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Thunder is UP


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underpowered???..m3 thunder,with half MU on damage/reload can crush my m4 viking in seconds with rustle!..what are you talking about???..splash damage,points from everything thunder hits (and that area can be massive),no need to kill..underpowered?..have you ever played with thunder in maps/game modes that suit best for it,like polygon CP?..emerald,rustle..pointless on everything weaker then titan..does thunder need to have infinite range with max damage??..like every weapon,thunder have strong sides and weak sides,it isn't enough to have thunder and dominate in every possible match you enter..few of my friends have m4 thunder,we play CP polygon every day,several hours,those guys do massacre with it,after they force opponent to switch protection colours,they switch weapon,that's the whole point of getting at least 3/4 of m3 garage..if one weapon doesn't provide effect,switch to other..and there you have it,although,thunder will allways be excellent score provider,no matter how many protective colours on it is on map..someone said,if it spawns near freeze/fire..yeah,what if?..bad luck,they are close combat weapons,but,here's news for you,they will beat anything else in their proximity,because they are,hello!,close combat weapons..here's my "what if"..so,what if fire/freeze spawns far from you and your thunder,and you have target on it..do they have much chance?--how about,NO!--so OP,and rest of you complainors,before you write something like this,rethink your theories..

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The thing is that thunder can't defend its self that good, vs smoky, smoky has huge impact force and does more dmg per second than thunder and pretty common critical hits, even a noob smoky can beat a pro thunder... if a freeze/firebird spawns next to the thunder, the thunder is screwed, thunder vs ricochet, ricochet misses 1 shot, no problem, but if thunder misses 1 shot hes screwed, vs railgun/shaft, you find those in shepurnov, which thunder is weak at long range, and those rails can use your self damage if you go close to them.

Thunder isn't meant to fight other tanks one on one. Peekaboo tactics are highly useful in such cases. And if anyone comes near you to use your self damage against you, you can always place a mine and use their tactic against them. Also, thunder is very useful when attacking a huge group of tanks. It's all about tactics and strategy.

Thunder m4 doesn t do 90 damage.It does 70-90. Average 80. That means 40 dps. If a tank has protective paints, that means 20 dps. 

Thunder miss shots often because it has a very small auto-aim degree.  Also, because it doesn t have impact force, thunder can t make other tanks miss shots, while all other weapons can make thunder miss. Also, because of self damage, thunder game-play is very restricted.

But I don t want thunder to be overpower, because don t want all those noobs that chase the latest op gun to flood the games.

Okay, I agree I wasn't specific enough while specifying the damage. But if you aim correctly at the corner of a hull, the turrets do miss the shots. Also, the cloud created by the splash damage explosion also makes it temporarily harder for the enemy to aim. It's all about the timing and aim of your shot. Another advantage is that thunder doesn't leave any trace while shooting like railgun does, so it becomes harder to track.

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underpowered???..m3 thunder,with half MU on damage/reload can crush my m4 viking in seconds with rustle!..what are you talking about???..splash damage,points from everything thunder hits (and that area can be massive),no need to kill..underpowered?..have you ever played with thunder in maps/game modes that suit best for it,like polygon CP?..emerald,rustle..pointless on everything weaker then titan..does thunder need to have infinite range with max damage??..like every weapon,thunder have strong sides and weak sides,it isn't enough to have thunder and dominate in every possible match you enter..few of my friends have m4 thunder,we play CP polygon every day,several hours,those guys do massacre with it,after they force opponent to switch protection colours,they switch weapon,that's the whole point of getting at least 3/4 of m3 garage..if one weapon doesn't provide effect,switch to other..and there you have it,although,thunder will allways be excellent score provider,no matter how many protective colours on it is on map..someone said,if it spawns near freeze/fire..yeah,what if?..bad luck,they are close combat weapons,but,here's news for you,they will beat anything else in their proximity,because they are,hello!,close combat weapons..here's my "what if"..so,what if fire/freeze spawns far from you and your thunder,and you have target on it..do they have much chance?--how about,NO!--so OP,and rest of you complainors,before you write something like this,rethink your theories..

