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Suggestions for the Upcoming Unity-based Tanki Online


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Under the current system, there already is a huge advantage for being a buyer. A premium account would offer other perks to being a buyer that won't give someone such a huge advantage in battles. 

You serious? Tanki gives least advantage to buyers against non-buyers. Most MMO online games have 2 in-game currencies.

 

For example, you can earn Cash in some game, but there's something like Gold which you can't earn - only for buying. There's extra weapons which can only be bought through that Gold. I hate games like these. Also, some games have memberships which give you an even bigger advantage.

The only advantage in Tanki for a buyer is that he can get crystals the fast way. Not like they have extra weapons or a golden nickname...

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Under the current system, there already is a huge advantage for being a buyer. A premium account would offer other perks to being a buyer that won't give someone such a huge advantage in battles. 

The Spectator mode can be used to cheat. Just get an alt with premium spectating the same battle the account you're using to play in the battle and now you have all enemy positions revealed.

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You serious? Tanki gives least advantage to buyers against non-buyers. Most MMO online games have 2 in-game currencies.

 

For example, you can earn Cash in some game, but there's something like Gold which you can't earn - only for buying. There's extra weapons which can only be bought through that Gold. I hate games like these. Also, some games have memberships which give you an even bigger advantage.

The only advantage in Tanki for a buyer is that he can get crystals the fast way. Not like they have extra weapons or a golden nickname...

In theory, non-buyers can buy the same as buyers but in reality only those with lots of disposable income can afford to buy all M3 with MU's. So buyers have a huge advantage over non-buyers.  Also most buyers have an endless supply of drugs which they use constantly, so again they get a huge advantage. Don't forget about the kits and the fact that they can afford to fully micro upgrade everything at any rank. So you get over powered low rank buyers winning everything. 

 

I know the types of games you are describing and I don't play those either.

 

 

The Spectator mode can be used to cheat. Just get an alt with premium spectating the same battle the account you're using to play in the battle and now you have all enemy positions revealed.

I didn't say anything about spectator mode. That was in the original post. I don't think anyone should have spec mode for the reason you said.

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Hello,

 

As anyone who has played Tanki Online for a while would know, there are several shortcomings in the technical design and monetization model implemented in this game. This is largely due to the limited functionalities of the current engine of the game, which runs on Flash. Developers realized this and that's why they're working to launch another version of Tanki Online that runs on a more advanced game engine; Unity.

 

There are different aspects in Tanki Online that can lead to frequent frustration pushing many players to quit the game sooner than they wanted to. In this topic I'd like to make a few suggestions for the upcoming Unity version of TO hoping that they can help improve the experience for all players. Please feel free to express your thoughts and add any suggestions and ideas you'd like to see in the Unity-based TO.

 

My Suggestions (some of these have been suggested before)

 

1. Everyone Starts Fresh: Players should not be able to transfer their garage to the new Unity version. Everyone should start from the bottom and work their way up through the ranks. If I joined as a Generalissimo with m3/m4 equipment, this will leave little to look forward to.

Note: Each player registered in the current version will have the exclusive right to claim the same nickname in the Unity version - this exclusive right can last for a certain period of time after the Unity version goes live.

 

2. All Maps Should Be Brand New: Lack of diversity in battle arenas is already a huge off-putting problem, and offering the same popular maps - like Polygon, Silence, Sandbox, etc. - will only promote the recreating of the problem. Unity TO should offer a fresh experience, and those who wish to play on Island, Polygon and other commonplace maps will still be able to do so in this (flash) version of TO.

 

3. More Large Maps: Large maps are a lot of fun to play and you can go for a few hours straight on the same map without getting bored. Unfortunately, large maps are currently underrated in the game in favor of small/medium maps. The Unity TO should focus more on large maps, I'd be very excited (and I'm sure many other players would agree) to play very large maps; like 2-4 times the size of Lost Temple. I hope we won't see another Island or Sandbox in the new TO.

 

4. Improved Fund Growth and Distribution: All maps and battle modes should be fairly equally efficient in terms of fund increase and experience point gain (progression). The current fund and progression systems are flawed and they favor certain small/medium maps where there's a lot more, fast-paced action. I did make some suggestions to improve this; see this topic for improved fund growth in large maps, and this for improved fund distribution.

