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You're correct. Wasp is probably more stable than the Hornet. I don't use a Wasp myself, but I know my Vulcan can easily flip it over. :lol:  I edited my original post ( http://en.tankiforum.com/index.php?showtopic=249967&p=5213685 ) accordingly.

Well, not entirely, Wasp is more stable and easier to control on the ground.

Hornet can fire while running but is harder to control.

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Hammer will be better tho.. If your not happy with the current turrets you should really think of a proper good one >_< like your imagination is just full of holes... You don't need to recreate a turret, you need to design something new, get the difference? :)

The game's pretty much covered all the bases when it comes to types of weapons. The only 2 others i can think of would be some kind of rocket launcher and a laser. Probably something else long-ranged rather than close quarters.

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Hammer will be better tho.. If your not happy with the current turrets you should really think of a proper good one >_< like your imagination is just full of holes... You don't need to recreate a turret, you need to design something new, get the difference?  :)

Like the acidex. Or the net launcher I thought up earlier in the thread (I thought that would be fun, but it didn't get too much feedback)

Wouldn't it also be nice to get a 3-shot burst turret? Medium ranged, above average impact force (total, not per hit), average damage, and average reload? Not gonna include stats cuz that would require research and it's late right now. Maybe later if I get some likes. Also, did you not read the Area 51 Turret? That thing looks awesome!

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Like the acidex. Or the net launcher I thought up earlier in the thread (I thought that would be fun, but it didn't get too much feedback)

Wouldn't it also be nice to get a 3-shot burst turret? Medium ranged, above average impact force (total, not per hit), average damage, and average reload? Not gonna include stats cuz that would require research and it's late right now. Maybe later if I get some likes. Also, did you not read the Area 51 Turret? That thing looks awesome!

 

Yeah i like the sound of Acidex but i think a new long ranged turret is in order. The thing is, most of the points of turrets have already been taken by pre-existing guns (e.g magazine capacity: Hammer and Ricochet)

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How about...

 

TESLA

Chain lightning has low power, and you aim and shoot a tanker. Lightning then strikes the tank, then the chain auto hits the next closest tank.

The chain lightning hits 3 tankers, linked, and it reloads like smoky.

Edited by shnabrat
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a direct energy weapon perhaps ? one that fires a continous stream for say 3-4 seconds with just a little bit of burn damage (to help you get that kill :P). shouldn't be able to penetrate more than 1 tank, should take as much as thunder to reload after emptying the charge completely. and maybe change the colour of the lazer with each modification

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Hm, maybe something to replace Freeze that makes a large area frozen, but can only be done once until it melts.

It would be strictly defensive and could be used in combination with mines to defend the flag.

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I really supported the ideas for a Rocket launcher and an Artillery cannon/Grenade launcher. :)

 

The Grenade Launcher Stats: (composed by deadtoyou, subject to change)

 

Weaknesses:

Unable to aim lower than 15 degrees.

The reload time should be twice that of Shaft, but the damage would be increased as a result.

The turn radius would be more than Railgun but less than Shaft.

Once in MiniMap mode, you are immobilized and vulnerable.

Enemy team will see the laser point on the ground where the impact point will be.

 

Strenths:

Very high damage, almost as much as Shaft.

The ability to hit targets under cover.

The damage would be split between 3 grenades, allowing for a bigger hit radius.

3 grenades fired consecutively equals the damage of 1 shot.

Holding down space would bring up a 2D version of the map, allowing you to hit targets anywhere on any map. This option would have a weakness, though: You cannot see the enemy team, just the map, meaning you have to pick your targets BEFORE you fire.

The map will show you where your turret is pointing, and where the impact point will be in the form of red crosshairs.(changable by using the Arrow Keys or W, A, S, and D)

good idea

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Gun what reloads 2x longer than railgun and hight damage like railgun, but it shoots all hes clip realy fast but this gun ability is to shoot whenever you want

max speed is like twins

like you must charge a bit to shoot but it always shoot all hes amunation

example

i just shooted 1 guy and and i see another one driving but i am not fully reloaded (only half reloaded) so i shoot him and i deal half from max damage possible. If i have reloaded 1/4 then i deal 1/4 from max damage.

Also impact force is lower. Everything is lower if you havent fully charged it. It would be realy useful for defense if it can shoot like twins if spam space so it would be awersome for any player.

Like to camp and deal deadly damage? Use this turret but if you get in trouble spam it!

Drive in enemy base like beast with first deadly damage and then just try to survive....

 

This turret should be good but not owerpowered like shaft.

