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Suggestions for the Upcoming Unity-based Tanki Online


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Hello,

As anyone who has played Tanki Online for a while would know, there are several shortcomings in the technical design and monetization model implemented in this game. This is largely due to the limited functionalities of the current engine of the game, which runs on Flash. Developers realized this and that's why they're working to launch another version of Tanki Online that runs on a more advanced game engine; Unity.

There are different aspects in Tanki Online that can lead to frequent frustration pushing many players to quit the game sooner than they wanted to. In this topic I'd like to make a few suggestions for the upcoming Unity version of TO hoping that they can help improve the experience for all players. Please feel free to express your thoughts and add any suggestions and ideas you'd like to see in the Unity-based TO.

My Suggestions (some of these have been suggested before)

1. Everyone Starts Fresh: Players should not be able to transfer their garage to the new Unity version. Everyone should start from the bottom and work their way up through the ranks. If I joined as a Generalissimo with m3/m4 equipment, this will leave little to look forward to.

Note: Each player registered in the current version will have the exclusive right to claim the same nickname in the Unity version - this exclusive right can last for a certain period of time after the Unity version goes live.

 

2. All Maps Should Be Brand New: Lack of diversity in battle arenas is already a huge off-putting problem, and offering the same popular maps - like Polygon, Silence, Sandbox, etc. - will only promote the recreating of the problem. Unity TO should offer a fresh experience, and those who wish to play on Island, Polygon and other commonplace maps will still be able to do so in this (flash) version of TO.

 

3. More Large Maps: Large maps are a lot of fun to play and you can go for a few hours straight on the same map without getting bored. Unfortunately, large maps are currently underrated in the game in favor of small/medium maps. The Unity TO should focus more on large maps, I'd be very excited (and I'm sure many other players would agree) to play very large maps; like 2-4 times the size of Lost Temple. I hope we won't see another Island or Sandbox in the new TO.

 

4. Improved Fund Growth and Distribution: All maps and battle modes should be fairly equally efficient in terms of fund increase and experience point gain (progression). The current fund and progression systems are flawed and they favor certain small/medium maps where there's a lot more, fast-paced action. I did make some suggestions to improve this; see this topic for improved fund growth in large maps, and this for improved fund distribution.

 

5. Nerfed Supplies: No need to explain how supplies can make it miserable for the non-buyer players here. Supplies currently give too much power to druggers beyond any skill can balance, for example a hornet m3 that uses double armor then repair kit will have 4 times the health points of a non-drugging hornet m3 - this is crazy! Instead of 100%, supplies should provide a more reasonable advantage, like 30%. Also, supplies should be more expensive to encourage wise use - no more "lots of supplies" for cheap. This way all battles can be supply-enabled and there will be no need for PRO no-supply battles.

 

6. Smart Battle Limits: Battle limits should be more skill-based than strictly rank-based to have better balanced teams. A new skill ranking system can be developed to take different variables into consideration; like player's win rate, equipment grade, supply inventory and the player's rank.

 

7. No Gold Boxes: The Gold Box is a cool feature of this game, but sadly it encourages mults and gold hunters who only camp somewhere safe and wait for the Gold Box without really engaging in the battle or helping their teammates. And don't you just hate it when you're actively engaged in combat and suddenly half of your teammates leave after a Gold Box has dropped?! Gameplay will be better without the Gold Box.

 

8. Equipment Customization: This will be a decent revenue generator for the game without affecting gameplay. Many custom items can be available for purchase including: stickers, head/tail lights, special engine sound - like a Lamborghini B) (only audible to the driver), decorative modules, etc.

 

9. Public Player Profile and Achievement Stats: Each player should have his/her own game profile page that can be publicly viewed by anyone. The profile page can include an avatar and some stats about the player; like join date, rank, total number of battles complemented (broken down into different modes; CTF, CP, TDM and DM), accumulative win rate (broken down into different modes), skill rating, clan membership (if any), friends list, special achievements/milestones, etc.

