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Guys you are nerds I don't understand a lot from what you wrote..

Also how you want my favorite Railgun to have a projectile speed.. So the turret will keep flowing till the laser hit a thing or hit the skybox limit..? Ok what if the player moved while the laser is flowing?  Also when the laser stop the flowing? when hit a wall or what?

Spoiler

Animated GIF

Also what if a player moved toward the laser after the header crossed him? will it get damaged or what?  Example :

Spoiler

Animated GIF

Railgun is just an Instantaneous laser you don't have to ask for unreasonable nerf.. Your hateness against Railgun is understandable. But your stupidness isn't understandable.. How you want the laser to move?

When I was kid, I was playing with a hand laser I remember placing the laser on far buildings.. But I haven't ever noticed that the laser is walking, it's just Instantaneous.

Next time ask for reasonable nerfs.. Don't just show your hateness with unreasonable nerfs that shows you stupid infront of other people.. Guys I respect you but don't insult my turret.

Edited by asem.harbi
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2 hours ago, Tanker-Arthur said:

And Gauss is a Coilgun that uses coils for it's acceleration XD

Gauss-rifles and Rail-guns are both coil-guns.  They accelerate a hard, heavy slug at hypervelocities.

!st-person shooters like UnReal, Quake and Red Faction used Railguns and the Mechwarrior universe had Gauss-Rifles.  All basically the same thing.

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1 minute ago, asem.harbi said:

Railgun is just an Instantaneous laser

It's not a laser - read the description for the turret on WIKI.

How can a laser cause impact?  Lasers are concentrated light energy that burn.

Think Star-trek Phasers.  They are basically lasers.  As opposed to Photon-Torpedos...

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11 hours ago, mjmj5558 said:

But there is no bullet ? ?

In real life, if you have a laserlight and turn it on, that won't "drop" over disatnce either. 

Technically, if it came in contact from a strong gravatational force it would drop (be bent off line) ....just saying like. 

Edited by antillis

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2 hours ago, wolverine848 said:

It's not a laser - read the description for the turret on WIKI.

For many years and maybe till now I call Railgun as Laser... And my friends also And also many people that I know or don't know

You can't stop me from calling it Laser. IT'S LASER IT'S LASER

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4 hours ago, asem.harbi said:

For many years and maybe till now I call Railgun as Laser... And my friends also And also many people that I know or don't know

You can't stop me from calling it Laser. IT'S LASER IT'S LASER

It’s a bullet leaving a trail which looks like a laser right

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58 minutes ago, At_Shin said:

Yes, I know that. But still, the railgun we have in tanki doesn't shoot depleted-uranium bullets at near the speed of light, it just shoots an instantaneous laser

Nope.  You see the trail from the hyperfast "slug".

Why would TO change the entire concept of the weapon, and add impact to a laser (which is just concentrated light that generates heat).

Is your opinion based solely on what you think you see when the gun is fired?  Your opinion on how it works is contrary to both the explanation TO gives on it's own WIKI ... and... physics.

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I don't actually think that projectile mechanism would suit for Shaft and Gauss. Considering the way the turrets work, it would not make any big difference if the mechanism were added. Shaft with its mechanism is more like a laser turret. Projectile for a laser turret doesn't seem to be logical, well at least to me.

For Gauss, a turrets with a locking on mechanism , it is pointless to have a projectile. Well, it would really affect the arcade shots but only a little. Nevertheless I think it would make the turret a bit more interesting I guess.

In my opinion, the projectile mechanism and the effect of gravity on it should be added to Thunder, Striker(Single firing mode) and Vulcan. It actually seems logical for them and I believe that it might make Thunder, which is kinda a dull turret these days, a bit more interesting.

 

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15 hours ago, wolverine848 said:

If the shot is a laser, how does it have impact of 650 - more than double that of Thunder?

When shaft was developed, engineers realized that they can "send" a massive amount of energy when firing. That's why when this energy at the speed of 300000 km/s reaches the tank, it causes pretty high impact and high damage. 

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6 minutes ago, mjmj5558 said:

When shaft was developed, engineers realized that they can "send" a massive amount of energy when firing. That's why when this energy at the speed of 300000 km/s reaches the tank, it causes pretty high impact and high damage. 

https://en.wikipedia.org/wiki/Speed_of_light: "The speed of light in vacuum, commonly denoted c, is a universal physical constant important in many areas of physics. Its exact value is defined as 299792458 metres per second (approximately 300000 km/s, or 186000 mi/s)"

"(...) Einstein showed that nothing that has a mass can ever reach the speed of light (...)" (Sutter, P., 2017. retrieved from https://www.nbcnews.com/mach/science/time-travel-isn-t-possible-or-it-ncna797736).

