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Ideas for Turrets!


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Rail is fine. Its made for camping and long ranged combat, and to have it do crazy damage wouldnt make sense. You cant expect to rush into the enemy and come out alive, thats what weapons like firebird, hammer and twins are made for.

 

It is sometimes a bit unpredictable, id say reduce the damage ratio, both the min and the max damage should be closer to the average.

We did not said we want a massive rqilgun buff bro :) we just want min DMG buff just 10% buff :) that would make it so greatly balanced .

 

I think decreasing max DMG by 10% or 7% and increase min DMG by 10% or 7% would make it so great am I right ?

However, it's a good way to make some cash though.

 

Yes I know .

 

 

But its making the gun weak.

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Such a nosense lol , you are a fool trooler hahaha thanks man hahaha ,

 

Didn't u know this is just my low acc -_-.

 

:ph34r: are u mad liitle boy ? This is just my low acc :) thanks for misunderstanding and showing us your stupidity.

 

 

thank u so much for explaining the situation for that... 7 years brain guy.

 

Appreciated!

Friend my account in-game right now with your highest rank account. 

 

Plus, if you must REALLY suck at the game to have an 0.7 D/L on your alternate account.

GG. He faked his main account. lol, his poor K/D on his "alt" account was an indicator that he was lying the entire time and he admits it.

 

So, guys, now let's not buff railgun. i use railgun and i wouldn't buff them. 

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GG. He faked his main account. lol, his poor K/D on his "alt" account was an indicator that he was lying the entire time and he admits it.

 

So, guys, now let's not buff railgun. i use railgun and i wouldn't buff them.

 

Both of the m2 alterations are the buff. HCA alt for a camping gameplay. SS alt for a more aggressive playing style. Faster Horizontal Tracking alt for maps with little to no variety of elevations.

 

And even if you don't have any alts for your railgun, you can just equip it to a good stable hull and you should do fine.

Edited by DieselPlatinum

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Why are some of you so emotionally charged? I see people stray from "Railgun needs a buff" to provocative claims...

 

Nerfing Railgun is without question an unwise decision, it would completely ruin eSports and Xp/Bp for people. From 2 shots to 3 shots. 

 

Buffing Railgun isn't a bad idea but something has to be taken in return, in this case, an extended reload time. Also, foresight would be a handy thing as the High-Calibre ammo perfectly demonstrates this. 

 

I shouldn't be seeing "Nerf protection modules". I'd expect a Jesus resurrection before that. 

  • Like 1

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Tanki won't nerf modules for the sake of low ranked players

I'm not talking about low-ranks. I'm talking about M3 and M4. 

 

 

there are people with M4s and changing the modules will impact their gameplay. 

In a good way i'd think

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I already have the m2 alteration and I had bought it long ago. You clearly understood my point and even acknowledged that Railgun is weak in a fair game. Many legend ranked players exclusively play these types of PRO battles. If you were playing only for a year, perhaps you did not know how the turret was prior to 2016 when it was strong and reliable with more consistent damage. You said that railgun doesn't need a buff. Then how about returning railgun to how it was prior to 2016? That wouldn't classify as buff. If it did, then you are indirectly accepting that Railgun was nerfed since 2016.

 

And yes, you are right. I wouldn't complain if players stopped equipping rail modules. Nevertheless I prefer the old railgun which cannot 1 shot light hulls but deliver reliable very high damage at any range.

trust me I know how powerful railgun was , I was a massive railgunner (in another account) before they completely nerfed the turret , but they gave you the ability to bring it back by paying 100k.

 

I have been playing the game hardly for 9 years , and I have massive experience in railgun and I do have drugs ,

 

And who said we want railgun to be buffed for a level make it kill light hulls by 1 shot ? Me ? No no . sage of sixth path ?? No no , any one ? No no no . why do u keep making lies and fake info ? I think u don't know how to talk correctly coz u are Arabic. And its annoying to have Arabic user in the forum coz they are weak at English and make no sense (not all of them:)). So pls stop defending the junk weak railgun and instead support us to make it balanced good gun .

