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Should Isida's not be able to heal other isida's?


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Isidas shouldn't heal Isidas? Why? That's like saying Medics aren't allowed to heal other Medics, which is absurd. That means bad things for the army.

Yeah lot of people saying that, lot of people like this strategy, that's cool.

 

BUT the problem I have with your analogy and others refering to the "medic" idea is, how many armies consist of nothing but medics?

So we can agree that the game is not bound by the laws of reality at least.

 

The isida's offensive weapon is also pretty solid, it can attack, heal itself during attack or heal others. If its attack was not so strong then I might not mind it healing another isida. Maybe it should have a weaker attack to balance it or not be able to heal itself during attack.

 

I also don't like that it basically robs points in battles?? You shoot someone, isida comes along and heals them, so the isida gets points for healing and for killing? why? you face a team with multiple isidas and your teams average score drops alot. End in draw and yup your team gets screwed out of gems.

 

it just seems too solid for an all rounder, get your isida, play on the crappest team, sit beside the crappest player and keep healing him to rank up quickly, guaranteed high points win or lose. no other turret gets that courtesy. 

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What if I told you that this might not be his main account?

 


 

An Isida is just another tank, so there is no logical reason as to why they wouldn't be able to heal one another. Besides, while they heal they can't attack and soon they will run out of charge and will be easy to kill, so it's all quite balanced.

 

He's right. One of my other accounts has an Asida as it's main weapon. I'm in there fighting the enemy and healing my team mates. Sometimes I feel like a one armed paper hanger. Unfortunately, my charge quickly runs out...I'm helpless, exposed, no weapon and nothing to heal my team mates with. Even though I have done many micro-upgrades to the recharging (at least half way to 100%) it still takes a long time to recharge. Much like Saft, is the best example I can think of, at the moment. As it is recharging, you have a little power, but not enough to do a lot of damage until it is fully recharged. Depending on the type of tank, it's armor, previous damage done to the tank and whether or not it has supplies activated, it can take a full charge to destroy another tank or a full charge to heal a team mate, especially Mammoth and Dictator.

 

Sure, I get upset when I'm attacked by more than one Asida. Heck, I get upset when attacked by one Asida with supplies activated. But it's just another type of tank with it's own pros and cons, just like any other weapon.

 

The OP's suggestion could also be directed towards other tanks. Supposing Saft was restricted, or Railgun or any other type of weapon any of us hate to encounter. Yes, Asidas are designed to heal (main purpose, much like a Mage or other such character that has the power of magic), but they can also destroy (again the Mage effect).

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@Caligula: Of course it's not bound my reality.

Tanki Online, you think it's trying to be like reality?

 

No armies consist of ONLY medics. Though a medic's job is to heal its teammates. A medic on the same team as another medic, well, they're teammates.

 

It's got short range, and the self-heal isn't much unless:

A. The Isida has a good paint against your turret.

B. Crazy drugger and MU's.

 

And yeah, that's the thing. You damage an enemy's health bar, well guess what? The Isida heals him up. He undid what you did. Unfair? Well it's your fault that you didn't kill him, or if the Isida was hiding behind the tank, it's your fault to be dumb enough to keep hitting the healed tank.

Can't hit the Isida at all? Then you can try to separate the duo with your hull, or at least slow them down so a teammate can assist. After all, that would be 2v1, of course you'd have a bigger chance to lose.

 

Yes, the team with the Isida has an edge if the Isida does its job.

Lets see, an army with medics, verses an army without medics, an army without anyone to heal their soldiers if they get injured.

Obviously the team with the medics can have the advantage SOMETIMES. However, it is still perfectly possible for the other team to win depending on how they deal with the situation. Just look at my previous posts.

 

Oh sure, play on the crappiest team. Have fun winning - or not. And if the team is "crappiest," then obviously the other team would be dominating, and you may not even get the chance to be healed. You'll just get spawn-killed.

And uh, no. You can use any turret and still get a high score on a losing team.

 

Yeah, different guns have different advantages. Thunder has splash damage, Ricochet can bounce its shots in SO MANY different angles, Railgun delivers so much damage in one shot over such a long range, Shaft has a scope, etc. etc.

 

Hmm. Seems like you have no counter to my points previously said. ;)

Time for you to deal with it instead of complaining. It's time to play the game.

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Each turret has it's own feature (Rico; bounce of walls, Shaft, sniping etc.), Isidas is Healing and draining HP. Removing that from Isida would make it dull and boring.

