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Mouse controls and changes in auto-aim mechanism


semyonkirov
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This update is brilliant. I tried it out by playing (with Smoky) for the first time in months and was a lot better than in the testing stages.

The only problem I had (apart from the lag spikes) was that the turning on the turret was occasionally unresponsive.

Also I would like to suggest making the right button the button to centre the turret (like C)

 

PgmvaIx.jpg

 

 

 

1) You don't have to work in IT to know this

2) Well done

3) We kinda are, seeing that the Test Server is almost always full when it is open

4) That's what they did

5) That's also what they did...see here: http://en.tankiforum.com/index.php?showtopic=243611

6) I didn't see this so I won't comment

7) Well this is a stupid comment. If there were no devs there would be no games.. think about it... Plus mouse control can be disabled

1) the reference to the industry means i know what goes around in the background before releasing a software or an update...

3) test servers are full mostly out of curiosity.. and they have invite codes for russian players only.... rest of the lot can try their luck getting in and test/ play something if it loads and without lags

4) obviously not.... with the glitches that came up.. no way...

5) same as 4

6) refer to page 17 of this post

7) a. correction .. it should read computer games

7) b. you still need players.. you see tons of software house making such games and shutting down coz no one would play their games

7) c. do you think the 500 odd players here leaving negative comments (99%) havent tried all the options they could?

Edited by infamous
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I found a reliable way to replicate the shaft bug :)

 

1. Press space to enter scope mode, keep it pressed.

2. Press up key (or down, or left...), keep it pressed.

3. Release space to fire, while keeping the up key still pressed.

4. Release the up key after scope mode animation ended.

5. Press space to enter scope mode again.

 

Expected outcome: motionless cross hair in scope mode. 

Actual outcome: cross hair starts moving up until up key is pressed and released again.

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Selfie Time XD
N4NKpaw.jpg

Also,it would be easier if TO/famous youtuber creates a guide on how to use this,because alot of people here do not understand how to use it. Maybe because it is not their 1st language,but a video would be easier,when to use it,how to use it,which browser supports it etc...

An image describes more then a 1000 words,remember?

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I found a reliable way to replicate the shaft bug :)

 

1. Press space to enter scope mode, keep it pressed.

2. Press up key (or down, or left...), keep it pressed.

3. Release space to fire, while keeping the up key still pressed.

4. Release the up key after scope mode animation ended.

5. Press space to enter scope mode again.

 

Expected outcome: motionless cross hair in scope mode. 

Actual outcome: cross hair starts moving up until up key is pressed and released again.

A lot worse than not using shaft. :(

Thanks to try, but we can't shoot at the necessary time with them :(

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To hazel

 

@ May i ask why i get less fps on standalone flash 17 than the unsupported versions 16 and 15? Seems odd to me

 

 

* Mouse controls do not work when i enabled them

* Shaft laser scope is broken

* I know this is old but why is shaft m3 orange instead of red and why is shaft m2 amber instead of orange?

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Ok, it took me a while to catch up with everything said after my

last post here, so let's continue...

 

This update perfectly shows why Tanki Online is going downhill.

Developers are supposed to appeal to the community, not the other

way around, instead of pushing their own ideas through with no regard

of general feedback, they should have listened to what the community

needs and wants, and then base the updates around that, that's the

way most games do things, at least those that actually care about

their community. Up until the VLOG showed up just recently, I don't

think ANYONE other than the developers and those close to them

saw the mouse controls idea coming our way...

 

If I didn't know any better, I would say that this mouse controls idea

was ripped off from World of Tanks without any consideration about

the concequences, and currently, with this setup, those concequences

are dire, because Tanki Online literally looks and feels like a butchered

version of World of Tanks, I know because that's the game I transitioned

from, and that makes me feel very sad :( ...

 

Even though the option for mouse controls doesn't exist in any

other browser than Firefox, it still causes problems that weren't

present before the update, so the blame is CLEARLY in the Tanki

code, there is absolutely no excuse to blame other browsers simply

because they are "less compatible" than Firefox. Furthermore, this

"discompatibility" issue clearly shows that Tanki developers need

to separate the game from the browser and make it an independant

application. The game has evolved to such an extent that it's now

too large to remain a browser game, as long as the developers

refuse to realize this, more of these compatibility issues will 

be surfacing as the game grows...

 

I have to agree that this update is broken, it feels almost like

Rome Total War 2 did when it was released. Even though these

bugs don't break the game, they cause way too much inconvenience

to consider having a longer gameplay session than two battles per

session, maybe three if you are in an extremely good mood...

 

If anyone influential would be willing to start a vote to boycott this

update, I would be one of the first players to sign it. In case any

of us mere mortals decide to do it, it WILL be downright ignored,

that's just the way things are...

Edited by ArgentHellion

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The option is only on Internet Explore I think.

 

 

I tried Chrome and the option wasnt there:(

 

 

+It is really hard to control and aim with the mouse option.

 

n.n

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Ok, it took me a while to catch up with everything said after my

last post here, so let's continue...

 

This update perfectly shows why Tanki Online is going downhill.

Developers are supposed to appeal to the community, not the other

way around, instead of pushing their own ideas through with no regard

of general feedback, they should have listened to what the community

needs and wants, and then base the updates around that, that's the

way most games do things, at least those that actually care about

their community. Up until the VLOG showed up just recently, I don't

think ANYONE other than the developers and those close to them

saw the mouse controls idea coming our way...

