Jump to content
EN
Play

Forum

Thunder is UP


Recommended Posts

  • Replies 172
  • Created
  • Last Reply

Omg. . . if they ever remove the self-destruct penalty (I wish they would), I would 100%, GUARENTEED, go back to my Thunder/Wasp set.

It's such an awesome set when used right, but self-destruction tends to play a role in its strategy. :P

Well you say that you might as well get rid of splash damage. Splash damage = self-damage at close range. Duh! common sense! If you read in the description, thunder's shells explode on impact. So obviously if you fire it at close range, you get damaged by the explosion. it's common sense, just saying.

Share this post


Link to post
Share on other sites

Well you say that you might as well get rid of splash damage. Splash damage = self-damage at close range. Duh! common sense! If you read in the description, thunder's shells explode on impact. So obviously if you fire it at close range, you get damaged by the explosion. it's common sense, just saying.

From that "obvious" logic, it should damage allies too  :P

and many otehr weird things..

Share this post


Link to post
Share on other sites

UP (underpowered). You know what I mean. Thunder is weak. You see something, the fact is that many paints have protection from thunder, and you ruined it like that, so I understand that thunder players have advantage because there are many thunder protection paints which can protect them from self-damage, but that's the problem here, the most used paints are Rustle, Emerald and Cedar, and not just thunder players use them, almost everyone does. Ok now, because of it's self damage thunder cannot fight normal against other turrets, it mostly get screwed and thunder players are not satisfied with it. Everyone complains about other turrets that are OP, but I have never seen that someone complains about thunder. Why? Because it's weak. Now I complain about it, and I shall suggest that thunder's self damage needs to be reduced, thunder isn't better at higher upgrade, it's even worse, as thunder gets upgraded, self-damage gets stronger. Everyone knows for it, and I noticed that players when they see someone with thunder, they gets close to him or her and they do that on purpose, they know that thunder players are easily killed, because of self-damage. Thunder has ok damage, I agree, but come on can you at least reduce it's self damage? It's nerfed totally. Thunder compared with other turrets gets on last place. I calculated. I saw, hammer is on first, thunder is on last. Even hammer m2 is stronger than thunder m3. So let's see: thunder against smoky, there is no way that thunder can win, because smoky is fast, and critical hits happens often. Thunder loses. Now against firebird. It's a short range gun, thunder would get destroyed on first shot. So it loses again. Against twins, there is no way that can beat twins, first twins is unlimited and unbalanced gun, in my opinion twins is OP, and when shooting it shakes you, you can't even aim at it. So thunder loses again. Maybe thunder can beat railgun, but railguns are mostly seen in long range battles, and in long range battles thunder is screwed, it takes ages to kill someone on far distance. In short range battles thunder is also nerfed as everyone gets close to thunder player, and it's pointless to use it. I think that thunder has weakest impact force from all turrets. It has many disadvantages, pls fix it.

yes yes, i completely agree with you. In tanki now, due to all these thunder paints and the recent upgrades on thunder(decreasing thunder reload, damage and also the splash damage ) thunder is the weakest turrets among all others. You see, thunder m4 do not have any splash damage effect. I was wondering why. The only thing for thunder is the its self destruct is high and other are very low. Now, there are too too many thunder paints with protection of 35 and above. Smoky has full advantage, as there is very less paints for them. Instead of tanki improving thunder, they are continuing ruining it. Recently, tanki introduce a new update in smoky. Why the hell they are doing this, why they cannot improve thunder.

 

Now its high time to change thunder. There should be a new parameter called the splash damage. Its reload should be very low below 1.10. The damage should be above 145. Also, there are tooo tooo many thunder paints, this must be decrease.

