Jump to content
EN
Play

Forum

Ideas for new Facebook Events


 Share

Recommended Posts

SRs7bFN.png

 

 

Don't we all love Facebook Events? They are fun and challenging most of the time. The only problem is - we don't have so many of them. Variety is small. Every week same events. If you want to change that, feel free to write your ideas and suggestions here!

 

Write your idea in the following order:

  • Event name *
  • Description of the event (detailed one - what is it about, how is it done, how many rounds, prizes) *
  • Rules of the event *
  • Picture or video to show how it looks like

* - important

 

The best ones will be accepted and tested before hosting.

 


 

 

Existing events:

 

Facebook Battles

Mammoth Rush

Shooting Range

Mine Maze

Mine Hunt

Tanki Race

 


 

Upcoming new events:

 

Kill the Fatty

Dizzy Shots

Ice Age

 

 



82bcMoH.png

Edited by r_Mia1
  • Like 31

Share this post


Link to post
Share on other sites

Maybe one were this will be called tanki races

But u have to use hornet in the race and there will be 10 tanks racing from 1 map to the other si

de of it.

Share this post


Link to post
Share on other sites

  • Event name

 Dizzy Shots

*Description of the event (detailed one - what is it about, how is it done, how many rounds, prizes)

 All contestant get Wasp Railgun and Holiday it is in Stadium DM. The wasp go in the middle area with space from one another. All of them start spinning and continuously shooting. Last person alive wins 5000 crystals. 3 rounds as usual. Once you are destroyed you can only watch at the sides. It will look like a cool Checkered pattern spinning with colorful rail guns shooting and destroying each other and on holdays, it will match with the theme for example a Valentines could have valentines holiday paint.

*Rules of the event 

No shooting once you're at the sidelines until everyone is ready for the next round.

If two players are remaining and both destroy each other then they both get the 5000 crystals.

You can continue shooting if you're in the arena for as long as until you die and go to he sidelines.

If you spawn on the arena go into the sidelines.

*Picture or video to show how it looks like

Spinning/ Shooting: 

 

n2QK7Al.jpg

 

 

 

 

ZY5b2tQ.jpg

 

 

And watching in the sidelines:

 

 

9I424Gn.jpg

 

 

 

I hope it's good! :)

Edited by boppyeric

Share this post


Link to post
Share on other sites

Nice idea boppy, will definitely try it soon. :)


 

Kill the fatty? Now why would you want to kill an elephant for?

The name is Semyon's idea. And it's just another event of mine. It's something like - Kill Godmode_On. Almost impossible. I need to test it again and work on rules and ask designer for picture. You'll see some day.

Share this post


Link to post
Share on other sites

Name:

Vulcan shooting gallery (or something like that)

 

Description:

The main idea is to get killed by a constantly shooting Vulcan as many times a you can, before it self-destructs. There will be a Vulcan on a podium at one end of the map, equipped with a Mammoth and Zeus. It will constantly shoot in one direction (or in a continuous pattern, if you wish) and the players have to get in the way of the Vulcan and get killed by it. The difficulty here is being able to position your tank in such a way that will get the Vulcan's auto-aim to hit your tank and not the others.

 

There are a few maps suitable for this. One of them is Rio, where the Mammoth can be put on that raised platform out of bounds on the blue base and will shoot down the road. The main condition for choosing the location is that there must be an inaccessible spot where the Vulcan will be (so that the players don't pile up right in front of the Vulcan) and there must be a big open area in front of the Vulcan.

 

By the time the Vulcan dies, the counter stops and three players with most deaths get a crystal reward.

 

Rules: 

Any hull (it's the players choice to be an easier target to hit or an easier target to kill).

Any weapon except for Vulcan, Thunder and Ricochet (to avoid self-damage)

No shooting allowed
In the beginning everyone must have 0 deaths

No self-destructing allowed

 

Images:

 

 

Example on Rio:

OEAoxUl.jpg

 

Example on Stadium:

3ybqfPh.jpg

 

 

  • Like 1

Share this post


Link to post
Share on other sites

Name: 

Tanki Tower

 

Description:
Players will separate into teams and each team has to build a separate tower with their tanks within a certain time limit. When the time runs out, the team with the highest tower (by number of tanks) wins. The round ends prematurely if the players manage to stack a tower out of all their tanks on the team before the time runs out.

 

For this event any map with a high ledge will work, however Esplanade seems to be the perfect option.

 

The crystals will be distributed according to how high the towers are in relation to one another. If one tower is 6 tanks and the other is 10, then 6/10 = 60%, therefore the losing team will get 60% of the reward. If the players stack a tower out of all the tanks on their team before the round ends, they get a bonus reward, which can either the a set amount or proportional to time left until the end of the round.

