Jump to content
EN
Play

Forum

Ideas for Turrets!


 Share

Recommended Posts

Magnum is negative to the image of the game.

 

I liked the idea. Artillery. But seriously, why not adding a marker on screen that shows where the bullet will fall? This turret looks very unprofessional from both perspectives of the user and the receiver of the attack. It needs a better look and a better interface, also longer reload time. The damage is fine.

Share this post


Link to post
Share on other sites

Bring old Railgun back

 

Hello! As everybody knows , Railgun had no problem in the past - I mean almost 1,5 years ago. But now we get many no damages ( most of them's reason is impossible shots are appearing like possible shot. But remaining have not even a reason -_-)  

 

Also , we get 3 shots now. And Railgun's old reload time was like 6-7 seconds , but now it's just 4 seconds and it's too low.

 

My idea is - Bring old railgun back. And make sure too many people want it. Everyone got bored of playing XP with this railgun.

 

I know you are going to decline this topic but at least you can take it to merge so players will share their ideas.

 

P.S - I shared my ideas about Railgun M3 , but same things were able to happen at old turrets , too.

  • Like 5

Share this post


Link to post
Share on other sites

Hi guys I have got a grand idea of making twins projectiles bounce of surfaces like ricochets!

 

Share this post


Link to post
Share on other sites

hi can you add a turret having the capability to launch continuous projectiles, with duel launchers, combined with ricochets plasma ball effect , so that they reflect of surfaces?

 

Share this post


Link to post
Share on other sites

Hello! As everybody knows , Railgun had no problem in the past - I mean almost 1,5 years ago. But now we get many no damages ( most of them's reason is impossible shots are appearing like possible shot. But remaining have not even a reason -_-)  

 

Also , we get 3 shots now. And Railgun's old reload time was like 6-7 seconds , but now it's just 4 seconds and it's too low.

 

My idea is - Bring old railgun back. And make sure too many people want it. Everyone got bored of playing XP with this railgun.

 

I know you are going to decline this topic but at least you can take it to merge so players will share their ideas.

 

P.S - I shared my ideas about Railgun M3 , but same things were able to happen at old turrets , too.

i agree 100%!!

 

but a buff instead of bringing back the old one could make it a lot better this will make it 2 shots light hulls which will make xp-bp a lot better.

Share this post


Link to post
Share on other sites

Is the marker meant to help the player aim, or help the targets escape the splash zone? I feel like the former will make magnum way too easy, while the latter will ruin Magnum's function as an artillery, making it only useful for shooting short distances straight ahead.

  • Like 2

Share this post


Link to post
Share on other sites

  • Head Administrator

Magnum will be too powerful if there would be a 'marker' which helps you to aim. I am not a big fan of Magnum but what I do like about this turret is that it's hard to use but it's very powerful when you master it.

  • Like 6

Share this post


Link to post
Share on other sites

Magnum is already the most annoying turret even if its used by newbies , its already OP enough since players dont have protection and it has

incredible damage so better leave it as it is .. i would rather ask for nerfing it rather than making it better

  • Like 1

Share this post


Link to post
Share on other sites

Is the marker meant to help the player aim, or help the targets escape the splash zone? I feel like the former will make magnum way too easy, while the latter will ruin Magnum's function as an artillery, making it only useful for shooting short distances straight ahead.

One could do it in both ways in order to balance it out. On the other hand it would make Magnum less unique and more similar to Shaft.

Share this post


Link to post
Share on other sites

Magnum is already the most annoying turret even if its used by newbies , its already OP enough since players dont have protection and it has

incredible damage so better leave it as it is .. i would rather ask for nerfing it rather than making it better

So maybe you should consider getting a magnum protection module!

One could do it in both ways in order to balance it out. On the other hand it would make Magnum less unique and more similar to Shaft.

Yes, Tanki should probably do the opposite thing that they've done to the freeze, but to the Magnum.

Share this post


Link to post
Share on other sites

Tanki Online devs already said it. There are no old features that will come up again in the actual game. There is no point of doing a topic about that, since it is not gonna happen.

Share this post


Link to post
Share on other sites

Second that. I miss old Rail and not only; I miss old Wasp, these 2 used to be my fav combo until tanki developers ruined them. Rail is weak at least at short range vs most of guns in the game atm. Developers dont want us to play xp for free anymore, they want us to use noob turrets + drugs. Also they want us to become noobs - nerfed rail, removed maps from non pro battle list = reduced playground. What a pity and a shame.

  • Like 3

Share this post


Link to post
Share on other sites

Hello! As everybody knows , Railgun had no problem in the past - I mean almost 1,5 years ago.

I had a problem with old Railgun.

Edited by ThirdOnion
  • Like 3

Share this post


Link to post
Share on other sites

When you have M2 Railgun, getting the High Caliber Alteration makes it the old railgun. Insane damage 4000 with double damage. 1 shot anything you want, Mammoth, Titan, even without DD you can 1 shot Wasp and hornet for free. 

Share this post


Link to post
Share on other sites

Is the marker meant to help the player aim, or help the targets escape the splash zone? I feel like the former will make magnum way too easy, while the latter will ruin Magnum's function as an artillery, making it only useful for shooting short distances straight ahead.

Make magnum way too easy since it will make it look ten times more professional than it is now. But double the reload time. 

Every turret needs to be aiming and not luckily guessing where the bullet will fall. Its so simple. There are also specific mental disabilities and syndromes that wont allow the player remember the pattern for magnum.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...