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Thunder is UP


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UP (underpowered). You know what I mean. Thunder is weak. You see something, the fact is that many paints have protection from thunder, and you ruined it like that, so I understand that thunder players have advantage because there are many thunder protection paints which can protect them from self-damage, but that's the problem here, the most used paints are Rustle, Emerald and Cedar, and not just thunder players use them, almost everyone does. Ok now, because of it's self damage thunder cannot fight normal against other turrets, it mostly get screwed and thunder players are not satisfied with it. Everyone complains about other turrets that are OP, but I have never seen that someone complains about thunder. Why? Because it's weak. Now I complain about it, and I shall suggest that thunder's self damage needs to be reduced, thunder isn't better at higher upgrade, it's even worse, as thunder gets upgraded, self-damage gets stronger. Everyone knows for it, and I noticed that players when they see someone with thunder, they gets close to him or her and they do that on purpose, they know that thunder players are easily killed, because of self-damage. Thunder has ok damage, I agree, but come on can you at least reduce it's self damage? It's nerfed totally. Thunder compared with other turrets gets on last place. I calculated. I saw, hammer is on first, thunder is on last. Even hammer m2 is stronger than thunder m3. So let's see: thunder against smoky, there is no way that thunder can win, because smoky is fast, and critical hits happens often. Thunder loses. Now against firebird. It's a short range gun, thunder would get destroyed on first shot. So it loses again. Against twins, there is no way that can beat twins, first twins is unlimited and unbalanced gun, in my opinion twins is OP, and when shooting it shakes you, you can't even aim at it. So thunder loses again. Maybe thunder can beat railgun, but railguns are mostly seen in long range battles, and in long range battles thunder is screwed, it takes ages to kill someone on far distance. In short range battles thunder is also nerfed as everyone gets close to thunder player, and it's pointless to use it. I think that thunder has weakest impact force from all turrets. It has many disadvantages, pls fix it.

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UP (underpowered). You know what I mean. Thunder is weak. You see something, the fact is that many paints have protection from thunder, and you ruined it like that, so I understand that thunder players have advantage because there are many thunder protection paints which can protect them from self-damage, but that's the problem here, the most used paints are Rustle, Emerald and Cedar, and not just thunder players use them, almost everyone does. Ok now, because of it's self damage thunder cannot fight normal against other turrets, it mostly get screwed and thunder players are not satisfied with ut. Everyone complains about other turrets that are OP, but I have never seen that someone complains about thunder. Why? Because it's weak. Now I complain about it, and I shall suggest that thunder's self damage needs to be reduced, thunder isn't better at higher upgrade, it's even worse, as thunder gets upgraded, self-damage gets stronger. Everyone knows for it, and I noticed that players when they see someone with thunder, they gets close to him or her and they do that on purpose, they know that thunder players are easily killed, because of self-damage. Thunder has ok damage, I agree, but come on can you at least reduce it's self damage? It's nerfed totally. Thunder compared with other turrets gets on last place. I calculated. I saw, hammer is on first, thunder is on last. Even hammer m2 is stronger than thunder m3. So let's see: thunder against smoky, there is no way that thunder can win, because smoky is fast, and critical hits happens often. Thunder loses. Now against firebird. It's a short range gun, thunder would get destroyed on first shot. So it loses again. Against twins, there is no way that can beat twins, first twins is unlimited and unbalanced gun, in my opinion twins is OP, and when shooting it shakes you, you can't even aim at it. So thunder loses again. Maybe thunder can beat railgun, but railguns are mostly seen in long range battles, and in long range battles thunder is screwed, it takes ages to kill someone on far distance. In short range battles thunder is also nerfed as everyone gets close to thunder player, and it's pointless to use it. I think that thunder has weakest impact force from all turrets. It has many disvantages, pls fix it.

I complain about Thunder.

 

Thunder have great splash damage and range, also this can be stacked with target players. Thunder doesn't need direct shots, and also very effective against groups.

40 TDPS. It is really good static for a medium-long range turret.

70-90 damage per one hit. That means, It doesn't need to show itself to give damage. Just 3 or 4 times.

Also, it makes it easy to do KS.

70 maximum damage range, 140 minimum damage range and also %60 minimum damage rate.

240 direct impact, but 480 splash impact.

Splash makes explosion so big, so opponent won't be able to see where is the thunder who is shooting(This is reason why devs added a laser to shaft)

Not so bad auto aim.

Splash damade force enemy to get near to you, so theycan't escape easily.

 

Thunder is OP!

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Thunder I think is actually very powerful. When used correctly, with the correct hull and paint, Thunder can actually take over polygon matches. It depends on how you use it I guess.