Share this post


Link to post
Share on other sites

yes yes, i completely agree with you. In tanki now, due to all these thunder paints and the recent upgrades on thunder(decreasing thunder reload, damage and also the splash damage ) thunder is the weakest turrets among all others. You see, thunder m4 do not have any splash damage effect. I was wondering why. The only thing for thunder is the its self destruct is high and other are very low. Now, there are too too many thunder paints with protection of 35 and above. Smoky has full advantage, as there is very less paints for them. Instead of tanki improving thunder, they are continuing ruining it. Recently, tanki introduce a new update in smoky. Why the hell they are doing this, why they cannot improve thunder.

 

Now its high time to change thunder. There should be a new parameter called the splash damage. Its reload should be very low below 1.10. The damage should be above 145. Also, there are tooo tooo many thunder paints, this must be decrease.

its impact force is so low that you cannot even use it for parkour.

Share this post


Link to post
Share on other sites

yes yes, i completely agree with you. In tanki now, due to all these thunder paints and the recent upgrades on thunder(decreasing thunder reload, damage and also the splash damage ) thunder is the weakest turrets among all others. You see, thunder m4 do not have any splash damage effect. I was wondering why. The only thing for thunder is the its self destruct is high and other are very low. Now, there are too too many thunder paints with protection of 35 and above. Smoky has full advantage, as there is very less paints for them. Instead of tanki improving thunder, they are continuing ruining it. Recently, tanki introduce a new update in smoky. Why the hell they are doing this, why they cannot improve thunder.

 

Now its high time to change thunder. There should be a new parameter called the splash damage. Its reload should be very low below 1.10. The damage should be above 145. Also, there are tooo tooo many thunder paints, this must be decrease.

Also, thunder m4 is still under powered with drugs, omg omg, what the hell is this. A wasp m3 no mu, you are supposed to kill it 1 shot with thunder m4 without any thunder protection but helllllll you cannot kill it. You must come extremely close so that the wasp is killed. Yiu call this fair turret.

Share this post


Link to post
Share on other sites

Thunder M3 is really weak without MU's, I agree. MU'ed Thunder M3,( it doesn't have to be 40-50 MU's, 30 could be enough) is really deadly in the right hands umm... fingers. That is a great idea to reduce Thunder splash damage, but just a bit.

lol with thunder m4 you cannot see its splash damage, why this must reduce. Instead it must be increase highly.

Share this post


Link to post
Share on other sites

Heloooo!!!! Clay?!!! Dont forget clay

 

yes, clay 50, but what about approximately all modules over 35 protection paints and all old paints. Tanki must get a close results on it. Smoky, these modules and paints a few few is available and tanki say thunder is more powerful than smoky. New smoky modules should be made available to compensate this unfairness. 

Share this post


Link to post
Share on other sites

Thunder is OP dude. What are you saying brah?

Introduce new parameter called splash damage.

increase damage to above 145, decrease reload below 1.15, increase impact force very high (cannot do even parkour with it), increase its splash damage very high.

Share this post


Link to post
Share on other sites

Every weapon itself is weak. its the way you use it that makes it strong.
If u think thunder is weak, u must of never seen angry russians doing a rampage with thunders in DM.. unstoppable

Share this post


Link to post
Share on other sites

Every weapon itself is weak. its the way you use it that makes it strong.

If u think thunder is weak, u must of never seen angry russians doing a rampage with thunders in DM.. unstoppable

lol

Share this post


Link to post
Share on other sites

lets make one about shaft next time

Shaft is not UP, shaft is incompenent. The weapons does not exactly fit in gameplay. It already had that problem before, and they added the laser and It got worse. Then they added a huge damage boost and made reload longer.

 

Can a gun be both OP and incompenent? Yes, it is shaft.  <_<

 

They should either add a skill or reach the same point by changing some stat; and they should decrease damage and increase reload.

 

Or just add a shaft format, like XP/BP. Especially shafters wants this.  ^_^ And I would seriously play it.  ^_^ No one would care anymore as we could play on our own. 

