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Ideas for Turrets!


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on topic:

A charger weapon, that can charge up the turret energy of your  teammates tank. So his reload time decreases (like isida.. but charges up energy instead of health). It has also a direct attack, demaging the enemy tanks with a direct energy beam (like a white/blue flash).

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I also wanted to propose an artelary/granade lunched.. but then I realised, that the whole map design of tanki is based on weapons that use line of sight or bounce. Bur still I like the idea :)

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on topic:

A charger weapon, that can charge up the turret energy of your  teammates tank. So his reload time decreases (like isida.. but charges up energy instead of health). It has also a direct attack, demaging the enemy tanks with a direct energy beam (like a white/blue flash).

A lot will pick Shafts.

 

 

Acidex_Design.png

 

Garage Description:

Acidex is one of the best turrets for close combats. When you continously shoot at your enemy, your enemy's gun cannot shoot for three and a half seconds but he can move his tank and turret. Compared to other short ranged turrets, it has less damage but unlike other short ranged turrets, it also has impact force. Works great on small and medium hulls.

 

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

 

Why can't enemy shoot?!

 

Yeah.  Acid!  So we have freeze and fire, maybe acid could "melt" your tank :-P.  I like!

 

Maestro

All I need is stomach acids.

 

new weapon , its Spewing shells attached to the wall, and within seconds explode, + she stuck a tank

Should do self damage.

 

I really supported the ideas for a Rocket launcher and an Artillery cannon/Grenade launcher. :)

 

The Grenade Launcher Stats: (composed by deadtoyou, subject to change)

 

Weaknesses:

Unable to aim lower than 15 degrees.

The reload time should be twice that of Shaft, but the damage would be increased as a result.

The turn radius would be more than Railgun but less than Shaft.

Once in MiniMap mode, you are immobilized and vulnerable.

Enemy team will see the laser point on the ground where the impact point will be.

 

Strenths:

Very high damage, almost as much as Shaft.

The ability to hit targets under cover.

The damage would be split between 3 grenades, allowing for a bigger hit radius.

3 grenades fired consecutively equals the damage of 1 shot.

Holding down space would bring up a 2D version of the map, allowing you to hit targets anywhere on any map. This option would have a weakness, though: You cannot see the enemy team, just the map, meaning you have to pick your targets BEFORE you fire.

The map will show you where your turret is pointing, and where the impact point will be in the form of red crosshairs.(changable by using the Arrow Keys or W, A, S, and D)

If this has splash damage then it should do self damage(if possible).

yh  if u shoot little in ground ur enemy will drive in that ground he will lose control in his tank :D if u keep shoot him he will die + i think damage should be 50.9

If they add this effect to freeze then part of your wish comes true.

 

 

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If this has splash damage then it should do self damage(if possible).

Actually, the Turret can't fire exactly straight up in the air, so no, it can't technically shoot itself. :P

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Driller_Design.png


 


Garage Description:


Driller is the best turret for short range. When you press space, the drills on the turret spin and it needs 1 second reload after every spin but be aware that it has a drawback, the range! The range is only 1.5 cm but you can destroy a mamoth in 1-3 spins when you have Driller m1. Works great with light hulls.


 


Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.


Edited by shivam400
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