 

10. Achievement Trophies/Medals: TO can award distinguished players with unique trophies or medals that will be displayed on the player's profile page. The trophies should be for special achievements or milestones, examples:

  • Veteran: A player who has completed a total number of 10,000 battles or more.
  • Invincible: A player with an accumulative win rate above 95% after completing a certain number of battles, say 500.
  • Audacious: A player who has captured a total of 10,000 flags or more, not on empty arenas though.
  • Iron Fist: A player who has all the hulls and turrets at the maximum power grade (M4, currently).
  • Patron: A player who has spent more than $500 in total.
  • Partisan: A player who has distinguishably helped run or improve the game; like Helpers of the Project and other eminent contributors on the forums. Note: the first player to receive this trophy should be PuncherTank. ;)

11. Premium Accounts: This would be the main income generator for the game. Premium status can be purchased for a monthly subscription fee, and it gives certain benefits to the player without having a negative impact on gameplay for other free players. Such benefits may include:

  • Increased rewards in battles: Premium players will have their rewards in battles boosted by a certain percentage, for example 25% more than a free player would get.
  • Faster progression: Premium players will progress/rank up significantly faster than free players.
  • Special customization: Some custom items can only be available to premium players, like gold coating for turrets. These custom items will be available for free, but will only last as long as the premium status is maintained.
  • Customized profile page: Premium players will have more options to personalize their profile page; like adding a background, photos, videos, etc.
  • Highlighted battles: Premium players will be able to create battles with custom titles.
  • Special kits: anything except "lots of supplies".
  • Spectator mode.

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Hello,

As anyone who has played Tanki Online for a while would know, there are several shortcomings in the technical design and monetization model implemented in this game. This is largely due to the limited functionalities of the current engine of the game, which runs on Flash. Developers realized this and that's why they're working to launch another version of Tanki Online that runs on a more advanced game engine; Unity.

There are different aspects in Tanki Online that can lead to frequent frustration pushing many players to quit the game sooner than they wanted to. In this topic I'd like to make a few suggestions for the upcoming Unity version of TO hoping that they can help improve the experience for all players. Please feel free to express your thoughts and add any suggestions and ideas you'd like to see in the Unity-based TO.

My Suggestions (some of these have been suggested before)

1. Everyone Starts Fresh: Players should not be able to transfer their garage to the new Unity version. Everyone should start from the bottom and work their way up through the ranks. If I joined as a Generalissimo with m3/m4 equipment, this will leave little to look forward to.

Note: Each player registered in the current version will have the exclusive right to claim the same nickname in the Unity version - this exclusive right can last for a certain period of time after the Unity version goes live.Waste of time ranking up and buying turrets and hulls. That means everything that a person probably buys with their own money will just disappear making all the things speant with actual money a waste.

2. All Maps Should Be Brand New: Lack of diversity in battle arenas is already a huge off-putting problem, and offering the same popular maps - like Polygon, Silence, Sandbox, etc. - will only promote the recreating of the problem. Unity TO should offer a fresh experience, and those who wish to play on Island, Polygon and other commonplace maps will still be able to do so in this (flash) version of TO. Pretty sure will expect that.

 

3. More Large Maps: Large maps are a lot of fun to play and you can go for a few hours straight on the same map without getting bored. Unfortunately, large maps are currently underrated in the game in favor of small/medium maps. The Unity TO should focus more on large maps, I'd be very excited (and I'm sure many other players would agree) to play very large maps; like 2-4 times the size of Lost Temple. I hope we won't see another Island or Sandbox in the new TO. Basically "2.B.".

 

4. Improved Fund Growth and Distribution: All maps and battle modes should be fairly equally efficient in terms of fund increase and experience point gain (progression). The current fund and progression systems are flawed and they favor certain small/medium maps where there's a lot more, fast-paced action. I did make some suggestions to improve this; see this topic for improved fund growth in large maps, and this for improved fund distribution. Okay.

 

5. Nerfed Supplies: No need to explain how supplies can make it miserable for the non-buyer players here. Supplies currently give too much power to druggers beyond any skill can balance, for example a hornet m3 that uses double armor then repair kit will have 4 times the health points of a non-drugging hornet m3 - this is crazy! Instead of 100%, supplies should provide a more reasonable advantage, like 30%. Also, supplies should be more expensive to encourage wise use - no more "lots of supplies" for cheap. This way all battles can be supply-enabled and there will be no need for PRO no-supply battles. Even better solution; Every time you use a supply and it runs dry, you will wait at least 40 seconds til next use.

 

6. Smart Battle Limits: Battle limits should be more skill-based than strictly rank-based to have better balanced teams. A new skill ranking system can be developed to take different variables into consideration; like player's win rate, equipment grade, supply inventory and the player's rank. I think weapon grade makes more sense.

