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I have talked about shaft for a long time. Guess what everyone says its not overpowered because they use it and there are paints to defend against it. Guess what though. It has no more shaking, which means its more stable and can kill far ranged targets easier. It also has faster turning speeds than vulcan, at least what i have noticed. Also it cna fire arcade shots that equal to that of a smoky. The dumb thing is that you guys have implemented a laser scope, thats there to help and confuse you. Well guess whats the worst out of the two... The laser lags. Please remove and rework it. It lags and doesnt move with the shaft. Also the laser isnt completely visible especially the blue one.

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Oh and guess what, when i requested a change to the shaking everyone said no that would make shaft overpowered as heck, well guess what happened.

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Lag is dependent on the players' internet connection and the developers can't do anything to fix it. You can only improve it by upgrading your internet, but keep in mind that there will always be some delay between what your opponent is actually doing and what they appear to be doing on your screen.

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I have talked about shaft for a long time. Guess what: everyone says its not overpowered because they use it and there are paints to defend against it.

Trust me, it's not OP. At the lower ranks, I might agree since most tankers love to use Hornet or Wasp, but anyway......

 

Wait, I forgot about the paint Dirty, never mind......hefty Shaft protection for a moderate price. B)

 

Guess what though: It has no more shaking, which means its more stable and can kill far ranged targets easier.

That's right! Shaft is a long-range Turret, and it makes sense to have a stable sight! :)

 

It also has faster turning speeds than Vulcan, at least what i have noticed.

Actually, no. Vulcan's turning speed is faster, except when it is firing continually. And there is a reason for that: Vulcan would be too OP otherwise...... ;)

 

Also it can fire arcade shots that equal to that of a smoky.

The damage for Shaft in arcade mode is a little more than Smoky, but the time between arcade shots is a lot more. Coupled with that, and the slow turning speed, Shaft is not a good Turret for close-range combat. But we all knew this anyway, right? Always better to use Shaft long-range and rely on team mates to help you out of tight spots. :)

 

The dumb thing is that you guys have implemented a laser scope, that's there to help and confuse you. Well guess whats the worst out of the two... The laser lags. Please remove and rework it. It lags and doesn't move with the shaft.

I can suggest several articles to help reduce lag and Ping for you. :)

The Shaft laser actually does not lag for me at all, so the problem lies within your PC and net connection. :)

 

Also the laser isnt completely visible especially the blue one.

As Shaft is charging up, the beam becomes more and more visible. It's not just Blue, it's both of them, although Blue might be harder to see in lighter maps. ;)

When you first enter scope mode, the laser takes time to be visible to everyone around you.

 

Oh and guess what, when i requested a change to the shaking everyone said no that would make shaft overpowered as heck, well guess what happened.

Without the laser, yes, Shaft would be unbalanced with no shaking. Could you provide a link to said topic?

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 Guess what though. It has no more shaking, which means its more stable and can kill far ranged targets easier. It's easier to aim at your targets, but your targets will also notice a nice bright laser sight pointing their way and more often than not will run away.

 

It also has faster turning speeds than vulcan, at least what i have noticed. I don't really see your point. Vulcan's turning speed while firing is very low because it's not supposed to be a close range weapon. Shaft's unscoped turning speed is slightly higher, sure, but its performance in close range is generally quite poor due to the damage, so it's not much of a problem.

 

Also it cna fire arcade shots that equal to that of a smoky. Shaft arcade shots do about as much damage as a Smoky shot, just with infinite range. However, it shoots almost twice as slowly  and it has a lot less impact force, so trying to attack your opponents with arcade shots only is a very bad idea.

 

The dumb thing is that you guys have implemented a laser scope, thats there to help and confuse you. Hey, at least you got the sway removed.

 

Well guess whats the worst out of the two... The laser lags. Please remove and rework it. It lags and doesnt move with the shaft. Also the laser isnt completely visible especially the blue one. It would be very hard for the server to update the exact positioning of the laser sight every millisecond. The motion that we're seeing right now is good enough, unless you want to increase the load on the server, which will make everyone lag more, which is what you hate with the laser sight, right?

 

Laggers have jerky laser sight movements, but it's also harder for them to hit you. I also have no problems seeing the blue laser sight- maybe it's not the same on your end, but at least I'm not having any trouble with it.

 

Oh and guess what, when i requested a change to the shaking everyone said no that would make shaft overpowered as heck, well guess what happened.

The laser sight more than counterbalanced that. I would gladly pay twice the price of the current Shaft to have the old Shaft back. If the removal of the shaking was a +1 to Shaft, the addition of the laser sight would be a -2, so your net change is -1.

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I have talked about shaft for a long time. Guess what everyone says its not overpowered because they use it and there are paints to defend against it. Guess what though. It has no more shaking, which means its more stable and can kill far ranged targets easier. It also has faster turning speeds than vulcan, at least what i have noticed. Also it cna fire arcade shots that equal to that of a smoky. The dumb thing is that you guys have implemented a laser scope, thats there to help and confuse you. Well guess whats the worst out of the two... The laser lags. Please remove and rework it. It lags and doesnt move with the shaft. Also the laser isnt completely visible especially the blue one.

This un is for killing you easily from long range and before you understand you dead.

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Too much guessing, cannot comprehend  :wacko:

Guess what? You should try to guess what he is saying :p

 

 

And shaft ain't op if u got heavy hull, and the laser works like a charm k

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Lag is dependent on the players' internet connection and the developers can't do anything to fix it. You can only improve it by upgrading your internet, but keep in mind that there will always be some delay between what your opponent is actually doing and what they appear to be doing on your screen.

I know that you have viewed many of my topics. So why is that you are stating that i need to Upgrade y internet. But besides that the laser it self causes so many issues. When I recommended that you make a new option in the settings tanki devs were to stubborn and arrogant. I get it, its tour game. Im giving feedback on what i think. Only all my good topics that have evidence in them get locked. Like my recent one about tanki keeping its word. Try killing a mammoth m3 and twins m3 on drugs. Even if it were to use then vulcan that is provided with it it would still be hardnto kill. But whatever if you guys are gonna be stubborn about things then just remove shafts recoil. It already has long range and theres other guns that people need protection from. It can load and charge up before a railgun has the chance to fire and it can kill tanks up to viking very easily. Just kill steal.

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  • Developer

No. We will not do that.

 

Listening to feedback and making the game are two different stories. This game will always be not good for you, because there are a lot of people who play this game with completely different demands and ideas of 'good'.

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Guys i am having problems with the shaft...1 it the target aim is not correct and 2 it keeps rotating ..is there a bug whIch needs to be fixed

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I do think that removing the shaking was a bad idea. The uncertainty that it gave, made it balanced.

 

For example: If you were hiding behind a wall or some other sort of cover, the shaft could shoot you, if some small part (e.g turret - railgun) was exposed. But the shaking made it a lot tougher. ( Mind you, he still could shoot you, but he required more skill) Now without the shaking you have to be 100% covered to avoid  a shaft. 

 

All other mid-long range turrets had an element of uncertainty, that would allow you to escape unscathed, but with the update the shaft lost it.

 

On the other hand, no shaking allows for more precise long range shots. So it allows shafts to do their job - kill / damage while the enemies are still in thier base.

 

A compromise could be to add the shaking, but decrease its intensity. That way, long range shots will still be more precise, But shooting enemies behind cover will be more challenging. (Not impossible, but challenging) making the shaft easy to learn, but tough to master.

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