 

Not good idea.

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@Caligula: Of course it's not bound my reality.

Tanki Online, you think it's trying to be like reality?

 

 

Keep reading it, until you can understand what was said, i'm not going to point it out for you, just read it over until you understand what was said here and what it was in reply to.

 

No armies consist of ONLY medics. Though a medic's job is to heal its teammates. A medic on the same team as another medic, well, they're teammates.

 

It's got short range, and the self-heal isn't much unless:

A. The Isida has a good paint against your turret.

B. Crazy drugger and MU's.

 

As already said Seems to be somthing that is cropping up more and more, any small to medium map getting flooded by isida's with double power. It ruins the game. my opinion,

 

And yeah, that's the thing. You damage an enemy's health bar, well guess what? The Isida heals him up. He undid what you did. Unfair? Well it's your fault that you didn't kill him, or if the Isida was hiding behind the tank, it's your fault to be dumb enough to keep hitting the healed tank.

Can't hit the Isida at all? Then you can try to separate the duo with your hull, or at least slow them down so a teammate can assist. After all, that would be 2v1, of course you'd have a bigger chance to lose.

 

to be honest, i'm not sure you are following, this is about a team of isida's, no one is hiding, no one is saying isidas are crafty ninjas, so follow the question in context, it is not about being smart or dumb, just keep it in context.

 

Yes, the team with the Isida has an edge if the Isida does its job.

Lets see, an army with medics, verses an army without medics, an army without anyone to heal their soldiers if they get injured.

Obviously the team with the medics can have the advantage SOMETIMES. However, it is still perfectly possible for the other team to win depending on how they deal with the situation. Just look at my previous posts.

 

not an army with medics, an army of medics, they are two different things, you just don't seem to be able to understand the difference. An army of medics should not be as effective with offense and defense.  Small to medium maps, a team of isida's.

 

Oh sure, play on the crappiest team. Have fun winning - or not. And if the team is "crappiest," then obviously the other team would be dominating, and you may not even get the chance to be healed. You'll just get spawn-killed.

And uh, no. You can use any turret and still get a high score on a losing team.

 

again, you not following, you can get your high points just healing, never leave your own base, if you want to make a bet, any other turret vs isida, in a completely outmatched game, isida will win every time, you can argue but you are wrong. easy points isida.

 

Yeah, different guns have different advantages. Thunder has splash damage, Ricochet can bounce its shots in SO MANY different angles, Railgun delivers so much damage in one shot over such a long range, Shaft has a scope, etc. etc.

 

yeah a bonus feature, isida is packing an extra feature, heal itself, heal others and attack.

 

Hmm. Seems like you have no counter to my points previously said. ;)

Time for you to deal with it instead of complaining. It's time to play the game.

 

here is my problem with you, you have a patronizing know all air about you, if my post had said please help me, i don't know what to do with isida's then your attitude could be understood. 

 

I use isida, it is a nice weapon to use on a lazy day, it ranks in my top three of choices, however just because i use it doesn't mean i am blind to its stacked advantages.  

 

it is a discussion, pure and simple, not expecting it to change the world, not complaining, it is a discussion, so i reject your again patronising suggestion that i should get on with the game instead of giving my opinion.

 

it's simply to get other peoples views on topic.

 

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Complaining about a turret's intended role doesn't make any sense. If doctors didn't care for any injured doctor or doctor in need of healthcare , it would be against a doctor's role of giving healthcare.

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@Caligula:

Yes, we both agree that it's not bound by reality.

Funny, funny.

 

Yes, Isida ruins the game - your opinion.

However, there are many solutions, as said previously. ;)

 

Let me copy and paste what you said.

"I also don't like that it basically robs points in battles?? You shoot someone, isida comes along and heals them, so the isida gets points for healing and for killing? why?"

 

Now, let me copy my response to that.

"And yeah, that's the thing. You damage an enemy's health bar, well guess what? The Isida heals him up. He undid what you did. Unfair? Well it's your fault that you didn't kill him"

 

Isida is called the medic for a reason. It heals the teammates that are injured.

 

The thing about TO is that they pretty much let you customize your own battles via features and turret/hull combination of your choice.

Isida will need to be able to attack or heal, although since healing is its primary use, the healing power is stronger.

The Isida uses the same energy bar when both attacking and healing. That's a pretty fair trade. When attacking, it can't heal.