Share this post


Link to post
Share on other sites

Completely agree, got the thunder m4 in another account and it is BAD! SO BAD! 78-110 roll damage, 2.50 seconds reload time (ridicolous) the balanced paramters for thunder are these: (if you want to say that other weapons are not op and the thunder is ok ^^) damage 100-115 (or 120) reload 2 seconds or 2.25 seconds other things are fine, just these 2 parameters need to be buffed a LOT. The new "Thunder" here is the hammer (m4, has 111.0 damage, NOT ROLL DAMAGE even more than the max roll damage of the actual thunder m4 then less than 2 seconds reload, or a bit more if you want to say it; and then again a damage output that is ridicolous , 333 damage in less than 5 second), how should be feeling a thunder player that love his weapon from when it was introduced in the game and then it appears a stupid shotgun that is even more overpower? freaking does a lot of damage even at medium range! Protection paints against hammer are also useless, a module that has less than 25% protection from hammer is useless, the damage doesn't change, people still oneshot you with double damage, also 25%+ damage protections are not so helpfull, tough the hammer deals a lot of damage in a ridicoulous amount of time. Thunder also is so bad cause can't face any weapon, ANY weapon, you could do something maybe against a freeze/firebird, a shaft or a non expert railgun player (but whatever, usually railgun players use light hulls with 50% thunder protection and shaft have paints like prodigi or picasso, freeze/firebirds if are not in little maps have always paint protection from thunder: an example? clay module) but i'm not done yet i don't know if many of you guys noticed it but the smoky does NOT have any reload parameter in the information panel, tough the m4 smoky has a reload that is way faster than smoky m3, less than 1 second, + the critical hit+ op damage, i don't know why all the weapons can face each other if m4, but the thunder is the only one that sucks, can't do nothing, thunder is funny only at low ranks vs light hulls then it becomes useless, other weapons that are too overpowered are: twins, hammer, smoky and ricochet, so if you want these to stay like they are now it's better to buff the thunder, of if you want the thunder stay like it is now you have to nerf all these i said, so the game will be balanced

Share this post


Link to post
Share on other sites

Have you ever looked at what happens when you drug a double power thunder in polygon CP? 

It's not underpowered, it's just that your not using it right. 

So you need to drug with double power to make Thunder effective?

 

I got about 10 kills in 25 seconds with DP and Predator kit. Thunder M1 is very good. But I guess it gets a bit worse at M2 and M3.

Share this post


Link to post
Share on other sites

Tanki is currently planning a new update codenamed <alternations>.

 

"The purpose of alterations is to allow players to slighty modify standard turrets and consimize them to better fit their playing style. For example, increase Thunder's firing rate while sacrificing its damage, or increasing Railgun's minimum damage while sacrificing its maximum damage."

~ Semyon Strizhak (Hazel-Rah), game designer.

Share this post


Link to post
Share on other sites

Thunder is not UP. It's pretty balanced, if not gang-bang OP. That's why so many people have protection against it.

 

I may be generalizing but most players who swear by thunder seem to weigh their d/l too much and tend to over commit to that end. Players who use turrets like thunder/isida/freeze do better with a "support/team helper" mindset is what I think. And if it's DM, do the exact opposite - steal kills. Irrespective of how bad that sounds, that's what DM seems to be about.

 

If you can visualize turrets like they have personality traits, the definitely individualistic ones would be smoky, hammer, firebird etc and the collectivist (group tendencies) attributes are more defined for thunders/freeze/isida.

 

 

 

Play to the weapon's advantage and don't push it beyond what it can do -

 

1. Rock your hull.

2. Do the peek-a-boo(m).

3. Splash the ground and the walls.

4. Snipe. Make use of the fact that thunder shots can't be traced.

5. Count and time the shots.

6. Use range. Ignore the enemy upfront and damage the one further away.

7. Avoid close combat. If that means selecting a different map/weapon/hull, do it.

 

 

Share this post


Link to post
Share on other sites

Thunder is not UP. It's pretty balanced, if not gang-bang OP. That's why so many people have protection against it.

