate to each other. You narrow your vision so that it meets the needs of railgun only. If we nerf all of the modules Railgun becomes OP, but Hammer, Magnum, Firebird, Isida... etc become twice as strong as before. A hammer m4 can destroy a Viking m3-m4 with 5 shots correct me If I'm wrong, nerfing the module will make it a child's play for hammer users and this doesn't only apply to hammer. This would mean that players would start to complain about the OP turrets, so tanki would have to nerf all of those turrets. Guess what, we're back at the same spot, the turrets are OP and we need to nerf the modules again... 

Edited by Chronicle

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On the contrary, nerfing all modules will create an imbalance in the game. It's a game of make-believe, let's not be irrational here. We both know well than to nerf modules. Why, you ask? Here's the short answer, the turrets are disproportionate to each other. You narrow your vision so that it meets the needs of railgun only. If we nerf all of the modules Railgun becomes OP, but Hammer, Magnum, Firebird, Isida... etc become twice as strong as before. A hammer m4 can destroy a Viking m3-m4 with 5 shots correct me If I'm wrong, nerfing the module will make it a child's play for hammer users and this doesn't only apply to hammer. This would mean that players would start to complain about the OP turrets, so tanki would have to nerf all of those turrets. Guess what, we're back at the same spot, the turrets are OP and we need to nerf the modules again... 

Nerf Modules and Actually Balance Turrets/Hulls

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On the contrary, nerfing all modules will create an imbalance in the game. It's a game of make-believe, let's not be irrational here. We both know well than to nerf modules. 

Nerfing modules will not create new imbalances, it will not make the game any more unbalanced than it already is, it will simply make it feel less bull**** because players' module choices alone can no longer make or break a weapon. No more broken rock-paper-scissors. It's the same modules for everyone so everyone is affected the same, no one will be any stronger or weaker than they already were, unless...wait for it...the turrets are imbalanced?! Wait, that sounds like something that should be fixed instead of hiding it with modules!  :o

 

 

the turrets are disproportionate to each other...This would mean that players would start to complain about the OP turrets, so tanki would have to nerf all of those turrets. 

Dude we all know the pros of nerfing modules already, particularly when it's a really big upside like this one. You're literally preaching to the choir here  :D

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balming protection modules for railgun's ineffectiveness is not right , it means that the protection system is broken , not railgun

 

same thing applies to thunder , thunder is extremely powerful in low ranks , while in high ranks thunder is a disappointment because of the broken protection modules system .

SPOT

 

ON

 

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my argument is not irrational or nonsense , I'm making some fairly valid points here , and I will never think that railgun needs a buff because I've used it and it's really good

 

I haven't used it in high ranks , only in lieutenants ranks , but even in these ranks , there are 25% protection modules everywhere , some of them I can still crush with 1 shot , so I can tell from experience that if anything , railgun is OP not UP .

Edited by mhh.2000

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my argument is not irrational or nonsense , I'm making some fairly valid points here , and I will never think that railgun needs a buff because I've used it and it's really good

 

I haven't used it in high ranks , only in lieutenants ranks , but even in these ranks , there are 25% protection modules everywhere , some of them I can still crush with 1 shot , so I can tell from experience that if anything , railgun is OP not UP .

Go play in no supply battles without any alterations and you will see how "OP" it is. Edited by SageoftheSixPaths
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Nerfing modules will not create new imbalances, it will not make the game any more unbalanced than it already is, it will simply make it feel less bull**** because players' module choices alone can no longer make or break a weapon. No more broken rock-paper-scissors. It's the same modules for everyone so everyone is affected the same, no one will be any stronger or weaker than they already were, unless...wait for it...the turrets are imbalanced?! Wait, that sounds like something that should be fixed instead of hiding it with modules!  :o

 

 

Dude we all know the pros of nerfing modules already, particularly when it's a really big upside like this one. You're literally preaching to the choir here  :D

Tanki won't nerf modules for the sake of low ranked players, there are people with M4s and changing the modules will impact their gameplay. 

Edited by Chronicle

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