 

Best of luck dear friend :) !.

I'm gonna stop answering you from now on , It's pointless to talk to you with all the disrespectful replies , what's the point of criticizing somebody's English ? I can see that you understand me clearly , which means my English is good , and I don't like talking to some arrogant boy who thinks the world is all about him , the kind of conversation I want is that one I'm having with SageoftheSixPaths, he is really nice and understanding , unlike you .

Edited by mhh.2000

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I'm being tempted to challenge Vekt to a duel but I won't :p

 

Anyways. Railgun needs no buff. The problem is modules, and maybe, to an extent, this myth about Rail's status in eSports or as the 'most skill turret'.

 

I'd expect a Jesus resurrection before that.

FINALLY, someone who doesnt believe in that. No, don't spark a religious discussion here, feel free to go to Discord.
  • Like 1

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The main reason why Railgun needs a buff and Thunder needs a nerf is the fact that Thunder is OP and it kills Railguns easily.

If you're saying that if it kills a railgun easily it's OP. Then you're basically saying that all turrets, including railgun are OP.

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Maybe like many players suggested, I am starting to think the problem doesn't really lie in the turret but the abundance of rail module against it.

So I suggest a nerf to protection modules depending on the effectiveness of the turret.

I am saying, % protection works differently against different turrets even within the same class. For Twins,it takes just 1-3 seconds longer to destroy a full health tank equipping 35% resistance against twins. But for Hammer, the damage reduction is far more profound because it will be impossible for Hammer to destroy a medium tank on full health with 35% resistance. In conclusion, the same protection level is far more effective for one turret than another. Similarly, 50% resistance against Shaft means the the player with it still has to be wary but the same against Vulcan means players with fully MU'ed shark module don't need to pay much heed to vulcans.

This is why it is very difficult for Railgun user to destroy a tank equipping 50% resistance because it's already low DPS is cut in half but for Isida, it's less difficult.

So I think high DPS turrets should have higher protections(up to 50%) while low DPS turrets should have lower protections against it. ( For eg. Falcon module resistance should be capped at 35-40%).

This is my personal opinion.

Edited by SageoftheSixPaths
  • Like 2

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I'm not talking about low-ranks. I'm talking about M3 and M4. 

 

 

In a good way i'd think

Not really, you'd always see the people with M4s on top. And when you say nerf modules, from 35 being the M3 protection to what are you willing to "negotiate"?

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My idea for modules:

 

M0-5%

M1-10%

M2-15%

M3-20%

M4-25%

 

If this idea (and price of modules decreased to 1/5 or 1/10) was applied, there would be no problems with OP M3/M4 modules.

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M0-5%

M1-10%

M2-15%

M3-20%

M4-25% 

I was thinking this too. 

 

 

If this idea (and price of modules decreased to 1/5 or 1/10) was applied, there would be no problems with OP M3/M4 modules.

Wolverine and I actually discussed this thing, and we came to the conclusion that the better and more fair solution would actually be to nerf only the protections and keep the prices the same. I know it sounds appalling but you can read our discussion in this topic: http://en.tankiforum.com/index.php?showtopic=375641

Edited by thesquarerootof2

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I feel like 35% is still high enough to render a weapon useless

35% is good , it's when they (finally) become useful

 

less than that is a waste of crystals .

 

We want useless modules because useless modules mean Easy Kills!

you'll be an easy kill for railguns and thunders then !

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5 shoots per second then? I like it

So it will waste 35 bullets to pierce a wall (7 seconds).

-----------

30 seconds of firing = 150 bullets

-----------

 

 

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////////////////////////

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I think that 30 seconds of firing are just too much. What about 20 seconds (100 bullets)?

 

What about reload time? 5 seconds?

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M0 and M1 people have usually less than 20% protection and I dont see them becoming easy kills to Railguns of their own modification. 

yes they are , I always face people with 25% protections , they are still the easiest kills ever , always 1 shot with DD .

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35% is good , it's when they (finally) become useful

 

less than that is a waste of crystals .

 

you'll be an easy kill for railguns and thunders then !

My strongest module has 23% protection.

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