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"Power Ups"


Satisfaction Summary.  

10 members have voted

  1. 1. Do you like this idea, if not why?

    • It is too overpowered.
      4
    • Just don't want it.
      3
    • Encourages "Buyers/Drugers"
      1
    • I like it, but it needs to be tweaked a bit by the programmers.
      3
    • I like it, but I have to answer all the questions. :P
      3
    • Other.
      1
  2. 2. Do you like it, if yes why.

    • It is needed.
      2
    • I have been waiting for this.
      1
    • I just like it.
      4
    • Other.
      7


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"Power Ups" will be a drop that cannot be bought, only picked up. There will be one for each gun, they are listed below. All of these cancel "double power" until they are over. 

 

Smoky- The next 5 shots will be a critical. 

Firebird- The burn damage is multiplied by 3 for 30 seconds. (The damage is not multiplied, only the burn.) 

Twins- For the next 15 seconds every ten plasma blasts will stun for .5 seconds. 

Railgun- The next shot's damage will be multiplied by 4. 

Isida- Healing also heals you by the life swaps percentage for 30 seconds.

Thunder- The blast radius doubles, and the damage is multiplied  by 1.5. This only works for the next 5 shots.

Freeze- When the tank is completely frozen it also does damage. This lasts for 30 seconds. 

Ricochet- Firing speed and reload speed are doubled, recoil is multiplied by .25 (Think about it.) Only lasts for two ammo bars.

Shaft- The damage for both arcade and sniper mode are tripled for the next 15 seconds.  

Hammer- Ammo supply is tripled. 

Vulcan-No burn damage for the next 20 seconds, and damage is multiplied by 1.5

 

Please look at the poll.  :D

 

 

 

 

 

 

 

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I like it  :) 

With a bit of balancing to make sure they are all equally effective, I'm sure this would be an interesting addition to the game.

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Pretty interesting idea. They do seem a bit Over-powered but that could be fixed. The only problem is since many players use different turrets in a given map, it would be extremely hard to get one for your own specific turret.

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Pretty interesting idea. They do seem a bit Over-powered but that could be fixed. The only problem is since many players use different turrets in a given map, it would be extremely hard to get one for your own specific turret.

The drop box covers all of the weapons.

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power-ups are basically drugs & wt u have suggested is a OP drug which makes turrets OP when activated so this is not a good idea

It lasts for a short period of time. Plus cancels drugs. Also if you want to list what is OP in the game just head over to twins discussion. 

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It lasts for a short period of time. Plus cancels drugs. Also if you want to list what is OP in the game just head over to twins discussion. 

but still its too much there is a double damage drug already & this just makes a turret OP & druggers will get the most out of this

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