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@Jazz20: They can take over Polygon matches if nobody is wearing paints. (Emerald, Rustle,) :P

It can't really stay in the center anyway unless you've got Mammoth. But either way, self-damage makes it bad for a Thunder to stay near the point.

 

I think Thunder is OK right now. Not OP, not UP.

But I think Devs said it was Over-powered (OP). :blink:

 

So even if you think it is UP, it probably might get nerfed again.

But I extremely doubt that it will ever get buffed.

 

Put some MU's into it if you want. I have like 90% of both Damage and Reload Mu's done. It's awesome. :wub:

Unless someone with Emerald arrives. But hey, that's when you either just have to deal with it, or switch weapons.

After all, other turrets face the same thing, like Irbis for Isida, Clay for Ricochet, or Prodigi for Railgun.

If Railguns can deal with Prodigi, then I think us Thunder-users can deal with Rustle/Emerald.

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Omg. . . if they ever remove the self-destruct penalty (I wish they would), I would 100%, GUARENTEED, go back to my Thunder/Wasp set.

It's such an awesome set when used right, but self-destruction tends to play a role in its strategy. :P

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Thunder has been nerfed with vertical aim. Vulcan can aim anywhere he wants, while thunder has very little vertical aim.

Thunder has self destruct, low dps, many good protective paints, no impact force (even fully mu ed), low reload rates.  And for some reason has the tendency to miss shots. 

Yes, thunder and isida are the first m3 weapons, but when fully mu ed, shouldn t be weaker than other m4 guns.

Compare thunder with vulcan, and you can see vulcan has 2x the dps of thunder. Better vertical aim. Huge impact force. Almost no interesting paint. Yes, thunder is under powered.

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Thunder has been nerfed with vertical aim. Vulcan can aim anywhere he wants, while thunder has very little vertical aim.

Thunder has self destruct, low dps, many good protective paints, no impact force (even fully mu ed), low reload rates.  And for some reason has the tendency to miss shots. 

Yes, thunder and isida are the first m3 weapons, but when fully mu ed, shouldn t be weaker than other m4 guns.

Compare thunder with vulcan, and you can see vulcan has 2x the dps of thunder. Better vertical aim. Huge impact force. Almost no interesting paint. Yes, thunder is under powered.

I agree, in general, all m4s are balanced.

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Thunder has been nerfed with vertical aim. Vulcan can aim anywhere he wants, while thunder has very little vertical aim.

Thunder has self destruct, low dps, many good protective paints, no impact force (even fully mu ed), low reload rates.  And for some reason has the tendency to miss shots. 

Yes, thunder and isida are the first m3 weapons, but when fully mu ed, shouldn t be weaker than other m4 guns.

Compare thunder with vulcan, and you can see vulcan has 2x the dps of thunder. Better vertical aim. Huge impact force. Almost no interesting paint. Yes, thunder is under powered.

I complain about Thunder.

 

Thunder have great splash damage and range, also this can be stacked with target players. Thunder doesn't need direct shots, and also very effective against groups.

40 TDPS. It is really good static for a medium-long range turret.

70-90 damage per one hit. That means, It doesn't need to show itself to give damage. Just 3 or 4 times.

Also, it makes it easy to do KS.

70 maximum damage range, 140 minimum damage range and also %60 minimum damage rate.(This really annoys me)

240 direct impact, but 480 splash impact.

Splash makes explosion so big, so opponent won't be able to see where is the thunder who is shooting(This is reason why devs added a laser to shaft)

Not so bad auto aim.

Splash damade force enemy to get near to you, so theycan't escape easily.

 

Thunder is OP!

C'mon! How many times have you been beaten by a thunder? Even in any map? How many times a thunder drugger basically destroyed you?

 

I don't have because I couldn't buy.  :(

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Under powered? Far from it. Thunder is very powerful in the right hands. As long as you use it with skills, it isn't under powered.

Thunder has been nerfed with vertical aim. Vulcan can aim anywhere he wants, while thunder has very little vertical aim.

Thunder has self destruct, low dps, many good protective paints, no impact force (even fully mu ed), low reload rates. And for some reason has the tendency to miss shots.

Yes, thunder and isida are the first m3 weapons, but when fully mu ed, shouldn t be weaker than other m4 guns.

Compare thunder with vulcan, and you can see vulcan has 2x the dps of thunder. Better vertical aim. Huge impact force. Almost no interesting paint. Yes, thunder is under powered.

Thunder can attack a huge group of tankers at the same time while Vulcan is restricted to only one tank at a time. Vulcan has to wait for some time before it starts firing while thunder shoots and hits the target instantaneously. Vulcan overheats after prolonged period of firing while thunder can shoot indefinitely. Vulcan has a slow turning speed and is easy to escape from while thunder turns very fast. Vulcan is restricted to open maps while thunder can play in a diverse range of maps. And by the way, thunder has a very good reloading speed. It can fire shots which cause 90HP worth damage every 2 seconds at m4. Now tell me, is that under powered?