 

I may be generalizing but most players who swear by thunder seem to weigh their d/l too much and tend to over commit to that end. Players who use turrets like thunder/isida/freeze do better with a "support/team helper" mindset is what I think. And if it's DM, do the exact opposite - steal kills. Irrespective of how bad that sounds, that's what DM seems to be about.

 

If you can visualize turrets like they have personality traits, the definitely individualistic ones would be smoky, hammer, firebird etc and the collectivist (group tendencies) attributes are more defined for thunders/freeze/isida.

 

 

 

Play to the weapon's advantage and don't push it beyond what it can do -

 

1. Rock your hull.

2. Do the peek-a-boo(m).

3. Splash the ground and the walls.

4. Snipe. Make use of the fact that thunder shots can't be traced.

5. Count and time the shots.

6. Use range. Ignore the enemy upfront and damage the one further away.

7. Avoid close combat. If that means selecting a different map/weapon/hull, do it.

 

 

then why there is less smoky paints compared to thunder, smoky is more stronger than thunder now??

Share this post


Link to post
Share on other sites

then why there is less smoky paints compared to thunder, smoky is more stronger than thunder now??

 

I can understand why you would want to narrow down discussions to smoky/thunder - there are similarities in range and shooting style. Ultimately it's the differences in playing style that make it unfair to compare both weapons beyond a point.

 

I disagree on both points brought up.

 

1. Smoky is more versatile than thunder. It is not stronger than thunder. It may not be immediately apparent how pricey that is. Yes, you need to MU thunder. Stock thunder/isida is purposely kept low-key I believe so that they are still dealable at the sensitive ranks they unlock. Thunder is much much cheaper all the way to M4.

 

2. If I'm not mistaken, smoky has the most number of protection modules working against it currently. Check the section "Number of protections from each turret" at this link-

http://en.tankiforum.com/index.php?showtopic=328481&do=findComment&comment=5645944

Share this post


Link to post
Share on other sites

Thunder must be fix. Very bad turrets now. There is too many thunder paints with very high protection. Smoky do not even have all these paints. You enter any battle, all have thunder paints with high protection, your thunder is under powered and you cannot use it even properly. You just change to smoky, hardly 1 have smoky paint. Why there are too many thunder paints than smoky, it should be equal 50- 50. Here the case you see, 75% thunder paints than smoky 25%, why this unfair discrimination??

 

You enter any battle, just press the tab 3/4 enemies have nearly thunder paints over 25 or even above 30 protection. How will thunder be effective especially you cannot use thunder in long distance. Why there is few smoky paints, this is refer as a big unfair discrimination for all thunder players.

 

This new system that tanki wants to implement, its no good for m3 at all. You decreased your turret parameters to improve another, but what the use if a turret like thunder m4 is no good at all, what will you decrease to improve. Its like making the turret useless at all. For lower ranks it can be good, but for generalissimo its very bad. 

 

Thunder must be improve and also there should be a balance of paints not just only thunder paints. Who all agree please vote all favorites of thunder.

Share this post


Link to post
Share on other sites

I complain about Thunder.

 

Thunder have great splash damage and range, also this can be stacked with target players. Thunder doesn't need direct shots, and also very effective against groups.

40 TDPS. It is really good static for a medium-long range turret.

70-90 damage per one hit. That means, It doesn't need to show itself to give damage. Just 3 or 4 times.

Also, it makes it easy to do KS.

70 maximum damage range, 140 minimum damage range and also %60 minimum damage rate.

240 direct impact, but 480 splash impact.

Splash makes explosion so big, so opponent won't be able to see where is the thunder who is shooting(This is reason why devs added a laser to shaft)

Not so bad auto aim.

Splash damade force enemy to get near to you, so theycan't escape easily.

 

Thunder is OP!

lol thunder m4, you do not see the effect of the splash damage, i think they removed it 95%, i was testing it, no effect at all when two players are close. Smoky is the turret which is op. The critical damage should be removed.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
×
×
  • Create New...