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Whenever you merge something, add [declined]

There's no reason to decline this idea. Just because devs don't need new turret (or hull/supply/map) ideas at the moment doesn't mean that they have no chance of being added to the game.

 

In my opinion this won't be added since any kind of "Acid turret" will be too similar to one of the existing short range weapons, whereas Hazel says that with every new turret he wants to add completely new and unique gameplay mechanics. What you suggested is more suitable as an alteration for either Freeze or Firebird.

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There's no reason to decline this idea. Just because devs don't need new turret (or hull/supply/map) ideas at the moment doesn't mean that they have no chance of being added to the game.

 

In my opinion this won't be added since any kind of "Acid turret" will be too similar to one of the existing short range weapons, whereas Hazel says that with every new turret he wants to add completely new and unique gameplay mechanics. What you suggested is more suitable as an alteration for either Freeze or Firebird.

It would NOT fit for firebird but yes, MAYBE for freeze but then it would remove the aspect of word FREEZE in this turrets name.

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It would NOT fit for firebird but yes, MAYBE for freeze but then it would remove the aspect of word FREEZE in this turrets name.

There's an alteration for Freeze that removes freezing, and an alteration for Ricochet that removes ricochet. Developers already decided to go along that path.

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There's an alteration for Freeze that removes freezing, and an alteration for Ricochet that removes ricochet. Developers already decided to go along that path.

then names must be changed.

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There's an alteration for Freeze that removes freezing, and an alteration for Ricochet that removes ricochet. Developers already decided to go along that path.

Is there an alteration the removes lagging and re-enter errors?

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firebird is way OP now. I see firebird/wasps wiz past tanks with hardly 1 second flame but the afterburn continues much longer.

 

Either increase heat up time required OR reduce length of after burn. possibly make a minimum heat up time before after burn takes effect after all tanks should be able to take some initial damage before getting hot enough to continue burning.

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firebird is way OP now. I see firebird/wasps wiz past tanks with hardly 1 second flame but the afterburn continues much longer.

 

Either increase heat up time required OR reduce length of after burn. possibly make a minimum heat up time before after burn takes effect after all tanks should be able to take some initial damage before getting hot enough to continue burning.

There already is a minimal time required. 

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[DECLINED]

 

 

Hello! My suggestion is to add turret called "Slime" which shoots green acid slime.

This turret could SLOWLY remove freeze effect (Because slime dont have that much effect on ice, but acid does (I think it does)) and this slime should quickly remove burning effect (Slimes are clill and therefore they may remove burning effect quickly.)

My idea on how it may work- When you get shot at by slime, you get slowed down by 40%. 5 seconds later your speed starts increasing and then you gain 5% speed back per second and after 15 seconds you have reached your maximum speed (135% speed compared to default speed). I think it may work like that because, slime is sticky and may slow you down and as it gets in your tank parts, it heats up and no longer is as sticky and it gets slippery and works as oil to make your tank go faster.

When you use repair box, timer for slime gets resseted and you get 40% slower again and build up your speed.

 

If you are affected by slime and reach 135% speed and use speed boost, you move with 175% of defult speed. (Its quite fast but hard to obtain because.. Wasp is easy to kill and mammoth isnt that quick anyways) and after enemy gets away from you, he gets DOT which INCREASES over time till slime effect dissapears (Lack of oil in tank so it starts to break down causing even more damage).

 

What viperMonster thinks should be done- see at 1:52

https://www.youtube.com/watch?v=mo6tYFHYXyM&t=314s

 

Here you can see "Beta" version of this turret if u want to get closer look on it.

https://www.tinkercad.com/things/7ddxcVcSxAY-slime

Click this thing to see it in 3d.

b6030138273d4199b514af473559bd8c.png

Good idea. 

 

But the slime should be acidic to cause damage, slippery so the victim can't turn fast enough or if it is turning it keeps turning (lose control), it also has the ability to paint enemy tanks light orange* to mark them as easy targets until a friendly Fire or Freeze can clean them.

 

* Not light green, because I want that color as an indicator when an Isida is healing.

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hey there

We are all aware that the new turrets introduced recently have an extremely difficult targeting system.

i think that the magnum's op splash damage cancels the negative of its targeting system but for striker i would like to suggest that the turret shold only take half the time it takes to lock on the target and it should take the remaining half to reload.

So, the shots are fired after same interval of time as they are now but the target gets locked before hand, and the heat seaking missiles do the rest "in the hand of a skilled tanker that is" 

this would make this turret practically long range, we all know that there are only a few maps in the game that allow a target to be in sight for soo much time when the target is moving at a long range

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New Turrets? (Originality FTW)
 
 
So as all/most of you know, the developers really like taking a look at new ideas in the forums to make up something amazing. And therefore, I decided to make [a] thread(s) about some ideas. (I know there are many of Maf's threads for these, and I may get my thread declined quickly, but I want my ideas to be seen and found moderately easily. Thank you, and leave suggestions and opinions as a post)
 
ViperMonster's "Reaper" - Now if you've watched Viper's6th release of "If I was admin," then you know what this beast looks like. I think that it should shoot similar to Vulcan; fully automatic, and I would say it'd be immediate, (unlike Vulcan) but would run out of ammo, (Like hammer, or alternatively, like Fire/Freeze maybe an Alteration?) but reload fairly quickly. It would do more damage than Vulcan, but less than Isida, and it's attack speed would be slightly less than Freeze. It would have a lot less KB, hence the compensator, and a good turn speed between Twins and Firebird. And obviously, a lower (Quite) range than Vulcan (I'd say lower than Smoky, but more than Ricochet).
 