 

Rules:
Any gun, any hull, any paint.

No shooting the enemy team players.

No shooting/pushing the enemy tower.

No purposefully obstructing the enemy team to slow down their progress of building their tower.

 

Images:

 

 

This is an example on Esplanade, for when we did the actual Tanki Tower contest. In the Facebook event, the towers would be further apart and the players would actually be in separate teams (the game would be a TDM, rather than a DM)

2mzWzKM.jpg

 

 

Share this post


Link to post
Share on other sites

The name is Semyon's idea. And it's just another event of mine. It's something like - Kill Godmode_On. Almost impossible. I need to test it again and work on rules and ask designer for picture. You'll see some day.

Spoiler:  :ph34r:

 

 

HLrymes.jpg

 

 

Share this post


Link to post
Share on other sites

Name:

Labyrinth

 

Description:

Map: Stadium. Game Mode: Parkour DM.

 

Before the link to the battle is distributed, the event host places mines on the central field. There will be a dense strip of mines around the perimeter and in the centre there will be mine paths forming a maze. It doesn't have to have intersections and dead ends, but instead the difficulty will be in the thin pathways, where it will take extreme concentration and patience to get through without exploding. The maze will start from one goal and end at the other goal, where they will be blown sky-high on a stack of 50 mines  :P

 

The tanker, who manages to get through the maze first, wins the crystal reward.

 

Rules:

Any gun, any paint.

For hulls - Wasp only.

No shooting.

No pushing others

Players must form a queue at the entrance to the maze and enter one by one

Players must keep distance between each other when in the maze

No using supplies

No shooting the event host

 

Notes:

The event host (who places all the mines) will have to be hidden away well and be wearing a powerful protective paint (Godmode_ON's one if possible) to avoid getting killed, because if he does get killed then the whole maze needs to be rebuilt.

 

If players end up just going straight and blowing up again and again to "force" their way through the maze, it's an option for the host to either warn the player and kick them in case of a repeated violation, or simply replace the mines if they get blown up.

 

Images:

 

 

I tried this on Industrial Zone on a small scale a few weeks ago:

 

From the host's (mine layer's) perspective:

olcleRu.jpg

 

From the players' perspective:

m8iGPI.jpg

 

 

Share this post


Link to post
Share on other sites

Name:

Labyrinth

Another one similar to the "Labyrinth"

 

Name:

Tanki Relay Race (or Mine Relay)

 

Description:

On Highway, there will be two teams starting on opposite sides. They have to get to the other side, take the flag and get back to their own side. The team, which captures the flag first - wins. The difficulty is that to get to the other side they have to go across a bridge on the right of them and the bridge will be covered in mines randomly. The players have to navigate their way around the mines (or blow up to allow other team members behind them to continue crossing) to get across and navigate their way back again. There will need to be two mine layers, who will place mines for the opposite team.

 

Rules:

Wasp + Isida only, any paint (except for ones with mine resist)

No shooting opposing team

No brute force to get across, i.e. players have to try and go around the mines rather than blow up on them and make a straight path (I'm not sure about this rule - it might be OK to allow this)

No crossing the map anywhere but on the designated bridge

 

Video:

(looking for it...)

Share this post


Link to post
Share on other sites

1.hahaha kill the fatty

2. Name: find the wasp. Task:using shaft in scope made only u must find the wasp which is hiding somewhere in the map once found the wasp u must be the one to destroy it.

3: weapons to be used by players mammoth and shaft any paint. Weapon s to be used by the event helper wasp m3 and Rico m3.

4: rules players may not kill other players but the event helper may shoot the players players may not drug but event helper can drug

Share this post


Link to post
Share on other sites

I have a good idea about new event i call it the /wall painters\

rules of this event:

-4 players each team

-combos wasp/thunder

-any map has 2 walls face to face

-each team has 5 minutes at max to end the objective.

Objective of event:

-each team have to draw or to paint on the wall that specified for them using thunder shots a word or small picture given by the organizer of the event .

-the first team who finish painting win the event.

-in case if both of teams did not finish during the 5 minutes the best team that did paint more than other will announce as winner.

-prize will be slpit between members of the team.

Violations:

-any try to interreput the other team by ruinning thier paint or any disturbing acts ... Will lead the offender team for discualification.

Share this post


Link to post
Share on other sites

-each team have to draw or to paint on the wall that specified for them using thunder shots a word or small picture given by the organizer of the event .

How would you measure the lever of completion of that picture or word? What if it's really badly drawn or spelled, yet the players on that team are screaming "WE DID WHAT WE COULD HOW CAN YOU NOT SEE IT ITS OBVIOUS!!!"?

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...