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Matchmaker for Tanki Online


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Hello,

Before starting to read this you may want to get yourself a cup of tea/coffee 'cause it's gonna take a while to read.

I have been playing Tanki Online for a year, or so, and after achieving the highest rank this game is mostly turning more boring and frustrating than fun. It's been constantly pushing me to call it quits.

There are several reasons for this, but the following are some of the negatives of this game I want to address in this post:

1. Lack of diversity in battle fields: The higher you rank the fewer the actively-played maps become! Why no one wants to play Opposition, Solikamsk, Gubakha, Forest, etc.? Why are most players on stale and artless maps like Sandbox, Island, Polygon, etc.? For example, why in the world is Island more popular than Opposition? Island is definitely not more fun or skillful to play than Opposition, actually it's the other way round. It seems that most players just stick to what they are comfortable with and they are reluctant to trying new experiences, but in doing so they are sealing their fate in this game, and the fate of other players who are forced to go with what's popular. The game is just going round in circles with no chance for intrinsic advancement.

 

2. Imbalance in team battles: Even if ranks are close, teams can still be greatly imbalanced. This can be due to heavy use of supplies and/or maxed out equipment on one side vs. average players on the other side.

 

3. Fixed, clan-dominated battles: These have been on the rise recently, and being a single player this has resulted in a great deal of frustration for me. I enjoy playing long battles, but why bother joining one and playing for hours only to find out that the other team are a group of friends (clan) with better communication, equipment and skill, while your team mates are single players with varying skills and average equipment? I have seen many such clans that ruin the game experience for single players, especially at higher ranks in CTF battles. They may join both teams and totally control the course and duration of the game so that they get the highest reward possible. They can betray single players on their team by switching sides anytime they want. They can make an almost-winning team lose, and an almost-losing team win! Single players who find themselves battling against/with clan members usually end up feeling scammed for their time and effort!

I believe that the developers have to step in and assume control of some aspects of this game to keep it professional, vital and fair for everyone. You should not allow players to steer this game in whatever direction they want.

 

So, I'd like to suggest a drastic change to this game, which many players - especially clans - may not like, but I believe this will improve the game experience for most players.

The idea is an automated matchmaker system to replace the current user-controlled battle creation system.

In short, instead of logging into a certain server and selecting a battle to join, you will enter a queue and the matchmaker will automatically assign you to a battle which could be on any map randomly chosen by the matchmaker. But there's more to it than that - more details below.
For this to work effectively, a new player Class Ranking system must be developed, so that the matchmaker will assign you to a battle with players of the same (or close) Class Rank - more about this below.

First, let's explore some key features of the matchmaker:

1. The matchmaker has three modes: Default, Pro and Buddies; explained below:

A. Default mode: You just select battle mode (CTF, CP, TDM or DM) and the time you'd like to play for (15 min, 30 min, 60 min, 90 min, 120 min, 150 min or 180 min), then you enter the queue and the matchmaker will automatically find a battle for you.

B. Pro mode: In this mode you can choose the following preferences, and then enter the queue and wait for the matchmaker to find you an appropriate battle.

  • Battle mode (CTF, CP, TDM or DM).
  • Approximate duration (15-30 min, 60-120 min, 150-180 min or 240-300 min). All battles will have a time limit.
  • Battle format (Normal, XP, BP, XP/BP or Parkour).
  • Choose between No Supplies, Smart Cooldowns (on) and Smart Cooldowns (off).

C. Buddies mode: This mode is for clans and friends who wish to play together. Instead of raiding and ruining others' matches, they can play together and do whatever they want. In this mode you'll have two options:

 

  • Create a custom battle (any map/mode/format/duration) and then invite your friends to it (only invited friends will be able to join).
  • Create a league, which is a list of players. You can then invite your friends to join your league and when you have 2 or more players in it (up to 20, which is the max a team match can have on one side - guess which map?) you can enter the queue and wait for the matchmaker to find you a battle with other leagues. For example, if you have a league of 3 players, the matchmaker may try to find another league of 3 players and create a Hill battle for you - or it may put you together with another league of 5 players (so you become a team of 8), find another league of 8 players and create a Courage battle for you. You will be able to choose preferred battle mode, format, and supplies availability, but not the map. The matchmaker will only match a league with another league or more, but not with single players.

2. You will only be able to choose a specific map to play on when creating a custom battle in the Buddies mode. In all other modes, the matchmaker will automatically select a map for you. This is done to enforce diversity. Players who keep joining and leaving battles instantly if they don't like the map may be put on hold that temporarily prevents them from entering the queue. Again, this is to enforce and encourage diversity.