"Styx" (This is a WIP and sounds kinda stupid and OP) - This would be a crossbow, and would be slightly gravity affected like Magnum's ammunitions, and would be absolute garbage at aiming, as it turns horizontally, and is gravity affected. But would really make up it it's special effect: Life Steal (Yay, old Isida!) It would target like Striker, but lower range, then shoot a bolt with a metal rope between it and the user's tank. It do quite low damage (A ricochet M2-ish amount) but would heal the user 75% that amount. It's basic attack would shoot a, unroped, longer ranged bolt that does 45% of the special ability, and no lifesteal. It would have 5 bolts in a Hammer-like 'clip' and reloads in a similar speed to Hammer. The special ability, however, would use all five munitions. (I apologise for color issues. I can't fix it without re-writing everything.)
 
"Axe" - This one could be really cool, as it has an impact effect, similar to Ricochet and Hammer, but more like Hammer. It would explode into 8 smaller pellets when it's projectile hits a wall and they would spread around and hit enemy tanks all around it, creating a psuedo-AOE effect. And you may ask "But wouldn't those pellets just hit the wall it hits and disappear?" And I have an answer! The pellets would bounce once like Hammer's pellets. The thing about this effect, though, is that it's original projectile is really weak. It shoots at half the speed of Ricochet, and does half the damage... But it's pellets are deadly, as each of them do 80% of the damage of the initial projectile.
 
"Ragnarok" - This is my favorite, personally. It would shoot slightly similar to rail, but opposite! It would be initially atno charge, and you would hold space for a while and charge the bar to full, and once it's at full, you must let go of space and press it again whenever you like to release a giant ball of death... Perhaps even... God killing? Very similar to shaft, but you basically recharge a projectile 'till it's full, then you can immediately fire whenever you like. It would be have way less range than shaft, maybe around Smoky range. It's projectile would do way more damage than Magnum's, but would take a full 7 seconds to charge completely, and the said [very large] projectile would move at 75-80% the speed of Ricochet's projectile. It would have no AOE, to let it do plenty of damage alone anyways.
 
ViperMonster's "Electro" - I think it should be called "Tesla" or "Nikola" or something, but all that aside, it would be another "Cone Weapon" like Freeze or Firebird. Turn speed would be nerfed a lot, but it would do quite a bit of damage per second (Around the damage of Vulcan, but slightly less.) It would do damage at fast as Vulcan, and would have an effect akin to both Freeze and Firebird. It would make the tanks go FASTER (half the effect of Nitro at 100%) and would do lots of damage for a short time (Let's say 2 HP 7 times a second for 5 seconds at 100%.) But would have one major downside... It's ammunition max... It would have slightly less than Firebird with the napalm alteration, so it would be hard to get things to 100%. But again... An upside to things. It would reload fairly quickly.
PS. It's afterburn effect would never "Die Down" like Firebird or Freeze until it's over completely over.
 
"Scythe" - It may be called "Curse" instead. This is another "Support" turret, like Isida or Styx, as it has a unique "Weakness" effect for 5 seconds. It would make the enemy tank do half damage for the duration, but to make up for that, it isn't that strong in the first place. It has a slow, long ranged, and weak attack. It does around the damage of Smoky, has the range of Vulcan, and has the speed of Arcade Shaft. It would have a smoky-like reload, and a slower turn speed than Vulcan....
 
 
If you guys enjoyed these suggestions or think some of these are cool, tell me what you think about them independently in your own post. You may also share your own tweaks and suggestions.

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a mid range turret like a plasma gun witch is trowing on the flor plasma and dealing damage like firebird to enemies and slows them a little and to the teammates to give health not that much like isida but something like that and the reloading time to be like the hammer and to have 3 ammo after you reload and the ammo to stay on the flor 10-40 depends on the m0,m1,m2,m3 and m4 and the gun to be like magnum you know from 0 to 90 to shoot yourself but to get damage like self damage and for that to be a alteration and the ammo when it's out of the gun to look like acid pill lime green color and the gun to have some lime green color on it

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Acidex_Design.png

 

Garage Description:

Acidex is one of the best turrets for close combats. When you continously shoot at your enemy, your enemy's gun cannot shoot for three and a half seconds but he can move his tank and turret. Compared to other short ranged turrets, it has less damage but unlike other short ranged turrets, it also has impact force. Works great on small and medium hulls.

 

Please Upvote (rep_up_zps2bc7af7c.png) If You Support This Idea.

 

Mabye make the turret slow down time start at 0.5 sec and increase  like firebird

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Please I request to enter the selling system or undo system in game i have bought magnum M1 and lost my cry cuz i wanted hammer. Please enter any code or passwords so that before selling something system asks a password so If account is hacked or something wrong with account is going on the person would have difficulty to sell precious turrets and hulls. Plz work on the idea I hope i could sell my turret in future.

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6Y0MNiR.png

Have a brilliant idea for a new turret? Post it here!

Though the developers aren't currently accepting hull and turret ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

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