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Modules in Turrets - A suggestion for Unity


  

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  1. 1. Do you think this is a good idea?

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    • Needs improvement (If so, please state how)
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MODULES IN TURRETS


Hi, my idea is about 'Modules' in turrets. Basically, different parameters of a turret would be a 'module'. Modules, like

the turrets and hulls, also have upgrades of M0, M1, M2, M3. If you want to upgrade 1 parameter of a turret,

you can simply upgrade its module to the next M. An example :



Tanker A has M2 Freeze and is a and has unlocked M3 Freeze.

Tanker A can now upgrade any module of his turret to M3 stats.

Tanker A wants to upgrade the parameter 'Damage' of his Freeze to M3.

Tanker A may/may not have enough crystals for M3 Freeze.

Alternatively, Tanker A can upgrade the 'Damage' module of his Freeze to M3 instead and upgrade his M2 Freeze's damage to M3 level.

Cost of a single module will be lower than buying the next upgrade of the turret.

Modules would allow you to upgrade a specific parameter of your turret to the next M for a lower cost than the turret's itself.

Considering certain parameters are valued more than others, the price of each module may differ.

Price of all the modules/next upgrades of modules of a turret will be equal to the turret/next upgrade of the turret itself.

This would allow poor players to upgrade certain parameters of their turret to the next equipment level at a lower cost, although upgrading all of the modules to the next level will require the same amount of crystals as buying the next level of the turret.

Micro-Upgrades can be be done module-by module if the turret was upgraded through the modules.

Previously done micro-upgrades can be added to the module of the parameter which was micro-upgraded.

Note: Micro-Upgrades can only be done if ALL OF THE MODULES are upgraded to the same M (All of the modules in the Turret must be M1, M2, M3. M0s would already be all stats M0 and will NOT be available as modules.)

I would like to see this in Unity, where the turrets' details and graphics can be adjusted to form visuals of different M's together. :)



Please share your opinions on this idea below. :D

[Edit: Added Poll]

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*Sigh* I think you didn't read my part where the stats upgrade of modules is the same as upgrading the turret to the next M itself.be

 

A thought:- Maybe allow MUs after upgrading all the modules to the next level?

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They have been suggested on the Russian forum quite a long time ago and there was a lot of discussion about them. It's a great idea, but I think the developers thought that Micro-Upgrades would be a better alternative to modules...

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They have been suggested on the Russian forum quite a long time ago and there was a lot of discussion about them. It's a great idea, but I think the developers thought that Micro-Upgrades would be a better alternative to modules...

 

That's why I suggested them for Unity. Although here it doesn't give any advantage such as that of Micro-upgrades.

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It is a pretty interesting idea although if something is strictly m2, it should stay at the m2 level or not surpass the m3 level

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@disharox:- Well, I thought of hull modules, but I think they would look awkward. #LegoHulls Mkay.

 

But you can upgrade other modules like Rotation Speed, Damage, Reload etc.

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It is a pretty interesting idea although if something is strictly m2, it should stay at the m2 level or not surpass the m3 level

Wut? I didn't get you. Can you please elaborate?

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Modules would allow you to slowly upgrade your turret.. and keep the upgrades.

On the other hand microupgrades are lost when you to to the next M-Level.

 

Therefor MU they cost a lot of crystals.. which is the reason why they are here ;)

 

Your model will still maybe lead to more expenses by the players:

- modules are more likely to be bought between without sales

- while may tankers wait for sales before purchasing a complete new turret

 

Another aspect is, that the players can not "see" what weapon you have there. Maybe you just upgraded the reload time module of your rail to M3 - and kill more in XP/BP - but the rail-color, demage and the turret still look like M2.

 

 

Inerresting idea..

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Modules would allow you to slowly upgrade your turret.. and keep the upgrades.

On the other hand microupgrades are lost when you to to the next M-Level.

 

Therefor MU they cost a lot of crystals.. which is the reason why they are here ;)

 

Your model will still maybe lead to more expenses by the players:

- modules are more likely to be bought between without sales

- while many tankers wait for sales before purchasing a complete new turret

 

Another aspect is, that the players can not "see" what weapon you have there. Maybe you just upgraded the reload time module of your rail to M3 - and kill more in XP/BP

 

 

 

Interesting idea..

IMO, that is why this was a suggestion for Unity, where the visuals of turrets and hulls would be different, and can be visually more detailed per module compared to the current graphics.

 

If it is not possible to make a different graphic for each module ; any module upgraded to M3 would give them a full M3 look, because it's better to know something than not. ;)

 

Overall, there will still be a few cons; For example, buying early M3s like Thunder, would be better of as a single turret, and MUing it would be better than waiting to get all the stats to M3 and then micro-upgrade.

 

Regarding higher expenses of modules, I believe, modules will be discounted as well along with any turret sale, and there are many people who do not buy during sales.

 

Micro-upgrades are different , modules basically allow you to upgrade each stat seperately and at a lower cost compared to the whole turret of the next M.

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