3. When creating a battle, the matchmaker chooses players that have a Class Rank (more about this below) within a specific range, and starts the battle after the teams (or team in case of DM) are full. If a player leaves during the battle the matchmaker will try to find a replacement from the queue.

4. When the match is over, it may restart if there's at least one player remaining on each side. The matchmaker will try to replace players who left with others from the queue, and the battle will not restart until both teams are full.

5. The matchmaker will automatically send you to an appropriate server, and you will not be able to select which server to play on (you shouldn't need to anyway). You will only be able to choose between Russian, English and German servers.

Now let's talk about the Class Rank system:

The Class Rank system will be an indication of the power the player has as reflected by their equipment grade and the quantity of supplies they have. Just for the sake of explanation let's assume it ranges from 3 (why 3? see below) to 4,000 points, and it's calculated as follows:

 

  • 3,000 points are assigned to equipment grade, and 1,000 points to the quantity of supplies the user has available.
  • Each turret/hull/paint combo will have a grade ranging from 3 to 3,000 points. Since the turret generally makes a bigger difference in combat than the hull, and the paint makes the least difference; it would make sense to assign 50% of the value to the turret (1 to 1,500 points), 33% to the hull (1 to 1,000 points) and 17% to the paint (1 to 500 points). For example, a combo of Smoky M0, Wasp M0, Flora will have a grade of 3 (1+1+1). A combo of Smoky M0 (fully MU'ed), Wasp M0 (fully MU'ed), Flora (fully MU'ed) will have a grade of 50 (25+20+5). A combo of Smoky M1, Wasp M1, Lava will have a grade of 125 (60+40+25). A combo of Smoky M3 (fully MU'ed), Wasp M3 (fully MU'ed), Picasso (fully MU'ed) will have a grade of 3,000 (1,500+1,000+500).
  • More advanced equipment and their upgrades will add more points to the grade than lower equipment. The grade points for different turrets, hulls and paints and their upgrades need to be well thought-out by the developers.
  • The 1,000 supplies points will be calculated based on the number of supplies the player has in their garage. A player with 0 supplies gets 0 points, and a player with a total number of 20,000 or more supplies with at least 2,000 of each supply will receive the full 1,000 points. A player with 200-250 of each supply may get, say, 110 points.
  • For battles where supplies are disabled, only the equipment grade will be considered when calculating the Class Rank.
  • Your Class Rank will depend on the current combo in your garage, and it's recalculated every time you change your turret, hull and/or paint.
  • While in the battle, you may change your equipment given that the new combo will have a Class Rank within the accepted range for that battle. For example, if you enter a battle with hornet m1/freeze m2, you will not be able to change your equipment to viking m3/twins m3 since the Class Rank for the new combo will be way higher than the accepted range for this battle.

 

Notes:

  1. The Class Rank is independent of the player's rank and experience points.
  2. Once a player reaches the rank of Warrant Officer 1, they will be able to purchase any garage item of any modification. However, prices for advanced equipment will be higher than the normal price. For example, a WO1 player will be able to buy Vulcan M3 (after purchasing M0, M1 and M2) for a price of 350,000 crystals instead of the normal 231 000.
  3. The matchmaker will only consider the Class Rank when putting together a team of players. For example, a WO1 player with an M3 combo and lots of supplies will have a Class Rank as high as many Generalissimos, so the matchmaker may place this WO1 in a battle with Generalissimos, but he/she will not be playing with their M3 equipment against other Warrant Officers with M1 equipment, simply because the difference in Class Rank will be vast. Similarly, a Generalissimo with an M0 combo (I still have some M0 items!) may have the same Class Rank as many Gefreiters and can battle with them, but since most high ranks have lots of supplies this will significantly increase their Class Rank and they may be matched with Warrant Officers using m1 combos.
  4. This will be a good source of income for the game, by offering low ranks a fast track to getting advanced equipment without having to play for months/years to achieve the required rank. At the same time it will not affect the experience for those who choose not to pay.
  5. This will also ease the drugging problem, since players with lots of supplies will have a greater Class Rank and will more likely be matched with other druggers. The result should be more balanced battles and less frustration.

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Hello,

Before starting to read this you may want to get yourself a cup of tea/coffee 'cause it's gonna take a while to read.

I have been playing Tanki Online for a year, or so, and after achieving the highest rank this game is mostly turning more boring and frustrating than fun. It's been constantly pushing me to call it quits.