When healing, it's going to lack fire power.

 

If you're talking about Isida on drugs though, then I can't help you with that. Hazel-Rah already said that "Buyers can win every battle."

Or , lots of drugs. Un-drugged Isidas are balanced though. You don't like it? Lots of solutions at your disposal, I have already listed.

 

Hmmm. I was trying to say that Isida cannot GUARENTEE 1st on the scoreboard.

Albeit I'll agree that it is EASIER for Isida to do that, if it can heal fast enough, and accumulate points.

But if it can do that, then it deserves those points for healing, and contributing to the team. ^_^

 

But still, there is a possibility, even with any gun, to score first on the scoreboard even if Isida is present. Isida doesn't 100% guarantee you 1st.

 

In order for Isida to heal itself, it's going to have to attack, taking up energy and not even counting extra variables such as if there are multiple enemies, or a drugged enemy, or even a paint, etc.

Yes, it can heal others. That's what it was meant to do. And every turret is supposed to be able to attack.

 

Yup. I use Isida M3, and Thunder M3. I switch between them a lot, and thus, I know what it's like going up against Isidas, and what it's like being an Isida. I know it inside out. There are solutions.

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You do realize that this is a bad idea, right? So what if the other team is all isidas? That wouldn't be the only unbalanced team. All ricos=bombarded by an insane amount of shots, each carrying a large amount of damage. All thunders=everybody shoots, and you're dead. All smokies=same thing. All twins=same as rico, just less damage per shot yet limitless ammo. All hammers=3 people each take one shot at you and you're almost definitely dead. If not, then wait until the second shot. All vulcans=can kill you quickly from afar. Even if one runs in to snatch the flag, there are a lot of them still shooting at you. All firebirds=dead in maybe three seconds. All freezes=almost same as firebird, but you can't even turn your turret to face any of them if they're skilled. All shafts=killing you as soon as you show. Not to mention, if one runs for the flag, there can be two near it to still provide cover. All railguns=pretty much same as shaft. 

So you see, an all-isida team is not the only way you can have a team with only one weapon and have it be unbalanced ;) 

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You do realize that this is a bad idea, right? So what if the other team is all isidas? That wouldn't be the only unbalanced team. All ricos=bombarded by an insane amount of shots, each carrying a large amount of damage. All thunders=everybody shoots, and you're dead. All smokies=same thing. All twins=same as rico, just less damage per shot yet limitless ammo. All hammers=3 people each take one shot at you and you're almost definitely dead. If not, then wait until the second shot. All vulcans=can kill you quickly from afar. Even if one runs in to snatch the flag, there are a lot of them still shooting at you. All firebirds=dead in maybe three seconds. All freezes=almost same as firebird, but you can't even turn your turret to face any of them if they're skilled. All shafts=killing you as soon as you show. Not to mention, if one runs for the flag, there can be two near it to still provide cover. All railguns=pretty much same as shaft. 

So you see, an all-isida team is not the only way you can have a team with only one weapon and have it be unbalanced ;)

 

What team can beat easily these types of teams, you know?

"Mixed guns"

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What team can beat easily these types of teams, you know?

"Mixed guns"

Well, yeah, but mixed guns can also beat a team of isidas. I was just pointing out that a team of isidas is just as unbalanced as a team of all [insert weapon here] :)

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I say it again....Isidas' main purpose is to heal team mates and if this idea is implemented, Isida will lose an integral part of it's features.

It's like, "If doctors didn't care for any injured doctor or doctor in need of healthcare , it would be against a doctor's role of giving healthcare."

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Seems to be somthing that is cropping up more and more, any small to medium map getting flooded by isida's with double power. It ruins the game. Playing against a team who just keep recharging totally ruins your score, shooting them over and over and your score never goes up because basically isidas just rob the oppositions points. One mammoth sitting on a flag surrounded by isidas, whats the point in playing? all they need is double power, negates the whole limiting of drugs. So the game ends in a draw, they all have high points and your team has next to none. Let them heal other tanks sure but sitting in a circle healing each other is stupid.

 

Plus if someone suicides after you hit them you should still get your points as if someone else had finished them off.

 

 

maybe explains it better -

i could get an isida and do the same thing, point is that it kills battles, nothing to do with winning or losing. I dont want to see the game steered in a direction that certain maps get hijacked by that style of play. If isidas cannot heal each other then it will discourage the whole team being an isida. They will have to think of something else then sitting there in a circle or moving in a little train around the map healing each other.

you equip isida simply

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@Caligula: Of course it's not bound my reality.