 

5. Nerfed Supplies: No need to explain how supplies can make it miserable for the non-buyer players here. Supplies currently give too much power to druggers beyond any skill can balance, for example a hornet m3 that uses double armor then repair kit will have 4 times the health points of a non-drugging hornet m3 - this is crazy! Instead of 100%, supplies should provide a more reasonable advantage, like 30%. Also, supplies should be more expensive to encourage wise use - no more "lots of supplies" for cheap. This way all battles can be supply-enabled and there will be no need for PRO no-supply battles.

 

6. Smart Battle Limits: Battle limits should be more skill-based than strictly rank-based to have better balanced teams. A new skill ranking system can be developed to take different variables into consideration; like player's win rate, equipment grade, supply inventory and the player's rank.

 

7. No Gold Boxes: The Gold Box is a cool feature of this game, but sadly it encourages mults and gold hunters who only camp somewhere safe and wait for the Gold Box without really engaging in the battle or helping their teammates. And don't you just hate it when you're actively engaged in combat and suddenly half of your teammates leave after a Gold Box has dropped?! Gameplay will be better without the Gold Box.

 

8. Equipment Customization: This will be a decent revenue generator for the game without affecting gameplay. Many custom items can be available for purchase including: stickers, head/tail lights, special engine sound - like a Lamborghini B) (only audible to the driver), decorative modules, etc.

 

9. Public Player Profile and Achievement Stats: Each player should have his/her own game profile page that can be publicly viewed by anyone. The profile page can include an avatar and some stats about the player; like join date, rank, total number of battles complemented (broken down into different modes; CTF, CP, TDM and DM), accumulative win rate (broken down into different modes), skill rating, clan membership (if any), friends list, special achievements/milestones, etc.

 

10. Achievement Trophies/Medals: TO can award distinguished players with unique trophies or medals that will be displayed on the player's profile page. The trophies should be for special achievements or milestones, examples:

  • Veteran: A player who has completed a total number of 10,000 battles or more.
  • Invincible: A player with an accumulative win rate above 95% after completing a certain number of battles, say 500.
  • Audacious: A player who has captured a total of 10,000 flags or more, not on empty arenas though.
  • Iron Fist: A player who has all the hulls and turrets at the maximum power grade (M4, currently).
  • Patron: A player who has spent more than $500 in total.
  • Partisan: A player who has distinguishably helped run or improve the game; like Helpers of the Project and other eminent contributors on the forums. Note: the first player to receive this trophy should be PuncherTank. ;)
11. Premium Accounts: This would be the main income generator for the game. Premium status can be purchased for a monthly subscription fee, and it gives certain benefits to the player without having a negative impact on gameplay for other free players. Such benefits may include:
  • Increased rewards in battles: Premium players will have their rewards in battles boosted by a certain percentage, for example 25% more than a free player would get.
  • Faster progression: Premium players will progress/rank up significantly faster than free players.
  • Special customization: Some custom items can only be available to premium players, like gold coating for turrets. These custom items will be available for free, but will only last as long as the premium status is maintained.
  • Customized profile page: Premium players will have more options to personalize their profile page; like adding a background, photos, videos, etc.
  • Highlighted battles: Premium players will be able to create battles with custom titles.
  • Special kits: anything except "lots of supplies".
  • Spectator mode.

 

1.

 Not good. I have spent 2-3 years in this account (no buying) and starting again will make me quit the game. Also, if you start again, generalissimos with hyper skills shall play against new recruits who just started

 

2. 

Not all. Maps like Silence and Polygon HAVE to be added. Instead maps which have gone down should be promoted.

 

3.

 

 i agree man. Large maps are d best. However they are laggy. So large maps can be there if the lag problem is fixed.

4.  Ok I don't understand that much Tanki english.

5.

I totally agree. http://en.tankiforum.com/index.php?showtopic=246957?st=0 --- this topic has some suggestions.

 

6. 

OK thats good. Currently this problem is a bad one. Buyers join their rank and sabotage the battle.

 

7.  

No.  Gold boxes are a unique feature of this game which makes this special. But the mult problem is a big one.

 

8. Nice one. Thats what Tanki is missing.

9 and 10- No. Missions somewhat take their place.

11. This game is already going towards pay to win. We (non buyers)  dont want more problems

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In theory, non-buyers can buy the same as buyers but in reality only those with lots of disposable income can afford to buy all M3 with MU's. So buyers have a huge advantage over non-buyers.  Also most buyers have an endless supply of drugs which they use constantly, so again they get a huge advantage. Don't forget about the kits and the fact that they can afford to fully micro upgrade everything at any rank. So you get over powered low rank buyers winning everything. 