There are several reasons for this, but the following are some of the negatives of this game I want to address in this post:

1. Lack of diversity in battle fields: The higher you rank the fewer the actively-played maps become! Why no one wants to play Opposition, Solikamsk, Gubakha, Forest, etc.? Why are most players on stale and artless maps like Sandbox, Island, Polygon, etc.? For example, why in the world is Island more popular than Opposition? Island is definitely not more fun or skillful to play than Opposition, actually it's the other way round. It seems that most players just stick to what they are comfortable with and they are reluctant to trying new experiences, but in doing so they are sealing their fate in this game, and the fate of other players who are forced to go with what's popular. The game is just going round in circles with no chance for intrinsic advancement.

 

2. Imbalance in team battles: Even if ranks are close, teams can still be greatly imbalanced. This can be due to heavy use of supplies and/or maxed out equipment on one side vs. average players on the other side.

 

3. Fixed, clan-dominated battles: These have been on the rise recently, and being a single player this has resulted in a great deal of frustration for me. I enjoy playing long battles, but why bother joining one and playing for hours only to find out that the other team are a group of friends (clan) with better communication, equipment and skill, while your team mates are single players with varying skills and average equipment? I have seen many such clans that ruin the game experience for single players, especially at higher ranks in CTF battles. They may join both teams and totally control the course and duration of the game so that they get the highest reward possible. They can betray single players on their team by switching sides anytime they want. They can make an almost-winning team lose, and an almost-losing team win! Single players who find themselves battling against/with clan members usually end up feeling scammed for their time and effort!

I believe that the developers have to step in and assume control of some aspects of this game to keep it professional, vital and fair for everyone. You should not allow players to steer this game in whatever direction they want.

 

So, I'd like to suggest a drastic change to this game, which many players - especially clans - may not like, but I believe this will improve the game experience for most players.

The idea is an automated matchmaker system to replace the current user-controlled battle creation system.

In short, instead of logging into a certain server and selecting a battle to join, you will enter a queue and the matchmaker will automatically assign you to a battle which could be on any map randomly chosen by the matchmaker. But there's more to it than that - more details below.
For this to work effectively, a new player Class Ranking system must be developed, so that the matchmaker will assign you to a battle with players of the same (or close) Class Rank - more about this below.

First, let's explore some key features of the matchmaker:

1. The matchmaker has three modes: Default, Pro and Buddies; explained below:
Pro-battles can be created with a Pro-pass if you didn't know, so are private battles that can only be accessed by friends.
A. Default mode: You just select battle mode (CTF, CP, TDM or DM) and the time you'd like to play for (15 min, 30 min, 60 min, 90 min, 120 min, 150 min or 180 min), then you enter the queue and the matchmaker will automatically find a battle for you.
The max time is only 60 minutes. You can also create a battle of your choice. A search option would okay.
B. Pro mode: In this mode you can choose the following preferences, and then enter the queue and wait for the matchmaker to find you an appropriate battle. You also need to have a Pro-battle pass!

  • Battle mode (CTF, CP, TDM or DM).
  • Approximate duration (15-30 min, 60-120 min, 150-180 min or 240-300 min). All battles will have a time limit.
  • Battle format (Normal, XP, BP, XP/BP or Parkour).
  • Choose between No Supplies, Smart Cooldowns (on) and Smart Cooldowns (off).

C. Buddies mode: This mode is for clans and friends who wish to play together. Instead of raiding and ruining others' matches, they can play together and do whatever they want. In this mode you'll have two options:

Also can be accessed with a Pro-battle pass by making a private battle.

  • Create a custom battle (any map/mode/format/duration) and then invite your friends to it (only invited friends will be able to join).
  • Create a league, which is a list of players. You can then invite your friends to join your league and when you have 2 or more players in it (up to 20, which is the max a team match can have on one side - guess which map?) you can enter the queue and wait for the matchmaker to find you a battle with other leagues. For example, if you have a league of 3 players, the matchmaker may try to find another league of 3 players and create a Hill battle for you - or it may put you together with another league of 5 players (so you become a team of 8), find another league of 8 players and create a Courage battle for you. You will be able to choose preferred battle mode, format, and supplies availability, but not the map. The matchmaker will only match a league with another league or more, but not with single players.

