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Razor

 

The Razor, an unusual turret that has taken a different approach in the anti-tank industry. Instead of using old-fashioned bullets and shells, as well as Sci-Fi flamethrowers and fridges. It uses old circular saw blades found in abandoned factories and washed up machinery. The turret then dispenses these metal-shredding blades horizontally at very high speeds, causing crippling damage to anything or anyone unlucky enough to get caught in one of these bad blades way (the longer the blade keeps touching them, the better), making it both deadly and eco-friendly. The blades travel at moderately high speed and can damage more than one enemy in a single shot (provided you can turn your turret), as well as having some nice impact force with nearly no recoil. The most notable feature about this turret though is it's ability to guide the blade mid-air using complex magnets that steer the blade (and the blade only) left and right, as well as up and down if need be, Science! This way you can steer the blade left or right to hit an enemy behind a wall or building. The problem is, you can't try recalling your blade to come back once it's been dispensed out of the turret, mainly due to the high speed the blade is traveling at. So it will just keep going forward once you shoot it, you can still steer it but it makes shooting someone behind an object much harder. Thankfully though you can reduce the blades speed a little by pressing the space-bar, but it still won't make life easier so make sure you can turn you turret quick enough, or just make sure you can turn your turret at all. But the factories that made this turret were kind enough to provide you with a built-in laser (that your enemies can see) to help you steer the blade. Unlucky for Tanki they forgot the auto-aim, making this turret even harder to use, chinese knock-offs. The other downside of this turret is it's moderately high reload time, so make sure you shred enough enemies before your blade gets stuck on a wall. But hey, infinite range.

 

Pros

 

- Moderately high damage

 

- Ability to steer projectiles mid-air

 

- Infinite range

 

- Ability to damage more than one enemy at once

 

- It has a laser!

 

- Makes a satisfying shredding sound upon impact

 

Cons

- A bit of a long reload

 

- NO AUTO-AIM

 

- Hard to use effectively

 

- Blade is a bit uncontrollable

 

- It has a laser?

 

What it looks like

ow8iC8.png

Edited by r_Pistachio7

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I was thinking about mines earlier today. I am not a buyer, so I never buy supplies (50 crystals per supply? That is... expensive!). However, what if there was a "turret" that could not shoot, could not rotate, etc. However, it could lay mines. Perhaps it could toss a mine in a direction, depending on rotation (if it rotates.) All the mines would act like bullets and have no cost. What do you think?

Its been suggested ALOT of times, but not a very useful idea in real combat, but that's up to the developers

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I like the current railgun , the old one was OP indeed , but now you can still have that OP one , you just need to play an extra 50k (in discounts) idk if that is too much for you but I think it's worth it , and I don't want all railgunners to be so powerful that they can kill light hulls with 1 shot without DD

 

yes , having a really powerful turret makes the game more fun , but then everyone would use railgun (even more than now) , and that isn't good for game balance.

Edited by mhh.2000
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Yeah I really enjoy having my turrets nerfed only to have to purchase an alteration (100k) to make the turret how it was    :lol:

So this is how the Magnum players will feel when they get an alt?

^ This would be the same case with Railgun right now tbh.

Edited by DRAKO523

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[Railgun] The further the target the more impact force

 

The further away the target from the shooter the impact force should be more O.o

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Ricochet splash damage

 

It doesnt make any sense that twins has and rico doesnt. Plus it needs nerfing and this should be enough for it.

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Makes sense but then again, in close combat, it might be a bit bad even though there has been quite some reports here and there saying that Railgun is dealing much more damage than it should even with 50% protection against it and needs to be looked into. 

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I disagree. Ricochet needs some time to reload and it makes perfect sense. As for Twins, you don't even have to wait, reload or do anything, simply keep on holding the space bar and you good to go. The 2 Turrets aren't the same. 

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Rico has an alt which removes the bounce and adds splash. I fought against 1 such guy in PRO Sandbox CTF. He had M2 Titan Rico, I had full M0/M1 Hunter Rico. I often killed him with the bounced shot or rammed him so he damaged himself with splash. Self-destruction due to splash is more often than self-destruction due to bounce so I consider that alt as useless and contraproductive.

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Gameplay > Realism

 

Twins got splash, Rico got bounce effect.

 

You could argue now that it doesn't make sense that Twins got no bounce effect.

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Have to re-name it the Dark Energy Gun then.

 

I think I win the Obscure Nerdly Punchline award for the day.

Its more of nikola tesla's death ray based as a weapon, according to speculations such a weapon would be more powerful in greater distances since its not really a weapon based on kinetic energy

Edited by Zehmiel

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The further away the target from the shooter the impact force should be more O.o

Why would impact increase over distance?

 

Its more of nikola tesla's death ray based as a weapon, according to speculations such a weapon would be more powerful in greater distances since its not really a weapon based on kinetic energy

"not based on kinetic energy"?  Is that the description in the TO WIKI?