With full reload it should do little better than railgun, but might you thing it can beat any turret? No it cant. It has 2x reloading of railgun as i already said so yeah. Turret should auto aim like vulcan does while shooting (slow down turning and aims at same spot if spam)

 

like my idea!

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Gun what reloads 2x longer than railgun and hight damage like railgun, but it shoots all hes clip realy fast but this gun ability is to shoot whenever you want

max speed is like twins

like you must charge a bit to shoot but it always shoot all hes amunation

example

i just shooted 1 guy and and i see another one driving but i am not fully reloaded (only half reloaded) so i shoot him and i deal half from max damage possible. If i have reloaded 1/4 then i deal 1/4 from max damage.

Also impact force is lower. Everything is lower if you havent fully charged it. It would be realy useful for defense if it can shoot like twins if spam space so it would be awersome for any player.

Like to camp and deal deadly damage? Use this turret but if you get in trouble spam it!

Drive in enemy base like beast with first deadly damage and then just try to survive....

 

This turret should be good but not owerpowered like shaft.

With full reload it should do little better than railgun, but might you thing it can beat any turret? No it cant. It has 2x reloading of railgun as i already said so yeah. Turret should auto aim like vulcan does while shooting (slow down turning and aims at same spot if spam)

 

like my idea!

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Yeah i like the sound of Acidex but i think a new long ranged turret is in order. The thing is, most of the points of turrets have already been taken by pre-existing guns (e.g magazine capacity: Hammer and Ricochet)

u are right. Tanki has many types of turrets but one more turret which I feel they should add is an artillery turret which would combine best with a medium hull like dictator or the two heavy hulls. U could also name the turret howitzer as it would function like one. I suggest this turret should have a decently long range. Also if u may have noticed that there is no turret in this game whose projectiles do not travel in a straight line. Therefore this turret's projectiles will curve and fall due to gravity. Also this turret will have a very low velocity projectile speed (something between twins and ricochet projectile speeds). This turret will also need to charge before firing similar to shaft but it won't have an optical scope attached to it. Also longer u hold on to the charge, farther would the projectile travel. Therefore for medium range targets u should not hold on to the charge for long otherwise the projectile would fly overhead harmlessly. It would have a reload similar to that of shaft and damage will vary for how long u hold the charge similar way to the way it works in shaft though damage will never be more than that of railgun and max range will be a little less than that of Vulcan. The difference between this turret and other mid range turrets is that howitzer's damage will keep increasing over range. It will be ideal for mid to long range maps it will also have a splash damage which will damage itself if it fires on a wall or any obstacle within its radius. Therefore this turret will require a lot of skill but learning how to use it will also be very rewarding. It can always use cover while attacking and attack enemies under cover. Will also be ideal to tackle campers close to the flag like in Noise though it will require a lot of skill be able to use a high charge in that map otherwise the projectile would fly out of the map harmlessly. I don't think this turret is a bad idea and howitzer is also a decent name.

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I would sure love an artillery gun, and so would everyone else it sounds like. However, how about the gun shoots a flare. Then 5 seconds later 3 artillery rounds rain down upon the flare.

 

1 flare.

reload time similar to railgun.

damage similar to shaft(split between three rounds).

no knockback (your'e shooting a flare)

The flare is visible

AoE damage

reload time similar to thunder

Arcing shot, close range

 

 

Advantages:

High Dps compared to other  high busrt damage weapons (shaft/rail)

can target enemies out of sight(fire over obstacles)

burst damage

area control

High damage

 

Disadvantages:

5 second wait time

no knockback

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Is this the place to post an idea for an XT Turret idea? Cuz I don't see a topic for them lol so I'm just assuming XT Turrets fall under this topic.

 

I think the next XT Turret Tanki should make is Hammer XT, with the design similar to that of some kind of Norse mythology (kudos to those of you that get the reference :)) animal.

 

The reason I'm proposing this is because if you know the famous TFP of the English community, they occasionally use a Thunder and Wasp XT in their video guides. I'm guessing it's stylish? Likewise, Hornet, Railgun, Firebird, and Viking all have their XT versions and are used in Parkour as style, and Hammer is left out so maybe a Hammer XT can be introduced alongside a Dictator or Hunter XT?

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Is this the place to post an idea for an XT Turret idea? Cuz I don't see a topic for them lol so I'm just assuming XT Turrets fall under this topic.

 

I think the next XT Turret Tanki should make is Hammer XT, with the design similar to that of some kind of Norse mythology (kudos to those of you that get the reference :)) animal.

 

The reason I'm proposing this is because if you know the famous TFP of the English community, they occasionally use a Thunder and Wasp XT in their video guides. I'm guessing it's stylish? Likewise, Hornet, Railgun, Firebird, and Viking all have their XT versions and are used in Parkour as style, and Hammer is left out so maybe a Hammer XT can be introduced alongside a Dictator or Hunter XT?