2. You will only be able to choose a specific map to play on when creating a custom battle in the Buddies mode. In all other modes, the matchmaker will automatically select a map for you. This is done to enforce diversity. Players who keep joining and leaving battles instantly if they don't like the map may be put on hold that temporarily prevents them from entering the queue. Again, this is to enforce and encourage diversity.
Oh, so in Default I have to get out a Shaft when it changes to a large map. Wasting my time in the garage and lose score.
3. When creating a battle, the matchmaker chooses players that have a Class Rank (more about this below) within a specific range, and starts the battle after the teams (or team in case of DM) are full. If a player leaves during the battle the matchmaker will try to find a replacement from the queue.
This'll take a long time for teams to fill up.
4. When the match is over, it may restart if there's at least one player remaining on each side. The matchmaker will try to replace players who left with others from the queue, and the battle will not restart until both teams are full.
Another long time of waiting for the battle to start.
5. The matchmaker will automatically send you to an appropriate server, and you will not be able to select which server to play on (you shouldn't need to anyway). You will only be able to choose between Russian, English and German servers.
Already in the game.
Now let's talk about the Class Rank system:

The Class Rank system will be an indication of the power the player has as reflected by their equipment grade and the quantity of supplies they have. Just for the sake of explanation let's assume it ranges from 3 (why 3? see below) to 4,000 points, and it's calculated as follows:

 

  • 3,000 points are assigned to equipment grade, and 1,000 points to the quantity of supplies the user has available.
  • Each turret/hull/paint combo will have a grade ranging from 3 to 3,000 points. Since the turret generally makes a bigger difference in combat than the hull, and the paint makes the least difference; it would make sense to assign 50% of the value to the turret (1 to 1,500 points), 33% to the hull (1 to 1,000 points) and 17% to the paint (1 to 500 points). For example, a combo of Smoky M0, Wasp M0, Flora will have a grade of 3 (1+1+1). A combo of Smoky M0 (fully MU'ed), Wasp M0 (fully MU'ed), Flora (fully MU'ed) will have a grade of 50 (25+20+5). A combo of Smoky M1, Wasp M1, Lava will have a grade of 125 (60+40+25). A combo of Smoky M3 (fully MU'ed), Wasp M3 (fully MU'ed), Picasso (fully MU'ed) will have a grade of 3,000 (1,500+1,000+500).
  • More advanced equipment and their upgrades will add more points to the grade than lower equipment. The grade points for different turrets, hulls and paints and their upgrades need to be well thought-out by the developers.
  • The 1,000 supplies points will be calculated based on the number of supplies the player has in their garage. A player with 0 supplies gets 0 points, and a player with a total number of 20,000 or more supplies with at least 2,000 of each supply will receive the full 1,000 points. A player with 200-250 of each supply may get, say, 110 points.
  • For battles where supplies are disabled, only the equipment grade will be considered when calculating the Class Rank.
  • Your Class Rank will depend on the current combo in your garage, and it's recalculated every time you change your turret, hull and/or paint.
  • While in the battle, you may change your equipment given that the new combo will have a Class Rank within the accepted range for that battle. For example, if you enter a battle with hornet m1/freeze m2, you will not be able to change your equipment to viking m3/twins m3 since the Class Rank for the new combo will be way higher than the accepted range for this battle.

 

Notes:

  1. The Class Rank is independent of the player's rank and experience points.
  2. Once a player reaches the rank of Warrant Officer 1, they will be able to purchase any garage item of any modification. However, prices for advanced equipment will be higher than the normal price. For example, a WO1 player will be able to buy Vulcan M3 (after purchasing M0, M1 and M2) for a price of 350,000 crystals instead of the normal 231 000. Okay, you just ruined the garage now!! WHY?!
  3. The matchmaker will only consider the Class Rank when putting together a team of players. For example, a WO1 player with an M3 combo and lots of supplies will have a Class Rank as high as many Generalissimos, so the matchmaker may place this WO1 in a battle with Generalissimos, but he/she will not be playing with their M3 equipment against other Warrant Officers with M1 equipment, simply because the difference in Class Rank will be vast. Similarly, a Generalissimo with an M0 combo (I still have some M0 items!) may have the same Class Rank as many Gefreiters and can battle with them, but since most high ranks have lots of supplies this will significantly increase their Class Rank and they may be matched with Warrant Officers using m1 combos. You ruined the garage now!
  4. This will be a good source of income for the game, by offering low ranks a fast track to getting advanced equipment without having to play for months/years to achieve the required rank. At the same time it will not affect the experience for those who choose not to pay.
  5. This will also ease the drugging problem, since players with lots of supplies will have a greater Class Rank and will more likely be matched with other druggers. The result should be more balanced battles and less frustration.