Well it's not like all buyers have money growing instead of their hair is it...? Buyers spend it from their savings, not straight from Bill Gates' bank account. I'm a non-buyer, and I haven't bought a single supply since I was Captain rank (I probably had about 200 each then) and now I have 1.8k each. As for kits, saving for a kit and buying it is a whole different and good feeling than buying some crystals off your savings and getting the kit off those crystals. By far I've bought 2 kits, but I could've bought more (prefer not to). In the past, yes, I would say the buyers had more of an advantage as you could get Prodigi even before you were a Captain and Zeus when you were a Brigadier... But now kits give them not much of an advantage as it did before. It's either spending time or money on this game. Time is money. It's not like there's a special turret for buyers - that, I would consider as unfair.

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Oh yea? And what do you call a constant flow of supplies?

 

Crystals are not cheap m8, and spending them on supplies is just stupid. Unless you're a billionaire, of course. The Smart Supply Cooldowns make your supplies last for longer. Enter some official contests and they reward you supplies. I collected 2k each like this. 0/2000 bought.

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The Spectator mode can be used to cheat. Just get an alt with premium spectating the same battle the account you're using to play in the battle and now you have all enemy positions revealed.

What a foolish way to "cheat" this would be! Why would anyone pay for a premium account just to "spy" on his enemies when that can be done for free? Just drive your tank near enemy base and you'll effectively see everything, especially when most maps are so small that you can get from one end to another in a second or a few. Also, keeping track of two screens at the same time (one to "spy" and one to battle) won't be practical in such an action game where everyone is constantly moving. An enemy isida can be sucking your blood and you won't notice it as you're searching for your rival on the "spy" screen.

 

And for those talking about premium advantages: this is a combat game and the only thing that matters on the battlefield is power. So, as long as buyers don't get a decisive power advantage (like they currently do) then it should be ok whatever other powerless "advantage" they get.

 

I did not suggest offering premium equipment, but still I'd much prefer to play against a buyer having a premium hornet with 25% extra HP, than a buyer with standard hornet and an endless supply of double armor and repair kits (100% extra HP X 2). This is a huge and unfair advantage buyers currently get.

 

Yes, free players can also get supplies for free, but can they efficiently compete against druggers using the supplies they get for free? If I wanted to keep up with druggers I'll need a total of about 500-1000 supplies every day, no free player can come close to getting that amount of supplies for free. And don't forget that buyers also get the same amount of free supplies and crystals non-buyers get from daily missions or battle rewards, this is in addition to the supplies and crystals they buy.

 

In order to create a fair F2P experience, supplies have to be significantly nerfed as I suggested. Additionally, some other balance systems should be in place. But this will reduce the revenue from the current "power" buyers, hence the need for other means of monetization by offering powerless exclusivity and customization via premium subscription. It's either this or that!

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What a foolish way to "cheat" this would be! Why would anyone pay for a premium account just to "spy" on his enemies when that can be done for free? Just drive your tank near enemy base and you'll effectively see everything, especially when most maps are so small that you can get from one end to another in a second or a few. Also, keeping track of two screens at the same time (one to "spy" and one to battle) won't be practical in such an action game where everyone is constantly moving. An enemy isida can be sucking your blood and you won't notice it as you're searching for your rival on the "spy" screen.

 

And for those talking about premium advantages: this is a combat game and the only thing that matters on the battlefield is power. So, as long as buyers don't get a decisive power advantage (like they currently do) then it should be ok whatever other powerless "advantage" they get.

 

I did not suggest offering premium equipment, but still I'd much prefer to play against a buyer having a premium hornet with 25% extra HP, than a buyer with standard hornet and an endless supply of double armor and repair kits (100% extra HP X 2). This is a huge and unfair advantage buyers currently get.

 

Yes, free players can also get supplies for free, but can they efficiently compete against druggers using the supplies they get for free? If I wanted to keep up with druggers I'll need a total of about 500-1000 supplies every day, no free player can come close to getting that amount of supplies for free. And don't forget that buyers also get the same amount of free supplies and crystals non-buyers get from daily missions or battle rewards, this is in addition to the supplies and crystals they buy.

 

In order to create a fair F2P experience, supplies have to be significantly nerfed as I suggested. Additionally, some other balance systems should be in place. But this will reduce the revenue from the current "power" buyers, hence the need for other means of monetization by offering powerless exclusivity and customization via premium subscription. It's either this or that!

