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Ideas for Turrets!


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Currently, equipping high-capacity ammo clip or doublet alterations for Hammer does not change the clip reload sound - you still hear three shots being reloaded regardless of whether you have five or two shots in your clip. It's a minor thing, but it would be nice if these two alterations had appropriate sounds. 

 

 

I've made a short video to show what I mean:

 

https://www.youtube.com/watch?v=CmuqIWxW0V8

 

 

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I think a good idea for a turret is a combination of like striker and magnum so basically its magnum but it shoots multiple less-damage rounds but thinking about it it's probably not that good considering you can't aim very well. Dang it well thats one idea down.

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New short range gun: Vapour

 

I was thinking a new turret called vapour

so what it does is that, its like fire and freeze u shoot and then the enimie is affected by poisonous gasses and he slowly dies, just like after burn

 

its like a spray,

u just hold space bar for1.5 secs and the enimie is polluted with carbon die oxide

 

the damage should be little recuded than fire and freezes damage and in return, the distance should be slightly higher than fire and freeze

 

here is an example:

 

|firebird|-----------------------140 damage

 |freeze|-----------------------160 damage

 

|vapour|----------------------------------------85 damage+1.5 secs after gas affect

 

 

-=distance

140=damage

|=turret

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Giving the fact of the new FireBird Update, This weapon wouldn't be needed, Because firebird Burning damage was Increased.

Honestly right now the short range weapons are perfectly balanced in my opinion.

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Carbon monoxide (CO) is far more poisonous than carbon monoxide (CO²) I would still prefer chlorine gas (Cl²) or HCN.

 

I would really like a close range turret which attacks enemies physically (ram, drill, axe, pickaxe, circular saw or even lightsaber).

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please please please revisit striker, it is too slow to lock on a target, it is harder to hit the target (as compared to all other turrets), in any map other turrets have advantage over striker. m3 striker vs any m2 turrets, any other turrets have advantage over striker at present. please no biases.. many dont use striker because its weak, and they are not threatened by it much in battlefields.. if many use striker there will be lots of complain about it. sincere justice be done to the turret. 99 percent of the striker users in battlefields will not be on the top ot the ranking which otherwise 40percent among those 99 percent have the chance of being at the top of the score. im trying to logically explain though my explanation may not be that good, striker is still the weakest of all turrets as per the advantages other turrets have.

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please please please revisit striker, it is too slow to lock on a target, it is harder to hit the target (as compared to all other turrets), in any map other turrets have advantage over striker. m3 striker vs any m2 turrets, any other turrets have advantage over striker at present. please no biases.. many dont use striker because its weak, and they are not threatened by it much in battlefields.. if many use striker there will be lots of complain about it. sincere justice be done to the turret. 99 percent of the striker users in battlefields will not be on the top ot the ranking which otherwise 40percent among those 99 percent have the chance of being at the top of the score. im trying to logically explain though my explanation may not be that good, striker is still the weakest of all turrets as per the advantages other turrets have.

Pure truth! They could improve it in many ways, for example halving the locking time, or hiding the laser pointer for at least the first seconds!

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Instead of 300 points of damage per second at all modifications, it should be like this:

 

M0 - 75 to 100 points of damage per second.

M4 - 225 to 250 points of damage per second.

 

And have it adjusted accordingly in between.

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Instead of 300 points of damage per second at all modifications, it should be like this:

 

M0 - 75 to 100 points of damage per second.

M4 - 225 to 250 points of damage per second.

 

And have it adjusted accordingly in between.

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Idk when was this but why is my favourite gun nerfed so much?

The "Shaft"  it used to have an energy bar that if you charge only half way in sniping mode it only uses half of the energy... just someone explain to me why does it need to fully charge after any charge of sniper shot (even if I just went into sniping mode for a millisecond)... and the thing is that I spent all my money focused on my Shaft and now I have no gun that I can properly use for combat. (I used to have a good stat now it is going in the drains).
:(  :angry: I'm not playing until things get better. (tanki, I hope you guys are trying to balance out the guns for the higher ranks because all I see in combat these days is "Smoky", "Thunder", "Firebird", "Railgun" and not much of any else :( )

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Lavish

 

Lavish is an idea for a turret. Today, there are so many turrets, making the game dynamic. However, Tanki does not stop making new turrets that could make the game even better.

 

Pros

Very high damage

Excellent range

Very fast projectile speed

No warmup

 

Cons

Poor reload time

Low impact force

Poor penetration

Can overheat

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I think they should make a turret where you can lock your aim on a Tank. But so compensate for this, they can decrease the amount of damage. The damage should be less than a smoky a little bit slower reload time but you're guaranteed a hit with the gun which can be good for important last minute games. 