 

 

 

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Hmm...I didn't read this topic from the begins to the end, but according to the topic title:

The map maker isn't a bad idea, but I imagine it like:

 

Players online in server: x

Players in battle: y

Free players: x-y

Created maps by maker: (x-y)/30 

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Hello,

Before starting to read this you may want to get yourself a cup of tea/coffee 'cause it's gonna take a while to read.

 

I have been playing Tanki Online for a year, or so, and after achieving the highest rank this game is mostly turning more boring and frustrating than fun. It's been constantly pushing me to call it quits.

 

There are several reasons for this, but the following are some of the negatives of this game I want to address in this post:

 

1. Lack of diversity in battle fields: The higher you rank the fewer the actively-played maps become! Why no one wants to play Opposition, Solikamsk, Gubakha, Forest, etc.? Why are most players on stale and artless maps like Sandbox, Island, Polygon, etc.? For example, why in the world is Island more popular than Opposition? Island is definitely not more fun or skillful to play than Opposition, actually it's the other way round. It seems that most players just stick to what they are comfortable with and they are reluctant to trying new experiences, but in doing so they are sealing their fate in this game, and the fate of other players who are forced to go with what's popular. The game is just going round in circles with no chance for intrinsic advancement.

 

2. Imbalance in team battles: Even if ranks are close, teams can still be greatly imbalanced. This can be due to heavy use of supplies and/or maxed out equipment on one side vs. average players on the other side.

 

3. Fixed, clan-dominated battles: These have been on the rise recently, and being a single player this has resulted in a great deal of frustration for me. I enjoy playing long battles, but why bother joining one and playing for hours only to find out that the other team are a group of friends (clan) with better communication, equipment and skill, while your team mates are single players with varying skills and average equipment? I have seen many such clans that ruin the game experience for single players, especially at higher ranks in CTF battles. They may join both teams and totally control the course and duration of the game so that they get the highest reward possible. They can betray single players on their team by switching sides anytime they want. They can make an almost-winning team lose, and an almost-losing team win! Single players who find themselves battling against/with clan members usually end up feeling scammed for their time and effort!

I believe that the developers have to step in and assume control of some aspects of this game to keep it professional, vital and fair for everyone. You should not allow players to steer this game in whatever direction they want.

 

So, I'd like to suggest a drastic change to this game, which many players - especially clans - may not like, but I believe this will improve the game experience for most players.

 

The idea is an automated matchmaker system to replace the current user-controlled battle creation system.

 

In short, instead of logging into a certain server and selecting a battle to join, you will enter a queue and the matchmaker will automatically assign you to a battle which could be on any map randomly chosen by the matchmaker. But there's more to it than that - more details below.

For this to work effectively, a new player Class Ranking system must be developed, so that the matchmaker will assign you to a battle with players of the same (or close) Class Rank - more about this below.

 

First, let's explore some key features of the matchmaker:

 

1. The matchmaker has three modes: Default, Pro and Buddies; explained below:

 

A. Default mode: You just select battle mode (CTF, CP, TDM or DM) and the time you'd like to play for (15 min, 30 min, 60 min, 90 min, 120 min, 150 min or 180 min), then you enter the queue and the matchmaker will automatically find a battle for you.

 

B. Pro mode: In this mode you can choose the following preferences, and then enter the queue and wait for the matchmaker to find you an appropriate battle.

  • Battle mode (CTF, CP, TDM or DM).
  • Approximate duration (15-30 min, 60-120 min, 150-180 min or 240-300 min). All battles will have a time limit.
  • Battle format (Normal, XP, BP, XP/BP or Parkour).
  • Choose between No Supplies, Smart Cooldowns (on) and Smart Cooldowns (off).
C. Buddies mode: This mode is for clans and friends who wish to play together. Instead of raiding and ruining others' matches, they can play together and do whatever they want. In this mode you'll have two options:

  • Create a custom battle (any map/mode/format/duration) and then invite your friends to it (only invited friends will be able to join).
  • Create a league, which is a list of players. You can then invite your friends to join your league and when you have 2 or more players in it (up to 20, which is the max a team match can have on one side - guess which map?) you can enter the queue and wait for the matchmaker to find you a battle with other leagues. For example, if you have a league of 3 players, the matchmaker may try to find another league of 3 players and create a Hill battle for you - or it may put you together with another league of 5 players (so you become a team of 8), find another league of 8 players and create a Courage battle for you. You will be able to choose preferred battle mode, format, and supplies availability, but not the map. The matchmaker will only match a league with another league or more, but not with single players.
2. You will only be able to choose a specific map to play on when creating a custom battle in the Buddies mode. In all other modes, the matchmaker will automatically select a map for you. This is done to enforce diversity. Players who keep joining and leaving battles instantly if they don't like the map may be put on hold that temporarily prevents them from entering the queue. Again, this is to enforce and encourage diversity.

