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Buyers: Tanki Favoring 'em a bit too much?


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The way someone said he remembers Tanki was so darn easy... It was also fun then. Now the only wat to win this game is to buy crystals. Very few people have 5 M3s and didn't buy.

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Yea man back than you could buy all things at your rank without ranking fast.

 

Now in order to have many crystal, you have to play a lot means faster ranks and low equipment.

 

I miss crystals boxes,but tanki increased ther value on purpose.

 

They knew that when  they will increase their value to 100,every one will be a mult,and surprisingly,there was doublr battle fund on the day when value was changed.So they knew there will be more  mults and they will be make it excuse and take them out.

 

And too all players ( i dont want to meantion their named,but you could say who are greedy for cry by becoming mods,not all though,and some stupids mods who always support devs with closed eyes) who say that they were producing mults,then why they dont play pro battle and disable cry boxes.

 

And when we complain about the drugs,those stupid people hungry for cry by becoming mod come and say why you dont play pro battle? 

 

So my quetion is, if players were tired of saboteurs, why dont they play pro battle (espacially those stupid people who always say cry boxes were producing mults).

Not sure, but I think in pro battles, saboteurs can also infiltrate there as well. Match fixing happens everywhere...

 

Meanwhile...

 

M1-M2 battles becomes M2/M3 battles with the new Bulldozer kit. :( They are everywhere... 

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I used to think like you when I was in your ranks, but the way I see it now, it's pretty fair, mainly since the kits aren't always 50% off. If you want to get a kit, you have to pay a higher price (still better than buying in full price), but it kind of comes in with the early unlocking of it, doesn't it? 

 

Observing from the current kits, the devs have made it so that one of the items in the kit is already unlocked for the rank, such as M2 Mammoth on the Bulldozer kit for Majors, or M3 Vulcan on the (insert_kit_name_here) kit for Field Marshals. This is a bit more fair as I can see, and now, you have to save up to get them, but it's not completely impossible to get them like the older kits. And anyways, the kits are a lot cheaper during a 50% sale. Keep that in mind! ;)

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I used to think like you when I was in your ranks, but the way I see it now, it's pretty fair, mainly since the kits aren't always 50% off. If you want to get a kit, you have to pay a higher price (still better than buying in full price), but it kind of comes in with the early unlocking of it, doesn't it? 

 

Observing from the current kits, the devs have made it so that one of the items in the kit is already unlocked for the rank, such as M2 Mammoth on the Bulldozer kit for Majors, or M3 Vulcan on the (insert_kit_name_here) kit for Field Marshals. This is a bit more fair as I can see, and now, you have to save up to get them, but it's not completely impossible to get them like the older kits. And anyways, the kits are a lot cheaper during a 50% sale. Keep that in mind! ;)

 

Earlier unlock means more heavier competition on the playing field. Then it comes down to skill. (And drugs) I brought the kits because I wanted to practice and train with them ASAP.

 

In 50% sale, kits are random, with more kits means more chances that the kit you wanted might not be available. When you were in my ranks, you were probably dealing with the old M2 kits? That seem tough.. But even then, they don't have m3 at M2 ranks.

Edited by GurmitSingh

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The kits are their to encourage players to buy crystals since they are insanely expensive. Tanki combines this with the lack of sales they have been having recently in order to maximize profit. It's nothing to blame tanki for since they need money to run the game

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it is a real mix in what tanki is favouring....i think that they pro pass favours the, (5k and it runs out in a month) ... the kits are 35% off and there are like no sales on the other hand now smart cooldowns are in the game which reduce supply use. so really it is a mix

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So my quetion is, if players were tired of saboteurs, why dont they play pro battle (espacially those stupid people who always say cry boxes were producing mults).

Maybe because they didn't have 5k to spend on a PRO battle pass for a month just because some people were standing still and waiting for crystal boxes?

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Earlier unlock means more heavier competition on the playing field. Then it comes down to skill. (And drugs) I brought the kits because I wanted to practice and train with them ASAP.

 

In 50% sale, kits are random, with more kits means more chances that the kit you wanted might not be available. When you were in my ranks, you were probably dealing with the old M2 kits? That seem tough.. But even then, they don't have m3 at M2 ranks.

Actually, when I was a Major, there were no kits.. :mellow:

They added drug kits when I was Lieutenant Colonel I think and then added those really expensive ones when I was Colonel. Those kits weren't common though since they cost a lot.

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To address the Title, Tanki should favor buyers. After all we pay their wages. Our money is what makes this game possible. Without buyers this game would be gone in a month or two. So guess what, buyers should get an advantage. Welcome to real life, money buys privilege, get used to it.

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The balance is just fine TBH, Thunder is crap at M3 anyway, I'd rather use an M2 twins or Hammer instead of an M3 thunder.

Well, thunder M3 isn't that crap at a rank where everyone uses M2s. And don't forget that they can always MU it to have M4. 

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Why is the attack on the buyers always ?
They really pay to support this game and deserve some advantages ...
You do not think this game will continue if there were no buyers ?

