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Ideas for Turrets!


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28 minutes ago, Viking4s said:

On my side I prefer a turret that increases gravity, because the increased gravity of the tank hit would be the source of the damages and the reason why its moves are slower or even fully immobilisation. Having double armor would help against the increased gravity.

Spoiler

Turret freeze m3.png

 

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15 minutes ago, DageLV said:

Maybe the charged shot pulls the tanks down? While pulling  them. To explosion center? 

Cuz I personally would like it to decrease the gravity

In that case it could be that the gravity shell upon hitting the tank convert/absorb part of its masses thus decreasing its weight and damaging it. The process convert mass into visible and invisible photons.

Edited by Viking4s

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9 minutes ago, asem.harbi said:

 

You can add dictator OD, hunter OD and all the augments with freezing/cold temperature effect. Slowing down effect can originate from many mechanics. 

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37 minutes ago, asem.harbi said:
  Reveal hidden contents

Turret freeze m3.png

 

Well freeze isn't the only turret which slows down tanks for quite a while now. 

28 minutes ago, Viking4s said:

In that case it could be that the gravity shell upon hitting the tank convert/absorb part of its masses thus decreasing its weight and damaging it. The process convert mass into visible and invisible photons.

I don't think tanki is that sciency, it's just a new mechanic tanki does not have yet

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47 minutes ago, Viking4s said:

You can add dictator OD, hunter OD and all the augments with freezing/cold temperature effect. Slowing down effect can originate from many mechanics. 

sorry I post my comment before I end reading your post. you talk about the turret but Dictator OD isn't a turret and Freeze is a turret

18 minutes ago, DageLV said:

I don't think tanki is that sciency, it's just a new mechanic tanki does not have yet

he didn't mean that, it just like a awesome article or something like

Edited by asem.harbi

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3 hours ago, DageLV said:

[...]

I don't think tanki is that sciency, it's just a new mechanic tanki does not have yet

It doesn't need to be sciency, however a good story can sell better and help with the building of the mechanics. It is new mechanics for turret yes.

3 hours ago, asem.harbi said:

sorry I post my comment before I end reading your post. you talk about the turret but Dictator OD isn't a turret and Freeze is a turret

[...]

Splash damage mechanic is available via several turrets, same principle could be applied for freeze/cold mechanics. But here slowing tank is due to the increased gravity not cold effect, therefore Cold resistance and immunity Hull Augment would not work.

Edited by Viking4s

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4 minutes ago, Firestar95 said:

Why not? Why couldn't it be more powerful?

Balancing. If you introduce a turret which is noticeably better than the existing one, then what's the point of keeping the old one?

Edited by Aegis
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Turret ideas, 1 for each range:

- CQC. Air cannon. Fires a powerful blast of compressed air, that has a massive damage drop off over range. Also applies knockback, which is capable of flipping tanks, bar the hover tanks.

- Medium range. Burst cannon. Fires 3 shots in rapid succession. Damage of smoky per shot, reload of thunder for the entire burst. Allows for high alpha strike, with minimal splash, so can work well in CQC too.

- Long range. Guided missile. Fires a missile guided by a wire which you control.Once fired, you can not control your tank until the missile hits something. Massive splash, the biggest in the game (for a turret). Long reload.

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Ok, I have an idea that could be used as an augment, or a separate turret. Basically it's magnum, but the shells would leave a circular area at the hit location, kind of like napalm. This would stay there for a short period of time, damaging anyone in the area, whether they were there when it hit, or drove into it afterwards. This would also have fire damage. This could be a short range version of magnum, or an augment for that turret. The shooting physics could follow the same idea as magnum, or it could be some other shooting logic. The main point though is the lingering damage effect. Like if you want this in the game.

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On 6/24/2020 at 1:31 AM, yasgfgfffgf said:

Flakvierling 38 20 mm

i already have a perfect name for it : Flak 4  ?

Hey! That might become very useful against flying Hopper :?

Edited by Viking4s
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53 minutes ago, sarim2345_the_master said:

an anti-air battery made during WW2 to be used against something that looks like it came from the year 3000...

seems legit

The only difference is that it would be lasers instead of shell (you missed the previous post related to this conversation)

 c79ci.gif

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On 2/13/2015 at 8:39 AM, GODOFWAR15 said:

New turret - Canon

It will be a long pipe that will shoot balls like traditional canon used to it will be based on the mechanism of projectile motion we cannot move the turret but we can adjust its projectile angle (height) using z,x,c Its reload time would be around 7-8 seconds and as we press space bar the ball take some time to reach to the target that leads to delay but it will have a hefty damage of 60-70 it can be shooted over buildings if projected with perfect angle it damage would be a splash of circle of radius 1metre and if tank comes into this area it will get self-damage and reload time,damage , damage area can be increased or decreased 

Turret would look like this

stock-photo-old-steel-cannon-and-heap-of

and its firing projectile would be like

parabola.png

Soooo.... the MAGNUM?? Is it not? 

 

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On 9/26/2020 at 12:23 PM, Viking4s said:

Hey! That might become very useful against flying Hopper :?

haha. who knows against all the hovering (tanks?) things ?

imagine it ?

2 month's ago i was talking to a friend that TO was ever gonna bring in a (tank?) hover that was gonna fly very high like a chopper for a moment.

then he was laughing. now he is saying i might have the power to see the future at all of TO (after i predicted hammer, premium, tankkoins, ??

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6 minutes ago, yasgfgfffgf said:

haha. who knows against all the hovering (tanks?) things ?

imagine it ?

2 month's ago i was talking to a friend that TO was ever gonna bring in a (tank?) hover that was gonna fly very high like a chopper for a moment.

then he was laughing. now he is saying i might have the power to see the future at all of TO (after i predicted hammer, premium, tankkoins, ??

but jumping is not flying...

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1 minute ago, Viking4s said:

but jumping is not flying...

i was meaning that it would have a prety long time stable in the the air to see the battle situation and positions of the real tanks in the game. i see you are here stil quite often on the forum

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21 minutes ago, yasgfgfffgf said:

i was meaning that it would have a prety long time stable in the the air to see the battle situation and positions of the real tanks in the game. i see you are here stil quite often on the forum

yeah, roaming around the forum looking for stuff - i am busy writing something about this new baby 
unknown.png

Edited by Viking4s
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I think they should make a turret that is short range. It does a specific amount of damage, and can damage multiple tanks at once. However, the amount of damage is multiplied by how many tanks are being hit. My idea is that its some sort of laser (nothing to do with my name).  Or maybe it could be applied to the upcoming Tesla turret.

Edited by lazer12121

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On 10/7/2020 at 7:33 AM, lazer12121 said:

I think they should make a turret that is short range. It does a specific amount of damage, and can damage multiple tanks at once. However, the amount of damage is multiplied by how many tanks are being hit. My idea is that its some sort of laser (nothing to do with my name).  Or maybe it could be applied to the upcoming Tesla turret.

The new Tesla turret works with electricity, no room for laser in it. Yes keep Laser technology for the turret after Tesla, as this technology is not used in tanki.

The new tesla is most likely to be melee range, second best guess is in between melee and sort (like Shaft primary fire). There is no way that electricity will go to short range (minimum is 50 meters). The secondary fire of Tesla is likely to reach close-range, and maybe beyond.

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On 10/12/2020 at 1:22 PM, Viking4s said:

Because it is green? It does look like a big bug with big pincers  ?

it  does but i didnt knew how to tell it ?

also because i wathed a realy cool alien movie yesterday?

Edited by yasgfgfffgf
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