Jump to content
EN
Play

Forum

Suggestions for the Upcoming Unity-based Tanki Online


Recommended Posts

Someone please tell me why the mod didn't come and say "Ideas rejected, Closed" yet? Most of these ideas are going to make the whole player base leave Tanki, or let's say 90% of them. The only thing I find okay is premium accounts, but half of the perks he stated for prems are bad.

Share this post


Link to post
Share on other sites

  • Replies 166
  • Created
  • Last Reply

Someone please tell me why the mod didn't come and say "Ideas rejected, Closed" yet?.......

Because Mods won't close topics that bring up valid points of view and ideas that need to be considered.

Share this post


Link to post
Share on other sites

If they remove our garages and ranks, 70%(or more) of players will leave, why did they play this game almost everyday for couple of years just to see it all dissapear, it makes no sense for players and for Tanki to do this because if they lose players they will close this game very very soon...

 

Only players who will like this are the ones who have pretty bad garage at the moment, just like owner of this topic I assume..

Share this post


Link to post
Share on other sites

Oh come one if tanki can't transfer our garage to unity we should atleast have a refund so that we can buy back all the stuff we had in flash tank.

Maybe half if the developers don't really want to give a full refund.

Share this post


Link to post
Share on other sites

 

Hello,

 

As anyone who has played Tanki Online for a while would know, there are several shortcomings in the technical design and monetization model implemented in this game. This is largely due to the limited functionalities of the current engine of the game, which runs on Flash. Developers realized this and that's why they're working to launch another version of Tanki Online that runs on a more advanced game engine; Unity.

 

There are different aspects in Tanki Online that can lead to frequent frustration pushing many players to quit the game sooner than they wanted to. In this topic I'd like to make a few suggestions for the upcoming Unity version of TO hoping that they can help improve the experience for all players. Please feel free to express your thoughts and add any suggestions and ideas you'd like to see in the Unity-based TO.

 

My Suggestions (some of these have been suggested before)

 

1. Everyone Starts Fresh: Players should not be able to transfer their garage to the new Unity version. Everyone should start from the bottom and work their way up through the ranks. If I joined as a Generalissimo with m3/m4 equipment, this will leave little to look forward to.

Note: Each player registered in the current version will have the exclusive right to claim the same nickname in the Unity version - this exclusive right can last for a certain period of time after the Unity version goes live.

 

2. All Maps Should Be Brand New: Lack of diversity in battle arenas is already a huge off-putting problem, and offering the same popular maps - like Polygon, Silence, Sandbox, etc. - will only promote the recreating of the problem. Unity TO should offer a fresh experience, and those who wish to play on Island, Polygon and other commonplace maps will still be able to do so in this (flash) version of TO.

 

3. More Large Maps: Large maps are a lot of fun to play and you can go for a few hours straight on the same map without getting bored. Unfortunately, large maps are currently underrated in the game in favor of small/medium maps. The Unity TO should focus more on large maps, I'd be very excited (and I'm sure many other players would agree) to play very large maps; like 2-4 times the size of Lost Temple. I hope we won't see another Island or Sandbox in the new TO.

 

4. Improved Fund Growth and Distribution: All maps and battle modes should be fairly equally efficient in terms of fund increase and experience point gain (progression). The current fund and progression systems are flawed and they favor certain small/medium maps where there's a lot more, fast-paced action. I did make some suggestions to improve this; see this topic for improved fund growth in large maps, and this for improved fund distribution.

 

5. Nerfed Supplies: No need to explain how supplies can make it miserable for the non-buyer players here. Supplies currently give too much power to druggers beyond any skill can balance, for example a hornet m3 that uses double armor then repair kit will have 4 times the health points of a non-drugging hornet m3 - this is crazy! Instead of 100%, supplies should provide a more reasonable advantage, like 30%. Also, supplies should be more expensive to encourage wise use - no more "lots of supplies" for cheap. This way all battles can be supply-enabled and there will be no need for PRO no-supply battles.

 

6. Smart Battle Limits: Battle limits should be more skill-based than strictly rank-based to have better balanced teams. A new skill ranking system can be developed to take different variables into consideration; like player's win rate, equipment grade, supply inventory and the player's rank.

 

7. No Gold Boxes: The Gold Box is a cool feature of this game, but sadly it encourages mults and gold hunters who only camp somewhere safe and wait for the Gold Box without really engaging in the battle or helping their teammates. And don't you just hate it when you're actively engaged in combat and suddenly half of your teammates leave after a Gold Box has dropped?! Gameplay will be better without the Gold Box.

 

8. Equipment Customization: This will be a decent revenue generator for the game without affecting gameplay. Many custom items can be available for purchase including: stickers, head/tail lights, special engine sound - like a Lamborghini B) (only audible to the driver), decorative modules, etc.

 

9. Public Player Profile and Achievement Stats: Each player should have his/her own game profile page that can be publicly viewed by anyone. The profile page can include an avatar and some stats about the player; like join date, rank, total number of battles complemented (broken down into different modes; CTF, CP, TDM and DM), accumulative win rate (broken down into different modes), skill rating, clan membership (if any), friends list, special achievements/milestones, etc.