That is an example of what I want to say. Spawning front of the fire/freeze.. This is a different problem. I am sure thunder kills them more than being killed by them.

 

Except shaft and smoky, too hard to beat. Shaft kills it from behind, or basically uses range, smoky kills it if it can catch it on medium-short range.

 

 

Also, great drug gun. Every gun is good with drug, but some of them are better. One of them is thunder.

 

When can I believe thunder is not OP? If developers reduce its minimum damage rate to %30.

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Okay, I agree I wasn't specific enough while specifying the damage. But if you aim correctly at the corner of a hull, the turrets do miss the shots. Also, the cloud created by the splash damage explosion also makes it temporarily harder for the enemy to aim. It's all about the timing and aim of your shot. Another advantage is that thunder doesn't leave any trace while shooting like railgun does, so it becomes harder to track.

You don t use thunder aren t you?

Thunder can t make other weapons miss shoth. Not even m4. You would know that if you  played with thunder.

If you are blind you can t see the thunder shooting. If not, you can clearly see the tanks in today tanki maps.

 

m3 thunder,with half MU on damage/reload can crush my m4 viking in seconds with rustle!..

few of my friends have m4 thunder,we play CP polygon every day,several hours,those guys do massacre with it,after they force opponent to switch protection colours,they switch weapon,that's the whole point of getting at least 3/4 of m3 garage..

Is good that you speak of your friends experience. It makes you quite credible..NOT.

You are lying when you say that thunder can kill your m4 viking with rustle in seconds. It takes about 14 seconds to kill you. 

Also, your friends first use thunder to trick opponents to switch to thunder protective paints, then they use the real good, op guns like vulcan, firebird or hammer. You think we are stupid and can see your lies?

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You don t use thunder aren t you?

Thunder can t make other weapons miss shoth. Not even m4. You would know that if you  played with thunder.

If you are blind you can t see the thunder shooting. If not, you can clearly see the tanks in today tanki maps.

 

Actually, I do. Thunder can knock off other turrets' aim. It just takes skill and experience. If you hit the turret, the aim of the enemy does go off. It's not as noticeable as smoky or ricochet is, but it's enough to avoid getting shot. Also, with the right tactics, it's quite hard for an enemy to track where a thunder shot you from. Evidently, if you attack from the front you'll be seen.

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You don t use thunder aren t you?

Thunder can t make other weapons miss shoth. Not even m4. You would know that if you  played with thunder.

If you are blind you can t see the thunder shooting. If not, you can clearly see the tanks in today tanki maps.

I haven't use thunder except M0, but I have used shaft and smoky(M2).

"Blind efffect" is very effective against shaft. Also, making a shaft knockaim is too(TOO) easy, even with thunder.

There are night maps.

Also, I've checked the wiki, thunders splash impact is 480. 

Is good that you speak of your friends experience. It makes you quite credible..NOT.

You are lying when you say that thunder can kill your m4 viking with rustle in seconds. It takes about 14 seconds to kill you. 

Also, your friends first use thunder to trick opponents to switch to thunder protective paints, then they use the real good, op guns like vulcan, firebird or hammer. You think we are stupid and can see your lies?

Why are he lying (unless he is a "thunder hater")? Thunders range is great, shots are instant and also shots continiusly. That makes it a great drugger gun, and druggers usually win. Also, there is splash damage. 

 

Alright, I haven't seen any thunder that won the CP with great score, but I've seen them for DM, also a long list of battles.

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@Belege,if you wan't to speak with me in way you are trying,try to do that in real life ;) next,I have thunder too (full m3 garage to be precise,with exception of vulcan and shaft),not m4,but m3 with about 50% MUs made on reload and damage,so I know what am I writing about,plus,as I said many of my friends have m4,if you wan't,I'll tell them to post something here about nonsences that thunder is UP,calling me a lier is a cheap trick,I almost fell on it and was about to get banned with my previous post,but,one of reasonable staff members warned me to be on topic,I am thankfull for that,and I'll try to stick with topic.My question for you is,where do you use your thunder (game mode),combined with what tank,and what excatlly do you fell went down?..I am expecting your honest answer :)

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This is an overpowered gun. ! vulcan did more damage than an entire team.

