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U         (:::: STINGER TURRET::::)

 

My suggestion is about an advance turret which is a combination of  two  existing turrets  in garage known as Vulcan & Hammer .

By combining  duel   barrel machine guns with  a short gun .

The short gun will deal  devastating damage and have  massive impact force  which is best for short range battle but it will have only one short in a clip  and reload will take some time

The duel barrel machine gun will deal  continues  damage and works good in long & mid range and has no reloading  but it has a down side of overheating if we use it without a break  which will make the  machine guns jam  for  5 seconds  (the machine guns  would not be able to fire for 5 seconds however u will be able to rotate the turret )  . The good thing is that overheating will not affect the tank's health  ( when machine guns get overheated  it instantly stop fireing  because of  the overheating  protection machanisim . This machanisim makes the machine guns stop fireing  instantly and protect the tank from burning effect of overheating ) . 

Both short gun & duel barrel machine guns can be used one at a time  .

Conclusion

1. combo of two different turrets .

2. Short gun has higher damage but reload take some time and have only one short per clip. 

3. Duel- barrel machine guns will deal continues damage but overusing it   will make the machine  guns overheat and it  will stop fireing for few seconds but overheating does not affect tank's health.

4. Both of them can be used one at a time  . 

.

.

.

How this turret  will work ?

 

When u hold the fire  button the duel-barrel machine guns will start fireing but be careful not to overuse them .

When u press or click the fire button  the short gun will fire .

 

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What about the new turret H2O or Hydro blaster !!

This will be a cool turret in which can shoot a high pressure stream of water.

When you press the spacebar, the turret shoots a high pressure stream of water which can deal damage to a tank and push it or flip it.

This will be very useful in parkouring too.

And also you can cool a tank which has been burned by firebird.

This turret is a medium range turret. 

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lgIA4eb.png Multy

Multy is a close range radio-wave generator. Have four frequencies, at wich imposes different status-effects. Generated radio-waves take some time to reach the target. When they do that molecules of the tank change their velocities and this change in macro world translates into change of status of the tank. Super-high frequency increase molecule velocity wich puts enemies on fire and gives allies extra speed. High frequency increase molecule velocity not so much wich destruct enemies' armor (AP) and gives allies extra armor. Normal frequency just changes parameters of the tank, wich stuns enemies and give allies extra damage. Low frequency decrease molecule velocity wich freezes enemies and repairs allies health. But that turret have little damage. Very team-oriented battle unit.

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I have a cool idea for a gauss augments

Cryo-salvo (245,000 crystals)

Every salvo shot gives an additional freeze effect = Plus.png
Maximum damage = -25% Minus.png
Splash radius = -35% Minus.png
Aim time = +30% Minus.png

Incendiary-salvo (245,000 crystals)

Every salvo shot gives an additional fire-burn effect = Plus.png
Maximum damage = -25% Minus.png
Splash radius = -35% Minus.png
Aim time = +30% Minus.png

Just a concept, it sounds kinda trash because of all the Minus.png parts, you could tweak it a bit

Edited by GODEMODE_XT
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On 11/19/2020 at 6:35 AM, GODEMODE_XT said:

Just a concept, it sounds kinda trash because of all the Minus.png parts, you could tweak it a bit

Looks balanced to me XD

I'm not a huge fan of "Augments", but I do love "Alterations".

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Obviously, Vulcan is alright the way it is, maybe a few tiny nerfs would do, but I thought of a new type of Vulcan, just an idea that I'd like to share. A close ranged machine gun that doesn't overheat when the ammo bar drops to 0, instead it'll work like Firebird or Freeze, where you'll have to recharge your ammo when hitting 0, but you can still shoot if you're in the middle of reloading. The gyroscopic effect when shooting won't exist for this Vuclan either. One other change is that its bullets won't have a straight path. Instead, the bullets will have a spread angle, kind of like Hammer. Of course, Vulcan's spread angle would be thinner. Here are my created stats, these aren't legit and you can decide to change them whenever you'd like, it's just a general idea of what it'll do.

 

Damage(Sec) Mk1: 400   Mk7 20/20: 800

Bullet Damage Mk1: 50   Mk7 20/20: 100

Bullets/Sec Mk1: 8   Mk7 20/20: 8

Barrel Startup(Sec) Mk1: 1   Mk7 20/20: 0.75 

Shooting Duration(Sec) Mk1: 8   Mk7 20/20: 8

Reload(Sec) Mk1: 9   Mk7 20/20: 6.75

Vertical Spread(Deg) Mk1: 5   Mk7 20/20: 5

Horizontal Spread(Deg) Mk1: 5   Mk7 20/20: 5

Range of Min Damage(m) Mk1: 50   Mk7 20/20: 70

Range of Max Damage(m) Mk1: 40   Mk7 20/20: 60

Rotation Speed(Deg/Sec) Mk1: 80   Mk7 20/20: 150

 

 

 

  

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(I don´t know if this idea was already here or not. If it was, sorry!)