No, they should theme it after Cerberus.

Other than that, it's a fine idea to do Hammer next.

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How about a weapon that acts like isida (doesn't heal yourself) with moderate hp damage, the firing rate of vulcan, an auto aim feature, and some nasty twists:

 

------------------------------------------------------------------------------------------------------------------------

1. If the target knocks your aim off the turret suffers a overload and makes you self-destruct in like a sec or so

 

2. Once you fire, you can't stop until the enemy is killed, or, if he/she remains standing after the firing time limit and you have to reload,   you suffer an overload and self-destruct.

 

3. If, however you DO manage to kill the target within the firing time limit, you reload successfully and live to see another day

 

4. When you fire upon a target the auto aim kicks in so you have to drive your tank so you can keep the beam locked onto the target,     otherwise the turret overloads when it loses its aim

 

5. When the auto aim kicks in you can't turn your turret, only the auto aim can.

------------------------------------------------------------------------------------------------------------------------

 

Any comments? Btw I can't come up with a good name for this concept turret....

Edited by bossman161

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The thing is, it would be difficult to control distance, which is important on a mortar type weapon.

Nope it would be easy you would have a scope the tell you the distance but.. the farther it goes the more inaccurate it gets.

and the turret would need to have missfires which damages your tank a bit but this is 1/20 shots

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u are right. Tanki has many types of turrets but one more turret which I feel they should add is an artillery turret which would combine best with a medium hull like dictator or the two heavy hulls. U could also name the turret howitzer as it would function like one. I suggest this turret should have a decently long range. Also if u may have noticed that there is no turret in this game whose projectiles do not travel in a straight line. Therefore this turret's projectiles will curve and fall due to gravity. Also this turret will have a very low velocity projectile speed (something between twins and ricochet projectile speeds). This turret will also need to charge before firing similar to shaft but it won't have an optical scope attached to it. Also longer u hold on to the charge, farther would the projectile travel. Therefore for medium range targets u should not hold on to the charge for long otherwise the projectile would fly overhead harmlessly. It would have a reload similar to that of shaft and damage will vary for how long u hold the charge similar way to the way it works in shaft though damage will never be more than that of railgun and max range will be a little less than that of Vulcan. The difference between this turret and other mid range turrets is that howitzer's damage will keep increasing over range. It will be ideal for mid to long range maps it will also have a splash damage which will damage itself if it fires on a wall or any obstacle within its radius. Therefore this turret will require a lot of skill but learning how to use it will also be very rewarding. It can always use cover while attacking and attack enemies under cover. Will also be ideal to tackle campers close to the flag like in Noise though it will require a lot of skill be able to use a high charge in that map otherwise the projectile would fly out of the map harmlessly. I don't think this turret is a bad idea and howitzer is also a decent name.

I'd really like to see a Mortar-style turret in the game. This is the best (most balanced and accurate) description of a possible mortar turret I've seen yet. 

 

No need for a motar turret. Thunder would be basically the same cause Thunder is very similar to a motar

Thunder wouldn't do the same thing as the mortar. For starters, Thunder's damage decreases as its range increases. Also, Thunder would be unable to hit the same targets as a mortar, since its line of fire is completely straight, and only affects the target if the shell explodes on a wall near them, which isn't always an option. Mortar would be more powerful, and longer range, but much more difficult to aim, and would be used for defending or for suppressing fire, whereas Thunder is used more for crowd control and midfield roles.

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I looked and could not find this.  Multiple Weapons- either in multiple new turrets  or in a new hull type with mounted weapon and a turret mounted weapon or a turret on top of another turret as a cupola weapon. This opens up a wide range of item possibilities( both for Tanki to sell and players to buy.

 

 

The idea would either be like some of multi-turreted Russian tanks of WWII (the T-35, T-28) or a like some US/UK tanks which had a hull mounted gun which could only fire forward and a turret( the original Churchill tank) , or a combination tank like the US M3 Grant/Lee which had a hull mounted cannon , a turret mounted weapon , and another weapon in the cupola.

 

Of course the selection for multiple weapons could be limited  and also additional charges( on top of weapon cost) could be implemented (new hulls with a weapon slot , multiple turret configs) both to incur profits for Tanki and to avoid OP combos.

 

This opens up Tanki to a new realm of a varieties of item selection both  in hulls and turrets for Tanki to sell and for players to select. There would be some cool looking new tanks on the battlefield/in the game without changing any of the existing weapon/game parameters.

 

 

 

 

 

 

 

 

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