 

7. No Gold Boxes: The Gold Box is a cool feature of this game, but sadly it encourages mults and gold hunters who only camp somewhere safe and wait for the Gold Box without really engaging in the battle or helping their teammates. And don't you just hate it when you're actively engaged in combat and suddenly half of your teammates leave after a Gold Box has dropped?! Gameplay will be better without the Gold Box. So many people that use this as a distraction will not be too happy.

 

8. Equipment Customization: This will be a decent revenue generator for the game without affecting gameplay. Many custom items can be available for purchase including: stickers, head/tail lights, special engine sound - like a Lamborghini B) (only audible to the driver), decorative modules, etc. Uh...A distraction.

 

9. Public Player Profile and Achievement Stats: Each player should have his/her own game profile page that can be publicly viewed by anyone. The profile page can include an avatar and some stats about the player; like join date, rank, total number of battles complemented (broken down into different modes; CTF, CP, TDM and DM), accumulative win rate (broken down into different modes), skill rating, clan membership (if any), friends list, special achievements/milestones, etc. That just invades my privacy.

 

10. Achievement Trophies/Medals: TO can award distinguished players with unique trophies or medals that will be displayed on the player's profile page. The trophies should be for special achievements or milestones, examples:

  • Veteran: A player who has completed a total number of 10,000 battles or more.
  • Invincible: A player with an accumulative win rate above 95% after completing a certain number of battles, say 500.
  • Audacious: A player who has captured a total of 10,000 flags or more, not on empty arenas though.
  • Iron Fist: A player who has all the hulls and turrets at the maximum power grade (M4, currently).
  • Patron: A player who has spent more than $500 in total.
  • Partisan: A player who has distinguishably helped run or improve the game; like Helpers of the Project and other eminent contributors on the forums. Note: the first player to receive this trophy should be PuncherTank. ;)

11. Premium Accounts: This would be the main income generator for the game. Premium status can be purchased for a monthly subscription fee, and it gives certain benefits to the player without having a negative impact on gameplay for other free players. Such benefits may include:

  • Increased rewards in battles: Premium players will have their rewards in battles boosted by a certain percentage, for example 25% more than a free player would get. Okay...
  • Faster progression: Premium players will progress/rank up significantly faster than free players. Okay...
  • Special customization: Some custom items can only be available to premium players, like gold coating for turrets. These custom items will be available for free, but will only last as long as the premium status is maintained. Why free?
  • Customized profile page: Premium players will have more options to personalize their profile page; like adding a background, photos, videos, etc. We will expect inappropriate content in profile and get banned for that.
  • Highlighted battles: Premium players will be able to create battles with custom titles. More inappropriate names.
  • Special kits: anything except "lots of supplies". What "special" kits?
  • Spectator mode. Another way of looking at where players are, and finding mines so that if the player is playing on another account, the player can use his premium membership on another account to cheat.

 

 

 

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Seems like a good concept.

I would like it, since it lessens the sale of power and creates a more balanced game invironment.

I would add also in game clan chatbox (instead of general chatbox) that would make clan training and co-playing much more efficient, as well as a double listing; friends and clan-mates.

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1. This will just lead to more than 90% of players to not create an account on unity version.

2. There will be some new maps on unity version, but taking away current maps will decrease the popularity of the game.

3. We already have a lot of large maps. The reason that these maps are not famous is lag. Most players lag in maps this big which ruins the fun of playing.

4. Battle fund depends on how fast paced the game is. In large maps, players are not killed very often and even when flags are taken, stalemate occurs in most situations. Increasing growth rate of battle funds in large maps is unfair and will unbalance the game.

5. It has already been made clear that supplies are going to stay the way they are. Although I would appreciate a change, but I don't have any power in these matters. (Neither do any of us)

6. Developers would refrain from this as it makes the game more complicated. The game is supposed to be simple. If the game is complicated, newbies will tend to leave the game and hence reduce player base.

7. Gold box is a bonus feature to increase fun and excitement in the game. It doesn't affect gameplay as much as you tell it. It is true that many players leave battle after gold drop in some battles, but this doesn't happen in long battles since there is always a chance of another gold drop ;)

8. As far as I am aware, developers have custom tank features in store for us. Let's wait and watch.

9. You mean like Star Series players? Good idea. Maybe they will create a new Hall of fame which won't cause lag in game :D

10. We already have a paint for 'Veteran' :). Rest of all are also awesome, hope they will be added.

11. There is a whole topic dedicated to this idea. I am personally against this idea, due to many reasons. I am not sure if this will actually be implemented.

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No Golds!!!!!!! You just ruined Tanki!!!

