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[Issue 35] Mastering a New Map


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With the number of maps on Tanki, you may find that you haven’t actually tried out a couple of them. This may be because they appear to be unpopular amongst other tankers. Despite this, you check it out, and, oh dear, you get lost very quickly. You find that your combination is ineffective, and you just can’t seem to do that well. As well as this, the developers bring out new maps from time to time which no one will know the lay of the land. In this article, I will try to help you to unravel and master a new map .

 

Every time we enter a new map, what is the first thing we do? We check it out. We get our bearings and survey all areas of the map. Then, we play. Practice is arguably the best way to learn your way around a map. I recently joined a Gubakha battle for the first time. I lost, badly. It took me a good while to find my way around the map despite its size, let alone find the enemy flag. This highlighted to me that I really need to know the way around a map in order to succeed in battles. In Tanki, the larger the map, the more route choices you have. There are numerous routes which can be used to enter the base, exit it, escape with the flag or hide from enemies. These can be effectively used to a player’s advantage in order to beat enemies. So, what do you need to do in order to utilize this advantage? Learn the map. Doing a ‘round trip’ of a map in a private battle can help you to learn the way around it without the threat of other players killing you before you reach certain parts of the map.

 

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Let me take you back to the unveiling of Rio. It was a new, exciting map that promised a great skyscraper and great gameplay! The servers were full of Rio battles, everyone wanting to get a slice of the action. You enter a Rio CTF and find yourself spawning next to the flag. Now what do you do? Unfortunately, the only thing you can do in most new maps is drive around aimlessly at first. At least, that is what it looks like to others. In fact, you are checking out the map. Find the enemy base, suss out routes to and from it and find good spots to attack or defend from. All this helps you to begin to learn the map. After experiencing the map, you should get a good feel for its layout and the best ways to play in it. But what to do next?

 

Once you think you know the way around the map, you need to find the best way for you to play in it. Effective use of your equipment is what leads to ultimately winning battles. You will probably need to test out a variety of different equipment before finding the best combination. If we go back to the Rio scenario, certain hulls work best in certain ways. Mammoth and Titan are good in defense. Hornet and Wasp work well attacking through the center or with speedy escapes along the top of the map. Viking and Hunter are good along the more open flanks of the map, including with the sniping spots higher up. The same can be said for turrets. If you are going to use Shaft, you should probably use the raised flank. Railgun can work well along the top or the sides of the map due to its longer range. Freeze, Fire and Isida need a smaller area and so are effective down the centre of the map being able to get into the enemies base easily.

 

It will take a while for you to discover which combinations work well in which areas of the map, (unless of course it is written down somewhere!) It will take time and persistent trialling in order to find what works best for you. Over time, you will master the gameplay in a map and which combination you use may not matter.

 

Obviously, there is more to a map than just playing it. You thought I was about to talk about parkour weren’t you? I’ll get into that later, don’t you worry! No. In fact I was talking about events in maps. New maps mean new opportunities. New ways to rank up, cooler ways to rank up. Rio brought to us the long sandy beach, which is great for group photos. And then of course we have the brilliant community Facebook events. The ultimate exploration of a map is fully encouraged by the mine hunts. The organizers intricately place mines in obscure, very hard to reach areas around the map. All you have to do is find them. With a new map will come new places to lay mines so another unique round of this popular game. Just be quick, the battles fill up very fast!

 

Finally, we have parkour. Rio and Skyscrapers are a prime example of maps made with a great opportunity for parkour along with an awesome contest too. A new map could bring new heights, newer platforms, harder-to-reach areas and cooler tricks. If you’re bored of playing in a map and have some friends handy, then why not try out a couple of tricks, or try to land on a building or two? There are simple and well-known tricks like a dictator and a mine which can be used to reach simple buildings. Or perhaps the four twins trick perfected by the ToT parkour team which allows you to reach better heights in a unique way. The ideas are almost endless as to what you can do.

 

So now, the next time a map comes out make sure you explore it thoroughly, learning its layout and the best way for you to play it. Only then can you make the best use of the gameplay, the scenery and the parkour!

Edited by Hexed
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