If you do not like playing with buyers or those who use drugs,Buy pro battle pass?

I think the discussion , attacking buyers should be prohibited within the rules of the game, buyers are always attacked in the game by the non- buyers

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Why is the attack on the buyers always ?

They really pay to support this game and deserve some advantages ...

You do not think this game will continue if there were no buyers ?

If you do not like playing with buyers or those who use drugs,Buy pro battle pass?

I think the discussion , attacking buyers should be prohibited within the rules of the game, buyers are always attacked in the game by the non- buyers

Thats psychology, my friend. If majority don't like an update they need to blame someone. Mostly, that someone is buyers. Tanki Implemented SCD -> They are supporting buyers

Tanki changed kits to how they were -> They are supporting buyers..... And so on and so forth.

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I actually only returned to this game four days ago and found it was possible to get M3 Thunder at Major, M3 Viking at Brigadeir and M3 wasp at Second Lieutenant. It's mostly buyers that are able to obtain that kind of equipment at low ranks. I do understand that this game needs buyers, but it is incredibly unfair for those kinds of players to get overpowered equipment for their ranks. Of course, these are just my views.

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I actually only returned to this game four days ago and found it was possible to get M3 Thunder at Major, M3 Viking at Brigadeir and M3 wasp at Second Lieutenant. It's mostly buyers that are able to obtain that kind of equipment at low ranks. I do understand that this game needs buyers, but it is incredibly unfair for those kinds of players to get overpowered equipment for their ranks. Of course, these are just my views.

Wasp M2 ;)

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Please take the time to read this message!!!

 

SITUATION

right now tanki is compromised.... as there are different types and categories of tankers.

1. buyers (heavy drugs) OP tanks - easy rage quit

2. non-buyers;

                       a) no drugs, normal tanks - fight till the end

                        B) no drugs, normal tanks - easy rage quit

 

PORBLEME

everyone like to join the winning side of a battle, but what about the loosing side?

It is extremely unpopular and often leaves as it is OPPRESSED by the winning side (leading to the key problem where 90% of battles are unbalanced making it hard to finish - making the game less enjoyable)

 

SOLUTIONS

1) limit equipment / per team - e.g 2 isida per team of 10 maximum as if a team is composed of a majority of a similar gun, it becomes invincible (think about it)

2) reward system > for joining a loosing team, a player should obtain a balanced recompense in order to balance teams / skills under the conditions that he / she finishes (stays and fight) until the end of battle! (e.g 50 crystals in order to motivate them)

3) forbid rage quit... once a battle has started (15min battle > at 14:00) all players that leave this battle should receive a penalty of crystals (500 crystals) taken from their account, this would dissuade people from leaving and instore the "fight til the end!" moto - in tanker's spirit

 

If you found this message interesting and agree with it, please share it and post it around (give a like) in order to spread the word and make tank developers aware... so they can take some actions on the different problems (even if its not the once mentioned)  :) 

Edited by destroyeur12

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^

1) give 50 crys to who goes to losing team? Meh, can hardly even buy an M0 gun with that ;)

2)Take 500 from leavers? Not possible,

Maybe someone has to go out to do something, get 500 crys from them?

Just not possible man.

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Please take the time to read this message!!!

 

SITUATION

right now tanki is compromised.... as there are different types and categories of tankers.

1. buyers (heavy drugs) OP tanks - easy rage quit

2. non-buyers;

                       a) no drugs, normal tanks - fight till the end

                        B) no drugs, normal tanks - easy rage quit

 

PORBLEME

everyone like to join the winning side of a battle, but what about the loosing side?

It is extremely unpopular and often leaves as it is OPPRESSED by the winning side (leading to the key problem where 90% of battles are unbalanced making it hard to finish - making the game less enjoyable)

 

SOLUTIONS

1) limit equipment / per team - e.g 2 isida per team of 10 maximum as if a team is composed of a majority of a similar gun, it becomes invincible (think about it)

2) reward system > for joining a loosing team, a player should obtain a balanced recompense in order to balance teams / skills under the conditions that he / she finishes (stays and fight) until the end of battle! (e.g 50 crystals in order to motivate them)

3) forbid rage quit... once a battle has started (15min battle > at 14:00) all players that leave this battle should receive a penalty of crystals (500 crystals) taken from their account, this would dissuade people from leaving and instore the "fight til the end!" moto - in tanker's spirit

 

If you found this message interesting and agree with it, please share it and post it around (give a like) in order to spread the word and make tank developers aware... so they can take some actions on the different problems (even if its not the once mentioned)  :) 

You didn't manage to convince. :p 

1) There should be a difference between maps (small, medium, large maps) and battle modes (DM, TDM, CP, CTF). This limitation isn't such a great idea in my opinion though. 

2) Players can just join the losing team in the last minute and get easy crystals? 

3) What if a player all of a sudden needs to leave? He loses 500 crystals? 

 

I've just mentioned a few of my demurs. I just want to show you that you should elaborate your idea a bit more. :p 

You can always create a new topic in Ideas & Suggestions to promote your idea. :)

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