 

Now imagine you could control...

...REAL BATTLE DRONES!

What is it?!

The turret "Quadrinom" controls a small swarm (3) of battle drones, which can deal damage to enemy tanks. The turret itself cannot deal any damage.

(The name "Quadrinom" is the short version of "Quadrinomial", which means "consisting of 4 parts, names,..." The 4 parts are: 3 drones, 1 turret which controls them)

Specs:

Medium range turret.

Damage per drone: I could imagine something like a third of Freeze´s damage (all of the drones together deal 33%+33%+33% = 99% of Freeze damage)

Keyboard and mouse controls are different.

 

How would it work?

The turret would have 2 different types of control:

1) Keyboard only controls: The drones automatically track down and attack enemies. Your drones can battle with up to 3 enemies at once (spreading the damage over more opponents = less damage on each of them). Locking feature is disabled.

2) Using mouse controls: You can send out and call back drones manually, lock them on an enemy tank by clicking on it etc. You can destroy only 1 enemy at a time.

Stregths:

Drones deal very good damage.

As soon as you lock them on a tank, your tank no longer has to see it. Your drones will chase the enemy and deal damage. When the enemy is destroyed, the drones come back to you. You can also call them back manually.

Weaknesses:

The tank without its drones is very vulnerable... I mean, it can´t deal any damage! Imagine a situation, when you locked your drones on an enemy and they all start to chase it and fly from your sight. Then comes an enemy wasp - firebird... You are fried without your drones... Sure, you can call them back but it takes time while they return.

You can send your drones on great distances, but the drones themselves are melee ranged.

 

Turret and drone design:

I´ll leave this to you guys, if you have any suggestions, please reply to this idea!

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? NEW TURRET "H2O" ?

This is a short range turret can shoot a steam of very high pressure water.

It has a limited amount of water and can regenerate after all of the water is used (like Firebird and freeze). the state of the art technology to generate water from hydrogen and oxygen in the atmosphere. 
It can flip an enemy or ally tank (depending the angle the steam hits the tank and amount of pressure used).

It can cool down a burning ? tank and heat up a frozen ❄️ tank.
The unique ability of this turret enables tanks to parkour with it.

It inflicts the same amount of damage per second as Freeze and Firebird.

When a tank is attacked by this turret, the enemy tank cannot aim correctly (like assault rounds in smoky).

I have drawn 3 turret designs. which is the best. I think it is #3. ?

The design is a combination of ricochet and hammer ?.

It is up to you designers and developers !!

Take the maximum use of all these ideas expressed by these tankers and me !. Try to add this turret to the game cuz it is pretty good for small range turret users.
!!!! Please give this idea a ? and promote it if you like this. !!!!

0?ui=2&ik=5c784f5215&attid=0.1&permmsgid
 

Edited by Mr.kotte.super
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On 10/4/2020 at 3:26 PM, Viking4s said:

yeah, roaming around the forum looking for stuff - i am busy writing something about this new baby 
unknown.png

mount it on a legged tank and then it will be really  cool :D

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13 hours ago, Tokamak said:

mount it on a legged tank and then it will be really  cool :D

I think a "legged tank" would completely destroy the game, mostly for veterans... Boys, where is OLD TANKI?!

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⚛️  New turret Anti-matter gun  ⚛️

This is a long range turret which shoots a high speed ball of anti-matter.

As you know, antimatter explodes violently when it comes into contact with normal matter. So a team of scientists developed a new particle which do not react with anti-matter nor normal matter.This groundbreaking invention enables to shoot antimatter particles without exploding it.

The antimatter ball is shot out of the turret with an incredible speed.The antimatter ball is covered with the newly developed particle which destroyed when hitting a target, exposing the antimatter ball which explodes violently, damaging nearby tanks too. It can deal significant damage (like the overdrive of the ares hull but travels much faster).

This turret has a short delay (like railgun). It takes the same amount of time to reload as the railgun. It can deal self-damage too if the ball explodes nearby. 

This will be a great turret for railgun users too. ?

I had drawn 3 designs of this turret. I think the 3rd drawing is the best one  ?

!!! Please Comment, Like and promote if you like this turret !!!

!! Developers and Designers, Please consider !!

⬇️ Turret design taken form ricochet and railgun. ⬇️

0?ui=2&ik=5c784f5215&attid=0.1&permmsgid

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14 hours ago, Mr.kotte.super said:

⚛️  New turret Anti-matter gun  ⚛️

This is a long range turret which shoots a high speed ball of anti-matter.

As you know, antimatter explodes violently when it comes into contact with normal matter. So a team of scientists developed a new particle which do not react with anti-matter nor normal matter.This groundbreaking invention enables to shoot antimatter particles without exploding it.