A vulcan is unstopable. Has unreal vertical aiming, huge dps, huge range, unlimited fire rate.

 

Thunder has been nerfed in 

- Vertical aiming

- dps - m4 thunder can t kill a 306 hp viking in 4 shots - this is crazy. The math and the game aren t matching.

 

Why did devs nerfed even more thunder - the second weakest gun in the game? 

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The thing is that thunder can't defend its self that good, vs smoky, smoky has huge impact force and does more dmg per second than thunder and pretty common critical hits, even a noob smoky can beat a pro thunder... if a freeze/firebird spawns next to the thunder, the thunder is screwed, thunder vs ricochet, ricochet misses 1 shot, no problem, but if thunder misses 1 shot hes screwed, vs railgun/shaft, you find those in shepurnov, which thunder is weak at long range, and those rails can use your self damage if you go close to them.

smokey sucks in my opinion. it has crappy aim and misses alot. the accuracy of the thunder is almost three times better than that of smokey. if you fired twenty shots at a target with smokey, my guess is that you'd only hit the target 5-10 times every twenty, whereas thunder would hit the target 15-19 times. i'm saying this outta exp.

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I love thunder, I do really well against my rank battles, (I use thunder M1 around M2/M2). Personally i think the overall increase from M1-M2 is too little, but thats all i really want changed from it.

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When you are high rank you will see more thunder paints and you will understand, plus other guns are used more at high ranks.

 

I love thunder, I do really well against my rank battles, (I use thunder M1 around M2/M2). Personally i think the overall increase from M1-M2 is too little, but thats all i really want changed from it.

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as a smoky user thunder has beaten me almost all the time I have fought m1 m2 and m3 thunder head on and lost countless times with my m2 smoky even with impact force on my side I mostly lose. so I don't know why your saying thunder is UP.

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You must suck :lol:

easy for you too say that you  have better rank far more superior skills and advanced equipment than what I currently have at this time :( . btw my combo I used isn't good going against a thunder user

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Thunder is never under powered, if anything its over powered. I use it with the weakest hull in the game; wasp, and I get d/l over 2.00 always without drugging. Only newbs and people who don't know how to use thunder will say its under powered.

 

BTW wth is tanki thinking giving m3 thunder to majors?!?!?!! I used m1 twins at that rank aghhh so friking unfair. If I was major I'd buy that weapon and fully micro upgrade it and never be killed.

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Thunder is never under powered, if anything its over powered. I use it with the weakest hull in the game; wasp, and I get d/l over 2.00 always without drugging. Only newbs and people who don't know how to use thunder will say its under powered.

BTW wth is tanki thinking giving m3 thunder to majors?!?!?!! I used m1 twins at that rank aghhh so friking unfair. If I was major I'd buy that weapon and fully micro upgrade it and never be killed.

Nah, at that rank there are rustle and cedar. My hornet m2 with cedar can withstand 3 thunder m3 shots, so I think that's not really unfair. And you know how much is needed to MU thunder m3 to m4? Unless the person is a big buyer, I think he will be beyond brigadier when he obtains m4 thunder.

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+

Ok its weird, when nobody is attacking the thunder, its OP, but when somebody is attacking him, it becomes UP, for example in a team battle thunder has isidas and other teammates to save it because it cant defend its self, but in DM, nobody can defend him, so it becomes UP, thats why i suggested to increase impact force to 500-700 so it can defend its self.

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Thunder is overpowered in my opinion, you can't look sat thunder m3, look at MUs. Thunder damage rate increases by 50% from m3 to m4, way more than the other turrets. I think this is just to take into account the relatively early m3 unlock.

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half of your facts are all wrong Twins is balanced and a thunder can with skill destroy it easily and thunder can destroy firebird from long range you sed worse case scenario and with railgun its pretty easy 

All turrets have a disadvantage 

 

Thunder is overpowered in my opinion, you can't look sat thunder m3, look at MUs. Thunder damage rate increases by 50% from m3 to m4, way more than the other turrets. I think this is just to take into account the relatively early m3 unlock.

 

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