 

10. Achievement Trophies/Medals: TO can award distinguished players with unique trophies or medals that will be displayed on the player's profile page. The trophies should be for special achievements or milestones, examples:

  • Veteran: A player who has completed a total number of 10,000 battles or more.
  • Invincible: A player with an accumulative win rate above 95% after completing a certain number of battles, say 500.
  • Audacious: A player who has captured a total of 10,000 flags or more, not on empty arenas though.
  • Iron Fist: A player who has all the hulls and turrets at the maximum power grade (M4, currently).
  • Patron: A player who has spent more than $500 in total.
  • Partisan: A player who has distinguishably helped run or improve the game; like Helpers of the Project and other eminent contributors on the forums. Note: the first player to receive this trophy should be PuncherTank. ;)

11. Premium Accounts: This would be the main income generator for the game. Premium status can be purchased for a monthly subscription fee, and it gives certain benefits to the player without having a negative impact on gameplay for other free players. Such benefits may include:

  • Increased rewards in battles: Premium players will have their rewards in battles boosted by a certain percentage, for example 25% more than a free player would get.
  • Faster progression: Premium players will progress/rank up significantly faster than free players.
  • Special customization: Some custom items can only be available to premium players, like gold coating for turrets. These custom items will be available for free, but will only last as long as the premium status is maintained.
  • Customized profile page: Premium players will have more options to personalize their profile page; like adding a background, photos, videos, etc.
  • Highlighted battles: Premium players will be able to create battles with custom titles.
  • Special kits: anything except "lots of supplies".
  • Spectator mode.

 

Point 1- I don't think all players should start all over again, I do think a poll should be created, where players would decide if they want their accounts tranfered to new tanki or start all over again...

Point 2., i don't think that all maps should be brand new, i think they should keep some of the most popular ones and make others more diverse...

Point 3- could be a good idea :D

Point 4- totally agree with you

Point 5- excellent Idea, I think all supplies should grant a boost like 30% or 50%, maximum...

Point 6- agreed.

Point 7-Now this got me a lot thinking... I agree when you say that removing gold boxes would benefit the gameplay ( crystal boxes removal showed precisally that) but, in the other hand, it would take a key part of the game, and possibly would make it more boring...Players wouldn't feel that sudden joy when they catch golds  :( and this game would be no-different from other action games out there...The Gold Box is, in my opinion, one of the things that make this game unique

Point 8- Would be nice, but its not very important...I don't think players can leave tanki because of that

Point 9-Wouldn't be bad aswell, but developers are already working on it...It will probably be the next update lauched

Point 10- developers are working on that aswell -.-

Point 11-Ok that's just so bad, remember the "unique things tanki has" I spoke about before? well, that's one of them...ability to have the same equipment as players who buy crystals, but requiring more time...Semyon himself ( if i'm not wrong ) said one of the reasons he likes this game is that.

Share this post


Link to post
Share on other sites

------------------------ Attention Tankers -------------------

For those who still have a lot of question about the New version of Tanki, here is a topic that will most certainly clarify your most burning questions:

http://en.tankiforum.com/index.php?showtopic=281747&page=1

Thanks so much bro for sharing this topic :)

Share this post


Link to post
Share on other sites

Oh come one if tanki can't transfer our garage to unity we should atleast have a refund so that we can buy back all the stuff we had in flash tank.

They are not closing the flash version so you will still be able to use it. The unity version is just another version of the same game and will be independent of the flash version so it will not surprise me when they don't offer a full transfer.  


 

When you buy a product and someday the same company comes out with a new and improved version of the same product you don't get a refund. Cell phones are a perfect example. Some people buy a new phone every time the latest one comes out and no one offers a refund on your old one. Technically Tanki doesn't have to offer us anything, however I believe they will offer something to avoid an all out mutiny.

Share this post


Link to post
Share on other sites

  • Tanki Online Unity is a new game. It might have even its own name. But this is not the update, it is a separated product

 

So many experts in this Topic, and none could think of the name...Ok any suggestion for a name of that new Unity game?

Share this post


Link to post
Share on other sites

I think you are overlooking a certain word in his statement.A word that describes a possibility.

No I do not. And do you know it will have a word Tanki in its name - no you do not know.

 

This Topic is called Suggestions for the Upcoming Unity-based Tanki Online, so lets make a suggestion for a name (without word Tanki) of that new Unity game. Is it so hard to understand this suggestion?

Share this post


Link to post
Share on other sites

This Topic is called Suggestions for the Upcoming Unity-based Tanki Online, so lets make a suggestion for a name (without word Tanki) of that new Unity game. Is it so hard to understand this suggestion?

 

A unique name doesn't necessarily mean it has to be entirely different without the trademark Tanki Online. Most games use the official name and add a unique tag to it when naming new releases of their game.

 

I did suggest a few names in another topic and here they are again: Tanki Online Pro, Tanki Online Ultra, Tanki Online AV (Advanced Version), Tanki Online PR (Premium Release).

 

Maybe TO can hold a contest for the new game's name and the winners will get Early Access codes.

 

I can come up with other names even without Tanki Online in them, but won't waste much time on it unless it's official.

Share this post


Link to post
Share on other sites

Now Im just guessing but I think you cant transfer accounts because the unity tanki will "be a entirely new game" and there was something about the only thing being the same were crystals.... but one thing is for sure - they will raise crystal prices

Share this post


Link to post
Share on other sites

A unique name doesn't necessarily mean it has to be entirely different without the trademark Tanki Online. Most games use the official name and add a unique tag to it when naming new releases of their game.

I know, but there is no official info about name so we are making conversation and making suggestions

 

 

Maybe TO can hold a contest for the new game's name and the winners will get Early Access codes.

 

Voting, players choice....no I doubt that

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...