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Bonuses for kill streaks


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It's basically a bonus for shaft players. What is the topic creator's main turret, I wonder.... :rolleyes:

Well my main turret is Railgun :P If you look at my profile my Shaft is M1, completely useless at this rank. Plus, it would take an extreme amount of skill even for a Shaft to get at least a double kill. Like, players don't just line up for Shafts to kill. Shafts either have to get lucky with a line-up of 2+ players or have to get a good angle, have to be accurate, have to upgrade penetration force, buy higher modifications as they rank up.

 

I don't want this idea. It moght cause some people to rank up too fast.

That is a problem, which is why @deadtoyou suggested that the streak reset every 6 kills.

 

Eh no

Why not? Is it because you lack the skills to benefit from this? :D 

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Sorry dude, downvoted your idea.

Why?

 

In the beggining I thought "good idea!"

 

But then I thought that a player going for a multiple strike in a CTF battle will

1. ignore all about flag going away, just to add one more kill on the other side of map...

2. avoid getting in the way of a flag being taken away, just for fear of getting killed and thus losing the strike...

 

and then it hit me!

WHAT A WONDERFULL IDEA FOR ALL THE SHAFTERS that stay away from battle and do long series of kills!

 

So, sorry but not good idea. It favours alot a single turret.

In both cases, the player should be recommended to join a TDM battle if he/she only cares about kills, although I do see your point. And like I said, it is still pretty hard for Shafters to get double kills because players rarely line up but if they do the Shafter has to be at the proper angle to hit both of them and kill both of them.

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Why not? Is it because you lack the skills to benefit from this? :D

No cus People will use for power leveling. Just think you get a lower account an work your way up then u get 6 kills with high then 6 with low an your getting tons of XP. Even with deadtoyou's idea its still gona be abused.

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I really like the idea. Only downside I can see (and its not really that much of one) is that it will favor druggers. If they will get more xp if they stay alive longer, they will be more likely to drug more often, but that already happens. Good idea :)

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Yes, I am very strongly against druggers. Sadly, I cannot do anything about that and the only thing I can do is hope that one day druggers will discipline themselves which will probably not happen for another billion years or so.

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Well my main turret is Railgun :P If you look at my profile my Shaft is M1, completely useless at this rank. Plus, it would take an extreme amount of skill even for a Shaft to get at least a double kill. Like, players don't just line up for Shafts to kill. Shafts either have to get lucky with a line-up of 2+ players or have to get a good angle, have to be accurate, have to upgrade penetration force, buy higher modifications as they rank up.

 

That is a problem, which is why @deadtoyou suggested that the streak reset every 6 kills.

 

Why not? Is it because you lack the skills to benefit from this? :D

Wait.. what? You mean a double kill with one shot?

I thought you meant just a series of continuing kills without destruction.

 

:huh: ... :huh: ... but, even so, there are some weapons that get to have double kills (railgun, firebird, freeze, even shaft) and weapons you just can't have double kills with, such as smoky, isida, rico.... wouldn't that be a bit unfair for them?

I think, such bonuses have meaning if they are more or less equally manageable for all the existing turrets. Otherwise all they do is manipulating players into buying certain turrets...

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Wait.. what? You mean a double kill with one shot?

I thought you meant just a series of continuing kills without destruction.

 

:huh: ... :huh: ... but, even so, there are some weapons that get to have double kills (railgun, firebird, freeze, even shaft) and weapons you just can't have double kills with, such as smoky, isida, rico.... wouldn't that be a bit unfair for them?

I think, such bonuses have meaning if they are more or less equally manageable for all the existing turrets. Otherwise all they do is manipulating players into buying certain turrets...

Well no, double kills are just part of this system but if you do get some, it awards more xp than a killstreak. But speaking in the context of multi-kills for Smoky, Isida, and Ricochet, you do have a good point. multi-kills are pretty rare unless you are playing Polygon CP with Thunder. So an occasional double kill shouldn't be too bad, would it? The main part of this idea is the killstreak which includes multi-killing.

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This is good but how rarely can you kill more than one person at once? Even if you do you will still earn the same amount of XP anyway, there should be a indication of double, triple whatever kills in the battle log then

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That is why this system encourages players to develop skills and strategies to get multi-kills/killstreaks for "bonus XP". Because multi-kills are rare, it awards bonus XP which makes it worth it. If this system was implemented, it would award more XP than normal double kills right now. There already is an indication of multi-kills in the battle log, when your kills appear right behind each other, unless you are suggesting that the battle logs changes to where it shows you killing multiple people in one line...

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hmmmm

 

but maybe implementing it to xp/bp only will be a better idea cause only thunder and rail and shaft can make multiple kills at one time for example fire bird cant do multiple kills as it has very limited range and if it wants to you gotta stick very close to the enmy and the other enemies should also be sticked together which is a very rare case same goes with freeze hammer can do 2 or sometimes 3 bet not more than that (unless u gather up friends and instruct them to do so

 

you said it will encourage in dodging shots well i beleive u can only dodge shots of railgun ricochet twin and shaft smokey can shoots at what time u have no chance to dodge that unless the enemy makes a silly mistake same goes with thunder

 

5/10

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Read EVERYTHING before you reply with thoughts, thanks.