 

If I didn't know any better, I would say that this mouse controls idea

was ripped off from World of Tanks without any consideration about

the concequences, and currently, with this setup, those concequences

are dire, because Tanki Online literally looks and feels like a butchered

version of World of Tanks, I know because that's the game I transitioned

from, and that makes me feel very sad :( ...

 

Even though the option for mouse controls doesn't exist in any

other browser than Firefox, it still causes problems that weren't

present before the update, so the blame is CLEARLY in the Tanki

code, there is absolutely no excuse to blame other browsers simply

because they are "less compatible" than Firefox. Furthermore, this

"discompatibility" issue clearly shows that Tanki developers need

to separate the game from the browser and make it an independant

application. The game has evolved to such an extent that it's now

too large to remain a browser game, as long as the developers

refuse to realize this, more of these compatibility issues will 

be surfacing as the game grows...

 

I have to agree that this update is broken, it feels almost like

Rome Total War 2 did when it was released. Even though these

bugs don't break the game, they cause way too much inconvenience

to consider having a longer gameplay session.

 

If anyone influential would be willing to start a vote to boycott this

update, I would be one of the first players to sign it. In case any

of us mere mortals decide to do it, it WILL be downright ignored,

that's just the way things are...

Dude, just chillax. The Deva are monitoring our feedback so that they can make this updated more widely supported and less broken. No needvto boycott updates with a lot of potential.

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1) the reference to the industry means i know what goes around in the background before releasing a software or an update...

3) test servers are full mostly out of curiosity.. and they have invite codes for russian players only.... rest of the lot can try their luck getting in and test/ play something if it loads and without lags

4) obviously not.... with the glitches that came up.. no way...

5) same as 4

6) refer to page 17 of this post

7) a. correction .. it should read computer games

7) b. you still need players.. you see tons of software house making such games and shutting down coz no one would play their games

7) c. do you think the 500 odd players here leaving negative comments (99%) havent tried all the options they could?

If you work for IT then you should know that sometimes things things can go bad

Open beta testing is for the public to try the new update out, so obviously it is out of curiosity, the "invite codes" are for the Russian testers.

It is 10x better than the mouse control in the beta testing stages

 

Correction should be video games

You don't need players to make a game

Obviously not

 

 

Even though the option for mouse controls doesn't exist in any

other browser than Firefox, it still causes problems that weren't

present before the update, so the blame is CLEARLY in the Tanki

code, there is absolutely no excuse to blame other browsers simply

because they are "less compatible" than Firefox. Furthermore, this

"discompatibility" issue clearly shows that Tanki developers need

to separate the game from the browser and make it an independant

application. The game has evolved to such an extent that it's now

too large to remain a browser game, as long as the developers

refuse to realize this, more of these compatibility issues will

be surfacing as the game grows...

 

I have to agree that this update is broken, it feels almost like

Rome Total War 2 did when it was released. Even though these

bugs don't break the game, they cause way too much inconvenience

to consider having a longer gameplay session than two battles per

session, maybe three if you are in an extremely good mood...

 

If anyone influential would be willing to start a vote to boycott this

update, I would be one of the first players to sign it. In case any

of us mere mortals decide to do it, it WILL be downright ignored,

that's just the way things are...

It works with IE too.

Plus, saying from experience, the update will not be removed. I don't see why don't you just turn off mouse control.

Edited by MusicJam19

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Dude, just chillax. The Deva are monitoring our feedback so that they can make this updated more widely supported and less broken. No needvto boycott updates with a lot of potential.

 

I fail to see the potential of mouse controls in Tanki Online,

because it generally makes the game feel like just another

tank game in the bunch. Like I just said: "butchered World 

of Tanks", that is the exact feeling I'm getting from the game

right now, and it's safe to say I'm not the only one. If there was

any other term I could plaster next to the one I just mentioned,

it would be: "Call of Duty wannabe with tanks."

 

I'm angry at the developers, but not because of this mistake

alone. My anger comes from the fact that the developers clearly

fail to see Tanki's TRUE POTENTIAL. Those strict and clunky

keyboard controls gave the game so much depth, they made the

game unique compared to ANYTHING else out there, and now

that unique concept is butchered, no... SLAUGHTERED, just

so the game can try to appeal to a wider audience.

 

PS EDIT: Tanki Online desperately needs someone to lead its

development with a clear head, because now it looks like the

game is having a SERIOUS identity crisis and is trying to find

it's way by including elements that worked for other games,

completely disregarding the clashes with already existing

elements it has going in it's favor...

Edited by ArgentHellion

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If you work for IT then you should know that sometimes things things can go bad

Open beta testing is for the public to try the new update out, so obviously it is out of curiosity, the "invite codes" are for the Russian testers.

It is 10x better than the mouse control in the beta testing stages

 

Correction should be video games

You don't need players to make a game

Obviously not

 

It works with IE too.

Plus, saying from experience, the update will not be removed. I don't see why don't you just turn off mouse control.

C'mon! I would prefer previous version of the mouse controls, what is better with the new one?

 

Something may go wrong and someone may be blamed respong from them. Yes something can go wrong, and someone takes responsibility...

The EN community manager took the responsibility, I don't think there is more reason to discuss...

Edited by kayitsiz

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