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Ideas for Turrets!


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On 12/16/2020 at 11:04 AM, Mr.kotte.super said:

? New turret "Bomber" ?

This is a long range turret which shoots bombs like magnum.

This turret is designed to shoot bombs which travels high into the air and drops on the target, creating a huge explosion which will destroy nearby tanks too.

It can deal critical self-damage if the bomb explodes nearby.

It deals the highest number of damage than any other turret. The only drawback is that it takes a long time to reload (longer than magnum).

It can have many alterations like freeze bombs, acid bombs, nuclear bombs, etc...

This will be a great turret for destroying the juggernaut (especially with viking's Overdrive).

!! If you Like this idea, Please like and promote !!

⬇️ I have drawn a picture of what would this turret look like on hornet  ⬇️

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Sounds like bunch augs for Magnum)

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It would be nice if Tanki Online created augments with freezing effects for Rico and Twins. I presume this could be the use of an augment but it  will create a balance between freezing and fire effects within the game, especially since the Freeze turret is the only weapon that has the freezing ability.

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16 minutes ago, BlastMasters said:

It would be nice if Tanki Online created augments with freezing effects for Rico and Twins. I presume this could be the use of an augment but it  will create a balance between freezing and fire effects within the game, especially since the Freeze turret is the only weapon that has the freezing ability.

Wouldn't be able to make one for twins tbh, it's not realistic, although the ricochet one, since AP exists for it, it can be adjusted for a potential freeze/burn effect but would not be original anymore.

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35 minutes ago, BlastMasters said:

It would be nice if Tanki Online created augments with freezing effects for Rico and Twins. I presume this could be the use of an augment but it  will create a balance between freezing and fire effects within the game, especially since the Freeze turret is the only weapon that has the freezing ability.

SMOKEY

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Not sure if this is the right place to put this but its a fix for the Shaft turret that i think does need considering.

In the current HTML5 version of the game (issue didnt occur in flash) the sniping mode can be interrupted by someone spawning on top of, or in close proximity to the players tank. This doesnt fire the shot prematurely, it just deactivates it entirely.

For the record when a recently spawned tank solidifies in front of a shot, that is understandable. However, this deactivation often happens in areas of critical cover, without warning and is really obnoxious due to the long charge times charging shots, often leading to massive missed opportunities given the power of a fully charged shot.

Please consider fixing this.

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Balance change for Isida:

Increase Healing by 50%

Decrease Damage by 30%

Increase Energy Consumption when Healing by 100%

 

 

Basically, it would help make Isida more of a "Healer" turret, allowing it to heal a decent amount of health in quick bursts, and emphasing the reason on why players should buy Isida - to heal.
 

However, since it will consume ammo when healing just as fast as it does when damaging enemies, it will be unable to keep teammates alive for long periods of time.

Honestly, it's just weird that the only turret that can heal allies just so happens to have the highest damage per second in the game. In most games, healers aren't the strongest units, they are supposed to be support units for the main offensive and defensive units.

Also why was the healing of Isida nerfed when a drone named Mechanic is just gonna get added and it does a way better job at healing than Isida ever did?

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On 2/11/2021 at 2:37 PM, Tanker-Arthur said:

Balance change for Isida:

Increase Healing by 50%

Decrease Damage by 30%

Increase Energy Consumption when Healing by 100%

 

 

Basically, it would help make Isida more of a "Healer" turret, allowing it to heal a decent amount of health in quick bursts, and emphasing the reason on why players should buy Isida - to heal.
 

However, since it will consume ammo when healing just as fast as it does when damaging enemies, it will be unable to keep teammates alive for long periods of time.

Honestly, it's just weird that the only turret that can heal allies just so happens to have the highest damage per second in the game. In most games, healers aren't the strongest units, they are supposed to be support units for the main offensive and defensive units.

Also why was the healing of Isida nerfed when a drone named Mechanic is just gonna get added and it does a way better job at healing than Isida ever did?

i could say that ive been there and ive done that when there was still self healing. it gets your k/d way down like to 0.59. it is the reason i dont play with isida anymore.

also when playing isida you dont get respect anymore. players used to take damage and you heal them but now with drones and overdrives your kinda useless and you always get killed and they dont mind

 al those years later with playing schaft and my kd is stil 0.92 

Edited by yasgfgfffgf
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medium range charge up lazer turret: Decimator

A charge-up lazer gun might be good, and as you hold the left mouse button, the gun will charge up 2 lazer missiles, meaning that the longer that you hold that button, the more damage the missiles will deal to opponents. if you just click the left mouse button briefly however, it will fire very small lazer beams at rapid fire, howver these do not cause nearly as much damage as when it's in charge up mode.

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On 2/13/2021 at 9:48 AM, yasgfgfffgf said:

i could say that ive been there and ive done that when there was still self healing. it gets your k/d way down like to 0.59. it is the reason i dont play with isida anymore.

also when playing isida you dont get respect anymore. players used to take damage and you heal them but now with drones and overdrives your kinda useless and you always get killed and they dont mind

 al those years later with playing schaft and my kd is stil 0.92 

 

On 2/11/2021 at 1:37 PM, Tanker-Arthur said:

Balance change for Isida:

Increase Healing by 50%

Decrease Damage by 30%

Increase Energy Consumption when Healing by 100%

 

 

Basically, it would help make Isida more of a "Healer" turret, allowing it to heal a decent amount of health in quick bursts, and emphasing the reason on why players should buy Isida - to heal.
 

However, since it will consume ammo when healing just as fast as it does when damaging enemies, it will be unable to keep teammates alive for long periods of time.

Honestly, it's just weird that the only turret that can heal allies just so happens to have the highest damage per second in the game. In most games, healers aren't the strongest units, they are supposed to be support units for the main offensive and defensive units.

Also why was the healing of Isida nerfed when a drone named Mechanic is just gonna get added and it does a way better job at healing than Isida ever did?

that's a good idea, and maybe it could have longer range too?

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51 minutes ago, boom111 said:

 

that's a good idea, and maybe it could have longer range too?

Yes :D

Actually, I recall Isida a few years ago had an ability where the range of the beam would extend past it's initial limit if you kept firing at a target for an extended period of time.

 

I have no idea if it's still in the game right now, the devs never spoke of it again for years.

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On 1/31/2021 at 10:24 AM, OUTAMYWAY said:

Not sure if this is the right place to put this but its a fix for the Shaft turret that i think does need considering.

In the current HTML5 version of the game (issue didnt occur in flash) the sniping mode can be interrupted by someone spawning on top of, or in close proximity to the players tank. This doesnt fire the shot prematurely, it just deactivates it entirely.

For the record when a recently spawned tank solidifies in front of a shot, that is understandable. However, this deactivation often happens in areas of critical cover, without warning and is really obnoxious due to the long charge times charging shots, often leading to massive missed opportunities given the power of a fully charged shot.

Please consider fixing this.

i know right its very anoying

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On 2/28/2021 at 11:49 PM, Tanker-Arthur said:

Yes :D

Actually, I recall Isida a few years ago had an ability where the range of the beam would extend past it's initial limit if you kept firing at a target for an extended period of time.

 

I have no idea if it's still in the game right now, the devs never spoke of it again for years.

i don't think isida has that ability anymore, but i think i remember when it did.

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