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[Issue 33] The Pansy Factor, Drugs and Quitters


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The Pansy Factor, Drugs and Quitters

 

As with any opinion, stance or position assured disagreement comes. I expect and encourage it. Further, I expect and encourage supporters to raise their voices. Tanki monitors and censures name calling as well as cursing. Good on ‘em! I wish there was more of it. A couple phrases that seem to escape censure suggest these synonyms substitute for far more insulting and/or vulgar calls. Noob in its infinite spelling variations and pansy are these. So, I’ll elect pansy to serve here.

Pansies reveal in many ways dependent upon who’s writing and their perceptions. I find certain behaviors to show blue ribbon pansy status, one of which actually goes against Tanki preference. Read on to discern which one qualifies.

 

Some issues own cultural implications. For example, I’ve noted many Russian players expressing great indignation if a battle joins with unbalanced sides. That amuses me for two primary reasons. Having actually engaged in real life and death combat, I know beyond doubt that numbers in one’s favor offer great advantage, advantage meriting favor and covetous. The objection rises from some. "Yes, but it’s just a game!” Indeed it is. A COMBAT game in which parameters model actual combat with slight exceptions. As a gunship pilot, I never captured a flag. I certainly engaged in “death matches” daily, and control points existed night and day when flying or sleeping. The goal? Beat the enemy to their knees till the idea and cost of continuing the fight demanded too much cost to proceed.

 

I also note that the notion of fair play while acting as a reason to delay the start of the festivities does NOT carry equivalent weight as the match progresses. When the sides come to lopsided advantage/disadvantage, I very rarely see any manner of “king’s x,” a slang expression calling for a hold to competition. I’ve seen it, but very rarely.

 

In sum, my notion of exploiting numbers advantage comes to fruition eventually, and the games often end with very lopsided numbers.

 

Related to this, regular displays of what I hold as indications of poor character surface. I’ll leave the multing issue lie for now, but that’s one which merits attention and acid derision. It’s deplorable. Equally contemptible, quitters, deserters and materialists raise the righteous ire of honorable Tankers. Mostly self-explanatory, comments remain in order.

Quitters are the most repugnant “teammates” one can encounter. These Tankers lay on with grand enthusiasm, warring with zeal and dedication  . . . till the opposing team caps. As astounding as it is, and regardless of the team and/or flag counts, one’s team can instantly reduce by sometimes even half! Can yuh believe it!?! I presume few ever heard the immortal words of Winston Churchill in Britain’s most dire times while enduring the onslaught of nazi Germany’s blitzkrieg. “Never, never, never give up.” It leaves me astonished and amazed that so many have so little grist and courage to fight till the end. Quitters, even worse than slackers, desperately need character adjustment.

 

Of course there’s another reason for quitters. Materialists, profiteers, will play, only, if the promise of profit is strong. If any hint of failing to win surfaces, they saddle up and ride. Why stay if they won’t line their wallets/purses? Well, several reasons exist. If some of your team honor the warrior ethos, they’ll fight TO THE END! This shows a character worthy of admiration and fraternity. These are Tankers worthy of friending. Then the ol’ saw, “Finish what you started,” applies, at least according to my father and grandfather. Enjoying a fight with teammates implies some responsibility to those teammates, a responsibility honorable persons uphold.

 

In the Internet world, observing persons with genuine character and integrity sees too rare. It’s safe. Despite the wishes of the “Desperate Dater Wannabes” who show in chat, the likelihood of ever meeting fellow gamers in face time is slim and none, and Slim just rode outta town. Exceptions exist, of course, like friends who joined with friends, but, mainly, Tankers won’t meet, so who gives a rip what others think? Persons with character and integrity, that’s who. A cost will come in reputation, and that can follow in surprising ways, but that’s for another rant.

These represent my perceptions worth, only, what you paid to read ‘em. Don’t be shy about providing yours, but be polite to each other. Who knows? You might get used to it. Har!

 

Blessings.

Edited by Hexed
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I just don't get you unfortunately, if you could mate some effort to make your articles LOOK appealing maybe people would like them more

So you are criticizing him for using plain text? A special trait in it's own way IMO......

 

Great article!

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It's his writing style and I (and many more people) like it. His articles usually address an important but not-talked-about aspect of the game.

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Materialists, profiteers, will play, only, if the promise of profit is strong. 

 

Motto of the world unfortunately..... 

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Fantastic article, and really applies to tanki as much as the real world. I liked how you added examples from your own life to drive the point home. Five stars.

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First I would like to say thank you for your service! 

 

I enjoyed reading the article even though I was looking forward to a little something about "drugs", something I am somewhat ambivalent about since they are allowed to be used. It is very frustrating to be in a battle where one side is dominating every aspect  of the battle yet they still feel the need to drug at every opportunity.

 

Being fairly new to Tanki, I have seen the "Noob" word a few times directed at me a few times, but I laugh at that, because everyone playing Tanki was newb at the game and made mistakes at some point. 

 

On a personal level, I have gotten great satisfaction joining the team that is trailing, even if the sides are balanced to help rally the troops as it were. 

 

Blessings to you also!

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You use flawed logic, and it does not seem that there is in your mind any room for any doubt that you are telling the absolute truth of life.

 

In real war, there is a reason and a reward for fighting to death or the end. In Tanki, the only reward is crystals (and experience points).

 

Imagine a real life situation, where you are a mercenary fighting for someone who does not mean anything to you, and you are going to lose and/or lose your life. Can you tell me the point of going on? I am sure somebody like you, knows the thing about cutting your losses. You even said it yourself when describing your mission: fighting until it is prohibitive for the enemy to continue. Guess what? Your enemy has the same goal. If you continue to fight when it is prohibitive to continue, it is actually incredibly stupid, not admirable or anything. You would only be piling losses over losses. You should not give up when there is a possibility of winning. When there is none, can you tell me what is the point of fighting say in real war when you do not have enough ammo or almost all your soldiers are dead? Killing the rest of your soldiers? Is that a real goal in wars?

 

It is very simple. Tanki rewards me for winning. If I know I am not going to win, I am not playing. If Tanki wants me to play in that condition, it needs to reward me for that. This is real logic, not baseless subjective opinion that contradicts your own experience.

 

Nice try though.

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Really great article, though it took me days to reply, I took liberty in reading it as treasuring the moments when you find a treasure map and scout all the lines that leads to other places, great article. And I knew you would write on 'Pansy' for sure. :P I really enjoyed it. 

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When there is no hope watsoever, I usually quit because my team is full of mults and such. What do I get out of it? I spawn and am immedietly killed by the drugging enemy who roam around the map searching for us. I get little to no reward for this and nobody even appreciates it so if there is not a high chance of gold I wont stay. Maybe I need a character adjustment

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When there is no hope watsoever, I usually quit because my team is full of mults and such. What do I get out of it? I spawn and am immedietly killed by the drugging enemy who roam around the map searching for us. I get little to no reward for this and nobody even appreciates it so if there is not a high chance of gold I wont stay. Maybe I need a character adjustment

I think you do. :P

 

The chance of gold is higher where both teams contribute to the battle fund. There is no reason to stay in that miserable battle.

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Its not the plain text as a principle, but rather the repetition of these dull articles every time+ nothing to liven them up

It's not a dull article, and none of his articles are, they're of a serious tone and tend to be logical than lively. It's your choice to prefer any specific genre.

 

Great article nevertheless!

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I have not played long but i already hate the druggers. Why stay in a battle when every time u spawn u get killed. I agree with poly on that point. if i will only repeatedly die, im out.

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