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I complain about Thunder.

 

Thunder have great splash damage and range, also this can be stacked with target players. Thunder doesn't need direct shots, and also very effective against groups.

40 TDPS. It is really good static for a medium-long range turret.

70-90 damage per one hit. That means, It doesn't need to show itself to give damage. Just 3 or 4 times.

Also, it makes it easy to do KS.

70 maximum damage range, 140 minimum damage range and also %60 minimum damage rate.

240 direct impact, but 480 splash impact.

Splash makes explosion so big, so opponent won't be able to see where is the thunder who is shooting(This is reason why devs added a laser to shaft)

Not so bad auto aim.

Splash damade force enemy to get near to you, so theycan't escape easily.

 

Thunder is OP!

Congratulates on rank up

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Under powered? Far from it. Thunder is very powerful in the right hands. As long as you use it with skills, it isn't under powered.

Thunder can attack a huge group of tankers at the same time while Vulcan is restricted to only one tank at a time. Vulcan has to wait for some time before it starts firing while thunder shoots and hits the target instantaneously. Vulcan overheats after prolonged period of firing while thunder can shoot indefinitely. Vulcan has a slow turning speed and is easy to escape from while thunder turns very fast. Vulcan is restricted to open maps while thunder can play in a diverse range of maps. And by the way, thunder has a very good reloading speed. It can fire shots which cause 90HP worth damage every 2 seconds at m4. Now tell me, is that under powered?

The thing is that thunder can't defend its self that good, vs smoky, smoky has huge impact force and does more dmg per second than thunder and pretty common critical hits, even a noob smoky can beat a pro thunder... if a freeze/firebird spawns next to the thunder, the thunder is screwed, thunder vs ricochet, ricochet misses 1 shot, no problem, but if thunder misses 1 shot hes screwed, vs railgun/shaft, you find those in shepurnov, which thunder is weak at long range, and those rails can use your self damage if you go close to them.

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Under powered? Far from it. Thunder is very powerful in the right hands. As long as you use it with skills, it isn't under powered.

Thunder can attack a huge group of tankers at the same time while Vulcan is restricted to only one tank at a time. Vulcan has to wait for some time before it starts firing while thunder shoots and hits the target instantaneously. Vulcan overheats after prolonged period of firinimpact force. g while thunder can shoot indefinitely. Vulcan has a slow turning speed and is easy to escape from while thunder turns very fast. Vulcan is restricted to open maps while thunder can play in a diverse range of maps. And by the way, thunder has a very good reloading speed. It can fire shots which cause 90HP worth damage every 2 seconds at m4. Now tell me, is that under powered?

Thunder m4 doesn t do 90 damage.It does 70-90. Average 80. That means 40 dps. If a tank has protective paints, that means 20 dps. 

Thunder miss shots often because it has a very small auto-aim degree.  Also, because it doesn t have impact force, thunder can t make other tanks miss shots, while all other weapons can make thunder miss. Also, because of self damage, thunder game-play is very restricted.

But I don t want thunder to be overpower, because don t want all those noobs that chase the latest op gun to flood the games.

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I plan to get M2 Thunder and I think that Tanki should nerf Vulcan AND Hammer a bit (They're too OP) and improve Thunder in specific areas.

 

I think that it would bring more balance within the game.

 

P.S I agree with what you said.

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The thing is that thunder can't defend its self that good, vs smoky, smoky has huge impact force and does more dmg per second than thunder and pretty common critical hits, even a noob smoky can beat a pro thunder... if a freeze/firebird spawns next to the thunder, the thunder is screwed, thunder vs ricochet, ricochet misses 1 shot, no problem, but if thunder misses 1 shot hes screwed, vs railgun/shaft, you find those in shepurnov, which thunder is weak at long range, and those rails can use your self damage if you go close to them.

Thunder doesn't need to shoot opponent directly, so has a great advantage against smoky.

Has longer range and and greater min damage range than smoky, ricochet, and of course fire/freeze.

Great against groups and do KS for DMs.

You don't see where is the thunder that shots to you.

If ricochet hits opponent just 1 shot, that is not important, but If a thunder hits, this is a big damage.

Thunder can also close shaft's vision.

 

Players doesn't get many crystals from 1vs1 or like self defence. They get them from massacre-typed games and chaos, and thunder works very well (shouldn't be that much) in these situations.

 

You may lose 1 vs 1 against ricochet in a medium-short ranged map. You may lose maybe (at most) 200 or 300 cry because of that. But in a CP, thunder gets 600-1500 cry in per 15 min.

 

These crys can give to you enough equipment for beat others in 1 vs 1.

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