 

Premium Acc would be stupid as it would definitely become a pay-to-win game. ATM buyers have same rights as non buyers just they can get more equpiment. 

 

Everyone starting fresh wouldnt be a wise move as most wouldnt bother to play anymore.

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For those who complain about starting from 0, let me remind you that playing the Unity-based TO will be optional, so if you don't like it don't play it!

As I understand, both versions of the game (Flash and Unity) will be maintained, so you won't lose the achievements you've worked hard for as you'll still be able to continue playing here on the flash-based TO. So, if drugging is your only way of winning and you like catching gold boxes then stick with the flash TO. Think of the Unity TO as a whole new game.

It would be a shame after all the hard work developers are putting into making the Unity TO to recreate the exact same model with the shortcomings it has only with better graphics!

If developers allow players to transfer their garages, then the first day Unity TO goes live you'll have about 100,000 simultaneous players (at peak times), which means you'll need about 30+ servers. There wouldn't be an effective way to make considerable profit from those numbers except by selling power (supplies) and then it's the same story again.

On the other hand, if everyone starts from 0 that can give a financial kick-start to a new monetization model that mainly depends on the sale of premium accounts (plus custom items for everyone to purchase) rather than sheer power. Many players would want to buy premium because that's the only way to progress faster and unlock new weapons, in addition to the other goodies that come with premium status. There will be no score multiplier passes for free players - that will only be a privilege to premium accounts.

The buyer base of the Unity TO would be different from that of the current Flash TO, and those who prefer the pay-to-win model can continue buying supplies and playing on the Flash TO.

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Regarding point 9:

 

This would have to be optional for me, with the default being set to 'Private'.

 

I don't like the idea of strangers 'studying' my playing habits, seeing how well or badly I'm doing for my rank, or knowing who my friends are. This kind of information is open to all sorts of abuse and misuse on the battlefield by certain types of players IMO.

 

 

 

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everything you wrote last few days leads me to only one conclusion,you don't like 90% of things in this game..most players do or they learn to adapt..a tip for you,if you don't like it,find another game..why should devs implemenet things you stated in your topic?..just because you would find it better?..heck,even most of the players here who comment your work don't like most of your ideas..doesn't that ring any bell for you?..you can allways change the game,and (as you stated in first point of yout topic),start from 0..

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1. no because new tanki wont get many players

2. ok

3. nah not really, most people cant play for long times then they will end up leaving

4. ok but not much

5. no.. a stupid idea as thousands of players have quit the game the first time they nerfed supplies, if people can't play with supplies then join a non drugging battle.. noob whiners

6. this will be complicated so no

7. I think you're lost.. many people still play cause they like golds ._.

8. no.. this isn't a game for racing cars

9. yes

10. idk

11. never

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For those who complain about starting from 0, let me remind you that playing the Unity-based TO will be optional, so if you don't like it don't play it!

 

As I understand, both versions of the game (Flash and Unity) will be maintained, so you won't lose the achievements you've worked hard for as you'll still be able to continue playing here on the flash-based TO. So, if drugging is your only way of winning and you like catching gold boxes then stick with the flash TO. Think of the Unity TO as a whole new game.

 

It would be a shame after all the hard work developers are putting into making the Unity TO to recreate the exact same model with the shortcomings it has only with better graphics!

 

If developers allow players to transfer their garages, then the first day Unity TO goes live you'll have about 100,000 simultaneous players (at peak times), which means you'll need about 30+ servers. There wouldn't be an effective way to make considerable profit from those numbers except by selling power (supplies) and then it's the same story again.

 

On the other hand, if everyone starts from 0 that can give a financial kick-start to a new monetization model that mainly depends on the sale of premium accounts (plus custom items for everyone to purchase) rather than sheer power. Many players would want to buy premium because that's the only way to progress faster and unlock new weapons, in addition to the other goodies that come with premium status. There will be no score multiplier passes for free players - that will only be a privilege to premium accounts.

 

The buyer base of the Unity TO would be different from that of the current Flash TO, and those who prefer the pay-to-win model can continue buying supplies and playing on the Flash TO.

People who bought things with their own money will not be able to keep their items making the items and crystals bought form actual money a waste.

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everything you wrote last few days leads me to only one conclusion,you don't like 90% of things in this game..most players do or they learn to adapt..a tip for you,if you don't like it,find another game..why should devs implemenet things you stated in your topic?..just because you would find it better?..heck,even most of the players here who comment your work don't like most of your ideas..doesn't that ring any bell for you?..you can allways change the game,and (as you stated in first point of yout topic),start from 0..