 

A couple of times I get really excited and feel really pro (I'm pretty sure a lot of you guys do too) when I'm on a kill streak or I get a double/triple kill. Especially when I'm using Railgun. 

 

The suggestion:

  • Implement a killstreak system
  • Plus 5 XP for every consecutive kill made in one life i.e. 1st kill 10XP, 2nd kill 15XP, etc. up to 6 kills
  • Multi-kills made in the killstreak would give more XP than consecutive kills that are made one by one
  • I.e. Double kill 20XP, Triple kill 25XP, Quad kill 35XP, Penta-kill 50XP, anything above would be very difficult unless you are playing a Polygon CP which is still pretty uncommon and difficult to pull off (excluding Double Damage users but usually there are people with Double Armor equipped and there probably isn't 6 people at the point at once.
  • All killstreaks and double/combo kills are made with one life. Activating a repair kit would get rid of your killstreak.
  • XP Multiplier resets at 6 kills to prevent counter leveling
  • Another suggestion would be to add a killstreak timer where you are given a certain amount of time to kill as many players as possible within that time to prevent campers. The timer would activate once you get 2/3 consecutive kills in one life
  • XP for team kills should be more than solo/regular kills (as in multiple players contribute to one kill, thus giving each player more XP instead of the normal 15XP split) The 15XP split happens often in XP/BP battles (the most common battles now) where one player does most of the damage to a hull and the other one kills him and the XP is split 11-4 (average) respectively.

Pros:

  • Encourages players to develop skills to dodge shots and increase accuracy and efficiency
  • Makes most of the turrets more popular since most of the turrets are capable of killing multiple enemies at once (only Smoky, Isida, Ricochet, and Vulcan are one-kill-at-a-time but kill streaks are still viable)
  • Helpful for those who do not have the Premium account 50% XP bonus and want to rank up fast
  • Must be solo kills, no team assists
  • Increases popularity of Isida since you can heal yourself while you kill enemies
  • Happens once in while
  • Ever since the changes in CTF where all contributors to a kill get divided xp, there has been way way less TDM battles, so this system could promote more TDM battles because there is no flag to worry about so you can concentrate on getting those killstreaks. ;)

Cons:

  • Can be taken advantage of by players who gather a group of friends and line them up for easy multi-kill and bonus xp
  • The main con is that it encourages drugging (with a heavy hull and lots of health) to get kill streaks
  • System favors Shaft (RustyNail), however, Shaft is not the only turret that can multi-kill and it is very rare in battles for a players to line-up for a Shaft in the proper position with the right angle and damage to multi-kill them.
  • Isida, Smoky, Ricochet, and Vulcan cannot get multi-kills which is unfair and promotes other turrets capable of it (RustyNail)

Thanks for taking the time to read this!

Open for discussion and more pros and cons. Will edit based on feedback

Like if you want this in the game!   :) :D

 

~ @generalpotato_PRO

Am i like your idea alot... But can you please edit it?

Add That, team assistance is allowed if you deal more than 60%

Add Next kill have to be killed in 10 seconds and so they can grow up to 10 kills?

...

Double kill

Triple kill

Multi kill

M-M-Monsterkill

Rampage

Ultrakill

Unsotpable

WickedSick

Godlike

And to reach the top it can be quite hard because you have only 10 seconds to kill someone

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I think this is a great idea as it would make people have some strategy in dm and tdm battles (plus people would stop complaining about smps getting removed

Ah, so they were removed completely. 

hmmmm

 

but maybe implementing it to xp/bp only will be a better idea cause only thunder and rail and shaft can make multiple kills at one time for example fire bird cant do multiple kills as it has very limited range and if it wants to you gotta stick very close to the enmy and the other enemies should also be sticked together which is a very rare case same goes with freeze hammer can do 2 or sometimes 3 bet not more than that (unless u gather up friends and instruct them to do so

 

you said it will encourage in dodging shots well i beleive u can only dodge shots of railgun ricochet twin and shaft smokey can shoots at what time u have no chance to dodge that unless the enemy makes a silly mistake same goes with thunder

 

5/10

Firebird can easily make multiple kills: it has tank penetrative damage (its damage go through tanks and damages those around it). Also, railgun can do multiple kills as well. 

 

Read the description written. It also includes kill streaks: continuously killing tanks without dying. This was written specifically (only Smoky, Isida, Ricochet, and Vulcan are one-kill-at-a-time but kill streaks are still viable).     

 

I don't understand your point about what you said about dodging shots. It is simply moving out of the way before someone shots or moving smartly/quickly so that the shot fired misses. That's all. 

 

Also, in future please use punctuation: it is very hard to understand what you are trying to say. 

 

 

 

Am i like your idea alot... But can you please edit it?

Add That, team assistance is allowed if you deal more than 60%

Add Next kill have to be killed in 10 seconds and so they can grow up to 10 kills?

...

Double kill

Triple kill

Multi kill

M-M-Monsterkill

Rampage

Ultrakill

Unsotpable

WickedSick

Godlike

And to reach the top it can be quite hard because you have only 10 seconds to kill someone

 

 

And another one called kill-a-man-jaro. 
Edited by BSG-62

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