 

3. When creating a battle, the matchmaker chooses players that have a Class Rank (more about this below) within a specific range, and starts the battle after the teams (or team in case of DM) are full. If a player leaves during the battle the matchmaker will try to find a replacement from the queue.

 

4. When the match is over, it may restart if there's at least one player remaining on each side. The matchmaker will try to replace players who left with others from the queue, and the battle will not restart until both teams are full.

 

5. The matchmaker will automatically send you to an appropriate server, and you will not be able to select which server to play on (you shouldn't need to anyway). You will only be able to choose between Russian, English and German servers.

 

Now let's talk about the Class Rank system:

 

The Class Rank system will be an indication of the power the player has as reflected by their equipment grade and the quantity of supplies they have. Just for the sake of explanation let's assume it ranges from 3 (why 3? see below) to 4,000 points, and it's calculated as follows:

  • 3,000 points are assigned to equipment grade, and 1,000 points to the quantity of supplies the user has available.
  • Each turret/hull/paint combo will have a grade ranging from 3 to 3,000 points. Since the turret generally makes a bigger difference in combat than the hull, and the paint makes the least difference; it would make sense to assign 50% of the value to the turret (1 to 1,500 points), 33% to the hull (1 to 1,000 points) and 17% to the paint (1 to 500 points). For example, a combo of Smoky M0, Wasp M0, Flora will have a grade of 3 (1+1+1). A combo of Smoky M0 (fully MU'ed), Wasp M0 (fully MU'ed), Flora (fully MU'ed) will have a grade of 50 (25+20+5). A combo of Smoky M1, Wasp M1, Lava will have a grade of 125 (60+40+25). A combo of Smoky M3 (fully MU'ed), Wasp M3 (fully MU'ed), Picasso (fully MU'ed) will have a grade of 3,000 (1,500+1,000+500).
  • More advanced equipment and their upgrades will add more points to the grade than lower equipment. The grade points for different turrets, hulls and paints and their upgrades need to be well thought-out by the developers.
  • The 1,000 supplies points will be calculated based on the number of supplies the player has in their garage. A player with 0 supplies gets 0 points, and a player with a total number of 20,000 or more supplies with at least 2,000 of each supply will receive the full 1,000 points. A player with 200-250 of each supply may get, say, 110 points.
  • For battles where supplies are disabled, only the equipment grade will be considered when calculating the Class Rank.
  • Your Class Rank will depend on the current combo in your garage, and it's recalculated every time you change your turret, hull and/or paint.
  • While in the battle, you may change your equipment given that the new combo will have a Class Rank within the accepted range for that battle. For example, if you enter a battle with hornet m1/freeze m2, you will not be able to change your equipment to viking m3/twins m3 since the Class Rank for the new combo will be way higher than the accepted range for this battle.
Notes:
  • The Class Rank is independent of the player's rank and experience points.
  • Once a player reaches the rank of Warrant Officer 1, they will be able to purchase any garage item of any modification. However, prices for advanced equipment will be higher than the normal price. For example, a WO1 player will be able to buy Vulcan M3 (after purchasing M0, M1 and M2) for a price of 350,000 crystals instead of the normal 231 000.
  • The matchmaker will only consider the Class Rank when putting together a team of players. For example, a WO1 player with an M3 combo and lots of supplies will have a Class Rank as high as many Generalissimos, so the matchmaker may place this WO1 in a battle with Generalissimos, but he/she will not be playing with their M3 equipment against other Warrant Officers with M1 equipment, simply because the difference in Class Rank will be vast. Similarly, a Generalissimo with an M0 combo (I still have some M0 items!) may have the same Class Rank as many Gefreiters and can battle with them, but since most high ranks have lots of supplies this will significantly increase their Class Rank and they may be matched with Warrant Officers using m1 combos.
  • This will be a good source of income for the game, by offering low ranks a fast track to getting advanced equipment without having to play for months/years to achieve the required rank. At the same time it will not affect the experience for those who choose not to pay.
  • This will also ease the drugging problem, since players with lots of supplies will have a greater Class Rank and will more likely be matched with other druggers. The result should be more balanced battles and less frustration.

