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So I had another idea..

Considering the effectiveness of (and hate against) the Magnum, I was rather inspired yesterday while researching ww1 weaponry by the accomplishment of the Germans in their launching of gas cannisters. So my idea could be a mid/long range gas bomber called the Dratsum (or Mustard backwards hehe) which fires a gas grenade that upon impact release acid gas in a 3x3x1 prop cloud (15mx15mx5m).

Would definitely appreciate in put on this one as it's a new play style entirely!

It should deal @M3 a total of 500+dmg per second to all tanks within the stroke zone with the reload speed of a Magnum. Min. range = 25m Max. range = 300m with the chance of self harming if caught in the cloud.

If anyone could do a to-scale model that would be awesome!

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If anyone could do a to-scale model that would be awesome!

What is a to-scale model?, I like your idea, so its like a cross between a mag and a short range gun? (pointed 15 deg up, non adjustable, with Damage Per Second)  

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Ricochet Bounce Off Tanks

 

So basically, if I shoot a ricochet, and it hits a teammate (i don't know if this should be applied to enemies as well), it should bounce. It won't necessarily bounce straight back at yourself but it should be like deflected off in a random direction and possibly upwards. 

 

If this is declined, this is also a possible idea for an alteration. 

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Hi Developers,

 

I have Idea for XT turrets to share shell with their upgraded M3 related turret.   Also you could make more Shells too that you design.. they are cool and would create more excitement and ambition to get more, spend more crystals.   Plus we won't feel like we are being suckered to upgrade another haul or turret we already have.

 

Just like some paints are 500,000 crystals, you could make them shells, and design some other cool matching shells off tops (turrets) and (hauls).  

 

Please consider !! Would be great marketing too !! 

 

Thanks

Edited by FreshBeat

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I feel that Shaft is really OP, not as OP as magnum, but too powerful right now.

 

It can one shot all medium hulls of the same modification. That means that if the shaft has a double power, which 99% of the time it does, you cannot avoid getting blown up. In other games, snipers usually are able to one shot any target, but the thing is that the snipers are extremely hard to use/aim. Many times, the snipers are required for a headshot to guarantee a kill. 

 

I think that we should reduce shaft's damage so that it leaves medium hulls with a good amount of health, but it will still one shot light hulls without DP, and is still able to one shot heavy hulls with DP. 

 

BUT

 

We should increase shaft's damage only for when the shaft hits the turret of a target. That damage should be able to easily one shot medium hulls. 

 

For example, m3 shaft does around 2500 damage. With this update, if the shot hits the hull of the target, it does 2100 damage. However, if the shot hits the turret of the target, it does 2750 damage. 

 

It would be an indirect nerf to heavy hulls, which are slow, so the shaft has a much easier time aiming and shooting the turret of the heavy tank. This would help light hulls, who wear shaft protection, because it is much harder for shaft to hit the turret of the light tank, and if it hits the hull, it can still survive, as long as it wears a little bit of protection. This would also help out medium hulls, who are already easily one shotted by shaft. If the shaft gets a headshot, the medium hull be dead anyways, but without a headshot, it can survive.

 

This isn't necessarily a nerf towards shaft, who already have a rather difficult time against heavy hulls. With the headshot, it can still one shot the same things. This will just make people need more skill with aiming with shaft in order to do really well.  

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Shaft already needs pretty more skills when compared to other turrets.

 

Shaft is bit unpopular turret, nerfing it will decrease its user count furthermore.

 

Headshot idea is already implemented in TankiX.

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Shaft already needs pretty more skills when compared to other turrets.

 

Shaft is bit unpopular turret, nerfing it will decrease its user count furthermore.

 

Headshot idea is already implemented in TankiX.

Not really. I barely used shaft for the last 2 years and I went 35-1 on Highways with m1 shaft. 

 

Yeah shaft's popularity has been gradually decreasing but plenty of people have shaft. 

 

If it's in TX then why not in TO

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Stop it!

 

you're blaming every turret and asking freeze OP. Do you think is that fair ? 

Think of its dis-advantages, 

 

It can't survive if you went near to the user. 

Dude, I'm buffing shaft as long as you are competent enough to aim with it properly. 

Plus, my main turret right now is ricochet. 

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Stop it!

 

you're blaming every turret and asking freeze OP. Do you think is that fair ? 

Think of its dis-advantages, 

 

It can't survive if you went near to the user. 

