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Are Hammer and Vulcan too OP for TO?


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Hammer and Vulcan  

66 members have voted

  1. 1. Should Hammer and Vulcan be re balanced?

    • Yes
      38
    • No
      30
  2. 2. Should Hammer and Vulcan be removed from TO?

    • Yes
      9
    • No
      58


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I hate that vulcan is too good compared to twins...

range, damage...

definitely agree^ Vulcan outmatches heavy hulls too much bcuase they are slow to get to cover. In big maps Vulcan is too weak because it's easy to get in cover but small maps like polygon it is overpowered. Tanki needs to fix this somehow Edited by C-O-O-L-G-U-Y

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I'm a Vulcan user myself and the only time I notice its impact force is when I'm facing light hulls at mid range max and when tanks get air time. Considering that Vulcan is pretty much an AA gun, I don't see why not... Also, protection paints like Raccoon noticeably take several more seconds to kill. Stick an enemy isida next to it and chances are it'll die from burn, or at least be severely damaged. The only real problem is when the thing is mounted on a heavy hull with/without drugs and an isida, then it's pretty much a wall of lead.

 

Hammer, despite its impressive burst damage, is still vulnerable to long range weapons and encirclements. I don't see why people complain of its power when it was really meant to destroy stuff at close-mid range. IMO it's intended for hit-and-run tactics and to kill high value targets, similar to how Railgun works.
 

Edited by Longcat970

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I dont think so, because Hammer is useless at long/medium range. Vulcan is useless at long range. Lets say you have Railgun. You have a huge advantage and time to take them out fast enough. At there respected range, they are strong, but thats because Hammer is a shotgun, and Vulcan is a chaingun.

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I dont think so, because Hammer is useless at long/medium range. Vulcan is useless at long range. Lets say you have Railgun. You have a huge advantage and time to take them out fast enough. At there respected range, they are strong, but thats because Hammer is a shotgun, and Vulcan is a chaingun.

Hammer is a short/medium range so it isnt useless at medium ;)

And vulcan is a long range...

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But have u tried Vulcan gameplay tho ;-;

Why posting on your alt? Anyways, I have I mind it dull

 

If no remove plz nerf humer dmg & range. plz buff valcan heating tim & dmg 

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definitely agree^ Vulcan outmatches heavy hulls too much bcuase they are slow to get to cover. In big maps Vulcan is too weak because it's easy to get in cover but small maps like polygon it is overpowered. Tanki needs to fix this somehow

That is what you call "balanced".

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Hammer is a short/medium range so it isnt useless at medium ;)

And vulcan is a long range...

But at medium, its damage drops a ton unless you have double damage.  And i noticed when using Vulcan at long ranges, the bullets tend not to connect.

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