Tanki Online, you think it's trying to be like reality?

 

 

Keep reading it, until you can understand what was said, i'm not going to point it out for you, just read it over until you understand what was said here and what it was in reply to.

 

No armies consist of ONLY medics. Though a medic's job is to heal its teammates. A medic on the same team as another medic, well, they're teammates.

 

It's got short range, and the self-heal isn't much unless:

A. The Isida has a good paint against your turret.

B. Crazy drugger and MU's.

 

As already said Seems to be somthing that is cropping up more and more, any small to medium map getting flooded by isida's with double power. It ruins the game. my opinion,

 

And yeah, that's the thing. You damage an enemy's health bar, well guess what? The Isida heals him up. He undid what you did. Unfair? Well it's your fault that you didn't kill him, or if the Isida was hiding behind the tank, it's your fault to be dumb enough to keep hitting the healed tank.

Can't hit the Isida at all? Then you can try to separate the duo with your hull, or at least slow them down so a teammate can assist. After all, that would be 2v1, of course you'd have a bigger chance to lose.

 

to be honest, i'm not sure you are following, this is about a team of isida's, no one is hiding, no one is saying isidas are crafty ninjas, so follow the question in context, it is not about being smart or dumb, just keep it in context.

 

Yes, the team with the Isida has an edge if the Isida does its job.

Lets see, an army with medics, verses an army without medics, an army without anyone to heal their soldiers if they get injured.

Obviously the team with the medics can have the advantage SOMETIMES. However, it is still perfectly possible for the other team to win depending on how they deal with the situation. Just look at my previous posts.

 

not an army with medics, an army of medics, they are two different things, you just don't seem to be able to understand the difference. An army of medics should not be as effective with offense and defense. Small to medium maps, a team of isida's.

 

Oh sure, play on the crappiest team. Have fun winning - or not. And if the team is "crappiest," then obviously the other team would be dominating, and you may not even get the chance to be healed. You'll just get spawn-killed.

And uh, no. You can use any turret and still get a high score on a losing team.

 

again, you not following, you can get your high points just healing, never leave your own base, if you want to make a bet, any other turret vs isida, in a completely outmatched game, isida will win every time, you can argue but you are wrong. easy points isida.

 

Yeah, different guns have different advantages. Thunder has splash damage, Ricochet can bounce its shots in SO MANY different angles, Railgun delivers so much damage in one shot over such a long range, Shaft has a scope, etc. etc.

 

yeah a bonus feature, isida is packing an extra feature, heal itself, heal others and attack.

 

Hmm. Seems like you have no counter to my points previously said. ;)

Time for you to deal with it instead of complaining. It's time to play the game.

 

here is my problem with you, you have a patronizing know all air about you, if my post had said please help me, i don't know what to do with isida's then your attitude could be understood.

 

I use isida, it is a nice weapon to use on a lazy day, it ranks in my top three of choices, however just because i use it doesn't mean i am blind to its stacked advantages.

 

it is a discussion, pure and simple, not expecting it to change the world, not complaining, it is a discussion, so i reject your again patronising suggestion that i should get on with the game instead of giving my opinion.

 

it's simply to get other peoples views on topic.

 

just you equip isida than your team have advantage

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So you mean that the isida's will be so kind and will help others and the other isida's can't give him health!

 

Good joke. Isida would be a damn weapon then and will become a bit unpopular.

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This topic should be closed. 

I have seen some of the Isida "heal trains" that caligular is talking about but it isn't a big problem.

1. Isidas have a very short heal duration. They run out of juice fast just like flamer tanks. they cannot heal for that long, it's not unlimited

 

2. The more isidas you have, the more unbalanced the enemies team is. Enemy teams need a balanced amount of defense, attack, medic in order to be effective. an imbalance in one area imbalances the whole team and puts them at a disadvantage.

 

3. It is the responsibility of the opposing team to reequip themselves and communicate to counter enemy strategy. For example, if I'm in a battle, and see we need more long to medium range defense, I switch to mammoth with vulcan hull. If we need long to mid range attack, I switch to hornet/rail hull. If we need defensive medic, I switch to viking/isida. If a team does not re-equip themselves to counter enemy strategy, the fault is with that team, not with Tanki.

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