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Lavish

 

Lavish is an idea for a turret. Today, there are so many turrets, making the game dynamic. However, Tanki does not stop making new turrets that could make the game even better.

 

Pros

Very high damage

Excellent range

Very fast projectile speed

No warmup

 

Cons

Poor reload time

Low impact force

Poor penetration

Can overheat

dude, everyone would use it, it would be the new Fear Machine.

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Lavish

 

Lavish is an idea for a turret. Today, there are so many turrets, making the game dynamic. However, Tanki does not stop making new turrets that could make the game even better.

 

Pros

Very high damage

Excellent range

Very fast projectile speed

No warmup

 

Cons

Poor reload time

Low impact force

Poor penetration

Can overheat

I like it,Where did you steal it?  ;)

Edited by GeekSHizzle
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Lavish

 

 

 

Lavish is an idea for a turret. Today, there are so many turrets, making the game dynamic. However, Tanki does not stop making new turrets that could make the game even better.

 

Pros

Very high damage

Excellent range

Very fast projectile speed

No warmup

 

Cons

Poor reload time

Low impact force

Poor penetration

Can overheat

You might want to add in a description of how it actually works.  What does it fire?  What does it look like?

 

Also.. change the name.  No matter how well it performs, I would never buy a turret called "Lavish"...

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Add an option For example:

I'm a Generalissimo and I haven't played the game in 4 years and there's a new turret called "Hammer"

-Rent turrets in order to test them using crystals (like it was for the alterations) 

I know there is a test server but it's not opened all the time and sometimes you be in a low ranks since commands are no longer working

Also:

-Add an option where you can choose lower hull modifications like: 

 I have M3 Wasp/Hornet I want to do parkour but they are too heavy.

I'll go to garage and switch to M0 wasp so I can have a better parkour

I know that they added an option where you could bring your was to M0 and stays M0 for these players if that option was added then they they should get refunded with their wasps?

I know that these ideas may look not good for the devs. but the players indeed needs it.

Also for example:

I have M4 Thunder "20/20"

I want to take a video about how much damage it deals when it's a normal M3 ''0/20''

-Set your hull/turret to a lower upgrade and have the option to set it high as it was

Also:

I have a full titan micro upgraded M1 10/10 but my rank doesn't accept buying M2 so I won't have my M2 titan for 0 crystals because my rank is too high.

Please fix that and make the players feel free to purchase lower hull/turret modifications why would we be forced to buy M3 as long as we want M0/M1/M2?

https://prntscr.com/m7fcdh https://prntscr.com/m7fcyo https://prntscr.com/m7fd6s

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Im desperated!!!

I can't kill ever big rank than me! 

Whay admin you are so bad? Whay you run always for money?

This game is bullhet always when the base is money.

Even low rank killed me easy.

 

Bullshet game, and all the staff of tanki.

If you blocked me forever i don't interesting. I hate this game because all use money. Money, and money and money. Always money.

 

I can't kill 7 rank up more than me! You are crazy admin? I anna choose team and players.

You are greedy for money. You are all hungry for money.

Leadership has no mind.

 

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I like all of the ideas, except the last one. If these idea was implemented, you could buy the M3 then change it to M2 or M1, making the last idea unnecessary. You can turn off MUs in PRO battles BTW.

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Add an option For example:

I'm a Generalissimo and I haven't played the game in 4 years and there's a new turret called "Hammer"

-Rent turrets in order to test them using crystals (like it was for the alterations) 

I know there is a test server but it's not opened all the time and sometimes you be in a low ranks since commands are no longer working

Also:

-Add an option where you can choose lower hull modifications like: 

 I have M3 Wasp/Hornet I want to do parkour but they are too heavy.

I'll go to garage and switch to M0 wasp so I can have a better parkour

I know that they added an option where you could bring your was to M0 and stays M0 for these players if that option was added then they they should get refunded with their wasps?

I know that these ideas may look not good for the devs. but the players indeed needs it.

Also for example:

I have M4 Thunder "20/20"

I want to take a video about how much damage it deals when it's a normal M3 ''0/20''

-Set your hull/turret to a lower upgrade and have the option to set it high as it was

Also:

I have a full titan micro upgraded M1 10/10 but my rank doesn't accept buying M2 so I won't have my M2 titan for 0 crystals because my rank is too high.

Please fix that and make the players feel free to purchase lower hull/turret modifications why would we be forced to buy M3 as long as we want M0/M1/M2?

https://prntscr.com/m7fcdh https://prntscr.com/m7fcyo https://prntscr.com/m7fd6s

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