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A new idea about thunder.


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Thunder has splash damage, but this is hard to use. If you hit some walls or hit some opponents who near each other, It works, but just that. Some thunderers shots to ground.

 

What about changing it?

Thunders bullet should explode if It ıs near to opponent hull(If it won't ıt)

 

Explosion on the air. If direct hit, It will explode on the hull, but ıf not, ıt will explode on air and damage the opponent.

 

So, you won't need walls or something, you will be able to hit opponent indirect, and use splash effectively.

 

 

 

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Er..... But how can you decide where the thunder shoot blows on air? I mean...theres much air you know. :D and i think itll be very difficult to play and for programmers. The shoot can explode anywhere.

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Er..... But how can you decide where the thunder shoot blows on air? I mean...theres much air you know. :D and i think itll be very difficult to play and for programmers. The shoot can explode anywhere.

No :)

Hmmm, I should draw a picture... wait :)

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AAd1RL.png

Okay :)

1. Direct hit.

Will explode on the hull

2.When the bullet reach the same horizontal line to opponent hull relatively shooter, and this point is nearer than 10 meter.

Will explode on this point.

3. Same as 2., but far than 10 meter

wion't explode there

will explode the nearest point, 4.

 

 

But this will work if the opponent is far from 10 meter.

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This will create a number of issues.

 

The first one is the fact that this will make Thunder OP and too easy to use. People will refer to it as a gun for noobs, since you don't even have to have good aim as the shot will explode next to the opponent anyway and damage them even if you miss. This will also make Thunder overpowered (unless other parameters are nerfed) as it will be nearly impossible to dodge its shots. The only way I can see this issue being solved is if the shot will explode only when the enemy isn't visible, i.e. it's not a miss but a well-aimed shot with the intention to use splash damage. Although I don't know if the developers have the skills (or time and wish) to work on such a complicated system, which doesn't even make logical sense  :wacko:

 

The second problem is that Thunder will become more difficult and annoying to use for more experienced players. Imagine a scenario where there is one enemy closer to you and another one further away, but in a similar direction from you. It might be in your interest to hit the one in the back, as they might be carrying the flag, have a weaker tank or less protective paint, but if what you are suggesting is to be added, then the shot will explode next to the player closer to you and deal less damage. Unless it's made so that the shot prioritises on direct hits and explodes to deal as much damage as possible.

 

The last problem is actually coding it into the game. I know nothing about coding and how difficult it is, But I can imagine this kind of system being very difficult to develop. Considering that it's not something revolutionary and particularly impressive, I doubt that the developers would be prepared to spend lots of tome making it if it doesn't improve the game all that much.

 

Instead of this, I would love to see a much more simple addition to Thunder - auto aim for splash damage on surfaces. So if someone is behind a wall you'd be able to shoot at the wall next to them and the game will adjust the vertical angle of your shot to hit and damage your opponent. but then again - this would annoy professional Thunder users as it makes Thunder too easy to use and also, since the floor is also a surface, this type of auto aim will make Thunder's shots impossible to dodge, as explained above.

 

 

 

P.S. I actually think that such a system is original enough to be a perk of a whole new turret. The turret would shoot slow moving "ball lightning", which you would detonate by pressing space and if there are enemies nearby, lightning will erupt from the ball and continuously deal damage to those enemies for some time before dissipating.

But that's a whole different story...

 

 

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This will create a number of issues.

 

The first one is the fact that this will make Thunder OP and too easy to use. People will refer to it as a gun for noobs, since you don't even have to have good aim as the shot will explode next to the opponent anyway and damage them even if you miss. This will also make Thunder overpowered (unless other parameters are nerfed) as it will be nearly impossible to dodge its shots. The only way I can see this issue being solved is if the shot will explode only when the enemy isn't visible, i.e. it's not a miss but a well-aimed shot with the intention to use splash damage. Although I don't know if the developers have the skills (or time and wish) to work on such a complicated system, which doesn't even make logical sense  :wacko:

 

The second problem is that Thunder will become more difficult and annoying to use for more experienced players. Imagine a scenario where there is one enemy closer to you and another one further away, but in a similar direction from you. It might be in your interest to hit the one in the back, as they might be carrying the flag, have a weaker tank or less protective paint, but if what you are suggesting is to be added, then the shot will explode next to the player closer to you and deal less damage. Unless it's made so that the shot prioritises on direct hits and explodes to deal as much damage as possible.

