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Are Hammer and Vulcan too OP for TO?


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Hammer and Vulcan  

66 members have voted

  1. 1. Should Hammer and Vulcan be re balanced?

    • Yes
      38
    • No
      30
  2. 2. Should Hammer and Vulcan be removed from TO?

    • Yes
      9
    • No
      58


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Hello Tankers. I've been getting a bit annoyed about Hammer and Vulcan recently - not the actual gun. Here's why:

People keep on saying things such as "Hammer and Vulcan are too OP remove them from game" yeah they're OP but don't remove them!! I mean come on they are good guns! Just re balance. I think that vulcan and hammer should both be re balanced downgrade so they're not too OP. If you're with me, simply participate in the poll.

Thanks.

Angus_Guy

Edited by Angus_Guy
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Vulcan is fine, but maybe a bit more damage and a lot more burning damage should be developed.

Hammer needs a range nerf. After 20 meter, ıt should lose half of its damage.

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Vulcan is fine, but maybe a bit more damage and a lot more burning damage should be developed.

Hammer needs a range nerf. After 20 meter, ıt should lose half of its damage.

I agree that the burning should kill more, but the damage is fine I think :)

Angus_Guy

Edited by Angus_Guy

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Vulcan is fine, but maybe a bit more damage and a lot more burning damage should be developed.

Hammer needs a range nerf. After 20 meter, ıt should lose half of its damage.

But that removes Hammer's role as a mid-range weapon. Increase the spread of the bullets instead.

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But that removes Hammer's role as a mid-range weapon. Increase the spread of the bullets instead.

It is not a mid range gun, we all know it.

345 damage in 3.2 sec? It can't be mid ranged.

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It is not a mid range gun, we all know it.

345 damage in 3.2 sec? It can't be mid ranged.

I would class it as Mid-Long range gun - its good on both mid and long.

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 Increase the spread of the bullets instead.

I gave a +1 to the part I deleted above, but this part no. If you increase the spread bullets of Vulcan, it would turn into a long range Hammer without so much spread.

Angus_Guy

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I gave a +1 to the part I deleted above, but this part no. If you increase the spread bullets of Vulcan, it would turn into a long range Hammer without so much spread.

Angus_Guy

That was strictly for Hammer. For Vulcan, I have never used it outside of test server. :P

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That was strictly for Hammer. For Vulcan, I have never used it outside of test server. :P

I have never seen the test server online when Vulcan and Hammer were in the game :)

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I'm too OP for you, doesn't mean you ban me xD 

 

If you want people to agree with you, give evidence, and explain how they are OP compared to other turrets.

Edited by Sr.I3oSS

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I'm too OP for you, doesn't mean you ban me xD 

 

If you want people to agree with you, give evidence, and explain how they are OP compared to other turrets.

1. I never said I'm too OP for you

2. I don't mind if people don't agree - I just want to hear opinions

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They are just good the way they are ._.

Really? I think hammer already does way too much damage and vulcan the tipping effect on enemies and no enough damage when burning. Just my thoughts though :)

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Really? I think hammer already does way too much damage and vulcan the tipping effect on enemies and no enough damage when burning. Just my thoughts though :)

Im a hammer user, And I know my turret's weakness ;)

 

I have 3 shots in my pocket, If I any how miss one of my shots,Im mostly dead

If my enemy is not a like,railgun,

Say, If a smoky is facing us and we miss even 1 of our shots, we are Toast...

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Im a hammer user, And I know my turret's weakness ;)

 

I have 3 shots in my pocket, If I any how miss one of my shots,Im mostly dead

If my enemy is not a like,railgun,

Say, If a smoky is facing us and we miss even 1 of our shots, we are Toast..

 

Yeah I know ;) . I am a Railgun and Hornet user and when I see a smoky, I run.

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Yeah I know ;) . I am a Railgun and Hornet user and when I see a smoky, I run.

When I see your kind,XP, I run for Em :p

easy to kill,knock aim, dang reload time, etc xD

 

anyways, I mostly try not to lose my aim on smoky's or Rico's ._.

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Hammer is pretty powerful. Esp. in polygon.

Precisely. Hammer is just powerful in all mid-range maps and unlike all the other guns, you cant really tell where the shot comes from (unless they are in front of you), so you just end up spinning round looking for the tanker when BANG!

Angus_Guy

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Precisely. Hammer is just powerful in all mid-range maps and unlike all the other guns, you cant really tell where the shot comes from (unless they are in front of you), so you just end up spinning round looking for the tanker when BANG!

Angus_Guy

Well after sometime of using hammer I know where my shots hit

And I get where it hit if an enemy hit me :p

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And I get where it hit if an enemy hit me :P

I think that the only way of telling where it hits is the direction it turns you in.

Angus_Guy

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I think that the only way of telling where it hits is the direction it turns you in.

Angus_Guy

I can even pretty much see hammer bullets in the sky, dunno this thing

About not being able to see where you hit, or where you get hit :/

Edited by LeIouch_Vi_Britannia

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I can even pretty much see hammer bullets in the sky, dunno this thing

About not being able to see where you hit, or where you get hit :/

I just find it difficult to see Hammer bullets - all the other guns - no problem :)

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They're definitely not OP whatsoever. People think Hammer does more damage than it's supposed to, but that's not the deal. Hammer it meant to be a turret that deals massive damage.

And that Vulcan has too long of a range to it, while Vulcan is meant to be a long ranged turret.

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