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Ideas for Turrets!


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I think that no, cause we just use x axis

x is horizontal, y is vertical. Tanki has horizontal and vertical movements (arrow keys). If it was just an x axis, it would literally be one line. Like a line going nowhere, with no thickness or anything. 

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Why don't you say what you think the stats should be then?

meh idk. It seems like a long range hammer, but it has to have less of an impact force and damage of hammer and it cant resemble railgun too much.

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meh idk. It seems like a long range hammer, but it has to have less of an impact force and damage of hammer and it cant resemble railgYou 

You are talking about the wrong one

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Hydra- A short range high-pressure water weapon, force of the water can push small tanks, leaves scalding effect on enemy's tank

Voltage- A mid range electricity weapon, cause paralysis to enemy's turret and hull

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x is horizontal, y is vertical. Tanki has horizontal and vertical movements (arrow keys). If it was just an x axis, it would literally be one line. Like a line going nowhere, with no thickness or anything.

 

I said that just for turrets, cause railgun, smoky, etc don't move on the y axis... (except shaft, but it is a sniper, so it is comprehensible)

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Hydra- A short range high-pressure water weapon, force of the water can push small tanks, leaves scalding effect on enemy's tank

Voltage- A mid range electricity weapon, cause paralysis to enemy's turret and hull

Voltage may be use to troll... :( bad

Hydra may be good, bug the name does not concur with the turret. :) good

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I say that cause if u look at the persons original post for the gun it can damage not only enemies but You And Ur Teammates so it would be great for saboturs cause they could destroy there teammates in team battles

I see the problem with the original Idea that I made. That was a serious flaw. But if we took that away It realy is a balanced weapon

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x is horizontal, y is vertical. Tanki has horizontal and vertical movements (arrow keys). If it was just an x axis, it would literally be one line. Like a line going nowhere, with no thickness or anything. 

Actually no, x axis is horizontal and z axis is perpendicular to x axis (but its not vertical either)

Y axis allows the object to fly, yes without z axis the tank will either move to a straight left or a straight right without any forward/backwards movement

Edited by deadmanrising

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Actually no, x axis is horizontal and z axis is perpendicular to x axis (but its not vertical either)

Y axis allows the object to fly, yes without z axis the tank will either move to a straight left or a straight right without any forward/backwards movement

yep I know

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I said that just for turrets, cause railgun, smoky, etc don't move on the y axis... (except shaft, but it is a sniper, so it is comprehensible)

Gotcha. Was confused on what you were trying to explain

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Why not? It would even work on the non flash version of the game it is not a hard thing to do

First, there no non-flash version of the game.

Second, programing is very difficult (i am a little programmer, so i can say that)

Third, if you are not a programer (i don't know...), you can'tsay that this may be nkt difficult to program. (The whole game which you can play is very very very very difficult to program...)

Edited by XBlackRedX

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How about a gun that can realistically be obtained by people of all levels and doesn't need real money? 

Every gun can be realistically obtained by people of all levels, and don't need real money. I'm a 100% Free2Play Player, and on any given account I have made, I have been able to purchase my desired gun and hull at the appropriate rank. This is due to a combination of luck and strategy, which I will explain right here:

Part 1: DONT MICRO UPGRADE! This is because, if you play for only 30 mins - 1 hour per day, you will rank up WAY too fast to justify micro-upgrading. You simply don't have enough time to make micro-upgrading worth your money, especially with the new update.

Part 2: Do your missions every day. Within a realistic time limit, and definitely try to finish more than 1 at a time, since these can give you crystals. Try to also limit your playing to right after you complete all of your missions, since this will give you more opportunity to earn crystals from missions before you rank up.

Part 3: On any one account, focus on one combination of Turret/Hull and buy its M1, M2, and M3 versions before buying any other Turrets/Hulls. 

Part 4: Play as much as possible on the days that give crystal bonuses. These are AWESOME. Also try really hard to catch gold boxes, and save your buying for sale events (although I've found that I can buy all my things without sales, and I'm impatient so I didn't wait).

If this doesn't work for you, then I'm very sorry that I couldn't be of service. I only wanted to help, so don't rage at me pls ;)

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I am for anything that will kill m4 isida or m4 Vulcan. They have totally ruined the game and I will be leaving soon if something is not done. Tanki stole my upgrades that I did on my thunder that I had bought and paid for by nerfing it to where even my m4 is easy for Vulcan and isida. I know tanki  has absolutely no concern for its customer whatsoever - just saying I will be leaving if those 2 don't get nerfed. They nerfed my thunder, why not nerf isida and Vulcan? And how about getting rid of some of the cheating Russians while you are at it. Tanki loves cheating because it sells crystals.

*ahem* shaft m4 mammoth m4 full drugs and a paint that protects against isida and Vulcan. That should do it (as l/mg as it is at long range

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How about a gun that can realistically be obtained by people of all levels and doesn't need real money? 

 Aside from crystals, all the turrets require no "money". So essentially, you basically have nothing.

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My Idea is the new gun name is "Fire Canon"

Specifications:

It can charge like shaft but not snipe.

It can do greater damage when it was fully charged but it can shoot 5 shots when not charged

this principle is like shaft.

When it was fully charged we can release it when ever we want and that shot makes damage near targets (It will do self destruct also)

Weakness:

Time to reload (like shaft)

Self Destruct (like thunder)

Mid range (like ricochet)

low turning speed while charging (like vulcan)

not good for light hulls but works well in heavy tanks

Power:

High damage

Powerful Impact

It is good for parkour

                                                             If likes My Idea please suggest

 

 

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Whatabout a rocket launcher?

 

m3 stats:

Damage:80-150

impact:300

reloading speed:4.5secs

rotating speed:100

range at max damage:50 metres

range at min damage:125 metres

projectile speed:90

auto aim upwards:10

auto aim downwards:13                 

:) :) :)

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Whatabout a rocket launcher?

 

m3 stats:

Damage:80-150

impact:300

reloading speed:4.5secs

rotating speed:100

range at max damage:50 metres

range at min damage:125 metres

projectile speed:90

auto aim upwards:10

auto aim downwards:13                 

:) :) :)

that's basically a shoot able mine

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I think that a minelayer turret would be interesting tactically. it would be a turret that dispenses mines instead of shooting, there will be difference between this turret and mines; the turret would have a small hatch or barrel that lays the mine by shooting it in front of the tank, the mine will have no delay before detonation. It will be significantly weaker then an actual mine and will only last a minute before it disappears. Because it dispenses forward, it can also be used as an ultra close range weapon. I feel that with balancing, this could be a very dynamic and interesting turret.

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