 

The last problem is actually coding it into the game. I know nothing about coding and how difficult it is, But I can imagine this kind of system being very difficult to develop. Considering that it's not something revolutionary and particularly impressive, I doubt that the developers would be prepared to spend lots of tome making it if it doesn't improve the game all that much.

 

Instead of this, I would love to see a much more simple addition to Thunder - auto aim for splash damage on surfaces. So if someone is behind a wall you'd be able to shoot at the wall next to them and the game will adjust the vertical angle of your shot to hit and damage your opponent. but then again - this would annoy professional Thunder users as it makes Thunder too easy to use and also, since the floor is also a surface, this type of auto aim will make Thunder's shots impossible to dodge, as explained above.

 

 

 

P.S. I actually think that such a system is original enough to be a perk of a whole new turret. The turret would shoot slow moving "ball lightning", which you would detonate by pressing space and if there are enemies nearby, lightning will erupt from the ball and continuously deal damage to those enemies for some time before dissipating.

But that's a whole different story...

 

 

I've heard that thunders damage would be reduced and splash will be powerfull. So, thunders won't be able to fight on open area. Thunders may be likely shot-and-hide players predators.

 

If you hit the opponent directly, that means bullet won't explode any near opponent. Also, I have added one more thing on 5. post. But still this cause problems :(

 

Already Ricochet has what you are saying. Yes, ıt could be :)

 

 

 

No one will stop considering something "for noobs" -_- The main problem is about this type of thinking style...

 

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This will create a number of issues.

 

The first one is the fact that this will make Thunder OP and too easy to use. People will refer to it as a gun for noobs, since you don't even have to have good aim as the shot will explode next to the opponent anyway and damage them even if you miss. This will also make Thunder overpowered (unless other parameters are nerfed) as it will be nearly impossible to dodge its shots. The only way I can see this issue being solved is if the shot will explode only when the enemy isn't visible, i.e. it's not a miss but a well-aimed shot with the intention to use splash damage. Although I don't know if the developers have the skills (or time and wish) to work on such a complicated system, which doesn't even make logical sense  :wacko:

 

The second problem is that Thunder will become more difficult and annoying to use for more experienced players. Imagine a scenario where there is one enemy closer to you and another one further away, but in a similar direction from you. It might be in your interest to hit the one in the back, as they might be carrying the flag, have a weaker tank or less protective paint, but if what you are suggesting is to be added, then the shot will explode next to the player closer to you and deal less damage. Unless it's made so that the shot prioritises on direct hits and explodes to deal as much damage as possible.

 

The last problem is actually coding it into the game. I know nothing about coding and how difficult it is, But I can imagine this kind of system being very difficult to develop. Considering that it's not something revolutionary and particularly impressive, I doubt that the developers would be prepared to spend lots of tome making it if it doesn't improve the game all that much.

 

Instead of this, I would love to see a much more simple addition to Thunder - auto aim for splash damage on surfaces. So if someone is behind a wall you'd be able to shoot at the wall next to them and the game will adjust the vertical angle of your shot to hit and damage your opponent. but then again - this would annoy professional Thunder users as it makes Thunder too easy to use and also, since the floor is also a surface, this type of auto aim will make Thunder's shots impossible to dodge, as explained above.

 

 

 

P.S. I actually think that such a system is original enough to be a perk of a whole new turret. The turret would shoot slow moving "ball lightning", which you would detonate by pressing space and if there are enemies nearby, lightning will erupt from the ball and continuously deal damage to those enemies for some time before dissipating.

But that's a whole different story...

 

 

You explain everything in such clear detail. Omg.

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This will create a number of issues.

 

The first one is the fact that this will make Thunder OP and too easy to use. People will refer to it as a gun for noobs, since you don't even have to have good aim as the shot will explode next to the opponent anyway and damage them even if you miss. This will also make Thunder overpowered (unless other parameters are nerfed) as it will be nearly impossible to dodge its shots. The only way I can see this issue being solved is if the shot will explode only when the enemy isn't visible, i.e. it's not a miss but a well-aimed shot with the intention to use splash damage. Although I don't know if the developers have the skills (or time and wish) to work on such a complicated system, which doesn't even make logical sense  :wacko:

 

The second problem is that Thunder will become more difficult and annoying to use for more experienced players. Imagine a scenario where there is one enemy closer to you and another one further away, but in a similar direction from you. It might be in your interest to hit the one in the back, as they might be carrying the flag, have a weaker tank or less protective paint, but if what you are suggesting is to be added, then the shot will explode next to the player closer to you and deal less damage. Unless it's made so that the shot prioritises on direct hits and explodes to deal as much damage as possible.

