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Gold box rise from the ground


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There is a problem with jump hackers catching gold boxes and I acknowledge that, however, you can just report them and get it over with. There are jump hackers everywhere, everyday. Deal with it. The current gold dropping from high in the sky is fine. There is no need to change it. From what I see from your "idea" is that your just mad that you're not getting golds, but Mammoth-users are. That is just one of the special characteristics of Mammoth, that Mammoth takes up a lot of space so they get it. Everyone can catch the gold box, live with it. No need to complain that "fat" Mammoth "mults" are catching them.

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There is a problem with jump hackers catching gold boxes and I acknowledge that, however, you can just report them and get it over with. There are jump hackers everywhere, everyday. Deal with it. The current gold dropping from high in the sky is fine. There is no need to change it. From what I see from your "idea" is that your just mad that you're not getting golds, but Mammoth-users are. That is just one of the special characteristics of Mammoth, that Mammoth takes up a lot of space so they get it. Everyone can catch the gold box, live with it. No need to complain that "fat" Mammoth "mults" are catching them.

Which one is better? Mammoths or hackers?

Light ones have speed to reach the point early, mammoths have area advantage.

Mults are about golds, ıt won't change it.

 

Of course we would see different types of hackers if it will be. But there is less hackers can dig than can fly. Also, It would be clear.

 

 

It gives too less chance to light ones, but who cares? This advantage is being used by fly hackers, so non-hacker light tankers already have no chance.

 

 

I say them as a dictator M2 user.

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Drops from the sky are great because it gives people time to notice where the gold box is. There are a few places, like under ground tunnels, where the gold rises from the ground (like in this post). I don't think this should be implemented to the game, sorry.

 

Not best idea, sorry.

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Which one is better? Mammoths or hackers?

Light ones have speed to reach the point early, mammoths have area advantage.

Mults are about golds, ıt won't change it.

 

Of course we would see different types of hackers if it will be. But there is less hackers can dig than can fly. Also, It would be clear.

 

 

It gives too less chance to light ones, but who cares? This advantage is being used by fly hackers, so non-hacker light tankers already have no chance.

 

 

I say them as a dictator M2 user.

Obviously Mammoths are better than hackers and your point about light hulls is invalid because when two tanks ram into each other front to front the lighter hull can glitch on top of the heavy one. So even though heavier hulls take more space light hulls still have an even chance because they can get on top. There not really anything we can do about hackers, only reporting them. It is up to the devs to keep Tanki secure and safe from hackers. If there is a hacker, deal with it. Report him. But don't get butthurt because a hacker took a gold box, because that is expected. Just. Deal. With. It.

 

The current gold dropping from the sky is fine. It drops from higher than normal drops and lets more players see it. Most drop zones are near or on the top of ramps so if gold rises from the ground then heavy hulls will get them and there will be no chance for light hulls anymore because they will glitch on top of heavy hulls pushing against them.

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yes they are successful in getting on top of a building, but they get kicked shortly after.

I know but in mohamed95's' video, it literally showed how he get on the tall building in Silence. So it's not always a hack (now I can't remember what video).

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I know but in mohamed95's' video, it literally showed how he get on the tall building in Silence. So it's not always a hack (now I can't remember what video).

I know mohamed95s doesn't hack and he got on the building legit, but in case you didn't know, there's differences in the code for hacks and the real game and the game's security can see those and will kick the person responsible for those same actions but different coding. So for example, let's say the real code for mohamed95s jumping on top of somebody and getting on top of the building is, I don't know, drive.launch:building; (not real, just example) and the hacker's code is jump.land:building; The code for the hacker will be run, but the security system can see these differences between the legit code and hack code. The security system will kick the player responsible for the hack code. This might be confusing so ask me what you don't understand and I will try to explain it best as I can. :)

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