 

 

I couldn't read all of it because it's too long

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I think this should go into the achievements section of the game (which they don't have yet :() I think this combined with daily challenges might make an interesting part of tanki online

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  • Developer

The idea is an automated matchmaker system to replace the current user-controlled battle creation system.

You don't need to replace it, you need it to work alongside. Think about it.

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You don't need to replace it, you need it to work alongside. Think about it.

 

Well, I don't know what you're thinking but the issue is allowing players to create battles on whatever map they want vs. automatically creating battles on maps randomly chosen by the matchmaker.

 

For example, if a player wants to play on Silence they can only create a Silence battle in the Buddies (custom) mode and invite their friends to join. No other player will see this battle.

 

In all other modes the matchmaker will randomly choose a map for you. You will not be able to choose which map you want to play on. There will be no battle list. Once you leave a battle you can only enter the queue again and it will match you to a battle on any map it chooses. The queue will be universal and the matchmaker can send you to any server.

 

If you allow players to create battles, they will only stick to a few maps and keep this game going round in circles. The idea is to break the routine and forcibly encourage diversity in battle fields/maps by not allowing players to choose the map they play on.

 

Many players will not like this because they just want to keep going around the same circle over and over until they're bored of this game, but I believe this will make the game more interesting and less boring for most players.

 

Let me make it clearer with the following example:

 

Let's suppose there are 50,000 players logged on to the Russian servers. The way it works now, these players will be distributed over 39 separate servers. But with the matchmaker system, the 50,000 players will all log on to an introductory Russian site where they can access their garage, change settings and enter the (universal) queue.

 

So, I log on to the Russian site and equip my M3 Rico/M4 Hornet/Clay in the garage. I also have a few thousands of each supply. My Class Rank would be, say, 3,480 (based on equipped items and available supplies).

 

Now if I want to play, I will have to choose the matching mode; my choice is Default with the following options:

Battle mode: CTF

Battle duration: 120 min

 

After that I enter the queue and wait...

 

The matchmaker will search the available queue (50,000 players, if all are in the queue) for players who want to play CTF/120min and who have a Class Rank within a certain range of mine, say, 3,380 to 3,580. If the matchmaker could find at least 19 other players that meet the requirements it will create a battle on a randomly chosen map. Say, it found 40 other players that meet the requirements, it may then compose 2 teams of 8 players each and create a Barda battle (CTF/120min), or it may compose 2 teams of 5 players each and create a Cross battle (CTF/120min), or 16 v. 16 on Lost Temple,...etc. This will be completely random. If it couldn't find 19 players that meet the criteria it will expand the accepted Class Rank to, say 3,280 to 3,680, and so on, until at least 19 other players are found to create a match pool, from which the matchmaker will compose 2 teams of a random size (from pre-set team sizes).

 

The matchmaker will try to make battles as diverse as possible. It may remember what maps you've recently played on so that next time you'll be sent to a different map when possible.

 

A lot of things will have to be considered and the system will be more complicated than this.

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Well, I don't know what you're thinking but the issue is allowing players to create battles on whatever map they want vs. automatically creating battles on maps randomly chosen by the matchmaker.

 

For example, if a player wants to play on Silence they can only create a Silence battle in the Buddies (custom) mode and invite their friends to join. No other player will see this battle.

 

In all other modes the matchmaker will randomly choose a map for you. You will not be able to choose which map you want to play on. There will be no battle list. Once you leave a battle you can only enter the queue again and it will match you to a battle on any map it chooses. The queue will be universal and the matchmaker can send you to any server.

 

If you allow players to create battles, they will only stick to a few maps and keep this game going round in circles. The idea is to break the routine and forcibly encourage diversity in battle fields/maps by not allowing players to choose the map they play on.

 

Many players will not like this because they just want to keep going around the same circle over and over until they're bored of this game, but I believe this will make the game more interesting and less boring for most players.

 

Let me make it clearer with the following example:

 

Let's suppose there are 50,000 players logged on to the Russian servers. The way it works now, these players will be distributed over 39 separate servers. But with the matchmaker system, the 50,000 players will all log on to an introductory Russian site where they can access their garage, change settings and enter the (universal) queue.

 

So, I log on to the Russian site and equip my M3 Rico/M4 Hornet/Clay in the garage. I also have a few thousands of each supply. My Class Rank would be, say, 3,480 (based on equipped items and available supplies).