What does this thread have anything to do with Freeze? The suggestion makes Shaft more powerful for good players who can aim and less powerful for bad players, which is good. Also Shaft is OP at short range, it can and will outplay Smoky.

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This would give advantage to shafts attacking from higher ground as it is easier to hit turrets from above and harder from below.

 

As if there arent enough shafts camping at the top levels of brest and highways.

 

Its not enough that you get sniped from accross the map when you try to descend? When you descend your tank gets tilted such that the top area of your turret gets exposed...

 

Its not enough that you get sniped from the side when you come up a slope? When you come up the first part of you you expose is your turret...

 

 

If you want to make shaft more skill based i suggest adding heat detectors... Basically when in scope mode you can see the people inside enemy tanks glowing in orange... You have to shoot at the people to kill them... and when they die the tank gets destroyed.

Edited by GuidoFawkes

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This would give advantage to shafts attacking from higher ground as it is easier to hit turrets from above and harder from below.

 

As if there arent enough shafts camping at the top levels of brest and highways.

 

Its not enough that you get sniped from accross the map when you try to descend? When you descend your tank gets tilted such that the top area of your turret gets exposed...

 

Its not enough that you get sniped from the side when you come up a slope? When you come up the first part of you you expose is your turret...

 

 

If you want to make shaft more skill based i suggest adding heat detectors... Basically when in scope mode you can see the people inside enemy tanks glowing in orange... You have to shoot at the people to kill them... and when they die the tank gets destroyed.

Killing tank crew like in WarThunder? This game has to be simple...no armor angling, no destroyed engine, tracks or barrel, no killed driver or shooter.

 

If you want to do such things, play WarThunder. It is quite fun to 1-shot a Tiger 2 with M24 Chaffee by exploding its ammo racks. Kaboom!

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Killing tank crew like in WarThunder? This game has to be simple...no armor angling, no destroyed engine, tracks or barrel, no killed driver or shooter.

 

If you want to do such things, play WarThunder. It is quite fun to 1-shot a Tiger 2 with M24 Chaffee by exploding its ammo racks. Kaboom!

well... tbh i didn't think this was necessary... just nerfing this damned overpowered turret would be so much simpler!

 

I'm just saying that what he's suggesting would make it worse and cause more noob campers than there already are, so i suggested something more sensible.

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This would give advantage to shafts attacking from higher ground as it is easier to hit turrets from above and harder from below.

 

As if there arent enough shafts camping at the top levels of brest and highways.

 

Its not enough that you get sniped from accross the map when you try to descend? When you descend your tank gets tilted such that the top area of your turret gets exposed...

 

Its not enough that you get sniped from the side when you come up a slope? When you come up the first part of you you expose is your turret...

 

 

If you want to make shaft more skill based i suggest adding heat detectors... Basically when in scope mode you can see the people inside enemy tanks glowing in orange... You have to shoot at the people to kill them... and when they die the tank gets destroyed.

Basic triangle geometry shows that it is even harder to make that cross map snipe on the turret...

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Shaft already needs pretty more skills when compared to other turrets.

 

Shaft is bit unpopular turret, nerfing it will decrease its user count furthermore.

 

Headshot idea is already implemented in TankiX.

But - real question is... would it decrease its user count further than... Striker?  Pretty sure Striker sets the bar for low user-count...

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Basic triangle geometry shows that it is even harder to make that cross map snipe on the turret...

Props are on the ground and do not hover such that they cover the top of the tank and not the bottom.

 

Upon entering scope mode, the cross hair is leveled to point at the turrets and not the hulls of tanks of equal level. When shooting from high to low, more of the top area of the turret covers the whole top area of the tank. When shooting from low to high, if the enemy is behind the edge enough the edge can shield the bottom part of the tank.

 

Anyway from the 928 hours on shaft from this account alone i'd say more than 90% of my scope shots landed on enemy turrets and not the hulls. When i'm shooting a target beneath me 99% of the time i hit the turret. When an enemy is going down across the map his tank gets tilted such that the top area of his turret covers almost the whole top area of his tank 99% of the time i hit the turret. When i'm charging up my scope while waiting beside a slope an enemy is coming up 100% of the time i hit the turret.

 

 

I use shaft the same way legasters does(because he taught me) watch his videos and you'll see nearly every scope shot he makes lands on the turrst

Edited by GuidoFawkes

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