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The death ray or death beam was a theoretical particle beam or electromagnetic weapon of the 1920s and 1930s that was claimed to have been invented independently by Guglielmo Marconi, Nikola Tesla, Harry Grindell Matthews, Edwin R. Scott, and Graichen,[2] as well as others.[3] In 1957, the National Inventors Council was still issuing lists of needed military inventions that included a death ray. While based in fiction, research into energy-based weapons inspired by past speculation has contributed to real-life weapons in use by modern militaries sometimes called a sort of "death ray", such as the United States Navy and its Laser Weapon System (LaWS) deployed in mid-2014. Such armaments are technically known as directed-energy weapons.

Edited by Zehmiel

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I would not associate 'energy-based' weapons with impact.  Anything 'laser-related' would burn the target.

 

If you want impact you need a physical force - a solid object.  Some games using "rail guns" have them firing depleted uranium slugs or rods.  That is where the impact comes from.

 

Example from other game would be "Gauss Rifle" (Battletech / Mechwarrior)

 

Of course this is a game - so I guess anything goes.  Just don't see the need to have rail impact increase...

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Smoky's critical damage should ignore protection modules

 

It makes a little sense that Smoky's critical HEAT shells should ignore any Smoky protection module. Smoky's normal shots and Critical shots are very different. And since protection modules protect against one type of shot (or at least that's what I think) then there should be two types of protection modules for Smoky. One for normal shots, and one for Critical shots.

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I would not associate 'energy-based' weapons with impact.  Anything 'laser-related' would burn the target.

 

If you want impact you need a physical force - a solid object.  Some games using "rail guns" have them firing depleted uranium slugs or rods.  That is where the impact comes from.

 

Example from other game would be "Gauss Rifle" (Battletech / Mechwarrior)

 

Of course this is a game - so I guess anything goes.  Just don't see the need to have rail impact increase...

exactly thank you. Thats what i was thinking but it would ruin railgun, so i guess another laser weapon perhaps?

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A lot of people want railgun to be improved nowdayas. Why the hell don't they buff it ?

Rail is fine as is... buffing it would make it OP.

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Rail is fine as is... buffing it would make it OP.

Its not buffing, this automatically implies less impact in close range which would make xp more fair.

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What good does this doe players like me who use the Assault Ammo alteration. I don't have a crit hit I have extra impact force.  This alteration would be left in the dust because the new crit hit would b too powerful to give up. Pm the other hand Smoky's m2 alteration would be used all the time.  Imagine Smoky landing 1800+ damage that cannot be reduced by modules.

 

If this were teh system the Crit hit and normal damage table would have to be re-worked in order to being some sort of balance between crits and normal damage.

 

Edit:  In short this ain't gonna happen.

Edited by LittleWillie

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Magnet

 

This is not a turret, but a supply like the 'mine'. 

 

Just like we drop mines, we should be able to drop the 'Magnet'. When an enemy tank drives over it, it will hold the enemy tank it that spot for 10 seconds. It wont do damage, but the enemy tank wont be able to move at all but can rotate the turret - something like the freeze, but without damage and free turret rotation.

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One way to balance the Magnum (a little) is to make its turret even taller and a little wider - so when it lifts its turret to fire, a shaft will be able to snipe the turret.

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well critical hits should be more speical... after they nerfed the critical i don't even see the point of it. just a slight damage increase pffff

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well critical hits should be more speical... after they nerfed the critical i don't even see the point of it. just a slight damage increase pffff

As a concept it is actually a natural ideal for a special ability. But there are two big issues that would give me pause as a developer.

 

1) It wuld require a rework of the whole smoky gun.  You couldn't just slap this change into place. It would add a lot of power to Smoky so Smoky would have to give up something to compensate.  That's a lot of work for what seems simple.

 

The second issue is thiei wold open a new precident. Currently no turret has an ability to negate protections. I am not saying that cannot be a special ability. I am saying if that ability is added to Smoky... with there be other exceptions to the protection rules too.  

 

It's woth passing on to the dev team tough. Maybe it does fit into other ideas they have.

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well critical hits should be more speical... after they nerfed the critical i don't even see the point of it. just a slight damage increase pffff

The damage of the critical should be always 2* stronger than a normal shot. The critical deals currently 660 damage on M0 and 770 damage on M4. Wut? That is like no increase in crit damage. M4 Smoky should deal 1300 crit damage. Maybe even 1400. Smoky is UP and it needs a buff in M1, M2, M3 and M4 crit damage.

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My take on that is you’re supposed to use Smoky's Alts beyond M2 (the increase in stats from M1 to M2 is roughly the same as the increase from M2 to M4) and not rely on critical (+ DD) hits so much.

 

It’s why (if I keep playing) I’ll probably be playing with another Turret before I reach the rank where I can MU my Smokies beyond M2.

 

Would be nice if the critical increased more after M2, but would M4 be OP with 2800 damage from a critical + DD?

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My take on that is you’re supposed to use Smoky's Alts beyond M2 (the increase in stats from M1 to M2 is roughly the same as the increase from M2 to M4) and not rely on critical (+ DD) hits so much.

 

It’s why (if I keep playing) I’ll probably be playing with another Turret before I reach the rank where I can MU my Smokies beyond M2.

 

Would be nice if the critical increased more after M2, but would M4 be OP with 2800 damage from a critical + DD?

M0 Smoky is also OP with 1320 crit DD damage. I forgot to say that crit chance should be fixed to 12,5% in all modifications so that 2800 damage would be rare.

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Twins and Vulcan are currently the only 2 turrets in the game that can shoot limitlessly , but Vulcan gets burned if it shoots too much , unlike twins which has no penalty whatsoever (some people even use the phrase "brick on spacebar") and it's true :)

 

so instead of giving twins a burning effect for overshooting , make it freeze little by little without necessarily taking any damage . this would be exactly the nerf that twins needs right now .

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Katyusha weapon! The legendary russian vehicle in tanki online. It would be the turret with the slowest reload in the game and when shooting wouldnt be able to move but it would do the most damage. Able to move only up and down. It also should have a rechtangle on the ground showing where the 6 rockets will land! reload time: 15 seconds

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Able to move only up and down. It also should have a rechtangle on the ground showing where the 6 rockets will land! reload time: 15 seconds

Magnum Mk II basically. No thank you.

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