 

Now if I want to play, I will have to choose the matching mode; my choice is Default with the following options:

Battle mode: CTF

Battle duration: 120 min

 

After that I enter the queue and wait...

 

The matchmaker will search the available queue (50,000 players, if all are in the queue) for players who want to play CTF/120min and who have a Class Rank within a certain range of mine, say, 3,380 to 3,580. If the matchmaker could find at least 19 other players that meet the requirements it will create a battle on a randomly chosen map. Say, it found 40 other players that meet the requirements, it may then compose 2 teams of 8 players each and create a Barda battle (CTF/120min), or it may compose 2 teams of 5 players each and create a Cross battle (CTF/120min), or 16 v. 16 on Lost Temple,...etc. This will be completely random. If it couldn't find 19 players that meet the criteria it will expand the accepted Class Rank to, say 3,280 to 3,680, and so on, until at least 19 other players are found to create a match pool, from which the matchmaker will compose 2 teams of a random size (from pre-set team sizes).

 

The matchmaker will try to make battles as diverse as possible. It may remember what maps you've recently played on so that next time you'll be sent to a different map when possible.

 

A lot of things will have to be considered and the system will be more complicated than this.

how the hell do u keep writing this big paras !?!?? 

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Here's another cool feature (I'll try to keep it short this time):

 

After you enter the queue, the matchmaker will search all currently active battles (based on accepted Class Rank, matching mode and battle options) for ones that are lacking players (due to players leaving early), and then display to you a list of these active battles where you can join any one of your choice (that is if it found any battles). Alternatively, you can tell the matchmaker to place you in a completely new battle, in which case it will create a matching pool of players around you, or place you in an already existing matching pool, compose teams of a random size, and create a battle on a randomly chosen map. (see my last post for an example of this process).

Again, players will not be able to create battles, except in the Buddies (custom) mode.

Let me know if you still don't get it and I'll write another 5,000 word post!

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Replace the current system? No man this is what makes this game different from all other games c: You can make it additional but I don't want to lose the way I can "make my own faith"....

And unless you find a way to create a "fair way" to match equally skilled players,this system will fail badly,just like in World of Tanks,I've been playing it since 2012 and there have been so many times where my team got slaughtered in less then 5 min (15vs15 PvP) because the MM(matchmaking) was very badly made...Not saying your version is bad,it actually is simple and good,but people may complain about mults/noobs etc,something that people already do but yea xD . _.

A good thing about this is the diversity you want to create. In my idea Daily Challenges I've also made the challenges like so so they will make people play in maps that are not popular at all. This is a good thing,and that deserves an upvote :P

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A good thing about this is the diversity you want to create. In my idea Daily Challenges I've also made the challenges like so so they will make people play in maps that are not popular at all. This is a good thing,and that deserves an upvote :P

 

This is what I mainly wanted to "punch"; the diversity problem. I'm sick of seeing a tall list of Island, Sandbox, Polygon, etc. battles, while I can wait for hours and no one will dare to join me in a battle on Gubakha, Opposition, Skylark, Tribute, etc.

 

Sure, you can occasionally catch an active battle on one of those "unpopular" maps, but you'd have to be very lucky to get there at the right time, and the battle usually dies when the match restarts. Then it's Polygon and Silence again!

 

It seems that there are only two ways to break this fatally boring loop:

 

1. "Bribe" players to play on the diverse "unpopular" maps.

2. Enforce diversity (what I'm suggesting).

 

The second option would be more effective and lasting.

 

Of course there will be some drawbacks of it, but I believe the benefits will outweigh those.

 

If you enjoy the essence of this game, you shouldn't have a problem playing on any map. Many times I've ignored/avoided certain maps because I already had favorites, but after taking the reluctant first step and spending some time on those maps they became my favorites and I discovered how misguided I was.

 

Allowing players to do it their way has proved to be a killer of diversity and excitement in this game, since most players will lock themselves in a small circle of 2-5 maps, while there's a bigger world of untapped, high-potential maps to be explored out there.

 

If you have friends in this game you'll still be able to create a battle on any map you'd like, you'll also be able to join a current battle of your choice if a place becomes available, and most likely you'll find a battle or more on your preferred map(s). I discussed this in my last post above.

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No. Considering the fact that I will not be able to earn crystals in large maps as I don't have any long-ranged weapon. This is why I like Med-Small maps. I would be earning less crystals if the matchmaker sent me to Lost Temple, or Kungur. Besides, why not make it just for Gismos? After all, it is you who is bored and many other gissmos as well.

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