The antimatter ball is shot out of the turret with an incredible speed.The antimatter ball is covered with the newly developed particle which destroyed when hitting a target, exposing the antimatter ball which explodes violently, damaging nearby tanks too. It can deal significant damage (like the overdrive of the ares hull but travels much faster).

This turret has a short delay (like railgun). It takes the same amount of time to reload as the railgun. It can deal self-damage too if the ball explodes nearby. 

This will be a great turret for railgun users too. ?

I had drawn 3 designs of this turret. I think the 3rd drawing is the best one  ?

!!! Please Comment, Like and promote if you like this turret !!!

!! Developers and Designers, Please consider !!

⬇️ Turret design taken form ricochet and railgun. ⬇️

0?ui=2&ik=5c784f5215&attid=0.1&permmsgid

So technically, a railgun with exploding projectiles? Cool, but why couldn´t that be an OD for railgun instead of a new turret?

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13 hours ago, sr2z said:

So technically, a railgun with exploding projectiles? Cool, but why couldn´t that be an OD for railgun instead of a new turret?

I wanted this turret already, because all of the railgun protection madness in MM caused by cybersport players (it is not their fault, just format battels are so popular).

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The Lag-gun

Mid-range turret. Makes enemies lag for a few seconds when shot. Lag intensity increases with upgrades. Can be countered with alterations and protection modules.

 

 

Edited by Boeing_787

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On 12/9/2020 at 11:25 AM, sr2z said:

So technically, a railgun with exploding projectiles? Cool, but why couldn´t that be an OD for railgun instead of a new turret?

well, it can't travel through tanks like that railgun. You can even deal damage to an enemy out of your sight by shooting to a wall near by (like thunder)
So... I don't think this would be a good alteration for rail. It is good for a new turret idea.

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? New turret "Bomber" ?

This is a long range turret which shoots bombs like magnum.

This turret is designed to shoot bombs which travels high into the air and drops on the target, creating a huge explosion which will destroy nearby tanks too.

It can deal critical self-damage if the bomb explodes nearby.

It deals the highest number of damage than any other turret. The only drawback is that it takes a long time to reload (longer than magnum).

It can have many alterations like freeze bombs, acid bombs, nuclear bombs, etc...

This will be a great turret for destroying the juggernaut (especially with viking's Overdrive).

!! If you Like this idea, Please like and promote !!

⬇️ I have drawn a picture of what would this turret look like on hornet  ⬇️

0?ui=2&ik=5c784f5215&attid=0.1&permmsgid

Edited by Mr.kotte.super
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5 hours ago, Boeing_787 said:

The Lag-gun

Mid-range turret. Makes enemies lag for a few seconds when shot. Lag intensity increases with upgrades. Can be countered with alterations and protection modules.

 

 

that is good for an OverDrive, which already exists in hunter.

It kinda does the same thing

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Electromagnetic Shotgun

I wach some Cyberpunk recently (my own PC can only run TO in max-settings) and I've gon inspiration from it. You could say, that we already have a shotgun in our game named Hammer. Yes, we have. Also we have Freeze and Firebird at the same time. Questions? Oh, I lost my track of thought a bit, sorry. To the actual idea.

It'll have similar mechanics to Hammer: clip and cone spread of pellets. Clip will have more shots (let's say, 4) within it with faster reload and increased impact force (due to bigger number of pellets). On the other hand, reload of the clip itself will be longer than Hammer's, also spread cone will be bigger, so the turret would be more useful in closer combat. Damage of each pellet will be less. And no ricoshet feature. More melee Hammer.

But as new turrets go, this one needs to have a second firing mode. It'll be similar to Gauss' one (of course, because it is EM-powered weapon). The difference is that it doesn't recuire a tank to charge. Plus is that you can strike at anything (don't seem as advantage before you'll learn about other features of this mode). Minus - you can easily miss. Like Gauss, this turret will have some element than indicate charged shot. How it is works: you hold space and charge begins. If you release the space charge immediately stops and reload bar go to the start (like with Gauss). If the charge ends, the turret immediately shoot. Basically, you can shoot two charged shots with bigger reload inbetween them and charge before them or four standart ones. Also you can have all other combos of shots (CSS, SSC, SCS and others).

Let's talk a bit about features of the charge shots. Each charged shot recuire two standard shots from the clip. Reload after charged shot is also bigger. Charged shot have smaller cone spread of pellets (even compare to Hammer). Due to ultrasonic speed of the pellets they have much more little impact force, but can penetrate tanks (also deals more damage). Unlike the Railgun mechanic, the damage of the pellets themselves doesn't decrease when penetration goes, but their number decreases every time. So, this is why optionality of target to charge is an advantage. Also you can use some Railgun's tricks.

Edited by The_Voltage

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