 

Actually, I don't like anything in this game, but what can I do? You see, there's someone pointing a gun to my head forcing me to play TO everyday and he has been doing so for about a year now! There isn't any other video game out there...none! Unbelievable!

 

And of course developers should do EXACTLY what I say. In fact, there should be a special section on the forums dedicated to me only, and whenever I post an idea developers must stop whatever they're doing and start implementing my orders immediately. This will probably lead to most players leaving the game and TO will go out of business, because apparently there isn't anyone else in the whole world who would like to play a game with plenty of diversity, balanced matches and where money doesn't have a decisive impact on gameplay!

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Actually, I don't like anything in this game, but what can I do? You see, there's someone pointing a gun to my head forcing me to play TO everyday and he has been doing so for about a year now! There isn't any other video game out there...none! Unbelievable!

 

And of course developers should do EXACTLY what I say. In fact, there should be a special section on the forums dedicated to me only, and whenever I post an idea developers must stop whatever they're doing and start implementing my orders immediately. This will probably lead to most players leaving the game and TO will go out of business, because apparently there isn't anyone else in the whole world who would like to play a game with plenty of diversity, balanced matches and where money doesn't have a decisive impact on gameplay!

Exactly? What if we don't even like your ideas? What if we think they'll ruin the game and that will be true? Heck, I don't even agree with some of the ideas.

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Actually, I don't like anything in this game, but what can I do? You see, there's someone pointing a gun to my head forcing me to play TO everyday and he has been doing so for about a year now! There isn't any other video game out there...none! Unbelievable!

 

And of course developers should do EXACTLY what I say. In fact, there should be a special section on the forums dedicated to me only, and whenever I post an idea developers must stop whatever they're doing and start implementing my orders immediately. This will probably lead to most players leaving the game and TO will go out of business, because apparently there isn't anyone else in the whole world who would like to play a game with plenty of diversity, balanced matches and where money doesn't have a decisive impact on gameplay!

who are you to decide what is balance?..you started topic here so people can discuss your ideas,and maybe,just maybe get some answer from the devs,Hazel in this case..and here you have ti..we are discussing!..I don't see anyone here agreeing 100% with you..few fo your ideas are way (I don't wan't to be offensive,nor start to argue with you) too stupid (point 1,everyone starts from scratch)..hello!!!..what about those who spent here thousands of euros/dolars (not me,just to clear that) and aren't willing to srat fresh???..and,of course,do you really think your idea would be supported in any meaningfull numbers?..lol..to conclude,I really hope you are under 16 years old (guessing by your "ideas")..I'll finish here,because I'd like to share few more opinions about your recent ideas,but I really don't want to be banned :)

 

PS keep up with this "ideas",I find most of your ideas hilarious for reading :)

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Oh just to tell you guys if you didn't know that you will be able to transfer your flash TO account to unity TO so you don't have to worry about starting from scratch.

We know, that's why he suggested not to transfer account.

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1. Everyone Starts Fresh:

 

2. All Maps Should Be Brand New:

 

5. Nerfed Supplies:

 

6. Smart Battle Limits:

 

7. No Gold Boxes:

 

11. Premium Accounts:

1. I think you can already tell how everyone would react to this. Regardless of me being at the top rank with what seems like a limited enjoyment threshold is really not true for two reasons. One, I specialize in Railgun, and a little in Shaft. The rest of the turrets I'm decent at, except for the ones I do not use that are not M3. I have numerous other options I can pick through occasionally. Two, the time and effort some people spent to get to that rank is grand my friend, grand. It took me about 3 years to get to this rank; though it would take me less time to get to here again, I would not be willing to start over again and spend another year and a half or so to get to where I am today. If the majority of the playerbase is behind these two principles, making everyone start from scratch would almost ruin the game.

 

2. Don't get me wrong, there needs to be something done with the maps going into Unity. Having separate maps unto unity is likely, but having none from the current flash version is a bit too limiting. Having nothing transfered over will permit lack of confidence and the transition for players will be a much harder one. I don't want to say bring over Silence and Polygon, which they'll do regardless, but bring over the lesser played maps of this version and promote them first. So then if there are two versions are maintained, you can play the popular maps that you've known all your career in Flash, and the new fresh look of Unity maps can drag you in eventually. The bottom line is that new cards are needed in the new version.