~Speed of light: 299792458 metres per second equals 299.792 km/s < 300.000 km/s

Spoiler

Confused Nick Young | Know Your Meme

 

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All the issues around numbers and pointless discussions about real world vs fantasy weaponry game aside, this wouldn't make any sense to me while you are still obliged to have a laser with Shaft. Here's a laser showing where your projectile won't hit. I'm all for making both turrets more skill based to use though.

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31 minutes ago, At_Shin said:

Doesn't seem to have come near the speed of light though. In tanki the railgun turret still fires lasers - am I right in assuming so?

No you are not right in assuming so. Even though the turret appears like a laser a railgun is an electric rifle that shoots an electrically conductive projectile between metal rails. Subsequently, developers changed railgun's firing animation accordingly, with which I mean the trail left by the fired projectile. The projectile used to leave a straight trail, now the trail is rather wavy

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Guys in many games we have lasers you convince me that all are meant for depleted uranium (or other complicated nerd terms)

Spoiler

Steam Greenlight::Laser Grid

Laser Light Show Intensifies* - Video Games - video game memes, Pokémon GO

QsiMB2R.jpg

Jetpack Joyride Screenshots for iPad - MobyGames

 

Edited by asem.harbi

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6 hours ago, mjmj5558 said:

When shaft was developed, engineers realized that they can "send" a massive amount of energy when firing. That's why when this energy at the speed of 300000 km/s reaches the tank, it causes pretty high impact and high damage. 

Nice story.  One problem is.... light does not cause impact.

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57 minutes ago, asem.harbi said:

Guys in many games we have lasers you convince me that all are meant for depleted uranium (or other complicated nerd terms)

  Hide contents

Steam Greenlight::Laser Grid

Laser Light Show Intensifies* - Video Games - video game memes, Pokémon GO

QsiMB2R.jpg

Jetpack Joyride Screenshots for iPad - MobyGames

 

None of those gifs are showing "impact".  Even the first one - if the laser had impact it would have knocked the block backward upon contact. It did not.  it is inexplicably controlling the blocks movement - but it is not "impacting" it.

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7 hours ago, Ironmantonystark said:

In my opinion, the projectile mechanism and the effect of gravity on it should be added to Thunder, Striker(Single firing mode) and Vulcan. It actually seems logical for them and I believe that it might make Thunder, which is kinda a dull turret these days, a bit more interesting.

"gravity" already affects Thunder and Gauss arcade.  Rail and Shaft and Gauss snipe have too much initial velocity for gravity to have an effect before the projectiles reach the target.

Striker is a missile with it's own propulsion and one would assume some fins that guide it - so gravity is a none-issue here.

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5 hours ago, At_Shin said:

In tanki the railgun turret still fires lasers - am I right in assuming so?

For the billionth time - no.   Why do you insist on coming to this conclusion?  What evidence makes you think so?

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2 hours ago, Ironmantonystark said:

gravity on it should be added to Thunder, Striker(Single firing mode) and Vulcan.

Like @wolverine848 said, Striker's technically immune to the effects of gravity because the missiles actually have a force that's constantly acting on them all the time (as in, the rocket that flies the missiles). Therefore, unless the missiles run out of fuel for their rockets, than they will always be able to fly straight.

And yes, the single firing missiles are still immune to the effects of gravity because.....well....both the single and salvo missiles all have rockets to push them forward. 


 

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44 minutes ago, At_Shin said:

Doesn't seem to have come near the speed of light though. In tanki the railgun turret still fires lasers - am I right in assuming so?

It's actually not a laser lol. 

My theory based on research is that the bullet of a Railgun travels so fast through the air, that the friction between the bullet and the air particles is high enough that it heats up the air around the bullet to extreme temperatures.

This in turn, transforms the air particles that touch the bullet into a state of matter called "plasma" for a short period of time. This plasma is the same thing that occurs when a lightning bolt happens (lightning is plasma by the way).

So basically, the "laser" we see with Railgun is actually artificial lightning created by the friction of the hyperspeed bullet rubbing against the air particles in the air.

And because plasma requires extremely high temperatures to remain as plasma, once the bullet passes, the plasma molecules are quickly cooled down due to the ambient temperature in Tanki's atmosphere and thus they transform back to normal air, which is why the "laser" disappears after a second or two.

 

Spoiler

And if you don't know, there are four states of matter: Solids, Liquids, Gases, and Plasma. Plasma is basically superheated Gases, which is why our Sun is like how it is today. It's one big ball of superheated Hydrogen and Helium, aka, plasma.

 

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18 minutes ago, Tanker-Arthur said:

And if you don't know, there are four states of matter: Solids, Liquids, Gases, and Plasma.

Thanks   LOL

19 minutes ago, Tanker-Arthur said:

our Sun is like how it is today. It's one big ball of superheated Hydrogen and Helium, aka, plasma.

Honestly it's my first time to know... That remembers me of Twins(turret) plasmas. So the sun is a big Twins

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