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Play a battle and recieve crystals earnt without waiting for it to end!


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Hey, everybody. 

I would like to make a suggestion. This suggestion is that even when we leave a battle when the match hasn't finished, we still earn the crystals we deserve. This would help very much, thank you.

 

Yours faithfully,

TANKIMASTER41

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Like I said before, (but it seems to have gotten deleted):

 

The Tanki Online Developers are working on a system that will keep your score even if you leave the battle. (However, when the match ends, so does your score)

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Lots of people will leave the battle and abandon their team before the round ends. 

True

 

The game gets exciting when in the end players fight to get higher in the list for more crystals + thats the ways how your fund is calculated: your score (and winning/losing team) in the list compared to your allies and enemies. Not for every kill you get.

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You should, but there should be a penalty for leaving the battle early. Say you would have finished the battle and earned 1000 crystals. But if you left 5 minutes into the battle, your earnings would be 100 or less, depending on how long the battle is.

 

But the problem would be how many crystals you deserve to earn. This could make the whole thing very complex. Would it be a strict 0.5xp - 1 crystal formula? How would you predict what your standings would be after leaving the battle? For all we know, you could have placed last and earned only 200 crystals.

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  • Developer

This suggestion is that even when we leave a battle when the match hasn't finished, we still earn the crystals we deserve.

You deserve nothing when leaving an unfinished battle.

 

What game really needs are battles packed with action from start to finish. We are not there yet, but we are working on it. What you suggest is an option to ruin any battle if player would come to thinking that enemy team is doing better. What will be the point to fight harder, if you will be punished for it by termination of your 'fun'? Making losing team not suffer should be done more carefully.

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You deserve nothing when leaving an unfinished battle.

 

What game really needs are battles packed with action from start to finish. We are not there yet, but we are working on it. What you suggest is an option to ruin any battle if player would come to thinking that enemy team is doing better. What will be the point to fight harder, if you will be punished for it by termination of your 'fun'? Making losing team not suffer should be done more carefully.

mhm, a Question,hazel :)

Are you trying to achieve that by things like this? :)

zdmib1tq5nlwql6neowz.png

which have Items that unlock 6-7 ranks before their unlocking rank? :huh:

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Hey, everybody.

I would like to make a suggestion. This suggestion is that even when we leave a battle when the match hasn't finished, we still earn the crystals we deserve. This would help very much, thank you.

 

Yours faithfully,

TANKIMASTER41

I would love to do that BUT just like the others said and esp. said

 

 

You deserve nothing when leaving an unfinished battle.

What game really needs are battles packed with action from start to finish. We are not there yet, but we are working on it. What you suggest is an option to ruin any battle if player would come to thinking that enemy team is doing better. What will be the point to fight harder, if you will be punished for it by termination of your 'fun'? Making losing team not suffer should be done more carefully.

 

...so it won't happen. if it did, then 90% of the players will be annoyed

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