 

5. Not going to get into the nerfing of the power of supplies, nor am I stating whether I support that or not. I support the last statement that suggests supplies be a more prestigious category on its own, not have no-supplies be on its own. I understand that supplies are an integral part of gameplay, but they play too much of a role in everyday battle. Since more than likely, most revenue is obtained from supplies compared to the PRO passes, why can't the barrier between the possibility for battle options be flipped or not even exist. Not many non buyers of the lower ranks can afford it so they don't buy it. The players that can afford it probably don't pay for 5,000 crystals so they can get the pass, so how much of an effect can it have on revenue? It would be a huge win for non-buyers, but those that buy wouldn't have any trouble paying 5k because supplies are the game to soooomaaannnyyypeeeooppllee and a pass for supplies would be much more in demand. 

 

6. I have some concerns about this. While its nice to play with people of your approximate skill level, it can be a let down for others. It think it would help make the fact that for some, not turning the turret is okay, y'know what I mean. The less skilled within their category only have to perform slightly more than the minimum to pull of the win. Then eventually their win rate goes up, a few changes in equipment here or there, and he/she manages to be bumped up a grade when he/she is not ready skill wise, then they struggle to keep up in a grade they don't belong in. And those that never make the cut or do so over an extended period of time may become discouraged and quit the game, which hopefully wouldn't happen to a large percent of people. I'm saying I don't think this is the answer to gameplay balance. If it is, it would have to be an option because the lack of exposure to varying skill levels wont enable people to become better in a decent amount of time. The amount of variance and testing to get this right would take a long time too, thus why I'd discourage development of this.

 

7. For some people, the Gold is the game. If there is no gold in Unity version, they wont play it. I suggest that there be limits on when the gold falls rather than taking it away completely, since I believe the gold falling influences play negatively, becoming a distraction.

 

11. Having such an option would make the game feel more like a pay to win...Maybe thats just my thinking..

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@Vikingsrall;

1. How would it ruin the game? The worst that could happen if a player doesn't like this is that they'll continue playing in the flash TO and not bother starting all over again in the Unity version, so overall, TO won't be losing players. And did you notice that many players already create alt accounts here and start from scratch multiple times? I can't see starting fresh as that much of a horrible idea. Yes, it'll take time to reach the utmost rank again, but this game is not all about achieving the Generalissimo rank! You can still have fun playing at any rank. I'd expect many well-established players to keep playing both versions of the game. I too have worked hard to reach where I am right now and I would still be willing to play on this version of the game alongside the Unity version. It's not like everyone MUST play the Unity version - it's optional.

2. Transferring some "unpopular" maps like Courage, Forest, Gubakha, Opposition, etc. may not be a bad idea. But, transfer the popular ones and the first day Unity TO goes live you'll find a tall list of battles on Polygon, Silence, Sandbox, etc. Then most players will stick to these "popular" maps hampering the exploration of other maps and locking everyone in the same tight circle of "popular" maps again.

5. Yes, supplies are an essential and very useful component in this game. Actually, despite all my complaints I still prefer to play in supply-enabled battles and rarely play supply-disabled ones (and I do have a PRO pass!). A little power boost is awesome - an extravagant outcome-determinant power boost is awful. Again, I am suggesting a new monetization model that primarily depends on selling premium accounts rather than plain power.

6. This suggestion is not the perfect solution to match balancing, but at least it would be a bit better than the current rank-only limits. I mean I've seen Generalissimos playing with m1/m2 equipment against m4! I once joined a Gen. battle with my m0 wasp  :lol: (wasn't pretty!) Skill would be hard to measure, so maybe rank and equipment grade should have more weight in the formula.

7. Also for some people collecting crystal boxes was the game. Many of them left after the update and the game didn't die. Don't get me wrong, I love catching Gold Boxes, but I'm not sure I love it more than I hate all the disadvantages that come with it.

11. Having such an option would make the game the OPPOSITE of pay-to-win! Premium status will not give players any considerable advantage on the battlefield, so how does this make it pay-to-win? Plus, developers are already talking about premium accounts so this is not really an inventive idea.

Anybody else? Come on!

 

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For those who say that players who don't accept above ideas should play in flash version:

Unity version is not a new game. Any update on that has to be implemented in flash version too. Also, unity version is being created because with flash engine's functionality, devs don't have ability to include some features in game. Unity has an advanced 3-D engine and will allow devs to implement their ideas better.

I would not go ahead to say that flash version is here to remain. After one point, IMO, flash version will be shut down for ever.

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