Would you just please stop making long posts just point all main points in the paragraphs? The spy screen will leave nothing hidden and if the player is smart, he will switch screens to avoid surprises. And I would rather not battle against premium bonus hp hull that could potentially have 200 000 of each supply ready just as much as a normal drugger.

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1. Everyone Starts Fresh:

 

2. All Maps Should Be Brand New:

 

3. More Large Maps:

 

4. Improved Fund Growth and Distribution:

 

5. Nerfed Supplies:

 

6. Smart Battle Limits:

 

7. No Gold Boxes:

 

8. Equipment Customization:

 

9. Public Player Profile and Achievement Stats:

 

10. Achievement Trophies/Medals:

 

11. Premium Accounts:

 

1. If you want something to look forward to, just create a new account for yourself.

Those who want to transfer their account will still be able to do so.

 

2. This is a problem we all have to admit. However, removing popular maps from the Unity version is not a proper 'rebalance' of map popularity.

I would prefer the devs to keep on making new maps, keep the popular ones, and delete the unpopular ones. This is called 'Continuous Improvement'

 

3. As mentioned in the vlog, Sandbox will stay. I am, personally, interested to see larger maps than Lost Temple. But not too large, otherwise the map will be specialized towards Long range turrets ONLY.

 

4. This, I have to agree. Now, the fastest way to earn EXP is probably Polygon CP, because it's small, enclosed, and only has 1 point at the centre... Whereas larger maps like Kungur and Lost Temple are slow paced, with slower battle fund growth.

 

5. I have been hoping that this idea would be implemented.

But we all know the developers so well, they ain't gonna do that... :(

 

6. One of its weakness is that druggers usually come up with high winning ratio, so druggers will be considered as 'PRO players'.

P/S: I suggest giving each player a 'Skill Index', which will be a decimal number between 0~1. Numerous factors such as Win/Loss Ratio, Kill/Death Ratio, Average Supplies Used per Day, and Online Tournament Achievements will be used for calculating the index.

All battle will have a Skill Index requirement. For example, to join this Serpuhov CTF, your Skill Index must be between 0.568~0.786.

 

7. ...

 

8. Special stickers will be implemented into Tanki Unity, they are known as 'Decals', a special type of texture mapping.

 

9. A very good suggestion. Not to worry, the devs are planning on it. ;)

 

10. Interesting. The player should be able to equip one of his medals in-game. It will be displayed next to his In-Game Nickname.

 

11. A very exciting feature to replace supplies as the main source of income. However, Spectator Mode will only be allowed in parkour format battles.

 

That's all for now, nice thinking BTW.

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why d hell should we start afresh?

It took 3 years for me to reach this rank, acquire skills (and some drugs) and equipment without real money.

starting fresh shall give a some problems-

1. Newbies shall play against gens with mad skills

2. more than 3/4 of buyers shall leave, a huge loss for tanki 

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Dude! It took you THREE YEARS just to reach ??? It took me 4-5 months to reach that rank! 

If tanki CANT give us the ability to transfer our account from flash to unity they should atleast give us a rebalance so all we won't have to worry about starting from scratch.

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Although I agree that they should allow us to transfer our accounts, we have to remember Tanki considers this an all new product not an update or replacement. I suspect they will not allow complete transfer of our accounts. It will probably be some sort of limited time time offer which will allow you to transfer a certain amount of your current account. As for, highly skilled experienced players playing against newbies, well that's what we have now and they don't care so I doubt they will care about it in Unity either.  What they need to do is use the rating system to filter out players with high ratings from playing against players with low ratings but that would mean they need better account control.

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Although I agree that they should allow us to transfer our accounts, we have to remember Tanki considers this an all new product not an update or replacement. I suspect they will not allow complete transfer of our accounts. It will probably be some sort of limited time time offer which will allow you to transfer a certain amount of your current account. As for, highly skilled experienced players playing against newbies, well that's what we have now and they don't care so I doubt they will care about it in Unity either.  What they need to do is use the rating system to filter out players with high ratings from playing against players with low ratings but that would mean they need better account control.

and by this they will target all existing players to move from flash to "NEW" game..heck,there would NEVER be unity Tanki without current version..why the heck should I lose 4 years of time spended here (and not only me,there's considerable amonut of buyers and players who r here from the very beggining) if they don't transfer 100% account to new engine?..with low credibility they currently have,that would proablly be last naill in their own coffin :) tbh,part of me hopes that happens,so this parody of the game finally ends ;)

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