 

The last problem is actually coding it into the game. I know nothing about coding and how difficult it is, But I can imagine this kind of system being very difficult to develop. Considering that it's not something revolutionary and particularly impressive, I doubt that the developers would be prepared to spend lots of tome making it if it doesn't improve the game all that much.

 

Instead of this, I would love to see a much more simple addition to Thunder - auto aim for splash damage on surfaces. So if someone is behind a wall you'd be able to shoot at the wall next to them and the game will adjust the vertical angle of your shot to hit and damage your opponent. but then again - this would annoy professional Thunder users as it makes Thunder too easy to use and also, since the floor is also a surface, this type of auto aim will make Thunder's shots impossible to dodge, as explained above.

 

 

 

P.S. I actually think that such a system is original enough to be a perk of a whole new turret. The turret would shoot slow moving "ball lightning", which you would detonate by pressing space and if there are enemies nearby, lightning will erupt from the ball and continuously deal damage to those enemies for some time before dissipating.

But that's a whole different story...

 

 

@kayitsiz here is explaination  behind this

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i didnt bother to read wt u are trying to say but we all know that its UP & it needs to be buffed up so i agree with u

Basically, if thunder can't hit directly, it will explode on air.

With some fixes :)

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This would just make Thunder a turret with no aiming skills. In packed battles, you shoot anywhere and it's a 50% chance you'll hit. It'd make Thunder to over-powered.

 

Not best idea, sorry.

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Basically, if thunder can't hit directly, it will explode on air.

With some fixes :)

only rico has the ability to do so & wts the point of aiming at a tank if u just could shoot somewhere else

not a good idea

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only rico has the ability to do so & wts the point of aiming at a tank if u just could shoot somewhere else

not a good idea

If I heard the truth, thunder will be nerfed.

That is the point. No one will be able to use it for face-to-face, so my idea will make it a great shot-and-hide gun, also their predator.  ;)

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If I heard the truth, thunder will be nerfed.

That is the point. No one will be able to use it for face-to-face, so my idea will make it a great shot-and-hide gun, also their predator.  ;)

i also heard that rumour

then this feature should be in smoky too cuz its similar to thunder

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This will create a number of issues.

 

The first one is the fact that this will make Thunder OP and too easy to use. People will refer to it as a gun for noobs, since you don't even have to have good aim as the shot will explode next to the opponent anyway and damage them even if you miss. This will also make Thunder overpowered (unless other parameters are nerfed) as it will be nearly impossible to dodge its shots. The only way I can see this issue being solved is if the shot will explode only when the enemy isn't visible, i.e. it's not a miss but a well-aimed shot with the intention to use splash damage. Although I don't know if the developers have the skills (or time and wish) to work on such a complicated system, which doesn't even make logical sense  :wacko:

 

I am NOT reading the entire thing ._.

 

The second problem is that Thunder will become more difficult and annoying to use for more experienced players. Imagine a scenario where there is one enemy closer to you and another one further away, but in a similar direction from you. It might be in your interest to hit the one in the back, as they might be carrying the flag, have a weaker tank or less protective paint, but if what you are suggesting is to be added, then the shot will explode next to the player closer to you and deal less damage. Unless it's made so that the shot prioritises on direct hits and explodes to deal as much damage as possible.

 

The last problem is actually coding it into the game. I know nothing about coding and how difficult it is, But I can imagine this kind of system being very difficult to develop. Considering that it's not something revolutionary and particularly impressive, I doubt that the developers would be prepared to spend lots of tome making it if it doesn't improve the game all that much.

 

Instead of this, I would love to see a much more simple addition to Thunder - auto aim for splash damage on surfaces. So if someone is behind a wall you'd be able to shoot at the wall next to them and the game will adjust the vertical angle of your shot to hit and damage your opponent. but then again - this would annoy professional Thunder users as it makes Thunder too easy to use and also, since the floor is also a surface, this type of auto aim will make Thunder's shots impossible to dodge, as explained above.

 

 

 

P.S. I actually think that such a system is original enough to be a perk of a whole new turret. The turret would shoot slow moving "ball lightning", which you would detonate by pressing space and if there are enemies nearby, lightning will erupt from the ball and continuously deal damage to those enemies for some time before dissipating.

But that's a whole different story...

 

 

I need to read le entire thing ? :C i big lazy nuba

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