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5 Min Evacuation Play


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We all know how it feels when a player joins and Mults or Sabotages a Battle and you end up losing or coming close too. So if a player does nothing  for 5 minutes  (Exceeds the Break Time Option) , As in  joins but gets no score greater than zero for that period of time or exceeds it he or she  would be kicked from the battle  and allowing  another  player to join to take his or her place.

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We all know how it feels when a player joins and Mults or Sabotages a Battle and you end up losing or coming close too. So if a player does nothing  for 5 minutes  (Exceeds the Break Time Option) , As in  joins but gets no score greater than zero for that period of time or exceeds it he or she  would be kicked from the battle  and allowing  another  player to join to take his or her place.

Good Idea, But what if the player has an score of a little higher than 0 and is still being an mult?

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It is almost not possible to have a score of 0 for five minutes Unless you are truly trying to sabotage your team. If a smokey m0 takes one shot on mammoth m3 and that mammoth m3 gets destroyed the smokey player will get at least 1 point. this is why it is almost impossible to have a score of 0 for 5 straight minutes.

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BDAWG,what if both team have each other's flag,but after 5 minutes you still can't capture it and the holders didn't kill anyone because they had to hold the flag,how would this be taken into consideration?

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BDAWG,what if both team have each other's flag,but after 5 minutes you still can't capture it and the holders didn't kill anyone because they had to hold the flag,how would this be taken into consideration?

Also, how about a heavy tank who is defending the flag while most of the other players are attacking. It could be possible that they don't gain any points for 5 minutes. And how about a Shaft, who is defending and hasn't sniped anybody for a while.

I feel that this system could result in some innocent players getting kicked.

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