 

If based even loosely on an actual Railgun...

"As of 2014 railguns were being researched as weapons that use electromagnetic forces to impart a very high kinetic energy to a projectile (e.g. APFSDS) rather than using conventional propellants."

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Makes sense but then again, in close combat, it might be a bit bad even though there has been quite some reports here and there saying that Railgun is dealing much more damage than it should even with 50% protection against it and needs to be looked into. 

Hate is using "makes sense" just as a rhetorical opening not to discuss physics. Because...

 

Its more of nikola tesla's death ray based as a weapon, according to speculations such a weapon would be more powerful in greater distances since its not really a weapon based on kinetic energy

...Zehmiel here knows no ballistic projectile gains momentum while in flight. 

 

I seem to recall Tesla has some Death Ray thingie but I don't know the details.  I'll look into it thanks for the lead.

 

Why would impact increase over distance?

 

"not based on kinetic energy"?  Is that the description in the TO WIKI?

 

If based even loosely on an actual Railgun...

"As of 2014 railguns were being researched as weapons that use electromagnetic forces to impart a very high kinetic energy to a projectile (e.g. APFSDS) rather than using conventional propellants."

Yes you are right too. A Railgun IS based on kinetic energy but it is a ballistic projectile same as is a cannon ball.  Both slow down over distance.  At least they do one Earth's surface.

 

But laws of physics don't have much to do with TO echnology  :)

Edited by LittleWillie

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Impact force (W) would be force (F) multiplied by distance (d), while force would be equal to mass (m) multiplied by acceleration (a). Acceleration is change in velocity (Δv) over time (t). In return, by the first part of the first sentence, it could look like by distance the impact force would increase. Distance truly does increase, but force does not.

 

External forces behind the bullet, like highly pressurized gasses, influence on motion of the bullet (which, of course, are those which made the bullet move at the first place). Pressure (P) equals force multiplied by unit area (A). Bullet accelerates in the barrel, but upon leaving, not only force in the opposite direction is applied in form of friction from air resistance, but also the aforementioned 'external forces' behind the bullet are no more pressurized as the area behind the bullet is greatly increased (closed area in the barrel vs open-area), which means those forces will very soonly stop influencing on the bullet. This leaved bullet actually decelerating after leaving the barrel, which if put into W = (m*a)*(d) means the impact cannot be greater within less acceleration (within same distance).

 

I cannot recall, but Railguns use electromagnetic forces to impart a very high kinetic energy to the bullet equaling a very high velocity of the bullet, which makes Railgun's projectile itself. Now, to not expand too much into this, Railgun's projectile's speed along the barrel is given by

 

distance traveled times projectile's position per distance traveled times passed time; [ ( d * x ) / ( d * t ) ] = v

 

I mean, I don't have to tell much more. Anyone with a logical sense might know that something that stops without later applied forces decelerates. This is case with Railgun's projectile as well. Impact force indeed is greater with higher velocities, but since the velocity is lower with distance, this again says that impact cannot be greater within greater distance (withing same acceleration).

Edited by r_Kirby4

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Alright this is getting nerdy. I love it. I didnt speak of what tanki online claims of the weapon but what reality claims of the weapon. Do some research on the death ray and you will understand what i mean :) I think it might also be a laser..?

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A lot of people want railgun to be improved nowdayas. Why the hell don't they buff it ?

It is simple... Just increase min damage so it would always 2-shot light hulls. Good for XP/BP.

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It is simple... Just increase min damage so it would always 2-shot light hulls. Good for XP/BP.

When they changed Railgun it was announced the change was designed so Railgun would occasionally need three shots.  This situation was created intentionally. This is how TO devs want Railgun. It's been 18 months.  At some point in time will the railgun community grok that the old system is not returning?

 

Isida users are not still posting, hey bring back 50% self heal!  It took awhile but we figured it out.  :unsure:

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When they changed Railgun it was announced the change was designed so Railgun would occasionally need three shots. This situation was created intentionally. This is how TO devs want Railgun. It's been 18 months. At some point in time will the railgun community grok that the old system is not returning?

 

Isida users are not still posting, hey bring back 50% self heal! It took awhile but we figured it out. :unsure:

I am more a Shaft user than a Railgun user so Railgun buff would be bad for me. However, Railgun players need it...

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Alright this is getting nerdy. I love it. I didnt speak of what tanki online claims of the weapon but what reality claims of the weapon. Do some research on the death ray and you will understand what i mean :) I think it might also be a laser..?

 

I am pretty sure real Railgun isn't nearly a laser or death ray related. Now, what you have told, Tanki's Railgun and shooting representation is nowhere similar to real one's. Pretty much from other games, I'd call Tanki's Railgun a 'Beam gun', and here you are right with death ray and I could agree to greater impact due to not having much relationship with reality and real Railgun or any realistic similar existing weapon.

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